The online racing simulator
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Breizh
S2 licensed
Ajp, Aces High is made by devs who care for their costumer service at least as much as Scawen & co. If you mail, or even call them (they talk to just about anyone about anything completely openly, in my experience and everyone else's I've heard of) explaining your situation, they'll tell you what they can do to help you out.

I've subbed since 2000. What's your ingame (not login) ID?
I think, at worst, you'll have to give them a call, or email them each time you want your account reactivated. I started playing again after 2 years, and got my old account the day after I emailed about it.
The only thing you might gripe about is that each time you do this, your perk points reset, although I'm not sure if that'll be your case too.

If you need help with the learning curve, want to practice ACM or gunnery on a target, or just need answers to any questions, you can look me up and I'll help you out.
There's events organized a few times a week (with anything from 50 to 300+ participants), and you can usually find someone to practice with in the dueling or training arena.. there are also trainers you can schedule appointments with.

Another thing you should look up are the custom sounds. Some of them are very corny (as if bootlegged right off 1950s movies), but if you sort through all of them, you'll most likely find a combination that doesn't make you laugh too hard..

And don't take the egomaniacs too seriously. They can be quite vocal, but they're a tiny fractional percentage of the total player population.
And keep your volume knob within reach.. some of the players come through extremely squeaky on the radio
Breizh
S2 licensed
Quote from danowat :Personally, they can kiss my arse, I'll give up my unrestricted bike--when they pry it from my cold, dead, hands, I'll ride the thing illegally if it came to it.


The truth doesn't matter to them.. Restricting something they don't use, much less understand, is what's important. Same crap, different country.
Breizh
S2 licensed
The sheer buying power of all the lemmings who will pay to sit for 2 hours in a dark room with nothing to see but that movie will more than cover the Carreras' cost... Porsche 0, Hollyweird 5.
Breizh
S2 licensed
A way to rotate the redline to 1 o'clock would help, too.
Breizh
S2 licensed
skstibi, if you are trying to make split-spoke rims, you can "fake" them, for ex. like this:
Breizh
S2 licensed
You don't.. think about it.
Breizh
S2 licensed
Just have a simple/advanced button standing clearly visible on both simple and advanced versions.
Breizh
S2 licensed
LOL I guess I dreamed the whole thing??
I remember specifically that I resented Polyphony for removing that graphic ever since GT2, and for playing around with the inclusion of tracks like the Route 11 Special city track, and Rome Night.
Breizh
S2 licensed
Like I said, I don't remember what the engine output curve(s) were/was. That sketch is just a guess from about ten years ago.
I only remember I could scale each ratio to have X amount of power as early or late as wanted on maximum throttle, which was enough in GT.
Breizh
S2 licensed
Bob, if I understand that graph right, it's too advanced for GT's physics.

Hyperactive, I mean that once I had the top speed ratio(s) set, I'd remember where in each corner I needed this or that much power, and would map the remaining gear ratios to the power curve to match my lines and throttle input through said corners. Being able to do all this with just that one graph is what I meant to point out as proof of its usefulness.
But what I remember doesn't matter. That graph that everyone agrees would be a useful addition to the setup menus is what matters, and it's in GT1.
So, all that's needed is for someone with the game to take a screenshot of it.

I guess it might have looked something like this:
Last edited by Breizh, .
Breizh
S2 licensed
To be honest, I don't remember what it was.. It did look a bit like that, but I'm pretty sure the ratios were straight lines, with the power curve(s) also displayed, with ground speed and RPM on the X axis.

I only remember looking at engine output curves, and matching the gear ratios to them.
I was racing longer-legged cars in one of the racing Impreza cars, and had to make the ratios as efficient as possible. Using that overlay, I could get the ratios to start and top out at just the right spots on the curve, as well as at the right ground speeds.
I could adjust the ratios both for the corners and for the straights, all in one display.
Last edited by Breizh, .
Breizh
S2 licensed
LOL
Quote :Anyone got any suggestions?

Hyperactive, do you think that an overlay of the gear ratios onto the power curves would be worth including?
This was very convienient in GranTurismo.. It made the gear ratios easier to accurately judge and modify.

The last time I asked this, if I remember correctly, someone said tractive effort curves were preferable.
Bob?
Breizh
S2 licensed
A gear ratio overlay on power curves?
Breizh
S2 licensed
I too have made a Tweak class out of the Demo cars, that is made to compete with the LRF cars. 6 cars total.
I will release them when Redrum or anyone else adds the extra memory adresses used to LFSTweak..
The cars are a 1600cc AWD kit car, a Ferrari F430, and a Corvette Z06.
Last edited by Breizh, .
Breizh
S2 licensed
Which ones?
Breizh
S2 licensed
Yep, I thought it would only be multiplayer incompatible.

Forgive for the hijack Pablo
Breizh
S2 licensed
Quote from farcar :There is no way I would want to have to put up with the inevitable picky nob who has nothing better to do with their time than drive around a RL track in LFS, find faults and report them on the forum, then whinge that there is no way you should be able to cut the chicaine at T3 as much as you can, and claim that LFS's physics is crap because the lap record in an RB4 is 0.7 seconds faster than the real life lap record in a Celica GT set in 1995.
That would happen too. Some people in here are like that.

The Devs would be crazy to put real life tracks in to LFS for this reason alone.

You honestly would pay attention to those complaints?
Breizh
S2 licensed
Ballast... it's so simple, and will make a lot of people happy.. and those that don't care for it, won't have to use it.

Server and client side options, so the server can force a car/track/driver, or combination of those, a positive or negative amount of ballast, depending on whether it's public/private/league/etc, and client side as well (with server side the higher authority to, for example, disallow negative ballast on public servers), so you can ballast yourself online.

Obivously if a server sets the handicap rules wrong, it won't get traffic, just like any other variable set wrong, e.g. auto-spectate if going the right way, or 500 laps of Uf1 @ KY1 with tons of red & white chicanes all over it.
Breizh
S2 licensed
Shotglass, I haven't tried those sticks for myself, so I can only repeat what many people in the combat flight sim community said, a number of them the very best players... Unlike most other joysticks, I remembered them because they never seemed to get any complaints.
It seemed like a meaningful statistic, as like you've said, most joysticks in the entry price range just don't last very long if you use them regularly.

I still recommend Ajp try one out, although he probably won't.. I don't know about TM's first-hand Ajp, sorry.

JTbo, I guess you can only build a joystick to be so good, if it is to cost only so much.
Even my CH stick had more deadzone than I liked.. I haven't tried the Cougar, but I bet it is only at that price range that you find joysticks made with that much precision.. and it's why I really recommend making your own
Take apart a cheap joystick's internals, and build it a correct shell.
Breizh
S2 licensed
XN: Physics first.
Graphics are just details down on the priorities list, because (and how do you manage to miss this?) they would require updating, were Scawen to update them today... which doubles the work time for just one item, that happens to be extraneous and superficial = waste of time.
LFS does look real, because the "actors" in LFS act real.. they don't do things you wouldn't expect them to in reality, which you can't say for other games which chose to take shortcuts which cost them credibility, no matter how much proverbial gloss is dumped over the hurried and arcadish painting.
Keeping up with fashion all through their pre-Gold state would be a big expense.. for what? That's what Scawen probably means when he says he doesn't want LFS to turn into a screenshot generator.
Is that what you're asking for?

The mechanics of the game need to be gotten right, because those are set in stone. Graphics aren't.
Look at all the fuss about next-gen graphics this and that, nowadays? It's like games are just reiterations of the same gameplay mechanics ad nauseum, only with "bold new graphics !!!". Most people with average lucidity have known but never really spread the word around because games are just games, and not taken so seriously, but devs have, for a while now, woken up and smelled the roses.. Games aren't evolving anymore: you can find games ten years old, or more, that are better than some big house productions today.
FPS's are a good example... there's been almost nothing new in the genre in recent years... and yet each one is PR'd into some sort of miracle of programming.
They're not.

Physics and game mechanics first.
Superficial and fast-aging details last.
Last edited by Breizh, .
Breizh
S2 licensed
LFS is done slow specifically so it doesn't start sucking, like every other game made under pressure. The games industry is just no walk in the park anymore.
You can take one step at a time, and be effectively progressing as fast as if taking five steps forward and four back. That's what other games seem to be doing.. granted, they have either more backing (usually because they woo their audience and fund sources with eye candy etc), or larger dev teams, but who else is going straight for the real solutions (real time audio engine, etc..), besides the West brothers?
Breizh
S2 licensed
Was it Don that made a wallpaper with a caption or title something like "LFS : Worst arcade racer ever" ?
Breizh
S2 licensed
Shotglass, I don't know MS sticks at all, and all I see is 3dPro in that pic's filename .. but the one I mentionned is the Sidewinder Precision Pro. I'm told the Precision Pro 2's are just as good.
Try em out if you find em Ajp.
Breizh
S2 licensed
Ajp, there was a Microsoft stick a few years ago that was almost perfect...I don't remember the name, but it was in your price range.
I could find out which one it was if you give me a day or two?

I haven't looked in person at sticks for three years now, but I am sure that back then, the TMs of that price range were not something you could rely on for more than a year. Neither were the Saiteks, what I mean is neither were that much better than the other, all things considered.
I guess you'll best try them on and see for yourself.. I'll let you know about that MS stick. People in the flight sim community were after them on ebay, so I would recommend trying to find one, at least to try.
Last edited by Breizh, .
Breizh
S2 licensed
Jealous of something less good, yep..
FGED GREDG RDFGDR GSFDG