Well I have a license so I didn't bother trying the new demo. Anyway I think its great that everyone gets a chance to try the Abarth as it really demonstrates the game well.
I'd be interested in knowing how well that works out for you. I've tried it (although not using drift tires, just some very old and hard slicks) and it didn't work too well. It's a one-wheel-peel if there's not enough diff, and a snap spin if it does.
I hate to say it but I no longer hold LFS in top regard when it comes to how right it feels. Because it just "feels" so empty in comparison. Particularly with the road cars; only the FBM feels okay. The whole "regain grip" thing is huge with the result feeling like the tires have no bite and just kinda mush around the track.
Iracing feels more believably immersive than lfs 90% of the time.
Metal crunching sounds for a car that is probably a carbon fibre monocoque. Sorry, it has always bothered me. It's the same metal crunching stock clip they add in for tv shows like "World's Wildest Police Chases".
Exactly the reason why I don't understand some people's opinion that the formula is some how worse than the golden days of yesteryear. IMO it's better than ever that we don't have people getting lapped halfway through a race.
Wow is it my imagination or does the multi monitor view also adjust for the gap left by the monitor edges?
Anyway, I'm really lookibg forward to the new tire physics in the hope it will radically revamp how LFS feels. After iRacing and especially NKP, the transition bacl to LFS is a rough one.
Is this thread still about tires? Here's my story. I change from 205/45/16 to 195/55/15 every winter and it SUCKS.
Words can not describe the suck. No feedback. Very numb on turn in. Take ages to settle into a turn. with the engine off (and hence, powersteering off), I can poke at the steering wheel and watch as the wheel turns, but the tire stays put on the ground because there's so much give in the sidewall.
Yes please. They have race car drivers, they should be racing cars. For real. With numbers. Filmed like an actual race. None of this dramatized post-production processed to crap scripted "racing" that we have now.
At an amateur or hobbyist level, yes I would think so. To be driving at a "reasonable" pace online in a sim like LFS enforces a base level of competency. These are high level concepts (line, apexes, braking points, balance, oversteer, understeer) that are more mental than anything else and should carry over intact to the real world. So once you get out there you at least know what you should be doing in the car. Getting fast is another matter...
....so... for a hobbyist like myself (trackdays), can sims help learn how to find speed? Perhaps maybe. Learning the characteristics of the car and track to find the line through consecutive corners, find the braking points, find how to keep momentum, find how soon you can get on the gas, and hopefully find some speed.
Because you're on your own. You don't have telemetry. You don't get to watch the alien replay from an onboard. It's up to you to drive your own car, and instead of merely memorizing what other people are doing, a SIM could teach you the process of finding that out yourself for your own equipment.
FFS, I've seen some people out there that really don't know what the frack they're doing. Those people could really use some SIM time.
Wow... I'm amazed that PD got a chance to really examine a not-yet-in-production SLS to gather all the necessary data, specifications, sound sampling, a bit of skid pad testing maybe, you know... to make the one in game as realistic as possible.
With a game pad the game would use assisted steering as per usual which would clip steering speed and max steering angle accordingly, so it wouldn't be a problem.
I won't care as long as there's the option to remove the virtual wheel. Otherwise I think it's a pretty big flaw.