Black widows for example, generally only cause death in infants and very young children. Some adults can be allergic to them and risk death...but for the most part, they just hurt like hell (their venom causes random muscle contractions...think of the worst cramp you've even had and multiply it by 20)
Most house spiders are harmless.
The myth about eating them, or having crawl in your nose/mouth, totally false. Like most insects, they are great at detecting carbon dioxide. Its a defense mechanism, anything that gives off carbon dioxide has lungs, anything with lungs is likely a predator, if not just much larger and dangerous to them... Aside from bigger tarantulas, simple blowing softly on a spider will make them run away, or ball up in defense.
People do -eat- spiders, they are quite tasty (i've eaten alot of bugs...after the first couple bugs you try on a dare, you actually kinda like them, and its good for grossing out people...keep in mind lobster/crab/shrimp are really just insects, their muscle structure is the same as land insects...the only ones you dont eat are colorful ones and ones that stink...those are poison giveaways)
I used to have a serious fear of insects. I dont like being afraid of things, so I studied them. I bought books on them, their biology, effect on the environment...etc. They are quite interesting little creatures. Spiders are high up on teh cool factor...
Anyways...to the point. House spiders dont generally have any poison at all, and very few spiders can be leathal...Black Widows just hurt like hell (bit 3 times, personally...used to be a cable buy...they like peds...those little tube shaped things in yards with the cables in them).
But, and I say this in all seriousness. If you live in the mid-range (north/south) to south sections of america, learn what Brown Recluses (FiddleBacks) look like.
Heres a pic
Their bite is terrible. Painfull, but the pain isnt the problem. They literally cause your tissue to rot off of you. And the process can last for years after the bite...and eventually spread to the heart, and cause death.
The picture in the link below is of a bite to the hand after only 10 days.
IF YOU HAVE A WEAK STOMACH, DO NOT OPEN THE LINK BELOW ... im not even going to hyperlink it, copy and paste if you want to see it, dont want to suprise anyone...
I wasn't attacking you directly, I was specifically attacking and disagreeing with your point...maybe your reading a different post? If you want me to attack you personally, I cant. I dont know you, all I know is your point of view on this. I think your point of view is both short-sided and narrow-minded, and fails to understand the environment and situation it applies to.
My point was, and is, that LFS is barely realistic as it is. Most "sims" are this way. If you want a -real- sim, see if you can drop by a boeing training center, for only a couple thousand dollars you can get an hour or so in a real sim. A real sim powered by a bank of high-end computers.
"just because you get yourself involved in first lap incidents." - If you want to try to insult me, man up and say what you want, don't hide behind your words. Frankly, I have been wrecked exactly once on the first lap. I swing wide and let them wreck to my inside...sometimes they don't wreck, and I lose time...but oh well. If you want, we can race, and we can see how many first lap incidents You "get yourself into." If you havent noticed, the people that generally get wrecked in T1 arent the ones that cause the wreck... However, in real life, as you seem to dearly attached to, real race-car drivers who are responsible for the damage they do to their cars (street cars) or are racing million dollar race cars dont generally have someone behind them that doesnt know how to drive.
As I said, compromise has to be made to balance out the shortcomings inherent in a game, especially an online game with people of different experience and connection quality.
You're right, its much more realistic to have a car just disappear from the track...or to have damaged cars driving at 30-40 miles per hour around the entire track during green flag racing. Or better yet, in real life, new drivers are in a new car and restart on their first lap instantly after a wreck halfway through the race.
Its also hyper realistic to feel no g-forces, to allow people with no experience to drive what would be million dollar racing machines, to not have peripheral vision, to be able to see your tire temps in real time, to have a map showing you the position of every car on the track, to have to make all pit decisions on your own as a driver while driving at speed, to roll a car and continue near full speed, to clip a wall and flip violently 90 feet in the air... do I have to continue.
If you want realism, buy a racecar and get some seat time. This is a game. It's a simulator, but it's still, at it's core, a game. The point of the game is to have fun. Our "realism" is quite interesting in fake cars on fake tracks. Or when opponents jump back and forth 3 feet due to lag... Part of any good racing game/sim, its the ability to make concessions to adapt to the shortcomings it also presents.
Frankly, LFS is good, but I wouldnt call it a sim. In real life, if I shift from 6th to 1st at speed, my motor only works for about a 10th of a second. If people in real life hit the rumble stips as hard as most people do in lfs, they would blow a tire in a couple of laps. Real drivers wouldnt hit the steep rumble strips at some of the tracks in lfs, they are just too harsh. Open wheel cars dont have a problem when tires hit front to back like they do in real life... Brakes dont go soft in this game, ive ran 100 laps single player before and the brakes felt that same at lap 100 as they did at lap 1, nowhere near realistic...
I don't mean to insult you, but frankly, i've grown amazing tired and irritated at the realism zealots here who don't have a leg to stand on, honestly...
Instead of telepitting (and resetting your laps...great idea that is), have a simulated "tow" feature. No need to actually have a model of a towtruck, just instantly put me in the pits, and start a countdown. The time should be based on how long it would take to get from where you were on the track to the pits at, say, 25mph.
In long races, if you get wrecked in t1...you HAVE to pit. I've seen, and myself done this, people cause wrecks trying to drive back to the pits with busted rear suspension, only to have the diff kick in at the wrong time and turn me into the racing line. If its a 50+ lap race, I certainly dont want to retire at lap one...let us get back saftely (to other drivers) to pit lane and get repairs...it will help everyone, should be extremely easy to implement (telepit is already there, just do that with a timer, and dont reset my lap count). Once the timer runs down, your crew does the pit work, and you can rejoin the race...like real cars do after wrecks, because staying out 5 laps down, you might pass 10 people in a 50 lap race due to attrition...
Yeah...like typing (can block users) ... what a waste of a feature communication is, i mean, it can just be disabled..right? Sorry, that was a silly statement. Anything that is an OPTION falls under your logic of being worthless...
Voice should be added. When it's done correctly, it's invaluable. If you want to turn it off for public races, then fine.
Alot of games have done great implimentations of voice, Halo 2, for example, and even moreso in Halo3. The problem with halo is alot of kids yelling and such, but it takes 2 seconds to mute the bad ones. Bing able to tell a tell a teammate something in a split second is great.
The thing that made Halo2 amazing, and makes it so that teamspeak/etc cant touch it, is proximity voice. You can hear everyone in your proximity...but only your teammates far away, and only if they pudh the talk button.
Alot of the racing games on XBL have done similar, where you can only hear 2-3 cars ahead of or behind you (or 200 ft, instead of cars...etc).
If you can set it so that you can only hear the closest cars to you (and the volume they come through at would be determined by distance), it becomes very useful. Now, when you type "im passing you right" to a lapper, nobody knows who the heck your talking to, because your name isnt in the mirror...etc. Well, you could say "Coming up on your right, bob" ... alot quicker and safer than typing it. And things like "thanks" and "pass me up here after the chicane" are much easier...
Can it be used to annoy, maybe...but if that's your cause, then we should disable collisions with other cars, because people can intentionally wreck you, too. One of my favorite quotes ever "Every tool is a weapon". If it can do good, it can likely do bad. you cant control how people use a tool, but that shouldnt stop you from deploying it.
As for bandwidth, XBOX Live has proven that bandwidth isnt really an issue. I've been in FULL halo2 games with EVERYONE talking (deathmatches...shit-talking is par for the course, and part of the fun) and had no problem. With the amount of people on broadband, its becoming even less of a problem. I can remember playing Nascar '99 (papyrus) over dialup using Roger Wilco, and never had a problem. Most of the time, voice is 8k per second for those apps, thats a drop in the bucket these days.
You have to provide options (like blocking players, blocking anyone not in a car, dis/enable talking post and pre-race ... etc), but its far from harmful.
And if hearing someone talk into your ear messes up your concentration...well..work on that...situational awareness FTW.
They aren't stealing it. You are G-I-V-I-N-G it to them. You are uploading it to a service who's sole purpose is to DISTRIBUTE IT.
The connection between stealing a physical item and this is beyond stupid. I'm trying very hard not to berate you more than necessary, but you are making it oh so very hard. I know you probably wont understand this concept, but I'll explain it anyway.
Taking a physical item from someone DEPRIVES them of said item. They LOSE something, they leave with LESS than they started with. In the case of content, they aren't STEALING it...stealing indicated theft, theft indicates loss. You have LOST nothing. You still have your skin, therefore, they are not, in fact, stealing it. Its the same with the music industry. At least though, with music, they can claim a loss, because they lost the sale. You aren't selling anything, so you have no argument. Also, Last I checked, there is no way to upload a license with the image, so you can't even claim copyright infringement. While you legally hold the copyright, without a license, it falls under "fair use" and therefor, they can use it.
As for not knowing what I'm talking about... Nope, I don't skin cars for LFS. The texture mapping is horrendous at best. I've got about 10 cars I've done...only 2 uploaded to lfsworld because the others are incomplete. As games go, the mapping of the models is very bad. A 25 pixel square on the hood is generally not the same size on the model as a 25 pixel square on the door. That's a HUGE no-no when it comes to serious modeling/texturing. Frankly, I don't feel the need to waste my time trying to work around it.
However, I do spend around 10-15 hours a week contributing to various open-source development projects. All free, all open source, and all GPL licensed (anyone can copy, modify, and redistribute any code I create at their leisure, as long as they leave my license info in the file). Frankly, I think that content creators who try to keep anyone from using their content, or only allow its use with restrictive terms, are greedy, self-serving, poor examples of humanity. Theres a time and a place to make money off of content creation, when its offered as a service, ok. Development shops, software developers, and artists that actually provide their skills as paid services are fine. People who do it for a hobby, put it out there for anyone (generally more of a "bragging" type thing) and bitch when someone uses it that they don't like are quite despicable.
If you don't want someone to use your skin, don't give it to them. Simple as that. Your argument is juvenile and defensive, which means it should hardly be taken seriously. By putting your skin on lfsworld.com, you are, in-fact, GIVING it to everyone you race with, and you are doing so without license or restriction. If you don't like it, don't upload it. If you create skins because you like it, then keep them to yourself. But thats not really it, you want everyone to see it, you want the attention, you have the need to feel recognition for your work, and that's perfectly ok, thats normal behavior in every aspect. However, unless LFS integrates some sort of license system or encryption setup, anything you upload is considered "fair use" material, and that means people can use, modify, and redistribute. The only thing they can do that would be marginally illegal, would be to profit from it...and thats still a very gray line.
Yeah, probably has nothing to do with getting knocked into the sandpit by someone else in T1, getting wrecked by somone else in general to the point of needed to telepit, then when you rejoin your back on lap 1.
Oh, that and new people pick the game up every day. I doubt you were running with the leaders in your first 50 races...
Sorry, I don't think you meant to...but your post sounded very, very elitist...
Frankly, the "people" don't decide which cars are popular.
The server admins do.
The big servers (ctra, etc) focus on specific cars. Therefore, people want seat time in those particular cars, and practice in those cars. So they choose those cars and join servers that have those cars (thus, providing false-demand and furthering the cycle)
If the ctra or redline server started races with the uf1000, the mrt, or the lx-X cars, those would be the popular cars.
I'm great in the MRT, its my favorite car to drive, it provides a better "racing" experience than any other car (try racing with 20 of them on a shorter track...its constant wheel clinching hardcore racing) ... but none of the servers run then hardly, so they dont gain popularity.
In real racing, driving in and managing lapped traffic is a skill, and can be used to gain positions. Learning how to set up an opponent to where he will be slowed down by a lapped car is valuable in real racing, and a great skill to have.
"f I or someone else make a PERSONNAL skin, its to keep it personal because this person want to be original and dont wanna see the firt nooby twat wear it thinking that he will be better with a nice skin."
Frankly, its no longer a "personal" skin when you upload it to a "public" server. It's "public" a that point, and your juvenile rant is moot.
Basically, you're uploading content to be given freely to those who race you. You know that's the deal.
You have 2 choices here.
1) Upload your content so people can see it. Obviously for them to display said content, it has to reside on their system. Once content is no longer in your hands, you've lost the ability to control it. You know this already, so the simple act of uploading is sort-of a de-facto agreement to that.
2) Don't upload your content. Easy as that.
Encryption/Password locking are dumb ideas. At the least, they will slow the process down. At worst, they are useless. A password is only good until its figured out. At that point it doesn't matter anymore, because you can't simply change the password in the next version of lfs, because it would break all the skins you had downloaded. Frankly, I would rather the devs work on the game, and not play content-nanny for you.
Watching the x-games today, and then played some "DiRT" on the 360...
Sat down to start some LFS and it hit me... X-Over rally!
You have to do it with 2 people (or one person...but not as fun) and set it for 2 laps (or any even number)
The crossover point is possible place for wrecking, but one side has more slow points before the crossover, so you shouldnt really hit it at the same time. Amazingly, both sides take about the same time to complete, so if your equal racers, you could have some good side-by-side (barring the wall between you) racing towards the end. I thought about using a jump to handle the crossover, but as buggy as the ramps can be, i decided against it...
I'll even make everyone a deal...tell this idiot how to take a screenshot, and I'll put some on here! I searched the forum, but anything with the word screenshot in it comes up, and you can imagine how huge that list gets...
They can come close, but they are still pretty light arent they?
Stock car should be just under 2 tons. That, and 4 speed transmission, 700hp naturally aspirated, less suspension...
But yeah, whats in the game now can make for a decent "feel" of a stock car, they just slow down a bit too much and don't have the torque feel on accelleration.
I had the same problem. I took out 4 good drivers at Aston in the chicane... it just went black right before the chicane (could there be a worse place for it) right as I was turning in, i hit the wall on the backside and shot back into traffic... Was really bad because I was a lap down and they were the leaders (was going to let them pass on the straight right after there)
Of course they were pretty ticked, but I explained and they all understood...but damn thats embarrassing.
Vista 32bit ... I wrote a program in c# one time to fake a keyboard event (just pressing the shift key) once every 15 minutes...i dont have it anymore though (i had the same problem in winxp with a game...forget which game it was now). Might have to make something like that again...worked like a champ.
Not only are the mobile graphics cards lower speed, the bus speeds between the expansion cards and MB are generally alot slower, and most laptops have shared video memory (using the system ram, rather than their own) which is very slow...
If you can play at all, enjoy it... I play on my laptop sometimes, and get around 50fps on average, but my laptop was bought specifically for gaming with those considerations in mind...
I love how you left the previous sentence out of that. There are plenty of RL leagues/events that force setups on the cars. The Kart league I raced in last year only allowed tire pressure and compound changes. IROC doesnt allow any changes. When it comes to autocross, there are a lot of "street stock" classes that allow nothing more than tire pressure changes...
Not just for the oval, I find in the Nascar sims I spend the most time playing on road courses.
Theres something to be said for pushing a 3900lbs car with half the grip of an open wheeler and alot less downforce around a road course. If you don't believe it, get your hands on nascar 2003 (papyrus) and try to take the bus-stop at watkins glen at the same speed as the RL drivers.
Well, in RL, once you get out of the lower leagues/divisions, drivers don't know a ton about car setup. They run their laps, come in and tell their engineer/crew chief how the car is handling, and they take it from there, send the driver back out and wait for feedback.
I agree that the road cars are too adustable. You frankly would never find a car like that with a non-stock adjustable transmission that still had that slow-assed motor in it. (maybe some little ricer with no clue about cars....but no real racer)
For the road cars it should really be like tire type, pressure, maybe toe-in/camber, since its pretty easy to find those kits for most street cars. Springs are stretching it a little (unless we can "cut" them ... ) The transmission changes are REALLY out there.
I would be happy with forced setups. There are alot of leagues in RL that force setups, so let the server force the setup. Then it becomes a DRIVERS race, not an equipment race, and is imho, much more interesting and a better indicator of a better driver.
Not a fan of the indicators, really...but to each his own.
I would like though, to see some hand guestures.
Like a "thanks" hand out the window (or even better on the single seaters). Or a "pass me" wave... And to make up for the lack of detail that is really there, you could have the message (only prebuilt messages, no custom) show above the car... like "pass right" or "pitting this lap" so people behind you can know whats going on.
I'm not that fast. I try to be consistant, and predicatble.
However, most blue flag problems come from the Leaders, and not the ones being lapped. Most of the blue flags are for lead lap cars about to go a lap down. I know of NO racing series that says you cant fight to stay on the lead lap. If you want to put me a lap down, you're going to race me for it. Now, most of the time, I will get out of the way because the leaders ar faster than me, but I've been wrecked by the leaders before when the leade was running laps barely 0.01-0.02 seconds faster (early wreck/t1 mess puts me back there) If your not noticably faster than me, and Im still on the lead lap, im not pulling over. If its obvious that you are faster than me, I will let you go
The other problem is that 9/10 times, the leader thinks that blue flag means "get out of my way NOW". Multiple times I've been wrecked in fast/tight chicanes by idiots that dont understand the concept of safe passing zones. If I slow down there, you will have to slow down too...if you try to pass me, we will wreck. Hold your damned horses and engage your brain.
Lastly, like the OP... if you spam me with a blue flag mesage, I will make damned sure to slow you down. I have the message on my screen, I dont need the secondary BS from you...its cocky and annoying, and it doesnt make you cool.
Also, 3 times now I've given the inside line of a corner to the leader, only to be wrecked. I'm giving you the prefered line, if you cant take the corner without sliding out into me, its YOUR fault, not mine. If Im outside of you, you might not be able to go all the way out to the rumble strips on exit... Im certainly not going to brake coming out of a corner into a long straight...and cost myself 8-10mph down the whole distance of the straight...
The last one...when I give you room...and you cut me off immediatly...i will not hit my brakes. I've seen a couple of these 3rd person, and been involved in one. When you pass me, make sure you're cleared before you get into my line. At first I would slow for people, but it gets so damned annoying that I've stopped now. I've wrecked one person for it, and almost wrecked a few others. Its the responsibility of the passer to make sure they have cleared the car they passed, not the other way around.
In the end, its respect. Treat me with respect, you get it back. Act like a clown, you'll get that back too. People seem to forget that the race for 1st through 3rd isnt the only race on the track. Givin the amount of t1 wrecks (by the way, LFS is better in this category than most games i've played...much less t1 wrecks) you often break the field up into 2 or 3 groups. If im racing someone hard for 10th, im not slowing down for the leader for the sake of slowing down...I've got my own race to run.
To the core of the original topic, spamming is rude. Its also illogical. If the person doesnt obey the BIG BLUE TEXT in the middle of their screen, they arent going to obey yours. If they see the BIG BLUE TEXT and obey it, you're is absolutely useless. In other words, it servers absolutely no point at all. It has 0 net impact on the outcome.
I don't have a problem reading his posts. When you read for content and not for grammar, its really not that difficult.
Ignore them, dude. For the most part, the people who constantly complain about other people's grammar have little or no information to offer, but feel the need to post anyway.
As for your problem. I'm slow too. There are 2 things to do. 1, get a good -moderate- setup. Go to the setup field (http://setupfield.teaminferno.hu/) and get a decent setup. If there are multiple setups for the track/car combo, get all of them and run 10-15 laps a piece on them, find which ones agree with you. If you can't find a good on on the track/car you need, look for similar tracks (ie, different configs of the same track) and try those. Find something that "feels" faster to you, but you can still control.
Work on nothing but going as fast as you can, and staying on the track. Be -strict- and make yourself return to its every time you go off track or brush a wall...even a little damage can make things a lot harder, plus, it makes you not want to go off track and have to reset so often.
Once you feel like you're running decent laps, then start tweaking your line. Basically, use every bit of track you can. Lets say you have a wide righthand hairpin.
You want to be all the way to the left before the turn, at some tracks even a little bit on the rumble strips if they aren't too harsh. Get on the brakes in a straight line. Start turning and letting off of the brakes at the same time (if you carry a good amount of brakes through a corner, you will push, since all of the cars weight will be forward...avoid turning while heavy on the brakes..). You when you turn, look ahead and aim for the apex. You want to clip the apex curbs at most tracks a little. This 1) forces you to be in the right place and 2) can actually help to turn the car a little more. By the time your at the apex you should be completely off of the brakes and easing on the gas. Now, keeping the wheel somewhat constant for the next few moments, "steer" with the gas. You want to be on the gas as much as you can be without spinning, or going off course. You can use the amount of gas to help determine your line out of the corner. You should aim to get your outside tires on the the rumble strips. Then just keep it in the gas and get to the next corner, and do it all over again.
It takes time to learn corners and courses. What makes it harder in LFS, is that different track configs means that your braking point for the same corner can be different for each config...but thats what makes it challenging. For me, it seems to take around 50-60 laps at a track before I can even get to a speed that gets me finishing on the lead lap online most of the time.
Lastly, have fun with it. It may be a racing game, but its not about winning all the time. I rarely win, but I have tons of fun with the game. And, unless your in a pack of cars, race your own race. For the most part, in a race, I'm hotlapping. There are other cars on the track, but I'm not paying them no mind, just running my own race (untill i catch one, or need to let one pass)
The real race cars (single seater...) are much easier to drive than anything else.
If there is a car in this game that makes the most perfect trainer, its the MRT. I think its the most undervalued car in the game. Its loose on the gas, pushy on the brakes, has enough power to spin the rears coming off of a corner, its light enough that "overusing" the rumble strips will mess you up. It teaches you all of the basics, and once you master it, it will provide some of the closest racing you can get...
Aside from that... FWD is great. Its a great learning tool for really learning how to shift. Shift too early, and you push right through a corner (you can still shift alot earlier than a rear-wheel) but it allows you to learn to really work the gears without worrying about spinning it every time.
It's all about learning in a progress. If you're great at one car but suck with all of the others, you really aren't that good. I'd rather be competent and mildly competitive in all the cars than super competitive in one but none of the others.
I learned in the open wheel cars. MRT to FOX to FO8. FOX is still my favorite, mainly because its easier to get into a rhythm on most tracks...Im now learning the slower cars, because frankly, they are alot harder to drive. Its good fun though!
Toki, I know. I intentionally deleted the whole data folder to verify that I was working in teh right install and that there was no chance that I had another LFS install somewhere else interfereing. The wierd part was that the options /config changed, but the game still worked (all tracks and cars loaded)
As for the dds, its someone else's DDS files (hi-res FOX interior) and others used it with no problem. I also downloaded a few others (hi res wheels, and steering wheel) ... all to no effect, overwriting the files...
Its def. weird. I'm a developer, so I'm far from PC illiterate...but thsi is confusing me. Im just going to re-download S2, completely remove it, and get a fresh copy of it going.