Ever since:
You should find yourself a girl, mate.
Or maybe the reason you practice LFS three hours a day is because you've already found one and are otherwise incapable of wooing said strumpet.
You're not a eunuch, are you?!
That's probably because the damned wheels are in Holland atm... From there they will be distributed to the european distribution points. So the UK office won't exactly know when they'll arrive at their DP.
All dutch LFS players, let's unite and raid the Distribution Centre here... Tonight at 8.
I just show them the 400 UKP voucher for BRD I won when I became 2002 ESCORS European Challenge Series champion (it's in my trophy cabinet, next to my snooker trophies).
Some see me race online and decide it's easy... I generally go offline and let them drive an easy car around blackwood... A whole new type of respect starts to show on their face when they're done.
You forget that when they have their max lock set to 45 degrees, and they are not so good and need this to correct probable spins, then the amount of spins they get themselves into will increase as well. At 45 degrees the steering becomes much more sensitive to small inputs. So overcorrecting and stuff becomes a real problem. So, I think the 45 degree input would actually be no different to them, or even be a disadvantage to them.
Actually, a single yellow flag (as displayed in LFS) means caution, do not overtake, track is partially blocked or there is a hazard beside the track, be prepared to change direction. it does *not* mean 'be prepared to stop'.
A double waved yellow means caution, do not overtake, track is partially *or* fully blocked, be prepared to change direction or stop.
That's the difference between an alien, and a regular fast guy...
The regular guy will drive the car to its realistic limit, assuming the physics will be realistic and as such would seriously slow you down when you drive unrealistically.
The alien will drive to the limits of the physics engine, cutting corners and jumping kerbs which would kill you in real life.
That has nothing to do with the actual page file... It's just how much of the file system gets cached into RAM. Let's say you use a fileserver on your LAN, then setting large system cache to on would make that server respond quicker to files it loads often, because the files are actually in RAM instead of just on disk. On your desktop, most of the RAM would be taken up by files you've opened recently, and that would cause less available RAM for other applications.
I remember Scawen saying that he was planning on using some keyframes so you can ffwd rewind to fixed point within the replay (kind of like chapter markers on DVDs)
It does... But it's not the grandmother of systemupgrades that people make it out to be sometimes...
RAM is only useful when you're low on it. If a game requires massive amounts of RAM, then adding some might keep it from swapping, which would speed up things (loading times mostly).
Based on a normal PC you'd get from gateway or Dell, or something... In order the things to upgrade are:
CPU: This is LFS' bottleneck. It uses insany amounts of CPU power at times, especially when using AI.
Graphics: It isn't hard on the graphicscard, which results in your ability to run at high resolutions, and turn on stuff like AA and AF and go for high quality images. The higher the resolution and the more quality settings you can turn on the better, though.
RAM: More RAM means less chance something will swap to disk when playing. Maybe in the future LFS will become more RAM intense (for buffering replays or something).
HDD: Especially when you're capturing video. The faster the HDD, the less time it will spend seeking streampositions. Also cuts down on loading times for tracks and stuff.
Edit: Instead of going for MORE RAM, I'm inclined to suggest upgrading to FASTER RAM for anything that goes up and over 1GB. You don't really need more than 1GB, so I'm inclined to upgrade to 1GB of faster ram than to upgrade to 1.5GB of a little slower ram.
I have a couple of feature requests, though... Hope you don't mind positive feedback
- Externally loaded track cams, so we can create our own trackside cams.
- More cameramovement. Even though it's a 1000% improvement over the 'perfect focus' in-game cams, it still looks a bit too perfect to look real.
- Carfocus override. I saw the leader for a grand total of 25 seconds. I would like to be able to switch to the leader with a single button.
- Fight focus, instead of car focus. It looks at a car, rather than a couple of cars, while when there's a fight on the television they'll focus the cam in between the cars or move back and forth between them.
- Avi export (hehe, probably beyond the scope of what you're doing). Freeze the replay (can be done in insim), and export each individual frame to an AVI stream.
Off topic but, you were told to shut up by one person, and not because you disagreed... Because you were just repeating the same thing over and over again, all the time ignoring the fact that we were discussing an option for servers, not something that would make the game unplayable for anybody.
And since when did anybody start to actually listen to Tristan anywayz?
Now there you have a point. Although the driver could be made to shift really quickly... And in replays the game would know when to shift to match them exactly.
I was improving on your wishlist, there.
3 beamers and a 'dome' screen would be cheaper than the solution you presented All you need to buy is 3 beamers, some wood, and a can of reflective white paint. Yes, so it's still expensive... It looks a helluvalot cooler when you see cars that actually have the correct dimensions in relation to your body.
Why not use a triplehead2go on 3 1280x1024 beamers beaming away on a 270 degree reflector screen? Doesn't get any more immersive than that.
Having said that, we'll have karts at some point in time (hopefully). Maybe some realistic in-car cams for replays. All of a sudden the static puppet looks rather cheap. Besides, wouldn't it be cool to create a custom in-car cam looking at your driver's feet and see them follow your own heel-toe action?
Not expecting any of this until weeks before the final S3 release, though.
It's called trophy... Although it looks like a force field, it's actually just a short-range radar operated defense system. It can fire a multitude of rounds at targets approaching rapidly, and detonate or deflect them. It works by having several boxes on every side of the vehicle to cover full 360 degree line of fire, and a double radar system to track and identify possible threads.
It's really cool. It's also been around for about 20 years... Russians invented it, Israeli Armed Forces perfected it.
No, "you" don't... "We" do... "They" do... "Others" do...
"We" doesn't automagically mean "the whole world of LFS"... It just means "a group of more than one person". If said group is big enough, it should be considered, at least as a valid suggestion, by the community. Judging the amount of drifting related suggestions, I'd say this is a valid suggestion.
Devs retain their right to do whatever the heck they want. You, on the other hand, have absolutely no right to define what is and is not a valid suggestion for LFS. This includes NOS, neon, bizarre lock-to-lock rates, monster trucks, track types, car types, etc, etc.
If you have something to say about a suggestion, do so, but make sure you support your view with a valid point.
Personally, I want LFS to be the ultimate all-round racing sim. If that means including drifting/rallying/ovaling/gripping/monster trucking/indoor racing/raiding/dragging then by all means include them.
This is not meant to be a personal post towards you, zeugnimod, or anybody in particular. I'm just growing tired of these constant non-argument discussions. They all end in flamewars anywayz.
Yup... But still it is what I would like
(which was kind of my point, we all like to see something or other, and the only thing we get is what the devs decide to give us. Whether it's what we like or not.)
Oh well... We're all patient enough aren't we? At least we know stuff is still progressing, and the pace is picking up again.
Audio wiring in its basic form is just 4 leads... Left + and -, and Right + and -... White is left, red is right... You can just tie them together, but you may want to make a more solid and isolated connection to keep it from interfering too much.
There WILL be a DX10 for XP... Just not from MS...
The Wine dev team has already started porting it to XP (and are so far saying it's not too hard to do).
I would like the devs to spend some time to make it possible to do non-real-time video captures... And show us the results in a video or 2...
But that's what I would like, and it shouldn't take too much time (but could be done while making the planned replay system changes).