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Mattesa
S2 licensed
Quote from DaveWS :Linky please?

Starts here: http://forum.racesimcentral.co ... d.php?t=332876&page=8

I also share his sentiments on sim building: http://geocities.com/n_heusink ... ysics/physicsthoughts.htm

Makes me want to try his mods...
Mattesa
S2 licensed
Quote from StableX :...the car "feels" right...

It certainly feels the right-est, but there's that nagging oversteer issue that Dave brought up. I hope we find resolution to that one, or at least a consensus that isn't "it's screwed up". I'm going to have another go at it to see if I can reproduce it for myself.

LFS, is a known quantity.

iRacing, I think feels terrible but seems nobody on this giant ball we call Earth agrees with me.

netKar Pro, feels really good but the jury is still out on this one.

Sigh... Niels made a thoughtful rant over on one of the iRacing threads regarding the idea of a sim. If it were me, I'd hire him, some graphics guys, have some of you as testers and consultants, and make my own gawd damn sim to rule them all. One that is undisputably realistic in methodology and result! Mwuhahahahahaha!

I need to lie down.
Mattesa
S2 licensed
Quote from squidhead :In Soviet Russia, Gas turns off you!

There's gotta be one of these every time the word Russia comes up. Kind of like "it'll buff right out" every time there's a picture of a wrecked car.

Off to Wiki then, and it says...

Quote :Russian reversal

Russian reversal or "In Soviet Russia" is a type of joke originated by Arte Johnson on Rowan & Martin's Laugh-In, and popularized by Smirnoff, and is an example of antimetabole. The general form of the "In Soviet Russia" joke is that the subject and objects of a statement are reversed, and "In (Soviet) Russia", or something equivalent, is added.

I was hoping for a more dramatic story.
Mattesa
S2 licensed
Quote from The Moose :serious sim fan ...

...only serious sim racers.

Don't get carried away now.

I see some concern about perpetual demo users, but that's another topic.
Mattesa
S2 licensed
Yes, people will always be people but admin commands and vote kick/bans go a long way to ensure that the demo, actually demos.
Mattesa
S2 licensed
Quote from The Moose :On licensed servers as well?

This was on the SRP 1600 server. Being public and demo is no excuse really, especially when they're usually the most populated ones. They're going to be a new player's first impression, and with such a thin driver base at the moment there isn't any shopping around with other servers.
Mattesa
S2 licensed
It's a wreck fest at the moment... need server controls badly.
Mattesa
S2 licensed
I'm hearing a rpm spike at around 5 seconds right before the car starts to go right. Perhaps you got some wheel spin when you went to throttle that you didn't correct for. Seems like the car hadn't really stopped sliding when you went for the gas.

Edit: Hmmm... or rather, the car hadn't settled actually down yet when you stopped giving left steering.
Last edited by Mattesa, .
Mattesa
S2 licensed
Quote from DaveWS :
That aside, found this onboard on youtube, which looks extremely close to how the FF1600 drives in NK: http://www.youtube.com/watch?v ... eature=related&fmt=18

Car looks a bit tight there...

Now here's rFactor's impersonation of that video:

http://www.youtube.com/watch?v=C-6W1WEKumE&NR=1
Mattesa
S2 licensed
There's something somewhat comforting about the LFS devs in the way they quietly go on with minor bug fixes and language support, all the while flying in the face of intense whining and threads about boredom.

Can't have it all can we?
Mattesa
S2 licensed
Quote from The Moose :Roll on the leagues

Gawd I hope there will be a good solid player base, lasting well into the future, for pick up racing.

Don't have the time nor (more importantly) the speed to run in a league.
Mattesa
S2 licensed
Quote from Mikkomattic :Not entirely correct. The brakes ability to lock up the wheels is dependant on how fast the car is moving. On parking lot speeds, yes, almost any crappy brakes will be able to lock it up. But at higher speeds they might not. That's why you need mega brakes on cars with powerful engines to slow them down fast enough, because they get up to higher speeds faster.

Hmm, good point.
Mattesa
S2 licensed
I like that open wheelers are purpose designed race cars. They're race cars and nothing else.

Nobody takes Goldwings and modifies it for Moto GPs do they?
Mattesa
S2 licensed
Quote from danowat :
Nkp's tyres feel like they are made of solid rubber, regardless of pressure, there is very little movement from the tyre itself, there is none of that squirming, or scrabbling for grip you get from LFS.

I have offen be-moaned LFS for feeling to "clinical", but Nkp takes that "clinical" feeling to a whole different level.

Wow, I feel completely the opposite way about it.

For example in one of the 2nd gear corners at Aviano, if I enter it in a messy sort of way the wheel actually chatters as the car grinds into heavy understeer! That is some really nice bit of FF simulation.
Mattesa
S2 licensed
Quote from Hallen :Since all brakes are hydraulic, you are trying to compress a fluid, which you can't compress. At a certain point, brake travel should stop for the most part as the slack in the system is taken up....

If the pedal continues to move, you have a bad master cylinder, a leak, or air in the system.

You will lock up all four tires well before the point where the brake pedal stops moving. Go ahead and try it in your real car parked but with the engine on. Push the pedal all the way until it stops moving. That's a lot of force, and more than enough to already lock the wheels if the car was moving.

If you look at the vid above, you can see that no where does that racer run out of pedal movement.

I think sim pedals using movement is fine. It just needs to be a lot stiffer, and perhaps with the braking force not linearly proportional to pedal movement.
Mattesa
S2 licensed
When you're in the pits, select the "Setup 2" page (or is that Setup 1?), and there's a check box.
Mattesa
S2 licensed
Got a few good races in. It wasn't a wreck fest at all. Yup... I like it a lot. Still feels the most natural of the big 3 sims.

I particularly like how the car handles understeer. When you back off the throttle the car tightens in a kind of elastic fashion. This is how it feels in real life. This is the kind of dynamism that really brings NK to life. As opposed to LFS and iR where it feels like a very dead and linear decrease in radius as you scrub speed.

Driving in LFS feels like Guitar Hero. You press the right pedals at the right time, and the result is always predictable, always the same. Particularly so with the FBM.
Mattesa
S2 licensed
Around 65-70 degrees on a 22" Samsung 2232GW.

I can't stand the distorted image when using higher FOV. Who wants to drive out of a fishbowl?
Mattesa
S2 licensed
Quote from Hyperactive :


(jokes aside, there is something sick wrong with the front suspension in nk in the fastest single seater? It's like the front suspensions, or springs are connected together but not to the car which makes the front suspension act like the frot axle ones used on tractors. The springs should counter that movement but they don't which makes the front suspension sick wrong imho)

You should bring it up over there as well, and maybe it can work its way into a fix.
Mattesa
S2 licensed
Quote from The Moose :I cant say i've noticed a problem, but it probably depends on your equipment as well.

I'm using the stick on the G25 in sequential mode. Looks like I'll be messing around with the settings a bit to see what's up. There isn't any steering wheel lag for what that's worth.
Mattesa
S2 licensed
I've got a question about shifting. Does there seem to be some sort of lag between button press and the car actually shifting? The lag isn't as big on the upshifts, but it's quite noticeable on downshifts. Perhaps .3 of a second or something, as opposed to imperceptably instantaneous.

I'm open to it being driver error, but if the revs aren't right, it should be a denied shift rather than a lagged one.
Mattesa
S2 licensed
Quote from dawesdust_12 :I'd buy NKP if it weren't nearly the cost of 1.5 PS3 games for me right now. I wish I'd have bought it on my first impulse, rather than 3 years down the road. :P

36.00 EUR

=

61.8119 CAD

That's not too bad. Pricey but not exhorbitantly so.

Quote from The Moose :Feel free to send money.

C'mon now. The sense of smug satisfaction you get from winning the appreciation of this particular fellow LFS-er is worth much more than mere monies.
Mattesa
S2 licensed
Yes... oh yes... OH YES... YEAH!!!

This is fantastic! FANTASTIC! The car feels so alive and so dynamic. There seems to be a proper oversteer/understeer physics model now. The car can definitely slide both ends and the best part... you can control it! Power oversteer, lift oversteer, scandanavian oversteer, trail braking oversteer... it's all here. The graphics are beautiful as they always have been. The sense of immersion is beyond anything I've tried so far. The force feedack is great as well.

iRacing. I never got the hang of it (1.2.0.0.torrent). I always thought something was seriously wrong with the physics. The Skip Barber that everyone praises as the second coming to me felt stiff and disconnected and unintutive to drive somehow. Netkar Pro just confirms my feelings. The FF1600 is so so so SO far beyond what iRacing offers in the Skippy. It's lively and playful, with believeable behaviour over the limit.

I'm very very impressed. I like it, a lot. I'm thinking of purchasing it, but I'll wait for a month to see what the player traffic is like, even though I'll probably purchase it regardless. This the only sim I've tried where it's actually fun to hotlap by myself. It's got soul baby, it's got soul.

Now... off to RSC to say the same thing there...

---

I don't know why I feel like I should thank the beta team...
Mattesa
S2 licensed
Damn what great news to wake up to. Going to try it now...
Mattesa
S2 licensed
It's coming... sweeeeet.
FGED GREDG RDFGDR GSFDG