Nice tweak even is a little bit adjustement is needed.
By the way, did you noticed that in the replay the bloom effect isn't aviable? Or is it juste me?
Finaly, for the motion blur you can try the kegety's mod but it don't work realy well.
I've downloaded it.
90% FlyBy cam, quiet boring.
You finally overtake him because he crashed into another racer wich loose controle. So what's the intereset in this video?
I would say that driver A is the cause of accident. He should have let space for driver B. But driver B is also to blame. Trying to overtake by the grass ... defenitly not a good idea. So, both of them had wrong.
An insim script can do that for you. LFS lapper can do it but it's server side. In the exemples of the LFSLib there was a tool wich displayed your splits but you must use the gateway in order to make it work. This was a client side app (called Time Monitor).
Don't worry we get your point and i absolutly agree with you, there is not much variety in the field and that's a pitty. I'm currently watching the car usage in the online chart of lfsw and that's pretty speaking in particular the last cars wich are all RWD (LX4, LX6, FZ and finally the forgotted RA).
Just an exemple:
XFG: 5,561,739 laps
XRG: 1,912,144 laps
Yhea but anyway, oval """""""racing""""""" is crap (yes, i used 7 quotes because it's not racing even if racing is basicaly turning in round but racing invole TURNS. Oval are for noob in bf1 with cruise controle.).
Remember to enable the antialiaising and the anisotropic filtering aswell as the supersampling in the nvidia control panel. It help a lot even with the new driver (wich i'm using it without any kind of troubles).
Yes, it's a special magnet called bug
That's quiet silly when you see the performances wich is offred by LFS speaking of rendering and physic and then, after a corner, you see that. An FBM stuck on a fence...
Sorry to say that but these skins are crap. The quality is so low. No antialiaising, no anisotropic filtering and the exposing/shadowing is not showing the best side of LFS.
That's a little too much smoke but i think there should be more smoke in LFS. eg: when you lock your tires, IRL (<- this word is used a lot in this forum), there is smoke coming off the tires. The dencity should be tweaked i guess. More smoke during the crash would increase the drama of the scene too.
I don't think that the XRG is slower than the XFG but we see way more XFG and moreover, the XFG drivers don't care about the XRG drivers. And that's a shame! They should recognize that the XRG is more difficult to drive and they should pay more attention to them. I can't count the times i've been knocked out the track by an XFG driver. They just don't care, thinking that recovering from a crash in XRG is as easy than in a XFG.
I realy think that the FWD should be penalized in a way or another in order to push people to get in a RWD because that's the essence of racing. Getting in a car wich is hard to handel first. Only the skilled one can handle these best and the 'good' self proclamed FWD driver are just skilled noob.
I enjoy slower cars because it's more tactical in a way but driving a FWD is just pointless. I can't find in it the excitation of a good old RWD.
I also enjoy to ride my XRT but i get soon disgusted by seeing the FXO pass by. I saw them, driving easily around the corners when I must fight to keep my ride on the road. I'm joining JohnPenn, and agree when he said that evry corner is an event. That's what digust me, they (FWD's drivers) won the race without fighting and, in a way, the XRT drivers are more deserving to win than any other cars.
That's my thought but we all know that it won't change ... or ... may be one day ...