I think you're really selling LFS short here. It's really easy to criticize it since it's something that's been here for a long time, and improvements have been incremental. And quite frankly you're probably just bored of it by now. Step back a bit, and take a broad look at what LFS has accomplished. It's quite a lot.
I notice the sound engine. When I spin out and the engine stalls, the car is in gear and still moving, there's a very noticeable difference in the way the engine sounds when pressing on the throttle, versus off. That's is incredibly cool, and it's this attention to detail that speaks volumes about the quality of the sim. I could just as easily say laser scanning to millimeter precision is of no consequence to the experience when you're stuck inside the cockpit anyway. Of course that's absurd, the devs should pursue all available avenues of "perfection".
LFS doesn't have the sexiness of iRacing, but given their base subscription package, it does offer a whole lot more. LFS physics don't suck. Just remember that, no matter how bored of it you are.
You people do realize that the mentality of "it's only xxx more per month" is a sales tactic, don't you? I bet there's a term for it, I bet it's in a marketing book somewhere, and I bet they teach it to all the car salesmen the world over so they can up-sell the customer's lease into the higher priced trim level, all for the cost of just a coffee a day. You can afford a coffee a day can't you?
If iRacing provides marginal utility to you above your marginal cost of $13 a month (to get all scientific about it...) then good for you. But don't go calling everyone who doesn't a cheap-broke-ass, and then justifying it with that old sales tactic above. Like the folks at RSC like to do.
If the price is such a hot topic, don't you think there might be valid a reason why?
Would you guys over there be happier if it were something more palatable, perhaps something more... "European"... like a Golf GTI, or or or a, Vauxhall Astra, or or or a, Suzuki Swift Sport, or some such FWD sh*tbox-based hot hatch?
^ Doesn't look like it. It turns out to be one of my least favourite road courses too, ha figures!
It's "the one which is basically a big right hand oval with the one left turn". How that could be considered an interesting feature I'll never know. I hated watching it on tv as well. They should give us VIR instead. Forget it, I give up on this thing.
What!? That's not a problem at all. It represents at most, club level spec racing (Spec Miatas, the SCCA and whatnot), and at the very least it represents going out for a track day. Track days are something we can all relate to, whereas an all-out racer, not so much. I still think a shorter twistier track would suit it better.
The Solstice doesn't look like a good match for the track though. There aren't low speed/tight corners or heavy braking zones. Laguna isn't any better for low hp cars either. And those, of course, are the only tracks you get w/o having to pay more. (Yes I'm completely ignoring the ovals)
Which isn't the fault of the designer. The clients want it, you can give your input, and behind the curtains optimize as much as you can, but at the end of the day it's the client's website.
Have you guys looked at CSS remix lately (as much as I love and admire the stuff there)? It's all the same sh*t with different backgrounds. You just don't have much options for visual impact and cool effects when your hands are tied by all the nerds and their ideas about the utopian internet.
CTRA Race 1 does seem to be the most popular server of all time.
Anyway, I'm not disagreeing. I dislike iRacing's pricing scheme as well. It's the principle behind it all.
And if it was a MKV chassis, the question would be Golf, Jetta, EOS, or Scirroco? Damn lazy VW interior designers. At least try to hide the blatant platform sharing.
But some of the "justification" for the price seems to be about how much effort (money) they're spending to make iRacing realistic. If Polyphony redirected their resources away from eye candy, and instead into realism, would we not get something just as good for a lot less?
Comparing it to other MMORPGS like WoW doesn't make much sense either. Apples to apples, does LFS not provide the same service already? If the Devs wanted to implement some sort of inbuilt league system, I'm sure they could do it relatively easily (a bundled insim app extension of LFSWorld stats).
Put the seats on hydraulics, then the whole she-bang on the arm. The hydraulics can deal with short and fast bumps and such, or perhaps as a transition before the arm gets moving.