The online racing simulator
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McGherkin
S3 licensed
Quote from vrajunar :
Quote from McGherkin :Such a good track for rallying Smile (Excuse my truly dreadful driving)



Layout link

WOW, WOW and WOW.

I'm watching some gameplays of new Westhill(i cant play it Frown ) and this is very awesome.

Yes you did few mistakes,but, how many km/miles is that track? in the long distance also in WRC racers do some mistakes Big grin

The sound is a mod or is changed with the new update?

I'm sad because i can't play that, but i'm happy to see which more people is coming back to LFS, i hope developers will add more cars and take the game alive, they have done a great job.

I'm not sure how long it is, I never measured it after making it, but it takes about 8 minutes.


Sound is modded slightly using shift A and a custom antilag sound.

S2 is really worth it, so go for it!
McGherkin
S3 licensed
Such a good track for rallying Smile (Excuse my truly dreadful driving)



Layout link
McGherkin
S3 licensed
Found a couple of minor glitches;


McGherkin
S3 licensed
I'm getting the LFS did not respond error, the admin password is definitely right but it's just not talking to LFS properly.

The link in the OP is updated right? That is Version 29?


EDIT: Had to kill it in task manager, it was still running for some reason. Works now.
Last edited by McGherkin, .
McGherkin
S3 licensed
Loving the viewing spot next to the home straight, great to park your car up and watch a race!

McGherkin
S3 licensed
Why has Scawen got just a bog-standard green name?

He's one of the three people who made LFS and he can't even change his name to white? Big grinBig grinBig grin
McGherkin
S3 licensed
Quote from lajfa1 :This is so nice! I love, top layout for drifting. Thank you!! <3

I've already managed to pull a 360 through one of the tunnels Smile

Town?
McGherkin
S3 licensed
Well, I've just had a quick drive around and my god, it's incredible. Captures a british racetrack so perfectly and completely. Tons of extra roads and spaces, West Grill and Westlodge are great, the tunnels are great.....

Incredible work from Scavier, and anyone out there who hasn't yet tried it, you're missing out!
McGherkin
S3 licensed
Big grinBig grinBig grin

Can't wait!
McGherkin
S3 licensed
I have never had an issue with LFS being buggy. Ever. It has never crashed on me. I think that says a lot about the care taken with programming for the sim.

Had it been updated every 5 minutes.... Well, it'd be a different story.
McGherkin
S3 licensed
As above really, the value most cars use is the one I've given Smile
McGherkin
S3 licensed
You could just do 454.609/1.609344*N=MPG

Where N is L/100km, if I've got that right.
McGherkin
S3 licensed
Scawen, did you ever manage to get a pause function added to script?
McGherkin
S3 licensed
I would take the value as 4.54609L as that's what most cars use.

Oh, that's how you do it Big grin I thought it was through scripts but couldn't see anything on the wiki. Cheers!

Oh and happy new year Smile
McGherkin
S3 licensed
Is it possible to have a Miles Per Gallon gadget, for those of us who don't use the l/100km figure normally?

Instantaneous is OK, but I'd also like the average over the length of a trip Smile
Ty Big grin

Oh, and how does LFSLazy start with LFS? I'd like to start a strobe program as well when I fire up LFS.
Last edited by McGherkin, .
McGherkin
S3 licensed
Just in case anyone is using this (and you should!) and wonders why it doesn't work in the latest versions of LFS, you need to rename it to DUST_ALP.dds.
McGherkin
S3 licensed
Scawen, all government departments are that bad.

I was trying to get hold of VOSA's technical department (Now a part of the DVSA) to get a single vehicle approval for towing for the clio (all the sport models have no approval despite being perfectly capable, other than the 182), and ended up getting bounced around until I was forced to give up. It's all a game for them to see how much they can wriggle out of.
McGherkin
S3 licensed
Quote from Scawen :
I'm not planning many InSim updates, other than some long running requests that I have already confirmed. But I feel the new open configs system is important. I am going to see if I can add a system to enable a custom start grid as there are some quite interesting ways around Westhill. Without going into details, I don't think the access roads are only for cruisers.

Thanks for the response Smile Sounds like a lot of this is going to be very good!
McGherkin
S3 licensed
Scawen, by functionality updates, does that mean we may see some more insim/outgauge capabilities?
McGherkin
S3 licensed
I highly doubt LFS is going to change engine any time soon - It's like training your own racehorse from the start then borrowing someone else's when it comes to the race.

The LFS engine is by design completely designed to work with the LFS physics etc so changing to a different engine would cause more problems than it would solve.

Scawen freely admits that there was a quiet period in development, but that is clearly not the case now, especially with the amount of input and information he has provided in terms of progress updates, so I don't really get why people are frustrated. Just because the triple A game studios pump out a new game every 5 minutes doesn't mean a small team of 3 people, working on the project part time, are going to be able to match that pace.
McGherkin
S3 licensed
Happy Birthday
McGherkin
S3 licensed
TG (well, TG online) actually did make their own deltawing out of a caterham.



In reference to the OP, it'd work fine. There are certain tweaks out there which allow you to change the wheel track and it's certainly possible to make a reliant-type car which handles like one.

With reference to the open wheel cars in LFS, what that statement meant is that to other vehicles the wheels are just solid non moving rectangles, as opposed to rotating tyres, so you don't get the interaction if two cars tyres were to touch (IRL it generally means one car gets picked up). The collision meshes in LFS are definitely not simple rectangles either - more like a low poly mesh in much the same shape as the visible body mesh, I'd say.
FGED GREDG RDFGDR GSFDG