He could try a analog gamepad + mouse setup like I used some time ago. I could be as fast as I am using a wheel. I used the analog stick from the gamepad as throttle/brake combined, and mouse to steer.
This kind of config I don't know if it's possible to use with other simulators.
That happenes a lot with my MS wheel, the way that I prevented it was pressing the paddle exactly in the middle. When it started to give too much problems, I changed the switch (could find one exactly like the original as replacement on a electronics store).
How are the possible rotation configurations for DFP ? Can I use 240 degrees ? It look like pretty dumb using lower rotation, but I believe that driving the FO8 with 900 degrees of rotation, even with wheel turn compensation in 1.0, is probably impossible.
I'll do that, but I'm a bit out of free time on weekdays due to my new job, and other activities so you will have to wait a bit.
Anyway, the replies that I've collected (and will collect more if I find) are all about the current LFS state. Most of the things will become outdated as long as a new patch is released, but when that happens, I think that it will take a long time to start the complaining threads in the forum.
And although outside the original topic, they have their meaning almost untouched unless ppl try to extract underneith info that do not exist.
well, I actually don't care much about the 900º rotation, but the DFP have more buttons than the Momo black, that looks interesting.
but I would trade the extra buttons and 900º rotation easily for more precision and faster controller response, as well a better feedback. IMO the MS ff wheel lacks a faster response and precision on the pedals, but the wheel itself has a very good precision and fast answers.
about the noises, every FF wheel make noises, so I'm quite used to it.
You are not wrong, but there are some hidden info in this forum, that ppl is supposed to know before complaining, but as they are hidden, most of who complain don't know ( me included ) and who try to flame who complains know.
This thread is intended to avoid specially newcomers from complaining about issues that devs already know or are working on, but they've stated between some old posts.
These are some "random" replies, but their meaning are still valid although out of the original post. But ppl should not try to find information underneith the words, just get the message that is clearly stated.
And let's avoid complaining or posting comments here, let's keep this the "clarifying post".
So, the license stands for the extra content. The LFS' engine (graphics, physics, sounds, multiplayer system and etc) is for "free". What you pay is for the extra cars and tracks, not the physics updates, because they are for everyone (including demo racers, that pays nothing to play the demo).
Don't know if it has already been suggested, but it would be nice if in the server selection screen, a little box showing the version that you are running, and the latest released version, so that the newcomers that download a old version see that they are not running the latest version, and the ppl that don't check frequently the forum or the official website and don't have signed the newsletters in order to get information about latest released version.
That would help to avoid the community splitting that Scawen have mentioned when a new version is released, because some ppl don't know that they are using a old version.
I believe that it would be a simple thing to implement
Well, I'm opening this thread to try to compile some relevant information about LFS development from Scawen's post that can explain the situation of LFS and why the devs are acting the way they are, that are hidden in the middle of big topics, and ask I for your help to do that (since I don't have the time or the patience needed to research on all Scawen's replies). And please let your own comments or other things to other threads.
The reason for that is that not everyone should every reply from every post, and I feel that there are some important information, that we are supposed to know when discuss about the LFS development, but not everyone know due to that.
I will start with some words from the official LFS website, just to clarify the goal of LFS for the newcomers.
I had 2 MS ffb wheels, but the first stopped working due to an electronics fault (actually it works for some minutes, than the communication with the pc starts to fail, until it simply acts as disconnected), and the second has already got worn.
Now I'm thinking on buying a DFP or a black Momo.
One thing that I don't like about the MS wheels is that the pedal response is a bit slow (like the communication rate is not enough). And for me, I give 90% of importance to precision of the wheel and pedals.
DFP has lots of buttons and 900 degrees rotation (that may be useful for something someday), but the black momo is highly rated for it's precision (the red momo as some says is the king, but pretty impossible to buy one from here).
So, how DFP compares with black Momo regarding precision and fast responses ? And do DFP have any issue with other simulators for PC (since I'm not willing to buy a wheel just for LFS) ?
Now all that we can do is to hope that the devs have soon something interesting to report, to give us an idea of what is gonna come and when.
And meantime, I think that I will give my wheel a rest. It's my second MS wheel, and it's already failing due to too much use (yes, I made 2 microsoft ffb wheels get worn due too much driving on LFS). Maybe I'll buy a Momo racing, but I have to make a bit more money to that, or take the two wheels and make one with the good parts (well, I've already removed some parts from the old wheels, apart the buttons that I had to change all of them from the 2nd wheel because they got worn, but there are still some good parts to use).
And hope that a new patch get released, and that my future 3rd wheel lasts until I S3 is lauched.
I broke two microsoft steering wheels driving on LFS.... (actually on the second the cable that connects the wheel with the base got worn and is with bad contacts due too much use, and in the first, the pcb burned).
I was already loosing interest on LFS due to the bugs, and now, I have another reason to not driving on LFS.
But I have to admit that I got too much addicted on LFS...
but then it's something that is due to the nature of these cars, instead something that apply to all other cars.
ok, some cars (not talking about rc or any other type of small scaled cars) may have advantages running locked diffs, but on LFS almost all cars have advantages when running locked differentials, and I still think that it's unrealistic.
Don't forget that we only have this version of LFS on our hands is because someone leaked a private (and buggy) test version (that I could get on e-mule and test, and if I'm not wrong, was the patch K, that run very slow compared with the version that we have today, and had some debug information on the screen), and they hurried to launch a version (that was the first S2 demo) in order to stop the leaked and buggy version to spread all over the internet and scratch the image of the new LFS engine.
If this leaked version were not released, we would probably still using S1 physics and content. So if we have the S2 physics today, it is most probably because someone leaked one version (it can be also a coincidence)
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And Scawen could also put a sticky thread with the "report" that he did on the other thread, so that it become visible for everyone, and not in the middle of a locked thread that soon will be on 3rd or 4th page and will not be seen by everybody.
Great point, and this is what I think that some who try to flame me here in the forum didn't understand about the LFS developing process. And IMO, the 2-way communication with the community is over, for ever, what's a shame. They're starting to want to act like a big company, without being one (and I and a lot of users here DON'T want that this happens).
And looking for the Scawen's reaction to Xcnuse thread, it just makes me think that the Devs really don't want to communicate with the community, just receive bug reports, and that's it. And their argument that it's to avoid loosing their time, well, Scawen just spent his time writting one line and closing a thread. A much effective way to make ppl here shut up whinning would be spend this line with a kind of feedback for us.
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Finally something about the LFS development. Although it tells nothing that we didn't know before, at least reinforced that the devs
are putting their efforts on LFS project.
And for those that thought that the "shhh... devs are working" philosphy would make them post a kind of progress report faster or make a new patch be released sooner, I think that all this noise that me and some users here did had a kind of positive result.
The more "2-way" the relationship between the devs and the community is, the better to LFS, at least IMO
This is not a reality for at least those brazilians who post in this forum. We have a monthly income much higher than the minimum wage in our country (or else we wouldn't be able to have broadband, wheel for our pcs, etc), but the impact in our finances is still much bigger than to a standard north american guy. And if you take in count standard or minimum wages, there are ppl here even in worse conditions.
I believe that the discussion about LFS is above price, it's about the pleasure to drive in LFS. I believe that the price discussion is worth for other games.... LFS is not in this category.
on a project like gt4, there is a lot of modelers, producers, ppl to make the commercial contracts, and other variables that LFS don't have, or have on a much smaller size. and also if I'm not wrong, LFS started several years ago, from some experiments that Scawen had done just for fun, that inspired him on extend the project.
Although the problems, LFS is a very respectable piece of software if you take in count that only 3 guys are responsible for it.
Sometimes I think that you have not read the words on the LFS official website about what is LFS.
I didn't complain about low grip, even on S1 days, and I still think that overall the cars have even more grip then they should. And I can drive with low grip quite above average.
The problem is the arcadish look that LFS got after so many months of bug exploit research that some have done, that resulted on everyone exploiting bugs. That made me loose interest on driving on LFS at least until something that recover the simulator atmosphere to LFS is done.
I look for a simulator, not a game, and for me, don't matter if it's LFS or any other software, what I want is a simulator with a simulation atmosphere, and not a simulator with arcadish atmosphere.
Too bad that there is no other simulator good enough until LFS recovers the simulation atmosphere.
I have little experience with rc cars (competition rc cars, not rc cars just for fun), but I've seen a couple of races, and the drivers were not using locked diffs or no diffs.
I refuse to think that the devs are so busy that they can't even write 2 or 3 lines to tell what they've been doing (what would take less than 5 minutes).
If they don't have time even for this, they don't have time to make food, go to supermarket, go to the restroom, drink water...... And we all know that they do their own time, if they don't have time to write to us spending less than 5 minutes per month, is because they don't want to do that, not because they don't have time
And ok, they are going to work on physics, but the depth of their work is unknown for us. We don't know if they will just fix the aero bug, or fix the differentials, or both, or will make a huge rework on the whole physics (including collisions, damage system and etc) and will only give us a patch when everything is done, and if they decide to do such big rework, I doubt that we will have a patch on the next 3 or 4 months (unless when you say few months, you are comparing with 48 or more months).
So, the future of LFS is totally unknown for us. We just know that in the future it will probably better, and only that..... when and how, no one (unless the devs themselves or the beta testers) know. And they look like to like this situation