The online racing simulator
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rcpilot
S3 licensed
Quote from The Moose :Cars ain't the problem, it's the lack of tracks that is causing me to loose interest

Most pickup racers tend to race the same 3 or 4 cars/tracks. I've gotten used to pretty much all of the tracks forward/reverse through leagues, and I'm getting a bit bored with 'em, but...
rcpilot
S3 licensed
Quote from Bob Smith :Can we try and keep things civil here so the thread can be left open?

~95% of us are trying to.
rcpilot
S3 licensed
Quote from adulterated :
You should of seen the group/community that used to gather around the F355 Challenge arcade game for 1 on 1 races competing for fast lap times to place their initials on the high score table. Without incidents niether. But it's good that most of these children don't know about that game. Otherwise it could come to blows since a few people almost came to blows for knocking into other one in that game. Ahhhh, just like the real life where pro drivers fight over being bumped. Love it.

A lot of people love the gt series too, many more times the number that like lfs, and you won't find much respect for that here (with many good reasons). Popularity doesn't mean much at all when it comes to actual realism.
rcpilot
S3 licensed
Quote from Ikaponthus :Don't be absurd!! You can download an arcade emulator (MAME32) and the Race Drivin' ROM and play it on your PC! The game is about 1MB I think.

I'm sure once you play it again you will realise it is NOT realistic in the slightest!!

lol.

Doh! I didn't think to check his basic facts, no one can be that baseless in their arguments.
rcpilot
S3 licensed
Quote from adulterated :HAHA yeah your modern PC's are quite fast.....yet none of them are as complex or powerful enough to otherwise emulate the arcade hardware itself.

Take note in how I say "emulate the arcade hardware itself" were not talking about mame or software. Your right this isn't about modern emulation and MAME itself, but the ability of your PC to emulate the arcade hardware itself. Which it can't.

emulate = equal or match

So, if your modern PC isn't capable of being (EMULATING) equal or matching the performance of the arcade hardware itself, the arcade hardware is indeed more powerful and complex than your modern PC.

PERIOD!

Your old arcade box has NOWHERE NEAR the power of your basic modern pc. Emulation requires putting an extra layer of calls to every single thing the original software does. The quality of performance of this is heavily dependent on how well the emulator was made in the first place, and you lose MASSIVE quantities of power attempting to emulate extremely non-standard hardware (think multiples of 10 etc., why you still don't have viable ps2 emulators). Comparing performance between native and emulated platforms is complete apples and oranges. Now, if this arcade game was programmed natively for the pc, a modern computer would just laugh at it.

What you're telling us right now, is that big corporations would've been better off buying this arcade box than a massive super computer of the time (computer farm even). I don't think the corporations thought of it this way.

/Edit - Interesting that Doug Milliken helped them with the physics, my book on racing vehicle dynamics was written by him and his brother. But, still, even with his help they're only implementing the same style of physics that LFS uses, but with much lower speed/accuracy.
Last edited by rcpilot, .
rcpilot
S3 licensed
Mucking around with a full text version, old font doesn't really work that way. (Plus my teammate said it was ugly :'()

rcpilot
S3 licensed
Quote from P1lot :Now those seem more in keeping with what was wanted (my opinion) and are great! I was about to suggest little cars in the lines of the first one, but saw you had done that for the website example
Maybe top down cars?

In regards to that, the only colors my logo doesn't work on as a background are extremely dark grays/black. But I could whip up multiple versions with different outlines with minimal effort.

/Edit - Like so
Last edited by rcpilot, .
rcpilot
S3 licensed
NFS:U physics ueber alles.

/Edit - And as mentioned, putting this poll here is not the most accurate form of polling. Which is why only NFS gets my vote. :P
Last edited by rcpilot, .
rcpilot
S3 licensed
First crack at it, probably attempt to tweak it a bit more later.




Removed the inner text effects and lightened the background gradient, think it's a case of less is more here.




But, but, but... I really like blue Edited the background gradient again and fixed the accidental inner text gradient for this image. (Still in the above image)




And now, for something (semi) completely different.




Some extra depth through accenting, would only be useful in higher resolutions though because the shadows would only serve to muddy up the image at lower res's.

Last edited by rcpilot, .
rcpilot
S3 licensed
A car is almost always oversteering or understeering a bit as it's cornering, more to those terms than the visually obvious results.
rcpilot
S3 licensed
Quote from pearcy_2k7 :What your forgetting is i have spent so much time in that fcking car that i should be able to use inferno setups and be able to get a decent time with them (like i used to). I have used so many setups for blackwood its unbeleivable and still it handles like crap. Its not even understeer the front wheels feels like they've just hit a patch of ice as soon as you turn in. btw the WR wasn't for blackwood. Plus i dont have it at the minute my team mate has stole it

Using random setups != setting up the car for YOU. Plus I'm extremely experienced at sight-reading tracks, but the new bl gp throws me off more than any new track. Mostly because I'm just so used to driving the old bl gp that I'm having problems fighting old habits/expectations as to how the track unfolds ahead of me. I spent 45 minutes just driving around attempting to rid myself of the old track from my head for a league test race. And yet, I still screwed up based on driving to the old bl gp when I went and did the test race. (Broke at my old braking point in the middle of a fight for position at the end of the backstraight.)

To me, there is no arguing here, there is no such thing as a car that won't work at a track. One car might have points that make it better at one track than another, but you're having setup/driver issues.
Last edited by rcpilot, .
rcpilot
S3 licensed
Meh, set up your damn car and get over the patch changes. BL1 is a drastically different track now besides the physics changes (especially if you're a one trick show and it's pretty much the only track you drive). I like the changes for the most part, if anything they're advantageous to me because as I've gotten more into lfs enduro events my driving has gotten smoother as I focus on saving the car. Patch Y greatly rewards this driving. But, as this discussion started out, there is no 'this car doesn't work on this track.' If you're unhappy with the car, fix your setup.

/Edit - And don't assume that inferno is the be all end all of setups. If I happen to choose the inferno set to start out with for a league race, (which is only ~50% of the time even though they're more available than that) I still spend an hour to two hours fixing the setup. Inferno sets are very quick, but they're not very GOOD setups, even under sprint race conditions.
Last edited by rcpilot, .
rcpilot
S3 licensed
What are all these strange things you all speak of? :o
rcpilot
S3 licensed
Quote from benja-man :Depending on the driver I believe (sim-)racing experience can work both ways: Either it makes you too confident in your car control so you take unneccessary risks / drive absent-mindedly, or it will give you a better feeling for what can go wrong. Before starting simracing and without a lot of driving experience I took quite some stupid risks when driving of which I only later fully understood how dangerous the situations were. Starting simracing has certainly made me become a much more careful driver.

And for the record, the car I made most of my driving experience with was a 45hp/800kg Polo and I agree that this snail of a car (0-100kmh in 21s according to the manual) was much more fun than the more powerful and heavier cars I have driven and also got me everywhere more than fast enough.

Saying that a 100+hp car is not fast enough to get you in trouble seems to miss the point. As soon as you get to more than walking speed you can easily kill a pedestrian and also yourself if you are unlucky enough. Just imagine moving an object more than 15 times your weight at more than double the speed you can dash. Then pair this figure with a city driving situation and remember the last time you knocked your foot on a table leg while walking around in your house. Measure the result in "Ouch".

At the same time that I probably corner a bit too fast than I should at times in real life, how much I know about what happens when things go wrong scares the crap out of me. And inattention causes most accidents, and I am anything but inattentive because of this (eyes never leave the road for more than a second, usually just a split second to gauge where something is in the car). I do have to say that even in some relatively extreme conditions and with some car issues (beater issues, broken front swaybar endlink throughout one winter, balding rear tire another winter), I've never gone off the road or spun (accidentally) my rwd 84 supra. I'd like to think that this useless simulator helped me a lot, considering I had never driven rwd before I sat in that car and I started driving it at the start of winter. I did however manage to go off the road once on ice my first winter driving solo (parent's minivan), very light corner doing the speed limit when road conditions changed as I started into my friend's housing development.

And all this talk about hp is kinda meaningless. It's more about the car's package. My car (160hp) scares my friend more to screw around in than it does his 400hp 3000gt vr-4. My car being willing to snap at the wrong inputs from an inexperienced driver, his car just glued to the road.
Last edited by rcpilot, .
rcpilot
S3 licensed
Quote from frokki :OT: Have to agree with this, that's what drift servers are useful for!

Just a little bit of drink or smoke for me and I become dangerous and slow on the track (like i weren't already ). But you can be as high or drunk as you want, as long as you can sit still and keep your eyes open, you can drift



But, more on topic, without the fact that it's easy to spot the driven wheels, I would have a hard time telling the difference between those two. The only fwd weakness was the front wheels occasionally regained traction but the rears were still sliding at those points.

/Edit - No handbrake involved in this? I'm assuming no because I didn't see it in the force bars. Still trying to contemplate the physics of this.
Last edited by rcpilot, .
rcpilot
S3 licensed
Quote from scania :The right is what?
FF? FR? RR? MR? 4WD?

FR?

Please try to understand this post (your english doesn't seem all that great which is understandable). Showing LFS in force mode for this comparison is useless, it automatically shows you which wheels are the driven wheels if you know what to look for.
Last edited by rcpilot, .
rcpilot
S3 licensed
Quote from scania :It had remove because of my careless, now, I upload it again
http://hk.youtube.com/watch?v=6DYI3Im0Cqs

don't talk anything again before you watch this video.

I'm actually intrigued by how you did that. I'm guessing a horribly set up fwd car, but I know a decent amount about setup and I'm not sure how to pull that off. But as I stated before (drive wheel force bars in force mode), it's obviously the one on the right. This is honestly so far against what I know of vehicle physics that I'm wondering if you've highlighted a problem in the LFS physics engine. (Or maybe my understanding is just incomplete, which is also a definite possibility.)
Last edited by rcpilot, .
rcpilot
S3 licensed
That sounds like you've used up all your unlocks, not sure because I've never run out. (Get one new one a week iirc.) If this is the first time you've unlocked in a while though there might be some other problem.
rcpilot
S3 licensed
Quote from Driftfun :ok witch is FF, witch is FR??

http://youtube.com/watch?v=YPRHl1VGK_Y

This video has been removed by the user.

And if this is a video of LFS in force mode again, I reiterate the point I made earlier. LFS shows a force bar for the drive wheels which can be instantly spotted.

And both FF and FR can intitiate a slide (pretty much identically), but only rwd/awd can truly drift considering you can't continue that slide further than your momentum will carry you. As much as I'm bored by it now, I started out in LFS drifting. I learned there is a lot more to controlling a rwd/awd drift than just putting it into the slide, and that control's just not there in a fwd vehicle.

And please for the love of god will some of you drifters start really racing. You don't know what you're missing when all you're doing is multiplayer hot(drift)lapping. Anything I experienced during my half year or so drifting is nothing compared to the adrenaline rush of a good race. (I get to use my drifting control and about 900% more knowledge than I ever had or would've had while drifting and fight to my absolute limits, it's a bit of a rush.) My main point being that you may feel like you're developing some special skill (I did too back then), but what you're really doing is overdeveloping a minor-subset of a complete racer's skill. The only time you'll see me on a drift server now is when I'm heavily intoxicated, and I'll still drift better than 90% of the people there while having problems walking.
Last edited by rcpilot, .
rcpilot
S3 licensed
Quote from ajp71 :I can genuinely say I've never started a car in gear accidentally. I have let the clutch out forgetting it was in gear before though, which is a far worse mistake to make TBH



No that's got more to do with general complete disregard for traffic rules than difficulties starting

I have an '84 supra and I managed to turn the starter on once while in gear without the clutch. More just happened through reflex though, where I had the car parked I normally left it in neutral and expected it to be in neutral without checking. And it's not that insane, like my mom's automatic '02 echo (sold as something else in europe, goofy toyota econobox) has a lockout that prevents you from taking it out of park until your foot is on the brake. But you can still turn the car on as long as it's in park (which it will be considering you can't take the key out without it being in park).

There's no reason not to have some of these little fixes in there, actually kind of stupid to not have some of them. One thing I've learned in web development, is if you have something that's used by a general sample of the population, if you can put a 'user error' catch in there without inconveniencing everyone else, you should. Never underestimate the stupidity of the 'lower half' of any populous, plus no one's perfect and mistakes happen. But, yes, we have become an overly cautious sue-happy culture in general. I've experienced some of it first-hand after accidentally breaking someone's arm back in middle school attempting to get an item back from them that belonged to a friend of mine. (Spun him around by his shirt and let go, fell on his arm badly.) We offered to pay medical expenses etc., don't hear anything from them until a couple years later when their lawyer calls. Our insurance took care of it all at least. (This incident was so horribly 'my fault' that the school never talked to me about it or punished me for it.)
Last edited by rcpilot, .
rcpilot
S3 licensed
I'm using an 8800gt with the latest drivers and have no problems, so kinda need more info.
rcpilot
S3 licensed
Useless, you can see the drive bar on the rear wheels. :P (I hope this has been noticed already, can't be bothered to read this thread.)
rcpilot
S3 licensed
Shift+p's are a generally good idea to allow considering certain cars can get stuck in the gravel and others can't. And none of the generic penalties I've seen suggested really work. Like ~2/3 through we had a disconnect that lost us about 3 minutes, but we also had engine damage that was losing us ~1 second a lap on average (thought it was 1.5 at the time to the MoE people I was talking to then, average pace over stints says differently). On a track like aston gp where you only make 21 laps an hour, that's 168 seconds gained from not having engine damage over the last 8 hours vs. the ~180 seconds we lost to the disconnect.

My point being that you can't apply a broad penalty to this and call it fair in the least. (What about the people who disconn and have 0 engine damage, which happened to us and many others earlier on in the race?) The gain/loss from disconnecting and repairing engine damage is so variable when you consider race length, engine damage, where the disconnect happened, and lap length. Sure, there is definite potential for abuse, but you can't penalize everyone for what a few a**es are doing.

And on the other hand, this won't even make much of a dent in smaller endurance events. (The uninentional disconnects that is.) Most people had very slight amounts of engine damage, only really showing because the lap's so long in the first place. (Ours comes out to .35 lost per minute due to engine damage.) And you tend to lose about a lap on a normal disconnect once everything pans out, with the slight panic and attempting to get the replacement driver in. And it takes a long time to make up a lap of a normal endurance track at that pace.
Last edited by rcpilot, .
rcpilot
S3 licensed
Quote from tristancliffe :The rules state ALL engines must run a restrictor. There is no alternative. It is to reduce speeds and, apparently, increase safety, which is also why the cars look silly.

With the restrictor you want to try and force as much air down it as possible, and so forced induction is the way to go. Most teams run some form of FI, although superchargers remain rare - probably because of their weight.

It's not at all silly - it's basic physics. Even a numpty can see that.

A lot of teams only have people on the team that like cars, but they don't know anything - even the post graduate members! They try to avoid lowering the compression ratio, or if they do they do it by fitting 2 - 5 head gaskets!!!! They seem to think that custom/low compression pistons will be expensive and so avoid them, but are then quite happy to make an entire carbon fibre chassis that saves 1kg over a space frame, and is only about 1% stiffer.

I still have an idea on how to improve most FSAE/Formula Student cars that I wasn't allowed to try when I was at Uni. Could provide in the region of 5% power/torque gains throughout the rev range, and still be perfectly legal. Plus with CNC it would be easy to make.

Yeah, our team basically didn't touch the engine. (Kettering University) Just made our own intake and exhaust system and retuned it. Although there were plans to attempt to get some more powah out of the internals etc. the year that I left.
rcpilot
S3 licensed
Yeah, all f/sae cars run with an ~2 cm restrictor on their intake. Means they generate 50-80 hp normally. (Which isn't bad at all considering they weigh 350-500 lbs.)
FGED GREDG RDFGDR GSFDG