I don't know how to fix it for TSO as I don't use it but I'll install it and try and see if I can get it going, but if you wanted to run this file in conjunction with SoulHunta's FOV fix I think you just have to rename the bloom d3d8.dll file to something like d3d8LFSBLOOM.dll specify it like this in the proxylibrary section of the enbseries.ini
I think it allows adjustment of all those you listed apart from sharpness. I know theres colour and gamma correction as well as saturation.
I can't believe people are slating this little tweak, it makes LFS look just as good as any other racing game or sim out there at the moment and the fact that it is totally adjustable means that due to the compulsive nature of sim freaks I'm pretty confident that someone will have a nice subtle realistic .ini filed posted up within a few days, we all just have to dig in and see what we can do with it instead of saying how shiny it makes your forehead look. TWEAK!
I also noticed someone say that this interferes with other addons because of the modified dx8.dll, well theres a workaround for that as you can specify proxy libraries, it's explained in the readme
Heres a quote of the full readme explaining what each setting does..
"Warning! It seems some videocards and drivers not able to work with this version, perhaps because too long shaders i did, if you see black screen, try old version"
Sorry guys I should have been more clear.. Just unzip the 2 files into the main LFS root directory. shift + backspace disables/enables in game. Heres a link to the creators homepage with files with a readme on what each parameter does also. The file that is used in LFS is called "GTA ViceCity v0.005"
I was having some fun with the HDR addon thats been doing the rounds on the rFactor/GTR2 scene (I think it's bloom actually but what the hell do I know) It was made for GTA by a guy called Boris Vorontsov but it works in a lot of other games too including most of the simbin and ISI sims as well as Richard burns rally.
The plugin is basically a modified DX9.dll with an .ini file which allows you to adjust quite a few parameters ranging from gamma and colour correction through to Bloom settings and ambient occlusion and motion blur Blah blah blah....
Anyways, I noticed that there was a DirectX 8 version on his website so I dropped it into the LFS folder and guess what, bobs yer uncle, fanny's yer auntie, bloom lighting in LFS. I don't know if motion blur and ambient occlusion works as I've not messed about too much with it yet but the bloom works and it looks quite nice if done subtly and theres no performance hit for me but my rigs half decent.
I know a lot of LFS'ers are purists and believe me I'm not trying to make LFS look like some sort of arcade discosimulator, I just thought i'd try and get a few people interested in tweaking this so we can get the most out of LFS. If you don't like it don't use it but I honestly believe it looks excellent and you can make it as extreme or as sublte as you like so give it a blast, it breathes a little something extra into LFS's unique atmosphere IMO.
Here's a few screenies and a link to the files, just drop them in your LFS directory and edit the "enbseries.ini" to your hearts content.
UNZIP ATTACHMENT INTO YOUR LFS FOLDER!!!!
New attached files have all options disabled apart from bloom, this should help with compatibility issues.
Last edited by Bramski, .
Reason : Added files to LFS servers instead of Crapidshare
Looks excellent. closest thing to this I've seen yet http://www.veoh.com/videos/e13387 I do agree though that the car behaviour does seem a little sterile but that could be down tot he setup or the driver. Plus we could get to run the formulas up those hills which would be great fun.
Intel Duo e4300
ATI x1950 pro
2gb Ballistix 667 memory
The performance when using tileproxy is superb as you don't need the autogen and trees switched on so they're not there bogging the game engine down. It has its down sides though, up close most buildings are flat unless they're main buildings and the trees are flat up close too but the textures do a very good job of maintaining the illusion and you can manually add autogen if you fly the same areas a lot. You also can't use it with jets of fast planes otherwise you get texture lag (blurries) but for VFR you cannot beat this.
I love FS9 and more recently FSX, I've been using a free addon called Tileproxy that allows you to stream Textures from google Earth and yahoo etc.. in real time, the results when used with a high resolution mesh can be stunning. I love it. Heres some videos I made.
If the devs were going to do that they could make the demo with the LX in it and charge a small fee like 3 quid or something and if the demo users like it they can upgrade to S2 full and the 3 quid will be knocked off the price.
I've been using FSX a lot inbetween racing. I've been using an amazing free addon called Tileproxy, it allows you to stream high res satellite images from Google Earth , Yahoo and virtual Earth and it's absolutely stunning. I've been visiting places all over the planet where they have high res imaging and I'm hooked.
Here's a couple of videos I made, oh and you don't need a monster machine to make it run well either as there's no autogen bogging it down.
Yes but because ReelFeel takes the data from the forces acting upon the steering rack the suspension needs to be realistically modeled using Carfactory, which is why most mods before the current releae of Caterhams are sucky with realfeel. Don't ask me why as I don't know the first thing about modding tweaking squirreling. I'm just going by what the guy who created the Realfeel plugin says.
I forgot to mention, Holding "Select" "R3" and "Left gear paddle" toggles between 60% and 100% FFB mode, 1 green flash of the left LED id 60% 2 flashes is 100%
Holding "Select" "R3" and "Right gear paddle" Toggles between 270 and 900 degree mode, right LED off is 270, on is 900.
Profiler settings
720* rotation
overall effects strength 101%
Spring 0%
Damper 0%
enable centre spring but set to 0%
make sure combined pedals is unchecked
in-game set to 720% rotation
wheel turn compensation set to 1.0
Throttle brake axis set to seperate
ingame FFB adjust to preference
Another thing to remember with the DFP is it has 60% FFB mode and 100% FFB mode, you can toggle between the two by holding Select, R3 and the Left shifter paddle, the left LED will flash once for 60% mode and twice for 100% mode.
Yea he's amazing. It totally blew me away when I saw it on that show as they like to allow people to build themselves up only to crash and make themselves look complete fools. Needless to say he blew everyone away though.
You think thats bad, wait until you're the front man a pack of 30 hungry wolves who are snapping at your heels trying to get past you then you'll really know what nerves are
Dont let it get you down though as its that same feeling that you will learn to recognise and use to fuel you through a tough race.