The online racing simulator
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samyip
S2 licensed
some inside view of the forecourt
samyip
S2 licensed
Here are some more
samyip
S2 licensed
Here are some renders of LFS cars in a BP forecourt. Rendered with Mental Ray. The Forecourt was a paid project that I created from scratch with photo references provided by client.
Last edited by samyip, .
samyip
S2 licensed
Quote from daddyo :ok instead of starting a new thread....

I would like to know what i exactly need to get a decent render...

I am not able to buy programs because i just got the new PS CS3 and i allready have 3dmax 2008

So any free renderer's or somewhere where i can get something like mental ray or brasil as a trial or something would be helpful

Do you ever use your 3ds max 2008? It has a very easy to use Mental Ray came with it. You must have knew that when you purchased it?!
samyip
S2 licensed
one thing has let your render down (in fact most people who render the bonnet up) is that the skin texture shown on the under side of the bonnet.
samyip
S2 licensed
Your road and grass textures seems a bit odd... they don't look like following the perspective. i.e. the grains of the road at the further back distance are same size as on the foreground. Same happened to the grass too. You may have clicked on 'screen'on your mappings.
samyip
S2 licensed
Quote from sam93 :....I am currently doing Graphics GCSE in school so i use it to learn abit more about rendering....I drawn alot of cars and i drawn a concept. ...thats what i am learning to do at the moment...

So you want to be a designer in the future... I wonder what would you feel if you work hard on your design for a company, at the end, they make a million for it and took all the design credit but they don't pay you a penny?

Things goes in a cycle, what you do now will happen to you in the future.... Sad world isn't it.
samyip
S2 licensed
I think Autodesk has a version of 3ds max for education. I can't remember if that is free or very low price that students can afford.
samyip
S2 licensed
Very nice overall. The lighting is very good too. May be now you can look into some small details to make it even more photo realistic such as some 3D grass scatter around that slope, nutts on the barrrier, dirt/leaves on the edge of the road etc.
BTW, are the windows transparent? because I thought the shadow look a bit solid at the moment.
samyip
S2 licensed
May be distance environment fog effect to give some depth.
samyip
S2 licensed
you can also try use the cloth modifier
samyip
S2 licensed
Nice attempt.

may be try making a specular/glossiness/reflection/bump mask map of some scratch metal/peel off paint etc.

At the moment, the scatched bit of the paint still look shinny...
samyip
S2 licensed
Quote from edyuxLV :Hello from LATVIA!

Can someone render this bf1 skin for me please, with several views...
http://img57.imageshack.us/img57/463/bf1edis2ug8.jpg
Thanks a lot!
EDYUX

Is this a BF1 Drift car?
The Chinese/Japanese characters on the left side is mirrored.
Last edited by samyip, .
samyip
S2 licensed
The Rising Gundam is featured in this clip. (not my animation)
http://youtube.com/watch?v=HypXkBt6scw
samyip
S2 licensed
It is JMF1336R Rising Gundam.

I've been to that site before.
samyip
S2 licensed
some more close up.
Last edited by samyip, .
samyip
S2 licensed
Here is some WIP images of my favorite Gundam. It has nothing to do with LFS, but I just thought I will share with you all.
samyip
S2 licensed
Quote from TONI_PT :did another but glass keeps going wrong...

looks like you have too much refraction on your glass.
samyip
S2 licensed
Quote from kyler :theres my latest work

they are renders from existing models, not exactly your own modelling work thou. Can't tell your modelling skill.
Last edited by samyip, .
samyip
S2 licensed
I am glad that you sorted the tyres.
What is your windows' reflection strength? may be lower it to 20.
samyip
S2 licensed
Q1, In 3ds max, you can go to 'File' and then 'view image file...' then select any dds file and you can see thumbnail of it, and if you click 'view' it will browse the image in a window.

Q2, I think the file name do suggest what car it is for in most cases.

Q3, you can use the cropping/placement in bitmap of the material editor. Once you selected the crop area, remember to tick on 'Apply'

I have looked at the UFR, a lot of the face normal are reversed, including 3 of the tyre wall, apart from the right rear tyre. However, it should render OK as you have already 'Force 2 sided' in render. The reason it render the logo sometimes, it could be because that tyre wall is touching the actual tyre. Try move it off a little so they are not touching and do a test render to see if that solve your problem.
samyip
S2 licensed
I am still using 3ds max 8, so I can't open your file. Did you have them as Obj file originally? may be send me that instead.
However, there may be an extra duplicated tyrewall mesh overlaid on the existing one. that could cause problems in render that sometimes the texture appear and sometimes it doesn't.
If the rear wheel is render ok, why not delete the front and copy the rear to front?
samyip
S2 licensed
If you want to adjust and rotate an element's pivot, it is better to 'detach' it from it's mesh object first, so it is a seperate object, then you can go to Hierarchy tab and do the pivot adjustment.

The reason in your viewport not showing some bitmap texture is because it is a preview window of your work, not necessary represent what your render would be. to see bitmap in the viewport, you will need to enable the 'show map in view port' button of your tyre material.(see attached image 01)

The reason you seeing some element reversed and some disappear in the viewport is because it is only showing the 'normal' face in viewport. Use 'force 2 sided' in viewport config, (see image 02) then you can see both sides of the faces in viewport. (but remember, this only allow you to see 2 sided face in viewport only, doesn't mean it will 'render' 2 sided unless you have made the materials 2 sided or 'force 2 sided' in the render tab (see imsge 03))

It is difficult to say what is your problems on the tyre without seeing the file. it could be some extra faces on the tyre wall causing the problem. If you can upload the file in zip for me to have a look?
Go to 'File' and select 'Archieve' it should collect all materials and the max file together in a zip file for you.
samyip
S2 licensed
For your earlier question about the tyre wall being mirrored, it could be the surface normal is pointing the other direction, try force 2 side on the material to see if it renders ok, if not, rotate the U or V angle to 180 degrees of the bitmap in your material editor.

Q1, You can adjust the pivot of any object. Go to the Hierarchy tab, then choose Pivot, select 'Affect Pivot Only' then you can move your pivot points about. Once finished, remember to de-select 'Affect Pivot Only' button.

Q2, You can do that, some people prefer this way, but you will have to flip the surface normal to point inward, or force 2 side material. because if you don't do that, the inside of the sphere will not render.
The other way is go to Enviroment and assign an enviroment map to the Background. Make sure your mapping is checked on 'Environ' and 'Spherical' and on your Sky light, check on 'Use Scene Environment' that will use the bitmap colour for your light.

Q3, for the scene you have at the moment, it is like a sunset, I don't think you will need a spot light as the sun has gone down, there is more ambient light around and the shadow should be more difussed. The light needs to be slightly warmer and you may need an environment reflection map for the reflection to reflect your background image.

Q4, I don't have a UFR, I can't answer you on this one, but you can always create your own texture by taking a few photos of your own.
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