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[Herts]Racing UF1 - 1 hour at Fern Bay Club Sunday 12th October
james_bskt
S3 licensed
[U]UF! Race at Fern Bay club - Sunday 12th October 6pm![/B][/I]


There will be a 1 hour race, with 15 mins qualifying starting at (UK time) 6pm at the Herts Racing server on Sunday the 12th October.

Qualify at the Server from now until Sunday 6.15pm (UK time)


Sunday 5th October - 6.00pm - uk time - we ran this but only four turned up. We shall try again Sunday the 12th October!


Please reply in this thread with your name, lfs username, Example:

Williams
James_bskt
Friday 10th October

Attached is a poll of which track it shold be held at. Fern Bay seems to have won so it will take place here.

Check www.hertsracing.co.nr for more details


Racers Intrested:
James_bskt =)
PandaStrike3
MichaelWilliams
G!hNo
Last edited by james_bskt, .
james_bskt
S3 licensed
that kid doesnt look like he's controlling the wheel, i think his hands are just stuck on it
james_bskt
S3 licensed
first i copied the embed code, and lfsforum.net wouldnt have it, so i just got rid of all the code except the URL. it plays on it's own for some reason, not sure why.
james_bskt
S3 licensed
edit:

such... a.... waste... i would love to have a go in that!
james_bskt
S3 licensed
i'm not sure of the game, but i was taking a look at some of the world's best race simulators, and found this h
Last edited by james_bskt, .
fancy a laugh? ;)
james_bskt
S3 licensed
http://www.youtube.com/v/TSkUvvDtRFU&hl=en&fs=1


what do you think?

i think the longest he stays on the track is about 10 seconds, thats when he's looking over the wheel to find out that there's a wall heading straight for him
Last edited by james_bskt, .
james_bskt
S3 licensed
???
Why should demo users not be treated the same?
You have no idea of Kova.'s age, experience, if he plays online or if he has the money to spend, and he just wants some skins. Instead, all he's got is some guy saying that to make requests you need to pay for s2. I've never heard that rule.

Announcement from Scawen =
Quote :Some people seem to think we are too generous and that it is their duty to convince demo racers to buy a license. I obviously have no trouble with some promotion, but some people take it way over the line where it becomes demo-racer-harrassment.

I think it's fair to just keep what you think to yourself. Someone might make him some helmet / suit files, and since they cant be viewed by other racers I think that Kova is the one enjoying the game the most! Just having a cool suit can be fun - try it.

James
james_bskt
S3 licensed
OR MAYBE you lot should stop jumping to conclusions..

When I was demo I used to check out my skins on all cars in the SKIN VIEWER available free for download at the live for speed site..

CMX Viewer S2Z
james_bskt
S3 licensed
Yes, you need to get a License for your lfs to use objects/layouts. It's worth it!
james_bskt
S3 licensed
I hate that XRR, its horrid to drive, it also has an orange 'drift' skin in the garage
james_bskt
S3 licensed
[off topic]

The worst is when you alt tab quickly before the race restarts, to check on something then your wheel un-calibrates without you knowing.... until the restart where you realise
james_bskt
S3 licensed
Quote from squidhead :No offence...really, but HOW ABOUT A DIFFERENT SCENE FROM THAT MOVIE? Or is it this particular 1 minute in a decent movie that deserves to be reconstructed over and over again? I just don't get it people

gimmie a night mod and i'll try and do the one in the streets his first race
james_bskt
S3 licensed
Well my wheel goes crazy if i let go, the force feedback goes side to side until the car is uncontrolably weaving.. so if i get a drink or do something with my hands i hold the wheel still with my forehead!

It hurts on 100% FF
james_bskt
S3 licensed
:O :O Absolutley fantastic! 10/10 ! Thankyou!
james_bskt
S3 licensed
oh yeah, thats obvious! overlooked that one.

Quote :GRAVITY AND OTHER FORCES CONSPIRE against conventional flight, but they are positively Machiavellian about inverted flight. Pity the first pilot who rolled inverted and sailed blithely along, only to hear the engine cough and die of fuel starvation when the gas settled in the top of the tank, or have the engine seize when the oil did likewise.

Engineers and designers have conspired in return. Here are a few devices that enable inverted flight and transitional maneuvers, or at least make them less of a struggle.
INVERTED FUEL SYSTEMS

Most aerobatic airplanes with inverted fuel and oil systems use fuel injection rather than a carburetor. When a carburetor is inverted, it can no longer meter fuel, and the float rises and cuts off the incoming supply. A fuel injector, which doesn’t care what attitude it is in, measures airflow and meters the proper ratio of fuel to each cylinder so that each receives a constant flow of the same fuel-air mixture.

To ensure the flow from fuel tank to fuel injector, aerobatic aircraft with the fuel tank in the fuselage have a “flop tube,” a flexible hose with a weight in the free end, plugged into the fuel tank. In normal flight, the weighted end of the hose flops to the bottom of the tank and draws fuel from there. When the airplane rolls inverted, the weighted end flops to the top of the tank, with the fuel. Regardless of the aircraft’s attitude, fuel and flop tube end up in the same spot.

Aerobatic airplanes that have fuel tanks in the wing use a small “header tank,” which is connected to the wing tanks. In normal flight, fuel gravity-feeds down to fill the header tank, which is connected to the suction side of the fuel pump. When the airplane rolls inverted, the header tank is now above the engine, and fuel gravity-feeds from the header tank to the fuel pump. A check valve in the line from the main tank to the header tank stops fuel from draining back into the main tank when the airplane is inverted.
INVERTED OIL SYSTEMS

Engines that use an external oil tank—“dry sump” engines—have a device similar to a flop tube that can reach oil in almost any attitude. In wet sump engines, in which oil is stored internally in a sump at the bottom of the crankcase, an oil pickup line near the top of the engine as well as in the oil sump ensures that oil is available in any attitude. A valve with two steel balls separated by a spring is connected to the top and bottom of the engine; like a flop tube, the balls (and the oil) go where gravity dictates, alternately covering and opening the appropriate oil pickup point.
SYMMETRICAL WINGS

Most airfoils are cambered, or curved, on top but flat on the bottom. As a result, they fly better upright than inverted. Symmetrical airfoils, which have the same curvature on both surfaces, perform exactly the same upright or inverted, and so are favored by aerobatic pilots. In order to fly at all, however, a symmetrical airfoil must be positioned at a slight positive angle—leading edge high—with respect to the flight path; otherwise the airflow around the upper and lower surfaces would be the same, and no lift would be created.
AILERON SPADES

These shovel-shaped surfaces, rigidly mounted on arms forward of the ailerons, provide “aerodynamic balance,” reducing the effort needed to roll the airplane. Aerobatic airplanes need aerodynamic balances because their control surfaces are large and their speeds are sometimes high. When the ailerons are neutral, the spades are aligned with the airstream and do nothing. But when an aileron is deflected upward, for example, its spade tips downward. Air presses against it, helping the aileron along, just as the weight of a small person on one end of a teeter-totter helps a larger person at the other end push off the ground. The farther the aileron is deflected, the larger the force supplied by the spade. Aerobatic pilots describe spades as akin to power steering.

“Spade design is a black art,” says airshow pilot Patty Wagstaff. “You see all kinds of shapes and all sizes, depending on the airplane. Akro pilots are always tweaking them to get the control feel just right—not too light and not too heavy. I’ve flown without spades, and it was like driving a Mack truck.”
AEROBATIC PROPELLERS

An aerobatic airplane has either a fixed-pitch or constant-speed propeller. The pitch of the blades is the angle at which they “bite” into the air. On airplanes with a fixed-pitch propeller, engine rpm (revolutions per minute) is the primary power gauge. Advancing the throttle increases combustion, which spins the driveshaft faster and increases rpm. When airspeed increases, the relative airflow from the airplane’s forward motion reduces the angle of attack for a given pitch of the propeller blade, which reduces drag and lets the propeller spin faster. Too much airspeed can result in engine overspeed, so the pilot must keep an eye on the tachometer to make sure engine rpm does not exceed redline.

On a constant-speed propeller, which has been likened to a car’s automatic transmission, blade pitch is adjusted by a governor, an engine-driven pump that monitors engine rpm and uses oil pressure to vary the pitch of the blades to maintain that rpm, regardless of changes in airspeed or power settings.

At high rpm, the blade pitch is low—taking a smaller bite of the air and decreasing angle of attack—and the prop wants to spin faster. To reduce rpm, the governor moves the blades to high pitch so they increase angle of attack, take bigger bites of the air, and slow the engine down.

If there is a loss of oil pressure in the governor, a constant-speed propeller will go to low or “flat” pitch (knife edge to the airflow), the blades will encounter no air resistance, and the engine will consequently overspeed.

An aerobatic constant-speed propeller has a large counterweight on each blade root. If engine oil pressure to the governor is lost in zero-G or negative-G manuevers, the centrifugal force of the counterweight drives the blade to high pitch—the maximum surface area is presented to the airflow—and the engine “underspeeds,” which prevents any overspeed damage. Throughout an airshow performance, you will hear a howl from the propeller as the blades shift.

james_bskt
S3 licensed
nice video

I spied a mouse at 1.32
james_bskt
S3 licensed
Hows about we dont worry about the oil leaking into the pistons & the float not floating, since LFS doesnt use that, i would assume it just uses 'force X spins wheels'

If it does actually simulate explosions in the engine in every piston crankshaft butterfly carb and exhaust then I apologise (and respect this game 5000% more )
james_bskt
S3 licensed
Dont spend millions redesigning the engine then, simply make some sort of pivot that allows it to always stay the right way up, or mount it upside down =D
james_bskt
S3 licensed
Quote from S3ANPukekoh3 :I want Sebastian Vettel's Toro Rosso!

LOL same!! What a legend that guy is <33
james_bskt
S3 licensed
james_bskt
S3 licensed
Wow, a very intelligent, informative & generally mature series of replies! I only posted this morning

I apologise to anybody that thought I was asuming Scawen & co. arent doing enough work, since they are,

(please kindly recall the recent patch Z with AMAZING interiors in the XF and XR cars, (I found a fire extinguisher during a race the other day and nearly crashed! Shift+U in offline and take a full look around the inside of the cars) a new fantastic replay controlling device which helps movie makers like me an incredible amount, and physics updates)

It's just that I wanted to see what the response would be like if I put something involving more money into question. Some have said that even a small amount of money would not be affordable or botherable but i'll stress again the amount of registered forum members, (No one seems to have picked up on that). Thanks for the discussion! Please dont turn it into an arguement.

James
Developer Motivation
james_bskt
S3 licensed
I've seen about 20 threads now that all ask for the devs to make more cars, tracks, weather options and graphic updates and the response always seems to be that they're too busy, and it would take too much time. Now, heres a crazy thought that i'm having, my clock is showing 00.56 so sorry if some of this doesnt make sense i'll edit tomorrow;

There are 29,742 registered users on the lfs forum, but realisticly, lets say half of them, around 15,000 are still playing.

If they all paid a few pounds/dollars/euro to have some new things like a track & a few cars, or any of the other discussed things such as car parts falling off & weather, think of the money that could be made. (!!!!!)

Just a thought. I know i'd be willing to pay a fiver to see more frequent updates I'm just thinking that if i was offered a cash prize of (say the 15000 pay £2 each) ~~£30,000 I might feel more inclined to make myself even more proud of lfs, this wonderful addiction that Thousands play every day.


(I'm not ungrateful, or impatient with lfs, I just had this idea )
Last edited by james_bskt, .
james_bskt
S3 licensed
Herts Racing Test tracks you could call them. Tell me if you use them i'll come on, only reason i dont host them is becuase nobody comes on autox servers much

If you do use and anyone asks please say that I made them & not yourself
james_bskt
S3 licensed
Thanks for the comments guys =D As I said I didnt spend much time doing this one, but I appriciate the comments nevertheless. Some parts make me feel proud, and even excited, but other scenes are embarrasing tbh. Syncing with the music is what i have been focusing on over the last few videos, so i have overlooked other factors of great movie making

We're a new team, still trying to find more members so expect more cars with team skins in the future; the team has skins, just not many people to race with on ourserver! At the moment as yu've probably guessed some clips were from "AI use player skin=yes" and Ctra, but as the herts racing server becomes *crosses fingers touches wood" more popular, and skins are used more I'm sure it will make a big difference.

I'll get the higher quality version on MediaFire asap, then you can gain better audio & video quality. At the intro there is actually the sounds of TBO cars reversed, and the cool noise you heard when my name comes up is actually the noise when a message pops up in-game.. understand? Clever eh? :eclipseeh If you crank your speakers right up you might hear it, but IMO wait for HQuality

Thanks again!
james_bskt
S3 licensed
best bit for me is the last scene at fern bay xfg.. for some reason it looks higher quality & generally edited better
FGED GREDG RDFGDR GSFDG