The new one is the red one. The other new layout is basicly the same as Grand Prix but it doesn't go all the way to the long hairpin (top right), but it goes right and on to the green part and then back to the tight hairpins, like Club.
Forbin supers get red a bit sooner than normals. On say Blackwood you have problems at the end of the first lap, with normals you can drift almost 2 laps with no bigger problems.
Bob i had R3s in front in a 10 lap race at Kyoto long and i just abrely made it through. I would not have made another lap I have to mention that i was using Flotch's setup though
A lot of people are saying that the XRR is the 'step on the gas pedal and wait and wait and mybe till the next lap, the boost will come on' car. FXR is also turbocharged but has it's own, unique problems. One being the AWD transmission - power loss and tyre eating
I haven't searched, i haven't seen the improvement suggestions thread, i just got this idea on the bus on my way to school (typing this at my computer class), so if it was suggested, tell me to put my flamesuit on.
Anyway, the suggestion? Missfiring system. Many of you know this, for those who don't, it's used on WRC cars and is the thing that makes the 'BANG BANG' when the drivers lift of the gas pedal. What it does is pump some gas into the engine but the sparkplug doesn't ignite it. When it reaches the exhaust, it explodes because the exhaust is VERY hot. This then spins the turbo and once you press the gas pedal, hey presto, instant boost!
What do you guys think? Would be nice to be implemented and would probably help the XRR. Lately it has been used in the JGTC too, so it's not limited just to WRC. Would be nice if we also had backfires
On the uphill from the esses (in S1 blackwood) the trees were actually ON the track, at least some leaves and branches of them S1 Blackwood was actually quite nice... This one is kind of too modern. We have Fern Bay that looks old, but Blackwood had a much more classic feel to it, maybe because it's a brittish track and FE is Jamaican?
You must remember that only one person codes ALL of LFS: In the big, commercial games, there are teams of lots f people (tens of them) for the whole project. Here we have only 3. So everything takes longer than it would with that team.
S3, maybe even in S2. Things like this take time guys. And when this kind of damage will be implemented, you will all crash into eachother like mad, do that for 2 days and then start to whine 'i couldn't finish a race because i lost my rear end with the engine on my FZ'.