Well, I've just had a quick drive around and my god, it's incredible. Captures a british racetrack so perfectly and completely. Tons of extra roads and spaces, West Grill and Westlodge are great, the tunnels are great.....
Incredible work from Scavier, and anyone out there who hasn't yet tried it, you're missing out!
I have never had an issue with LFS being buggy. Ever. It has never crashed on me. I think that says a lot about the care taken with programming for the sim.
Had it been updated every 5 minutes.... Well, it'd be a different story.
Just in case anyone is using this (and you should!) and wonders why it doesn't work in the latest versions of LFS, you need to rename it to DUST_ALP.dds.
I was trying to get hold of VOSA's technical department (Now a part of the DVSA) to get a single vehicle approval for towing for the clio (all the sport models have no approval despite being perfectly capable, other than the 182), and ended up getting bounced around until I was forced to give up. It's all a game for them to see how much they can wriggle out of.
I'm not planning many InSim updates, other than some long running requests that I have already confirmed. But I feel the new open configs system is important. I am going to see if I can add a system to enable a custom start grid as there are some quite interesting ways around Westhill. Without going into details, I don't think the access roads are only for cruisers.
Thanks for the response Sounds like a lot of this is going to be very good!
I highly doubt LFS is going to change engine any time soon - It's like training your own racehorse from the start then borrowing someone else's when it comes to the race.
The LFS engine is by design completely designed to work with the LFS physics etc so changing to a different engine would cause more problems than it would solve.
Scawen freely admits that there was a quiet period in development, but that is clearly not the case now, especially with the amount of input and information he has provided in terms of progress updates, so I don't really get why people are frustrated. Just because the triple A game studios pump out a new game every 5 minutes doesn't mean a small team of 3 people, working on the project part time, are going to be able to match that pace.
TG (well, TG online) actually did make their own deltawing out of a caterham.
In reference to the OP, it'd work fine. There are certain tweaks out there which allow you to change the wheel track and it's certainly possible to make a reliant-type car which handles like one.
With reference to the open wheel cars in LFS, what that statement meant is that to other vehicles the wheels are just solid non moving rectangles, as opposed to rotating tyres, so you don't get the interaction if two cars tyres were to touch (IRL it generally means one car gets picked up). The collision meshes in LFS are definitely not simple rectangles either - more like a low poly mesh in much the same shape as the visible body mesh, I'd say.