The online racing simulator
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Bramski
S3 licensed
Quote from Ian.H :

Ian

I just thought that it made a big enough difference to the look of LFS that i'd give a heads up incase others wanted to try it.
Bramski
S3 licensed
Quote from Jakg :Oh, right...

Anyone care to show me how to do this? I would like LFS to look a tiny TINY bit more "vibrant", and nVidia's "Digital Vibrance" just looks like crap.

I don't know how to fix it for TSO as I don't use it but I'll install it and try and see if I can get it going, but if you wanted to run this file in conjunction with SoulHunta's FOV fix I think you just have to rename the bloom d3d8.dll file to something like d3d8LFSBLOOM.dll specify it like this in the proxylibrary section of the enbseries.ini


[PROXY]
EnableProxyLibrary=1
InitProxyFunctions=1
ProxyLibrary=d3d8LFSBLOOM.dll

This will load up the FOV d3d8.dll file as well as the bloom one, at least that's how it works with rF with the TV overlay.

Bramski
S3 licensed
Quote from Jakg :those "two little files" are DirectX overlays. One is just a config file and the other is the actual overlay - Unfortunately you can only have one of these running at a time, so this means you can't use TeamSpeak overlay, SoftTH, the drift gauge etc at the same timea s each other.

Im pretty sure you can Jakq, someone said the same thing about the TV addon for rFactor but a workaround was found by using the proxylibrary.
Bramski
S3 licensed
Quote from mcintyrej :So taking this theory that LFS will respond to a .dll plugin along with a config file, it should be possible to modify the way LFS looks, by just manipulating these?

What would be great is a file like this that allows the user to adjust;
  • Contrast
  • Brightness
  • Colour Saturation
  • Sharpening
  • Bloom
  • Motion Blur
In essence, converting LFS from its quite bland looking DX8 self into a smartened up game, competiting graphics-wise to the other big sims?

Sounds quite good for just two little files.

I think it allows adjustment of all those you listed apart from sharpness. I know theres colour and gamma correction as well as saturation.

I can't believe people are slating this little tweak, it makes LFS look just as good as any other racing game or sim out there at the moment and the fact that it is totally adjustable means that due to the compulsive nature of sim freaks I'm pretty confident that someone will have a nice subtle realistic .ini filed posted up within a few days, we all just have to dig in and see what we can do with it instead of saying how shiny it makes your forehead look. TWEAK!


I also noticed someone say that this interferes with other addons because of the modified dx8.dll, well theres a workaround for that as you can specify proxy libraries, it's explained in the readme

Quote :[PROXY]
EnableProxyLibrary=(0,1) load 3rd party library by the mod at game start. Helps to solve problem with multiple d3d9.dll files.
InitProxyFunctions=(0,1) connect to functions of 3rd party library.
ProxyLibrary=(filename) file name of 3rd party library.

Heres a quote of the full readme explaining what each setting does..




Quote :SETTING DESCRIPTION:

[PROXY]
EnableProxyLibrary=(0,1) load 3rd party library by the mod at game start. Helps to solve problem with multiple d3d9.dll files.
InitProxyFunctions=(0,1) connect to functions of 3rd party library.
ProxyLibrary=(filename) file name of 3rd party library.

[GLOBAL]
UseEffect=(0,1) activate mod at start. In some situations HUD or startup movies may be corrupted visually because of this parameter enabled.
AlternativeDepth=(0,1) increase performance of some effects, but not all videocards can use this mode at full precision, if you see large lines on the objects, disable this parameter.
AllowAntialias=(0,1) enables antialiasing setting from game to be used in the mod effects. (antialiasing, multisampling, fsaa, in other words).
BugFixMode=(0..5) every value fixes it's own unsopported feature or bug in driver or hardware. For drivers 169.xx and 171.xx do not set this parameter to 1. Values from 0 to 5 actually HDR texture formats: 0 (R32G32F)-high quality and middle performance, 1 (R32F)-high quality and fast, 2 (A32R32G32B32F)-high quality and very slow, 3 (R16F)-low quality and fastest, 4 (R16G16F)-low quality and fast, 5 (A16R16G16B16F)-low quality and middle performance.
SkipShaderOptimization=(0,1) disables optimization when compiling shader, may help to elliminate bugs.

[EFFECT]
EnableBloom=(0,1) enables bloom effect (bright areas blurred) with time dependent adaptation. Works only if mod activated already (by key combination).
EnableOcclusion=(0,1) enables ambient occlusions (ssao) and some other effects (mod version dependent).
EnableReflection=(0,1) reflection of vehicles.
EnableMotionBlur=(0,1) blurring image in fast motion of camera. Temporary disabled.
EnableWater=(0,1) enable water effects
EnableShadow=(0,1) enable shadow effects
DepthBias=(0..1000) for scene depth rendering, offset of geometry relative camera viewpoint. For some videocards may be useful to remove flickering and hiding of ambient occlusions.

[INPUT]
KeyUseEffect=(1..255) decimal key number for mod activation/deactivation.
KeyBloom=(1..255) decimal key number for bloom activation/deactivation.
KeyOcclusion=(1..255) decimal key number for ssao activation/deactivation.
KeyReflection=(1..255) decimal key number for reflection activation/deactivation.
KeyCombination=(1..255) decimal number of additional key for combining this key with others (SHIFT by default).
KeyShadow=(1..255) decimal key number for shadow activation/deactivation.
KeyWater=(1..255) decimal key number for water activation/deactivation.

[REFLECTION]
ReflectionPower=(0..100) level of cars reflection.
ChromePower=(0..100) level of steel parts reflection. Temporary disabled.
UseCurrentFrameReflection=(0,1) when 1 use for reflection image of current frame screen, otherwise use previous frame image.
ReflectionQuality=(0..2) quality, 0 means maximal quality and slowest speed.
ReflectionSourceSpecular=(0..100) percent of using "specular" material color as reflection factor. Some car parts may be reflective with this setting.
ReflectionSourceTFactor=(0..100) percent of using "texture factor" as game environment map mix level. Some car parts may not be reflective with this parameter and on the contrary.
UseAdditiveReflection=(0,1) reflections added to screen car colors, 0 means more softly reflection.
ReflectionDepthBias=(0..1000) offset of reflection geometry relative to car and camera viewpoint. For some videocards may be useful to remove flickering and hiding of reflections.
UseLowResReflection=(0,1) use small and blurred texture as reflection, looks like matte reflection.

[BLOOM]
BloomPowerDay=(0..100) power of bloom at day time, dependent from screen brightness.
BloomFadeTime=(0..100000) time of bloom adaptation to screen brightness change, in milliseconds.
BloomConstantDay=(0..100) power of bloom at day time, independent from adaptation time between screen brightness change.
BloomQuality=(0..2) bloom effect quality, 0 means maximal quality.
BloomScreenLevelDay=(0..100) level of screen brightness in percents, that determined as day time.
BloomCurveDay=(-10..10) gamma correction of bloom at day time. negative values increases halftone brightness (smoggy look), positive values decrease halftones brightness (contrast, intensive image).
BloomPowerNight=(0..100) power of bloom at night time, dependent from screen brightness.
BloomConstantNight=(0..100) power of bloom at night time, independent from adaptation time between screen brightness change.
BloomCurveNight=(-10..10) gamma correction of bloom at night time. negative values increases halftone brightness (smoggy look), positive values decrease halftones brightness (contrast, intensive image).
BloomScreenLevelNight=(0..100) level of screen brightness in percents, that determined as night time.
BloomAdaptationScreenLevel=(0..100) level of screen brightness in percents, over which bloom deactivating. It's desirable that this parameter will be greater than BloomScreenLevelDay.
BloomAdaptationMultiplier=(0..100) percent of day time bloom brightness, that will be used when screen brightness will be greater than BloomAdaptationScreenLevel. Value 100 disable adaptation
BloomAllowOversaturation=(0,1) if 0, bloom softly applied to screen and bright areas not become too oversaturated.

[SSAO]
UseFilter=(0,1) enable noise filtering, produced by ambient occlusion effect.
OcclusionQuality=(0..2) quality of ssao, 0 means maximal quality and slow performance. In current version this is disabled, using lowest quality level.
FilterQuality=(0..2) quality of ssao noise filtering, 0 is maximal quality and slowest performance.
DarkeningLevel=(0..100) darkening level by ambient occlusion
BrighteningLevel=(0..100) edge lightening level by ambient occlusion
IlluminationLevel=(0..100) light transfering level by indirect lightning
AdditiveIlluminationLevel=(0..100) lightening of dark areas by indirect lightning
UseAmbientOcclusion=(0,1) allow darkening of nearest objects (temporary disabled)
UseIndirectLightning=(0,1) compute indirect lightning (affect performance)

[COLORCORRECTION]
DarkeningAmountDay=(-100..100) how much to dark or to bright dark screen areas at day time. Negative values makes brighter, positive darker.
ScreenLevelDay=(0..100) level of screen brightness in percents, that determined as day time.
ScreenLevelNight=(0..100) level of screen brightness in percents, that determined as night time.
DarkeningAmountNight=(-100..100) how much to dark or to bright dark screen areas at night time. Negative values makes brighter, positive darker. Positive values recommended for more natural nights.
GammaCurveDay=(-10..10) gamma correction of bloom at day time. negative values increases halftone brightness (pale image), positive values decrease halftones brightness (contrast, intensive image).
GammaCurveNight=(-10..10) gamma correction of bloom at night time. negative values increases halftone brightness (pale image), positive values decrease halftones brightness (contrast, intensive image).

[PLUGIN]
WeatherMod=(0,1) activates color correction for Weather Mod installed, choosed by it's author. Temporary disabled.

[WATER]
UseWaterDeep=(0,1) use smooth transition between different deep levels.
WaterDeepness=(0..1000) factor of water semitransparencity at difference deep levels.
WaterQuality=(0..2) quality of water effects, 0 means maximal quality.

[SHADOW]
ShadowFadeStart=(0..1000) distance, at which shadow starts to be less intensive.
ShadowFadeEnd=(0..1000) distance at which shadow dissapear completely.
ShadowAmountDay=(0..100) percent of shadows intencity in the day.
ShadowAmountNight=(0..100) percent of shadows intencity in the night.
ShadowScreenLevelDay=(0..100) level of screen brightness in percents, that determined as day time.
ShadowScreenLevelNight=(0..100) level of screen brightness in percents, that determined as night time.
ShadowQuality=(0..2) quality of shadows, 0 is maximal and slowest.
UseShadowFilter=(0,1) enable filtering of shadows
FilterQuality=(0..2) quality of shadows filtering, 0 is maximal and slowest

[ENGINE]
ForceAnisotropicFiltering=(0,1) force to use anisotropic filtering for most game textures.
MaxAnisotropy=(1..16) maximal level of anisotropy filtering, greater values makes more sharp textures at low angles.
ForceDisplayRefreshRate=(0,1) force to use user defined reflresh rate.
DisplayRefreshRateHz=(60..240) custom monitor reflresh rate. Warning, incorrect use of this parameter may corrupt you display! (or what you are using)

[MOTIONBLUR]
MotionBlurQuality=(0..2) sampling quality, 0 means maximal quality
MotionBlurVelocity=(0..100) factor of movement vector length in forward or backward
MotionBlurRotation=(0..100) factor of movement to sides and rotation, recommended the same as MotionBlurVelocity


Key numbers (virtual key codes) available in key_codes.txt or key_codes.htm. In current version of the mod these lists of key codes are hex values, but mod works with decimal, i can't describe now how to convert them, may be later i'll do something.

PROBLEMS SOLVING:
Q: Mod installed, but i don't see any difference.
A: After game start mod is not activated, turn it on by hotkeys (by default SHIFT + Backspace).
Q: When activating the mod, image makes black (objects near the camera).
A: Your videocard not support antialiasing of HDR textures, disable antialiasing in the game and in display driver control panel. Also try to set AllowAntialias=0, BugFixMode=1 or 5, AlternativeDepth=0, if not helps, disable ambient occlusions EnableOcclusion=0.
Q: Computer not responding when mod activated.
A: Perhaps video drivers too old or too new, for example forceware 169.xx and higher (171.xx last tested) working incorrectly woth some HDR textures, use older drivers (162.xx, 163.xx). Also try to change BugFixMode and disable ambient occlusions EnableOcclusion=0.
Q: Car reflections sometimes hiding and flickering.
A: For some videocards you need to set ReflectionDepthBias value to something about 100, depending from hardware. This problem was found on Radeon 2xxx.
Q: From far distance interier and wheels becomes overlapped visible through car.
A: Value of ReflectionDepthBias is too high or it's not required for your videocard.
Q: I have integrated onboard videochip and mod not works.
A: Perhaps video memory size is too small for display resolution you are playing, decrease it or in bios setting increase video memory size (typically values from 16 to 128 Mb).
Q: At high resolutions and antialiasing mod not works.
A: Not enough video memory.


PERFORMANCE TIPS:
Do not use too high display resolution with ambient occlusion enabled, this effect directly depends from number of pixels on the screen.
By setting UseWaterDeep=0, UseOcclusions=0, ShadowQuality=2 rendering of the scene to depth deactivating and performance greatly increase.
Reflections with some imported car models may work very slow, because of too many polygons that currently proceeded several times, just wait for next releases, rendering reflections with cars itself will be done later.
Bloom almost not decrease game speed, use it as you wish.
Any filtering, for shadows or for ambient occlusions are very slow, try to set their quality=2 and check framerate, may be it will be good for you.
OcclusionQuality=0 set only if your videocard is realy fast, this is the most performance costly. By setting this parameter to 0 you may olso decrease filtering quality to 1 or even 2.

Bramski
S3 licensed
Quote from ImportFantasy :I dont know if its working or not....but all I get is a black screen.

quoted from the website

"Warning! It seems some videocards and drivers not able to work with this version, perhaps because too long shaders i did, if you see black screen, try old version"

Download this version and only use the DX8 file from it.
http://boris-vorontsov.narod.ru/enbseries_gtavc_v0004.zip
Bramski
S3 licensed
Sorry guys I should have been more clear.. Just unzip the 2 files into the main LFS root directory. shift + backspace disables/enables in game. Heres a link to the creators homepage with files with a readme on what each parameter does also. The file that is used in LFS is called "GTA ViceCity v0.005"


http://boris-vorontsov.narod.ru/download_en.htm
Last edited by Bramski, .
Bloom lighting addon for LFS
Bramski
S3 licensed
I was having some fun with the HDR addon thats been doing the rounds on the rFactor/GTR2 scene (I think it's bloom actually but what the hell do I know) It was made for GTA by a guy called Boris Vorontsov but it works in a lot of other games too including most of the simbin and ISI sims as well as Richard burns rally.

The plugin is basically a modified DX9.dll with an .ini file which allows you to adjust quite a few parameters ranging from gamma and colour correction through to Bloom settings and ambient occlusion and motion blur Blah blah blah....

Anyways, I noticed that there was a DirectX 8 version on his website so I dropped it into the LFS folder and guess what, bobs yer uncle, fanny's yer auntie, bloom lighting in LFS. I don't know if motion blur and ambient occlusion works as I've not messed about too much with it yet but the bloom works and it looks quite nice if done subtly and theres no performance hit for me but my rigs half decent.

I know a lot of LFS'ers are purists and believe me I'm not trying to make LFS look like some sort of arcade discosimulator, I just thought i'd try and get a few people interested in tweaking this so we can get the most out of LFS. If you don't like it don't use it but I honestly believe it looks excellent and you can make it as extreme or as sublte as you like so give it a blast, it breathes a little something extra into LFS's unique atmosphere IMO.

Here's a few screenies and a link to the files, just drop them in your LFS directory and edit the "enbseries.ini" to your hearts content.

UNZIP ATTACHMENT INTO YOUR LFS FOLDER!!!!

New attached files have all options disabled apart from bloom, this should help with compatibility issues.


Last edited by Bramski, . Reason : Added files to LFS servers instead of Crapidshare
Bramski
S3 licensed
Looks excellent. closest thing to this I've seen yet http://www.veoh.com/videos/e13387 I do agree though that the car behaviour does seem a little sterile but that could be down tot he setup or the driver. Plus we could get to run the formulas up those hills which would be great fun.
Bramski
S3 licensed
Quote from DeKo :that is just beyond words. Looks absolutely amazing. I know its a cliche, but it really does look real.

What kinda specs are you running that on?

Pretty standard stuff.

Intel Duo e4300
ATI x1950 pro
2gb Ballistix 667 memory

The performance when using tileproxy is superb as you don't need the autogen and trees switched on so they're not there bogging the game engine down. It has its down sides though, up close most buildings are flat unless they're main buildings and the trees are flat up close too but the textures do a very good job of maintaining the illusion and you can manually add autogen if you fly the same areas a lot. You also can't use it with jets of fast planes otherwise you get texture lag (blurries) but for VFR you cannot beat this.
Bramski
S3 licensed
Quote from DeKo :Why would somebody pay for the privilege of looking after difficult people and getting bitched at >_<

Isn't that called "Marriage"


I love FS9 and more recently FSX, I've been using a free addon called Tileproxy that allows you to stream Textures from google Earth and yahoo etc.. in real time, the results when used with a high resolution mesh can be stunning. I love it. Heres some videos I made.

http://stage6.divx.com/user/Bramski/...g-Saint-Helens

http://stage6.divx.com/user/Bramski/...-at-high-speed

http://stage6.divx.com/user/Bramski/...rysim-19m-mesh

http://s175.photobucket.com/albums/w...matterhorn.flv
Bramski
S3 licensed
If the devs were going to do that they could make the demo with the LX in it and charge a small fee like 3 quid or something and if the demo users like it they can upgrade to S2 full and the 3 quid will be knocked off the price.

Just an idea!
Bramski
S3 licensed
Im thinking of going triple screen, should I be looking at 4:3 or 16:9 screens?
Bramski
S3 licensed
I've been using FSX a lot inbetween racing. I've been using an amazing free addon called Tileproxy, it allows you to stream high res satellite images from Google Earth , Yahoo and virtual Earth and it's absolutely stunning. I've been visiting places all over the planet where they have high res imaging and I'm hooked.

Here's a couple of videos I made, oh and you don't need a monster machine to make it run well either as there's no autogen bogging it down.

http://stage6.divx.com/user/Br ... 6983/Surfing-Saint-Helens

http://stage6.divx.com/user/Br ... FSX-no-blur-at-high-speed

http://stage6.divx.com/user/Br ... xy-and-Canarysim-19m-mesh

http://s175.photobucket.com/al ... mp;current=matterhorn.flv
Bramski
S3 licensed
Quote from ajp71 :My understanding is that they're two completely separate programs and car factory does nothing other than produce plausible suspension that doesn't want to rip the drivers arms off.

Yes but because ReelFeel takes the data from the forces acting upon the steering rack the suspension needs to be realistically modeled using Carfactory, which is why most mods before the current releae of Caterhams are sucky with realfeel. Don't ask me why as I don't know the first thing about modding tweaking squirreling. I'm just going by what the guy who created the Realfeel plugin says.
Bramski
S3 licensed
Quote from VALE 46 :The car is very nice, but that realfeel just doesn't work properly. If im in a slide the FFB shouldn't be fighting against me trying to correct it. Maybe i just have it set up wrong ... but the FFB felt horrible.

Try reversing your FFB effects, Realfeel works differently for individual cars depending on how the suspension works.
Bramski
S3 licensed
Queen: Another one bites the dust.
Bramski
S3 licensed
Do you know if it was made to take advantage of the RealFeel FFB Plugin? I think the suspension has to be made using car factory for it to work.
Bramski
S3 licensed
I forgot to mention, Holding "Select" "R3" and "Left gear paddle" toggles between 60% and 100% FFB mode, 1 green flash of the left LED id 60% 2 flashes is 100%

Holding "Select" "R3" and "Right gear paddle" Toggles between 270 and 900 degree mode, right LED off is 270, on is 900.
Bramski
S3 licensed
Quote from StableX :hi.... thanks. I installed the drivers and they are great. However, struggling to set it up right.

Trying to get the best setup ingame with all the options and not getting there. Any thoughts or help?

Here's how I run mine.

Profiler settings
720* rotation
overall effects strength 101%
Spring 0%
Damper 0%
enable centre spring but set to 0%
make sure combined pedals is unchecked


in-game set to 720% rotation
wheel turn compensation set to 1.0
Throttle brake axis set to seperate
ingame FFB adjust to preference
Bramski
S3 licensed
Some nice vintage techno there. I don't know if it was the overbright but you looked like the son of satan in that video.
Bramski
S3 licensed
Another thing to remember with the DFP is it has 60% FFB mode and 100% FFB mode, you can toggle between the two by holding Select, R3 and the Left shifter paddle, the left LED will flash once for 60% mode and twice for 100% mode.
Bramski
S3 licensed
Yea he's amazing. It totally blew me away when I saw it on that show as they like to allow people to build themselves up only to crash and make themselves look complete fools. Needless to say he blew everyone away though.
Bramski
S3 licensed
You think thats bad, wait until you're the front man a pack of 30 hungry wolves who are snapping at your heels trying to get past you then you'll really know what nerves are

Dont let it get you down though as its that same feeling that you will learn to recognise and use to fuel you through a tough race.
Bramski
S3 licensed
Go for a second hand DFP instead of the momo as the DFP pedals are really easy to fix when they break, and they will break.
Bramski
S3 licensed
Pretty cool tune, has a cool wee electro vibe about it. And of course the bird would get it big time.


This is possible the worst song I've heard, but in a so bad it's good kind a way.

http://www.youtube.com/watch?v=0dGIesssq1Y
Last edited by Bramski, .
FGED GREDG RDFGDR GSFDG