Would be interesting to view random ctra and/or lfsworld stats through the new ctra x2 system if such a feature could implement while viewing another driver
I have already noticed an increase in numbers in the asian servers since you started with the chinese/japanese support and believe in time it has the potential to bring a huge increase in numbers in my time zone I want be able to understand them but I'd have alot more people to race with
I'd agree that being able to have race line on is arcadish, but at the same time it's not really giving anyone a huge advantage as it isn't the optimal line nine times out of ten
It's just there for bigginers and once your doing under 103% of WR times it will be use less anyways so doesn't bother me either way.
After trying yours and gimpsters latest rac spec miata sets I have to agree the xrg isn't a patch on them.
Have definately fullen in love with the feel of these cars
Have tweaked gimpsters set a little more... I definately think it's possible to come up with a nice handliing car for some fun ontrack races, looking forward to it
Hmm did some research on SCCA Spec Miata Class and built a set based on the 90-93 Miata spec using the xrg (it has the same F/R wieght ratio is a little heavier with the same HP but gives similar acceleration and top speed to rl miata)
It's just a rough one for the moment and alot is subjective... would like your opinion though gimpster, would be a fun set for a spec serries how it is I think
What I think would be a more interesting statistic is what percentage of WR by wheel drivers have there wheels setup for 200deg rotation and 25% force feed back. In my opinion that is pretty much a mouse setup with ffb And if that percentage was high [no way of knowing] then the argument still stands.
The other thing is there is nothing to say that everyone gets "fun" out of LFS in the same way. Some like drifting, some like cops n robbers, bump n jump, stunts, criusing, racing, etc
So if LFS can catter to all those avenues of fun there is absolutly no reason why it cant catter for those that want to see it more as a simulator than a game. It's just another group getting their form of fun out of LFS... MS Flight sim is just a game also to some but much more to others, LFS needs a few more details taken care of before it can be considered more than a game I grant you that.
It always bemuses me how hostile people can be to someone that sees things differently to the mainstream
I love the sound of your dream and I know several other older LFSers that would too. I'm not so sure that LFS will ever be that way as a whole, or if even it should be, but I'd sure love to see a more simulator oriented segment of the community enabled with server side options and perhaps insim apps to give them the experience they crave with like minded individuals. Drifters and criuses are being cattered for so I don't see any reasonable argument for why other segments shouldn't be catered for
I was going to bring that up earlier in the thread
I used a xbox controller for the first few years in LFS 2004-2006 and since have progressed to momo and then G25.
Have to agree that the xbox controller was harder in some ways (consistency) but also I could get upto pace (within 1.5sec of wr) much more quickly than with a wheel. I still can get just as fast with a wheel but it takes more concetration on driving principles than it did with the xbox controller, more importantly though if I go for realism in wheel setup then it is harder to match the pace.
This whole frustration that people have with controllers is imo not just about mouse vs wheel but about the whole concept of how different people view LFS. Alot see LFS as a game with good physics and enjoy it as such but there are some that also see LFS as a potential serrious simulator, but the flexibility in controller choice and setup dampense their enthusiasm.
Even wheel uses can configure their wheels for optimum performance rather than realism. I can setup my wheel for outright pace (low deg of rotation, low ffb can even play with brake accelertor axis to give fastest response. Then setup my car so that max brake doesn't lock tyres on any corner, etc also the infinite setup options allow us to overcome most of the cars characteristics, the XFG for example can be made very responsive on corner exits allowing full power down before the apex with virtually no problems with understeer, etc
The problem is that some people would like to race in a more realistic environment where human error is more a key to race wins or loses, hey thats the whole reason why I love online racing no body likes racing against robots that never make an error.
Now I'm not against certain controllers in LFS but I think it would be good to have server side options for the people that seek a simulation experience rather than just wanting to relax and play a game with good physics.
I don't think restricitng a server to a certain controller is enough, as this can be circumvented relatively easy. The best way to have a server setup for serrious simulation imo would be to have the option to have restrictive setups on that server along with forced views, restricted access to f9, f10, cockpit view, etc this will then naturally favour wheel pedal setups rather than implicitly limiting the server to wheel only.
Yeah but that's not suprising as you come from Australia
The gov doing really well over here in West Aus they have made billions from the minning boom in taxes but negleted to ensure our gas supplies are safe
Well for a starters I only see that mouse users are dominating primarily low powered fwd and the xrg, all of which don't have much of an issue with putting power down - especially with the setup flexability we have (which I think is actually the primary issue here )
So currently in LFS you can setup your brakes to be 100% safe and you can develop a set were you can put 100% power down before the appex with np (on low powered cars) hence there is no disadvantage for using digital controls for throttle/brake.
I could also contend that alot of wheel owners are fast because they use low amount of deg rotation, low ffb settings and sequential shifting
That maybe the letter of the law but I don't think it's the spirit of the law is what I was eluding too.
I'd be suprised if the mod's or dev have a problem with someone using a demo account to post if that's the only account they post with for the purpose of anonymity what they would be wanting to prevent is some twat trolling or otherwise trying to disrupt forum users maliciously, so I'm sure it's something that is at their discretion.
I certainly wouldn't expect anything negative to come out of this towards Mercury it actually shows you guys aren't nubs and are human
I've always had the highest respect for Mercury, and very much appreciated their friendlyness in helping new guys back in the days when they used to frequent BL1/GTi... yes a loong loong time ago
When I first read the announcment that's the first thing that went through my mind I even started to do searches on the guy out of curosity before I found the remaining comments
Even the likes of Modof, wGooden and Bawbag took at least a few weeks to start to get noticed
So me having two S2 licenses is not allowed? Just because someone values thier privacy and has multiple accounts doesn't mean thay are doing anything wrong, I know of at least one other demo account on the forum that is an S2 Licensed individual which all the moderators know as well, and they have no problem with it so why not with T.Kaneda?
I agree untill you are getting within 103% of WR times I would just recomend staying with a set you find gives you the most confidence and consistency.
I am not really fused about new content in the way of tracks or cars.
I'd prefer to see improvements in the way of dynamic racing line (varying grip from rubber layed down on racing line to rubber marbles and dirt etc off the racing line), improved tyre moddeling, varying environment, etc As these things would bring alot of new life into what we already have
Well such servers have existed in the past, but were based on gentlemanly agreements as there currently is no way to enforce a specific setup on a server. This has been a feature that has been suggested many times though and I think it's quite possible that it will happen at some future point.
As for now, you don't have to spend alot of time trying all the sets, just pick the most current set for the combo your on and go racing they are named accordingly...