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samyip
S2 licensed
XCNuse is correct, Z4 M coupe has those new lights.

A photo I found attached.
samyip
S2 licensed
very nice renders both mike and tristancliffe!

Out of the two image, IMO I think tristancliffe's one is slightly better on the lighting of the tyres than mike's.

Anyway that is just my thoughts, they are both great renders.
samyip
S2 licensed
Quote from Taavi(EST) :Thx Tristan , but the tyres are bad for this sort of action ...but i like my new render too...more to come

Taavi, nice renders, did you use mental ray for these shots with Glare[lume] on the Camera Output Shader?
samyip
S2 licensed
I agree chrome is hard to make, especially on a still shot. You will be able to illustrate a chrome material on a movie where the camera is moving to different angle...
Chrome is not a mirror but it reflects like a mirror, so to make the chrome material not looking flat, you need to give it something to reflect, ideally something high contrast in tone value. But a lot of time when we set up a scene for render, we only have the car and a ground. In that situation, we have to apply the real life studio photography techique, for example the white plane above the car as you all seen it from the ds-auto's scene setup. some people may say that is a boring setup, but I can assure you that is a classic studio photography set up for car, as I have commisioned some photographer in the past to produce car advert.. that plane helps to light the car as well as help the modelling of the car of its reflection. Without that plane, the car will look so flat. secondly, you may want to place some other reflectors or object behind the camera, the reason is so they are off the scene which will not be render in your shot but will appear on the car's refection (with 3ds max, you can exclude objects from render but keep them in reflection only)
Or the other way is to apply an appropriate environment map together with raytrace reflection in your material, what do I mean by appropriate is if your scene setup is in an indoor studio type, don't use a reflection which has bright blue sky with clouds, because they don't match.
samyip
S2 licensed
Electricwolf, I think your front suspensions are out of place, you may have moved them by accident. That mirror floor really reflect that mistake there.
samyip
S2 licensed
1 more.
samyip
S2 licensed
Here are some stills of the car rendered in Mental Ray.

I've noticed alot of people here use Vray/Brazil renderer, but in my own experience, I find the Mental Ray is just as good and can be quite fast too. At least it comes with 3ds max, which I don't have to pay extra for the plug-ins.
samyip
S2 licensed
Here is my little play on the 3ds reactor. The suspensions are a bit soft for GTR, also it shouldn't drive on a bumpy surface

The scene was rendered out in default scanline renderer (for speed) with a bit of fog on the environment to soften the background.
samyip
S2 licensed
Quote from tristancliffe :I have done my own animation in 3DS, but it's highlighted a major problem with my windows - they ahve very apparent triangles in them. It's not smoothing groups (as they were default, and I have since tried several combinations), and it doesn't appear to be any option in materials or render rollout that I can find.

Can anyone suggest something that might cause it. Anyway, here it is:

Tristancliffe, I watched your avi file, the reason of the windscreens are not smooth is because the vertices are not welded together as one continues piece. I think that problem didn't happen when you render in Brazile, but when you render in default scanline renderer, this problem ocurr. I did quite a bit of tidying work on the LFS car models too, because I use default renderer often. (can't wait hours for 1 render )

I hope this will help you.
samyip
S2 licensed
I think either remove it at the front or make the blue trim higher to about below of the number plate, roughly there.
samyip
S2 licensed
Quote from JTM29 :This is one if my first renders using my new team skin, its not as nice as it could be but its a good start...

good render!
but you may need to correct your skin a little on the front bumper where the blue trim look untidy, also may be you can consider moving your team name on the side yellow sill to somewhere else, the text stretched too much from this angle.
samyip
S2 licensed
FXO in the wet
samyip
S2 licensed
A BMW lookalike
samyip
S2 licensed
Hi, I am new to this forum here, I would like to share some of my 3D renders. The car has been modified to look smoother, i.e. the wheel arches.
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