The online racing simulator
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TaiFong
S2 licensed
The most exciting piece of information that underlies the fact that there is apparently going to be an F1 car is the fact that they must have gotten the tires to behave quite nicely to have the guts to include such a ridiculously powerful car! Can't wait to feel the cars stick to the road!
TaiFong
S2 licensed
I think passengeres should ragdoll inside the cabin after an exceptionally harsh accident. Then if you are in a soft top, the driver and passengers would get tossed out only to be run over by oncoming racers. Oh and with the ragdoll patch should come blood and dismemberment as well!! Oh the torture that would ensue!

^ illepall
TaiFong
S2 licensed
Well the devs are the ones who put the freaking ramps in the game in the first place. Obviously they are there for a bit of fun and little else. So, since they are already in, why NOT have them on the rest of the tracks and not just a select few?
TaiFong
S2 licensed
Quote from SamH :The guy has your money....

He doesn't have mine! Haha I say! HAHA!

But seriously, I do see your point. If I was promised a great product, and gave them enough benefit of the doubt that because they were taking pre-orders, that the game was up to par, I would be upset too! But what's done is done, and Kunos is refunding money all over the place (apparently), which is a good start to correcting the team's mistakes; although the situation is sort of unforgivable. And yes, you can try before you buy, because that's what I'm doing.
TaiFong
S2 licensed
Good lord this thread and forum have gotten out of hand. I think so many people are so attached to LFS that they will beat the tar out of anything that is or has the possibility to become a threat! Come on people, at least realize that competition makes for better sims for all of us. NetKar is buggy at the moment and it can be said that it should not have been released in such a form, but like many, I see the potential, and I have been having my fun with it. I guess I just don't see the point of tearing this game to shreds when it's just another driving sim that can be enjoyed. Afterall, isn't the act of driving and racing what we all like to do?....then JUST DRIVE!

PS: I realize the frustrations with paying for a product that you thought would be vastly different. But on the bright side, Kunos is being very supportive and understanding. The game will be patched and tweaked in the coming weeks and months. But let this be a lesson. If there is a demo, always try before you buy!
Last edited by TaiFong, .
TaiFong
S2 licensed
Quote from AndroidXP :
Looking back at it, the quality of nK Pro doesn't seem that surprising when you realize it's the first "real" public release of nK. LFS took a long time to become this polished and bug free, so how can you expect nK to be on the same level on its first release?

Well seeing as how nkPRO was released as a 1.0 version along with all the fancy marketing they used which insinuated (at least to me) that they would be delivering a polished product, it was quite disappointing to see that it looks to be an early Alpha.
TaiFong
S2 licensed
I've felt understeer in the form of the tire hopping along the track by use of pulsating vibrations. It was a nice effect, but the problem is it seems to work sometimes, and other times I get no feeling whatsoever.
TaiFong
S2 licensed
I like it! Very challenging, and it gives you tunnel vision after a while because of the super tight space! Great practice for eluding cops down alleys, which I'm sort of rusty on. Haha

And even though it's really tight, you can pretty much use any car on it with the right setup. 110+ mph in the F08 down the corridors can get a little crazy, let me tell ya.
TaiFong
S2 licensed
Quote from Ryanry64 :I stalled it on pole

OMFG N00BERT

TaiFong
S2 licensed
Quote from Dibblah :Close to the position... Not quite, but close. The skin's not default, either.
http://www.s2r.pwp.blueyonder.co.uk/Screenshot%20-%20S2.JPG

Hm, quite a high res skin they used then. And does anyone else think they made the suspension bars thinner?
TaiFong
S2 licensed
Quote from ajp71 :Done that but I guess I shouldn't need to hold it for over a minute?

In the F Target I've managed to get to a point where the green light comes on but no further.

The green light means the car is on! I think you broke it.
TaiFong
S2 licensed
Quote from ajp71 :It still won't start

Ok, look at the wheel, now look to the left of it and you will see a vertical row of three switches. Flip the top-most one. Then press and hold the second one until the engine starts.
TaiFong
S2 licensed
Quote from Barroso :
... and F3 gives tv cam.

Ah, it is F3 isn't it. R has a similar function but presing it repeatedly does not allow you to return to cockpit view...guess it's buggy.
Last edited by TaiFong, .
TaiFong
S2 licensed
Quote from thisnameistaken :Renku - how did you get those out-of-the-cockpit camera views?

Press R. Haven't figured a way back to the cockpit unfortunately.
TaiFong
S2 licensed
Anyone figure out how to get the in-car HUD to work?
TaiFong
S2 licensed
A couple minor preliminary impressions:

GOOD
1. Nice force feedback. Understeer feels like understeer! (Just realized I only feel understeer some of the time..weird)
2. I felt pretty in-tune with the car as far as traction goes.
3. Wheel tethers are kinda cool.
4. I believe you can get dirt on your visor...at least I think that's the effect trying to be achieved.

BAD
1. Engine sounds like a bad LFS impression. Feels like redline is at 5K or something. Unable to get a sense of the tenacity of these kinds of cars.
2. Tire sounds are extremely bland. They tell you almost nothing.
3. Clutch takes forever to engage with autoclutch even when clutch speed is max. It feels very clunky.
4. Interface almost identical to Namie. Not very intuitive or nice to look at.
5. I managed to lock up the game by hitting a wall, flying 1000 feet in the air, and dropping through the ground (game froze right after I went into the ground).
Last edited by TaiFong, .
TaiFong
S2 licensed
HoLY FrIED CHEESE i JUst GOT 3000 POints by Doing A MAD FLIP OFF OF the NEW BLAkwood CHICANE RAMp and UPgraded TO STaGE 3 NOSsss!!!
TaiFong
S2 licensed
OMG I JUST PULLED 5 LONGITUDINAL Gs WITH R1 SLICKS!!! I LUV TEH PATCH!@!!@4145
TaiFong
S2 licensed
Quote from DRAGONS-BAHAMUT :Nice character.. I use to play this game back in the days , well heres mine

Dude, you totally took my avatar and modified it didn't you? Weak
Last edited by TaiFong, .
TaiFong
S2 licensed
Quote from southamptonfc :Would you like me to post the mecanik file and setup?

I wonder if LFS devs would consider making the 'reset speed' configurable so I can attempt to hit 1000km/h. There's quite a bit of straight left there.....

That would be neat. Just need a disclaimer that says not to pay mind to any physics abnormalities above the set speed.

But with the correct setup, I notice that speed increases exponentially at an insane rate once you get up near the limit. If the limit were taken away I can't imagine how mind bogglingly fast you could go. Enticing!
TaiFong
S2 licensed
Quote from IcYX :Nice ...but when u make a screenshot, prese Space
Greetz,

IcY

I actually left the HUD on because that's the only way the cones are highlighted. Without it, you wouldn't be able to see the course outline like that!
TaiFong
S2 licensed
Quote from Darkone55 :Yes Tweaker, thanks for your reply. You are right. But I already added cloud textures, not too much, that looks weird, just 15% of the original texture.

I still want to add objects to in in the future, but I still have to figure out what. Because I can add objects from circuits, but some textures are used for more circuits. But I'll need to have a look at the circuits very carefully to do that.

@ TaiFong, this is the difference I got between LFS and real reflection;
http://www.cyxian.nl/screens/comp.jpg

The difference in the colour of the reflection is hardly visible. I think that's quite realistic.

I see what you are getting at. I think it has something to do with the fact that, like has been said, the absence of environmental features being reflected. It seemed like the car was reflecting black and blue and that's it. It just felt a little unnatural to look at in my opinion.

Also, I noticed this only with black (or dark) cars, but with other colors and especially with skinned cars the effect is great. So I say great work for your first release and I hope our suggestions can make it even better!
TaiFong
S2 licensed
I like them, but I have just a couple things to say:

- I think there is far too much blue used in the normal day reflection.
- I also think there is too much orange in the dusk/evening reflection.

This is most noticeable on black cars. The day lightmap simply envelopes the car with so much blue! Just looks unnatural to me.

Here are the new and old lightmaps respectively.
Last edited by TaiFong, .
TaiFong
S2 licensed
Great work! Even if you just alter the Fern Bay reflections, I would be eternally grateful. I can't stand looking at the cars at that track.
TaiFong
S2 licensed
Quote from Shotglass :hmmm id love to try that s1 tweak myself would one of you two please attach it ?



Set the redline to at least 11 so you don't kill the engine outright.
Last edited by TaiFong, .
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