The online racing simulator
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Glenn67
S2 licensed
Quote from noob4ever :Well.. here's my thought.With all the gas prices rising up and what not.
I am sooooooo getting flamed over this now. lol



If anything it should be the opposite, have all the most fuel guzzeling polluting screaming environmentaly devastating monsters in the sim so we don't feel the need to polute the real world with them
Glenn67
S2 licensed
Would that be possible to do through insim?

Would be interesting to view random ctra and/or lfsworld stats through the new ctra x2 system if such a feature could implement while viewing another driver
Glenn67
S2 licensed
:chairfallThat's a classic
Glenn67
S2 licensed
Quote from Scawen :I think there are a lot of Chinese, Japanese and Korean people who will be happy about version Z and that can only be a good thing.

I have already noticed an increase in numbers in the asian servers since you started with the chinese/japanese support and believe in time it has the potential to bring a huge increase in numbers in my time zone I want be able to understand them but I'd have alot more people to race with
Glenn67
S2 licensed
I'd agree that being able to have race line on is arcadish, but at the same time it's not really giving anyone a huge advantage as it isn't the optimal line nine times out of ten

It's just there for bigginers and once your doing under 103% of WR times it will be use less anyways so doesn't bother me either way.
Glenn67
S2 licensed
Thank you for the few words about progess and future updates

Look forward to patch Z and future patches
Glenn67
S2 licensed
Quote from spanks :The xrg just doesn't feel sporty and light...

After trying yours and gimpsters latest rac spec miata sets I have to agree the xrg isn't a patch on them.

Have definately fullen in love with the feel of these cars

Have tweaked gimpsters set a little more... I definately think it's possible to come up with a nice handliing car for some fun ontrack races, looking forward to it
Glenn67
S2 licensed
Quote from Gimpster :And that XRG N-Miata is no where close to what mine feels like. Perhaps its modeled on a bone stock miata with worn out shocks...

Hmm did some research on SCCA Spec Miata Class and built a set based on the 90-93 Miata spec using the xrg (it has the same F/R wieght ratio is a little heavier with the same HP but gives similar acceleration and top speed to rl miata)

It's just a rough one for the moment and alot is subjective... would like your opinion though gimpster, would be a fun set for a spec serries how it is I think
Glenn67
S2 licensed
Quote from Gimpster :I have been working on the set some more and I am getting alittle closer.

I'll give you first one a whirl in an hour or so.

Look forward to trying any improvements you might have done also

A spec server would be really a cool idea the more I think about it...
Glenn67
S2 licensed
Quote from Cue-Ball :Spec XRG, anyone

http://www.lfsforum.net/showth ... ight=miata+xrg#post718059

This is a miata inspired xrg set that logoflamb posted some time ago, it would make a great base set for a spec serries
Glenn67
S2 licensed
Quote from BBO@BSR :I agree that mouse driving shouldn't be easier then driving with a wheel.

What I think would be a more interesting statistic is what percentage of WR by wheel drivers have there wheels setup for 200deg rotation and 25% force feed back. In my opinion that is pretty much a mouse setup with ffb And if that percentage was high [no way of knowing] then the argument still stands.
Glenn67
S2 licensed
The other thing is there is nothing to say that everyone gets "fun" out of LFS in the same way. Some like drifting, some like cops n robbers, bump n jump, stunts, criusing, racing, etc

So if LFS can catter to all those avenues of fun there is absolutly no reason why it cant catter for those that want to see it more as a simulator than a game. It's just another group getting their form of fun out of LFS... MS Flight sim is just a game also to some but much more to others, LFS needs a few more details taken care of before it can be considered more than a game I grant you that.
Glenn67
S2 licensed
Quote from aoun :To me, its a game, a simulator and a community.

You stole my thunder

I see it as a racing game just for fun but also can see it has potential for something more serrious. I don't think they have to be mutually exclusive
Glenn67
S2 licensed
Quote from Gimpster :In my vision of LFS the level of racing is also based in a class structure which exists outside of the inherent class based on the performance of the cars. The level of competition would directly affect how much adjustability there is in car setup. At lower levels drivers are forced to use a predefined setup for each car while at higher levels of competition more settings are allowed to be adjusted as well as the number of adjustments available for each setting. As it stands now many settings are infinitely adjustable, when in reality things like gear ratios, springs rates, damper settings and sway bar stiffness selections are limited to a handful of available options. I think this is a problem and in my vision of LFS we are much more limited.

It always bemuses me how hostile people can be to someone that sees things differently to the mainstream

I love the sound of your dream and I know several other older LFSers that would too. I'm not so sure that LFS will ever be that way as a whole, or if even it should be, but I'd sure love to see a more simulator oriented segment of the community enabled with server side options and perhaps insim apps to give them the experience they crave with like minded individuals. Drifters and criuses are being cattered for so I don't see any reasonable argument for why other segments shouldn't be catered for
Glenn67
S2 licensed
Quote from Homeless_Drunk :There might as well be a ban on game-pads with analog sticks too...I get all the benefits of a mouses quick lock to lock with a variable break and gas...did I mention it is boat loads harder to play even though I have a 'huge advantage"?

I was going to bring that up earlier in the thread

I used a xbox controller for the first few years in LFS 2004-2006 and since have progressed to momo and then G25.

Have to agree that the xbox controller was harder in some ways (consistency) but also I could get upto pace (within 1.5sec of wr) much more quickly than with a wheel. I still can get just as fast with a wheel but it takes more concetration on driving principles than it did with the xbox controller, more importantly though if I go for realism in wheel setup then it is harder to match the pace.

This whole frustration that people have with controllers is imo not just about mouse vs wheel but about the whole concept of how different people view LFS. Alot see LFS as a game with good physics and enjoy it as such but there are some that also see LFS as a potential serrious simulator, but the flexibility in controller choice and setup dampense their enthusiasm.

Even wheel uses can configure their wheels for optimum performance rather than realism. I can setup my wheel for outright pace (low deg of rotation, low ffb can even play with brake accelertor axis to give fastest response. Then setup my car so that max brake doesn't lock tyres on any corner, etc also the infinite setup options allow us to overcome most of the cars characteristics, the XFG for example can be made very responsive on corner exits allowing full power down before the apex with virtually no problems with understeer, etc

The problem is that some people would like to race in a more realistic environment where human error is more a key to race wins or loses, hey thats the whole reason why I love online racing no body likes racing against robots that never make an error.

Now I'm not against certain controllers in LFS but I think it would be good to have server side options for the people that seek a simulation experience rather than just wanting to relax and play a game with good physics.

I don't think restricitng a server to a certain controller is enough, as this can be circumvented relatively easy. The best way to have a server setup for serrious simulation imo would be to have the option to have restrictive setups on that server along with forced views, restricted access to f9, f10, cockpit view, etc this will then naturally favour wheel pedal setups rather than implicitly limiting the server to wheel only.
Last edited by Glenn67, .
Glenn67
S2 licensed
Quote from samjh :Can we get back to sex now?

Makes sense though it's hard enough to get 1 dozen people to agree on something let alone a hole cabinet

Sex - no idea what your talking about been married for 20 years
Last edited by Glenn67, .
Glenn67
S2 licensed
Quote from samjh :Rather, I was making fun of the "working government" thing. I've yet to see a government that actually works effectively and efficiently.

Yeah but that's not suprising as you come from Australia

The gov doing really well over here in West Aus they have made billions from the minning boom in taxes but negleted to ensure our gas supplies are safe
Glenn67
S2 licensed
Well for a starters I only see that mouse users are dominating primarily low powered fwd and the xrg, all of which don't have much of an issue with putting power down - especially with the setup flexability we have (which I think is actually the primary issue here )

So currently in LFS you can setup your brakes to be 100% safe and you can develop a set were you can put 100% power down before the appex with np (on low powered cars) hence there is no disadvantage for using digital controls for throttle/brake.

I could also contend that alot of wheel owners are fast because they use low amount of deg rotation, low ffb settings and sequential shifting

Quote from breadfan :I have a mouse...and a G25

I think you will find all g25 owners have a mouse
Last edited by Glenn67, .
Glenn67
S2 licensed
Quote from Mikkel Petersen :You probably think of J.B who's an exception on this forum. But generally it's not accepted to post with a demo account when you already have an S2 account.

That maybe the letter of the law but I don't think it's the spirit of the law is what I was eluding too.

I'd be suprised if the mod's or dev have a problem with someone using a demo account to post if that's the only account they post with for the purpose of anonymity what they would be wanting to prevent is some twat trolling or otherwise trying to disrupt forum users maliciously, so I'm sure it's something that is at their discretion.
Glenn67
S2 licensed
I certainly wouldn't expect anything negative to come out of this towards Mercury it actually shows you guys aren't nubs and are human

I've always had the highest respect for Mercury, and very much appreciated their friendlyness in helping new guys back in the days when they used to frequent BL1/GTi... yes a loong loong time ago
Glenn67
S2 licensed
Quote from PaulC2K :Over TS we were saying it all seemed too good to be true, that someone with so little experience would be able to pick LFS up quick ...

When I first read the announcment that's the first thing that went through my mind I even started to do searches on the guy out of curosity before I found the remaining comments

Even the likes of Modof, wGooden and Bawbag took at least a few weeks to start to get noticed
Glenn67
S2 licensed
Quote from Technique :If you've been playing the full version since 2004, you might want to explain yourself before your T. Kaneda account is banned. Multiple accounts are not allowed.

So me having two S2 licenses is not allowed? Just because someone values thier privacy and has multiple accounts doesn't mean thay are doing anything wrong, I know of at least one other demo account on the forum that is an S2 Licensed individual which all the moderators know as well, and they have no problem with it so why not with T.Kaneda?
Last edited by Glenn67, .
Glenn67
S2 licensed
I agree untill you are getting within 103% of WR times I would just recomend staying with a set you find gives you the most confidence and consistency.
Glenn67
S2 licensed
So what was your question?

I am not really fused about new content in the way of tracks or cars.

I'd prefer to see improvements in the way of dynamic racing line (varying grip from rubber layed down on racing line to rubber marbles and dirt etc off the racing line), improved tyre moddeling, varying environment, etc As these things would bring alot of new life into what we already have
Glenn67
S2 licensed
Well such servers have existed in the past, but were based on gentlemanly agreements as there currently is no way to enforce a specific setup on a server. This has been a feature that has been suggested many times though and I think it's quite possible that it will happen at some future point.

As for now, you don't have to spend alot of time trying all the sets, just pick the most current set for the combo your on and go racing they are named accordingly...
FGED GREDG RDFGDR GSFDG