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scipy
S3 licensed
Quote from Rotary :There is no need to adjust or have a set brake force in LFS. It's simple, really, ABS only engages when it detects a wheel locking/skidding. ABS is independant of the Brake Force setting.

So, in LFS, if your brake force is low you will be less likely to lock/skid the wheels and therefore ABS won't engage that often. If you set the brake force high, it will be easier for you to lock/skid your wheels when braking and therefore ABS will kick in more often. Just like now, it's just a matter of testing the setup on the track to find the braking threshold.

I hope you understand what I'm trying to explain!

I understand what you're trying to say, but you're just wrong in this case. ABS is directly dependant on brake force setting (in LFS) and since brakes aren't pressure sensitive - that is the problem. Obviously, if the Scirocco is made to have 2000 Nm brakes a full travel of the pedal will cause all wheels to lock up at any speed, I'm not saying threshold braking will be impossible to perform - it will be doable, but only if you start using 40-60 % of the brake pedal travel - which will make it stand out from all the other cars in LFS (in a way that it needs to be driven completley different). The current setup options allow for everyone to use the brake force they are comfortable with or that is suited for a particular track, albeit, "default" values are pretty much known: STD is fine with 700-800 Nm, TBO with around 1000-1100 Nm, GTR with 1800-2000 Nm and so on. My conclusion is that the Scirocco should be set to a fixed force value around what is the norm for the rest of the TBO class, since 1100 Nm on a FXO will lock up the rear wheels under heavy braking, and ABS kicking in at that point would be the optimal way to stop a car - but this would differe from a real life Scirocco since you wouldn't be able to lock all 4 wheels in straight-line braking. But I guess some compromise has to be made between real life and simulation.
scipy
S3 licensed
Quote from Scawen :
Our aim is to make the Scirocco our first car with very limited setup options. The plan is to make it have only the setup options that are readily available on a real road going Scirocco, for example tyre pressures and toe settings. This will mean that the racing should be closer than usual and rely on driver skill, without the need to search for the best setups. Of course this means we need to get the setup as good as possible so it is comparable with the real car.

I was just wondering, how are you going to solve the brake pressure problem? Obviously you can take the bias from the real car, but brake pressure in a real Scirocco is virtually "unlimited" depending on how hard you can step on the pedal. I consider this a problem because LFS and all the hardware out there is still travel-sensitive and if we take the maximum amount that you can press a pedal on a PC and in LFS as the "absolute maximum pressure" then the ABS will kick in right away and the car will never stop (well it will stop but 2-3 car lenghts further than it would with threshold braking).

So, is the brake force going to be set at a fixed value just around the the kick-in point of the ABS (so we can still brake at max. pedal travel like with all the other cars in LFS, depending on brake force ofcourse) or is the brake pressure going to be uberhigh and we'll have to use only 50-60 % pedal travel (like in iRacing) to avoid ABS from kicking in?

The following screenshot explains in much less words what I mean. The first line (one where the car is) is the result of brake force adjusted for threshold braking, second one is 10 Nm higher and the ABS kicks in on rear tires only and the furthers line is max brake force so ABS works all the way.
scipy
S3 licensed
emo \o/, cut urself now?
scipy
S3 licensed
Quote from Reini68 :But the person that was lapped before doesn't finish the racedistance either. He is however ranked (-1 lap). But as I said it isn't much of a warry to me, but it's in contradiction to the real life.

Tell me something please, the picture in your avatar, is it you? Cause if it is you've made my day.. I can imagine your confused face trying to count laps on ur fingers.. math is so hard
scipy
S3 licensed
Quote from Mp3 Astra :Hey, how about you **** off. Dick. I don't give a shit... about what you thinnk.

U know what'd be great.. if for your next report, after you say your first few words the video switches to Rick Astley - Never gonna give u up.. that'd be awesome, and like at least 7x less silly and more entertaining than a rocket launching from south city
Last edited by scipy, .
scipy
S3 licensed
Quote from Mp3 Astra :For all you fans...

LOL, you've really outdone urself on that one.. reports about a league that was done at the end of AUGUST and about a league in which people with around 1200 miles drive. WEEEEEEEEEEEEEEEE, I can hardly contain my excitment. How about you go out and get a clue, and then report about something NEW, cause it is the root of the word NEWS.
scipy
S3 licensed
Quote from Reini68 :O.K. I will post a setup this evening. But the point is, that I have the problem with all the normal setups.

Which brings us back to your driving. You are probably doing what every nab does at the begining, you approach a corner then brake, get off the brakes completley and start turning and the car ofcourse - won't turn.

http://en.wikipedia.org/wiki/Circle_of_forces

If by some chance you didn't understand the point of this, you need to make smooth transitions from straightline braking to cornering and back, i.e. braking is 100 % steering is at 0 %, braking 95 % steering 5 %, braking 75 steering 25, braking 50 steering 50 and finally braking at 0 % and steering wheel at a maximum lock for that particular corner (doesnt mean full possible lock). Same with corner exit, when you wanna get on throttle dont slam it with the wheel turned, you start unwinding the steering wheel and applying throttle in the same "steps", how ever much u reduce steering that's how much throttle you add - so the forces on the tire are always at the maximum = the radius of the circle (max G for a particular tire).
scipy
S3 licensed
Quote from banshee56 :Because you have trouble finding (and turning DOWN) that "outbound" setting in Ventrilo. My ears are still ringing. True story.

Whaaaaaaaaat?! When I installed it and played around with the settings I asked everyone if it was fine and it was a bit quiet so I turned it up a bit.. and then it was "much better" :P so blame ur team mates..
scipy
S3 licensed
I does great job in 16 h too!!! Wai I no join?

Grats burnsy
scipy
S3 licensed
Acceleration out of a turn is a transient thing, meaning dampers have more of an effect than the antiroll bars (although these have an effect on the whole cornering phase too), also there's the % lock of the diff, the rear toe setting, relative cambers front and rear, and ofcourse, your driving. You being a "new guy", you can hardly be surprised if the rear end of a FZR/XRR/FO8 gets away from you.. so just find a decent setup (setupgrid.net) and drive that until you can get within half a sec of some respectable race-pace. Reason for this is that your skills and objectivity are not yet on a level which allows you to make distinctions between what is a car/setup fault and what is your "driver" error. Even some very fast people will rather poke around at the setup insted of adjusting their driving technique to reach a goal, a real driver should be able to do both.
scipy
S3 licensed
Quote from The Moose :I held a couple CTRA records.
I won a few races on CTRA.
I am doing quite well in the CTRA rankings.

I often take Moose's CTRA records.
I won a few races everywhere.
I has an erection. It's pwn.
scipy
S3 licensed
Quote from pearcy_2k7 :i want to know what they said

AMB: ...
Dariich: i impale him on my dick (literal translation means more like f**k you)
matija123: ...
Dariich: i'll speak yours motherf*cker
matija123: ...
AMB: ...
.
.
.
Blue_Fatal1ty: r we going?
scipy
S3 licensed
LOL, my countrymen. Really makes me proud. They should be banned forever for that kinda behaviour.
scipy
S3 licensed
It makes perfect sense because I did the balancing.. GT2 class isn't balanced like the GT1, FZR isn't the fastest by far, FZR and XRR are very close but XRR is slightly faster (unlike GT1 class). FXR is competitive when someone fast is driving it, but the longer the track the slower it gets cause of transmission losses.
scipy
S3 licensed
FXR is most used because it's the easiest to drive and 90 % of the drivers on CTRA (even ones with platinum+ licenses) aren't all that skilled. In good hands FZR & XRR are the quickest, with XRR having a slight edge because it's the most difficult to drive (it's 1-2 tenths quicker depending on the track).
scipy
S3 licensed
Quote from DratsaB :Where's the option for, "Guys who joined in April this year and create antagonistic threads 'cause their bored" option?

hahhahahhaha, love u! that's almost exactly what i would've said (bit more sarcasm and abuse though)
scipy
S3 licensed
wau, and so modest. congrats on having WRs on some of the most popular combos out there! WE1R with RB4 is a real nailbitter.
Last edited by scipy, .
scipy
S3 licensed
Quote from Mp3 Astra :I did report about races - but that had to be postponed because there was not enough time, so SRT are displaying them in the next show. But I can see talking to you is like talking to a brick - you clearly already have a vendetta against SRT so my "shit" was just a fine excuse to voice your opinions. Fair game. You sound like an idiot.

There is no scenario in the world where reporting about a LFS movie where a rocket launching facility is on the South City circut takes PRIORITY over reporting about something like mmmmm, A RACE, cause it's a RACING SIMULATOR. I sound like a bastard, not like an idiot - there's a difference.

P.S. I dont have anything against SRT, I'm sure their reporting about leagues and races they participate in and know inside and out is more than satisfying to people in those leagues. LFS never quite got there, something that you could've changed. I will stop feeding the troll now, last post.
scipy
S3 licensed
Quote from evilpimp :And Scipy, it's his first episode and he made it quite a while ago now... (1 week or 2?)
Your way of giving him feedback is the thing that people disliked not what you said.

lol. I know, but it was _HE_ that decided to go into reporting and by that he is making his work _PUBLIC_ and bad comments (even evil ones like mine) are not only possible, but should be expected. I could have said "hi, good job! although, can u report about some race event next time? tnx in advance and keep up the good work!!", but the shear fact that he thought representing the "LFS comunity" by what he did, shows how far out of touch with reality he really is - so why not get a rise out of the tard with a good dose of sarcasm. If something is worth doing, it's worth doing right. I do not care enough to be the one to do it, but I do care enough to tell someone who's doing it wrong that it's complete shit.
scipy
S3 licensed
Quote from AMB :Like to see you do better, maybe you can tell us how 'special' you are.... and how everyone needs to look at you and make you feel good.

hahahahhahahaahahahahahaha good one. I am not an attention whore though, if I was, I would prolly care a lot more what people thought of me and would act like so many of the "yes men" which just go with "great job!" posts around the forum, hoping, just hoping for your aproval.

P.S. I wasn't the one that needed to feel so special and make myself feel good that I went and bought another S2 license and tried to con my way into a top team.
Last edited by scipy, .
scipy
S3 licensed
Quote from Mp3 Astra :All aspects of LFS must be covered. I think I'll also be trying drifting!

Can't believe I did it again, I clicked and watched, knowing fullwell what is bound to happen. This time I thought "it might be different, a LFS guy doing the report", but no. You failed more miserably than SRT guys ever did, at least they reported something about the actual races in LFS, and what did you do.. report about a in game setup app (which is ok and usefull) and then about a LFS movie? A LFS MOVIE?! Just a great job. VERY informative. Let's cover cruising in the next report, in detail, IN DETAIL please.
scipy
S3 licensed
I made a cogent argument only so that it could be called "unreasonable" by the likes of you, so stick to your argument fallacies and leave me out of it.

As far as methods go, Appie already wrote they have both solutions and differences worked out.
scipy
S3 licensed
Stop acting like a retard. They said they're trying to model the series after ACO rules, so add distances, yes. I don't care about the problems it poses or the work involved, they have a MONTH before the next race to figure it out, if there is a need for someone to check replays, write down position of every car on track and calculate everything, i'm more than happy to help.
scipy
S3 licensed
Quote from joshdifabio :How on Earth could those things be avoided in LFS? Try to be reasonable.

Great job. Taking 1 sentence out of context and making it sound outlandish. I was just trying to make a point that they can't enforce real life rules as they wish because not everything is simulated, and they cant just pick what they want as a rule to make their job easier.
scipy
S3 licensed
Quote from DeadWolfBones :No one has "ignored" the first 3:19 of the race. We have treated those first 3:19 as they would be treated in an actual race stoppage. There is no series in the world that restarts following a race stoppage with the gaps that were in place at the time of the race stoppage, down to the minute and second. Teams who managed to put another team a lap down get to keep that advantage. Teams who lost laps still lose those laps.

We feel that our decision is in the best interest of all teams in the series, for the reason stated above and for the others listed in the OP. It was made unanimously by all of the series admins, including one from F1RST.

Well, in an "actual race stoppage", a red flag would be visable to everyone at the same time, and if u take the lead car (mercury) being on the start/finish line at that moment, then that car would do another lap and stop in the pit lane, every other car which would be coming up to the pit lane entry would have to pit right there - so the lead car would get 1 lap advantage. But you are just making up rules by mixing parts of real life rules and race sim rules to fit together so you have the most uncomplicated job - not in the best interest of the field. Also in a red flag situation no car would be allowed to refuel or change tires/fix damage.
FGED GREDG RDFGDR GSFDG