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Flotch
S3 licensed
if I remember correct the custom view for formulas was not showing the LEDs and data on the wheel ... only driver's one is doing it
Help with setting type of view via scripts
Flotch
S3 licensed
Hello guys,

I am facing a small resistance regarding a workaround to a request I made :
my goal is to set according to the type of car selected the view to be either "driver" (formulas, mrt) or "custom" (hood for the remaining cars).

I am entering the following complex scripts Looking in the *.lfs files :
***
// This script is run when you select the FZ5

run road
ff 18
view custom

***
// This script is run when you select the FO8

run paddle
view driver
ff 21

***
I have tried also with /view but it is not working.
FFB strength is well taken into account ...

extract from the Commands.txt :
/view [fol/heli/cam/driver/custom] - select view

Any ideas why it is not working ?


edit : issue corrected with 0.6U2
Last edited by Flotch, .
Flotch
S3 licensed
Ok, so now I am a bit more interested on those famous scripts, and the bible is located under \docs\Commands.txt.
ff is indeed setting the strength and is working like a charm.
I am then seeing "/view [fol/heli/cam/driver/custom] - select view"
==> it is not working for me (while the command line is working Thumbs up ). I will try to get some helps in the correct subforum ...

edit : corrected by 0.6U2 Thumbs up
Last edited by Flotch, .
Flotch
S3 licensed
looks nice, going to get a look into this. Thanks !
Flotch
S3 licensed
yes, go for S3 directly.
Settings for custom/interior views and FFB settings linked to the car used
Flotch
S3 licensed
I did not find a thread discussing about these topics, so forgive me if they were already existing.

After playing with T's test patches (now U), I noticed something I did not pay so much attention up to now but would make life easier for me (at least), so do not hesitate to share your points.

As per the title :

1- I admit to use (in the time) a custom view showing only the hood of the car (even if I am now playing with in car view to test the "lock to horizon" filtered mode, but it may change). This is quite convenient for cars, but not for formula's/MRT where the inside view is far more interesting and is not reducing what the driver is seeing compare to other type of cars. Here is coming the improvement wished : as per the first snapshot attached, you can customize your view settings per car, but the default view to be chosen between "in car" and "custom" is a global parameter applied to all cars => I would like this parameter to apply either globally OR to each car individually.

2- Same goes for the FFB setting. For my personnal taste, if I am taking a ride with the FZ50, I have to use a FFB setting of 18 to get something feeling ok. If I change to an LX, 18 is by far too light (FFB computed in LFS is probably taking into account the weight and/or the tire width (what is clearly correct from my point of view) and then a parameter of 27 is to be used to have some noticeable nice feedbacks => I would like this parameter to apply either globally OR to each car individually (and not in setup screen of course where I am sure everyone is having his own special parameters linked to the hardware and feeling of his own.
Flotch
S3 licensed
indeed, this is the setting I have used in T7 to have something working 'normally' Smile
Flotch
S3 licensed
I tested briefly before going back to work : 40ms forces me to wait a lot when having to switch from reverse to 1st gear or the opposite. At 20ms it is working just fine (for me).
With Logitech G27.
Flotch
S3 licensed
Quote from Scawen :No, we are several months away from the graphics update.
...

I was sure ... Eric is 'Westyling' the remaining things Big grin Thumbs up

No problem with T6, runs fine.
Flotch
S3 licensed
Quote from tankslacno :Can't you already do that kind of thing randomizing by enabling randomized start order in game settings? At very least, if you restart race, those start positions will be randomized at the moment.

You are right, you just need to restart once ... I would have prefer to get it the first shoot, but it workarounds the thing a bit Wink
Flotch
S3 licensed
Quote from Scawen :Good to hear some of you like the filtered view, it is quite interesting seeing a bit more how the car moves before the camera catches up.

indeed, it is very nice ! Feels better it seems ! LFS


One 'small' thing that could be nice : when you have a full list of AI (saved) is to randomize the positions : either in the menu or as a surprise when starting ... Ya right (and even reducing the number of AI in the saved list would be very nice)
Last edited by Flotch, .
Flotch
S3 licensed
Quote from Evolution_R :I just wanted to say that the new "View lock" to filter / horizon feels amazing even without VR! ^^

indeed, it is excellent when driving on ovals part to see the angle taken by the car Thumbs up . Without, Rockingham was feeling almost flat to me, but with, when I just see replays it is very brilliant and immersive inside the cars !
Flotch
S3 licensed
One small thing while you are looking at AI : would it be possible ('easily') to implement again (I tend to believe it was the case earlier) throttle blip when downshifting ? It is rude to see them engaging gears 'dry', locking slightly the wheels while braking ...

edit : btw, my AI were having a strange 'S' line in Deene (Rockingham), that is fixed now Thumbs up
Last edited by Flotch, .
Flotch
S3 licensed
I have launched 32 AI to race, some were blocked in the sand and did not finish (no problem, usual Smile ), but the latest AI to cross the line has a "?" as position as shown on the screenshot attached ... what was wrong with it ? it seems it has parked in the pits like if it has ended the race ... I will look the replay but anyway, strange to not have a position.

edit : understood : this AI has finished the race but has completed less lap than some others blocked in the sand that did not cross the finish line Wink
Last edited by Flotch, .
Flotch
S3 licensed
great !!
Flotch
S3 licensed
not so good, the goal of the handbrake is to block the rear wheels, not to slow down them gently.
This reminds me in some old old versions (when it was configurable in the setup screen) : some guys were putting a negative value (hexa editing), and the rear wheels of the GTi were accelerating frenzy in the straights Big grin Big grin Funny moments ^^
Flotch
S3 licensed
Simply install a previous LFS package somewhere else, and upgrade it to 0.6R if it is not already 0.6R ...
Flotch
S3 licensed
sounds promising Smile Thumbs up
Flotch
S3 licensed
Quote from DANIEL-CRO :Great work! Perhaps car lights should be yellowish (incandescent light bulb), because I doubt XFG has a projectors in its headlights.

agree ! xenon on the GTi is not welcome even if it is changeable IRL, it would be better to have this sense of yellow in the light.
In the same idea, the car lights seems (I may be wrong) to spread the light symetrically, while IRL the one on the driver side is having a slightly shorter range to take into account the people you will cross on the opposite side of the road.
Let's suppose racecars are not subject to this ...
Flotch
S3 licensed
great for VR users Thumbs up
super-reactive and efficient for those bug-fixes as always Big grin
Flotch
S3 licensed
I like the discrete mention of summer regarding the gif ^^. Seasons to come? Imagine driving on tracks with the current season Big grin
Flotch
S3 licensed
wow ! not expected, not disappointed !! Very nice and beautiful Thumbs up
Bump drafting fail
Flotch
S3 licensed
Flotch
S3 licensed
Some more powerful models may have the battery at the back for room space issues or to get a better weight distribution for traction.
It is the case on my c63 w204 : seems that all models get the battery in the front, and the amg has it in the back. Almost 30kg in my case Big grin
Flotch
S3 licensed
Quote from JohnT2005 :it might fit in with xrt/fxo and rb4.

heavier by 100kg and less power (~40bhp) ... no way Big grin
Even the 'R' version with 265hp would not be sufficient I fear ... and ESP won't help Omg omg omg
A new car would have to be created to race against Hug
FGED GREDG RDFGDR GSFDG