I've never found the physics to be accurate, not with RoR either, in terms of car handling. It's never going to be an LFS rival.
Sadly they don't really see that, which is partly understandable because when you get that far into a project and pour so much into it you tend to end up only seeing your project!
That said the crash damage simulation (which is really what we're there for) is just as good as RoR, but the graphics have been picked up significantly.
I just think of it as RoR 2.0, which is where it works. Kinda. Because you can't control whole cranes with 100932 different actuators etc.
What, more than a proper race prepared rally car for the rallycross tracks? To me, that's the most obvious. To someone else, it could be something else which is missing.
Noo, he means Front Wheel Drive (FWD) aka Fail Wheel Drive
He's right of course, but it's a daily driver so I don't mind. It still sticks its back out if provoked but obviously not like a proper car can lol.
I'm after a westfield for that, used to mechanic for a mate's one but since that's not mine I didn't post it That one would wipe the floor with a LX6 lol, running about 245bhp, carbon everything so slightly under 500kg. I'll let you work out the power to weight on that
Well, that's my point. The track's been largely ready for years. Tyre physics is largely irrelevant.
I get the thing about wanting to have more S3 content to release in one go, but to be honest myself and a lot of people would happily pay for S3, get Rockingham now and a trickle feed of content (much) later, and give ScaViEr the funding now to perhaps get some help in speeding up the content side of things, whilst Scawen has still got the time to work on the tyre physics.
There is a certain app out there which can generate Dyno Graphs for you, realtime. However as it also allows you to do the usual tweaks too so I won't be linking it here. That said you can't use it on multiplayer which is a good thing.
Even if LFS doesn't have the capability to use skins bigger than 1024 online, I think it'd be nice if LFSW could resize the skin itself, as making 1024 versions of all your skins and saving them in a seperate folder gets a little wearisome after a while.
Well that doesn't tell us much about Rockingham. He said that he'd like to release some S3 content if the tyre physics take too long, even if they can't release all of it. Note that Rockingham isn't actually mentioned.
Makes you wonder what's happened to Rockingham, seeing as it's essentially complete in those videos. There's certainly no real technical reason why we couldn't be driving it now.
I suspect the reason is more legal, since V1 stopped using LFS, and the opportunity to put Rockingham ingame came through them.
I'd love to know the real reason behind it all from scawen etc.
This time the prototype livery for the Formula Renault 2.0, it's not perfect as the newer car is very different shapewise to the formula XR, but I hope I got reasonably close.
Would be awesome, and that's partly why LFS is so unique. I actually used LFS (and many autox layouts) to practice driving techniques when getting my license, and it sure as hell did work.
Whilst it is at heart a racing simulator, it's also a car simulator, and a very good one at that. One of my acid tests for sims is 'Does it do what it's not supposed to do as well as it what it should do?', so for example trying to drift in Race 07, etc etc. In LFS you can drive to the shops, set a new lap time or beat the hell out of a set of tyres with equal realism.
I think you've nailed it there - the new physics will result in a far more accurate feel to the sim, but you wouldn't be able to tell that from a video. You don't look at a LFS video made with the existing physics and think it looks inaccurate
I'm very happy with the tracks in LFS actually, on the whole they're very good. Even WE is good as it requires very small adjustments in driving to yield the best times.
The only thing I would say is there's no properly hilly tracks in LFS, it's all a little bit flat. Something like the Millbrook Alpine Circuit would be great in LFS.
(in fact, imagine Millbrook as a whole in LFS! But we won't go into that here.)