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boothy
S2 licensed
Quote from Steve Myers :A quick update for you on 2.0 progress. As of right now we are targeting to release next week with the new tire model the following cars:

Class A Impala
2011 Class B Impala (obviously already out but will be updated to the current version of the new tire model)
Silverado
HPD-ARX-01c LMP2
Ford GT
Corvette C6.R

We potentially will have another road and/or oval car done but as of this moment we are focusing on the cars I have listed above. We have focused on the three road cars that we have because the HPD and Ford GT have been developed from the ground up on the new tire model and it only made sense to get the Vette done so we had a complete series with the new tire model.

I have seen some threads asking about the race length of the Prototype and GT open series and why they are not hour plus races and the schedule was created this way to make it more accessible to the majority of the service. It will be our most popular road series this season so we have to approach the schedule differently. We can definitely revisit the race lengths in this series next season.

Steve

:rolleyes:
boothy
S2 licensed
Well I certainly don't think we should be changing the circuit code for a reversed layout. I suppose it comes down to what will cause more carnage - not having the correct T1 for a normal direction (which are used more often than reverse), or people not knowing the reversed T1 - at least if we change the numbering we can be sure that the normal T1 will be known, and hopefully once people get used to the layouts they will remember the reversed T1

And Insim can check the width of a checkpoint right? Just making sure...
Last edited by boothy, .
boothy
S2 licensed
Nothing is attached

But yes I see how it would be useful, especially for knowing which way T1 is with AS2 vs AS3 so I'll make a list and edit it into this post soon.

OLD NEW NAME
A11 A1x Central / R
A12 A1x Chicane Route / R
A13 A7x Grand North / R
A14 A1x South / R (AS1y only)
A15 A7x Touring Car Circuit / R
A16 A7x Touring Car Circuit Extended / R
A17 A7x Touring Car Circuit Short / R
A18 A1x Unnamed
A19 A7x Unnamed
A1x A1x Unnamed (Central without AS1)
A1x A7x Unnamed (As above, but with the North section)

A21 A3x Sprint 1 / R
A22 A2x Sprint 2 / R
A23 A3x Classic / R
A24 A2x Cup / R
A25 A6x Classic Boot / R
A26 A3x Modified / R
A27 A2x International GT / R
A28 A4x Sportscar Circuit / R
A29 A6x International / R

F11 F1x Cadet / R
F12 F3x National / R
F13 F4x Black Alternative / R
F14 F4x Historic / R
F15 F3x National Alternative / R
F21 F5x Rallycross Long / R
F22 F2x Silver / R
F23 F2x Green Alternative / R
F24 F2x Oval / R (FE2x only)
F25 F2x Classic / R
F26 F5x Rallycross Long Alternative / R


Last edited by boothy, .
boothy
S2 licensed
Here's the season 3 road schedule if anyone wants it: https://spreadsheets.google.co ... NLSkU3UXc&output=html
boothy
S2 licensed
The UK isn't on GMT time...
boothy
S2 licensed
Your follow view looks pretty dangerous to me, you'll surely drive faster and safer if you can see in front of your car...

It's also like those who moan about not having the racing line in open configs - after a bit of practice they get used to it, the same in iRacing where you only have cockpit view!
Last edited by boothy, .
boothy
S2 licensed
Quote from rik97 :where can I see the results and when?

Do you not think it would be a good idea to check the first post or the PM, which explains things?

Anyway, I've fixed the tracker result - congrats to Matti on the win Thanks to all those who attended

We'll hold another rally in a few weeks, probably at the start of August, at a better date with less clashes and hopefully get more people
boothy
S2 licensed
Will do, just to let everyone know that I'm going through all the stage DNFs etc, think the tracker is a bit wonky
boothy
S2 licensed
I've sent the password out but for some reason I can't send a PM to 2 users - GR_Drifter and Peppe99 - so if you want to race then post here...
boothy
S2 licensed
Qualifying is F1-style so if you miss Q1 you're starting at the back.
boothy
S2 licensed
Quote from Cornys :I didn't have numbers. I was assuming they weren't that good because they think they have an issue with open cockpits. Apparently, I over assumed

I know that F2 has had one as late as 2009 though, so I assumed that faster cars would have about the same or worse record.

Just so you can get away from being a stereotypical stupid yank, here's some links for you:
http://en.wikipedia.org/wiki/L ... rmula_One_fatal_accidents
http://en.wikipedia.org/wiki/List_of_NASCAR_fatal_accidents
http://en.wikipedia.org/wiki/C ... _of_motorsport_fatalities

And there's always http://www.motorsportmemorial.org/...
boothy
S2 licensed
Quote from Jakg :http://stats.airio.eu/EXD.aspx?U=Jakg

I don't like Airio servers.

Well go on one then, and it should calculated your exp.

Quote from Killer Beast :How can i found out my experience index?

Do you notice a pattern amongst all of the links posted?
boothy
S2 licensed
I saw a blue and white hooped top, you'd be done in by the whole of Glasgow if you wore that!
boothy
S2 licensed
Quote from hazaky :Paper was invented quite some time ago

So was the wheel, fire and religion. Ah well as Meatloaf said, 2 out of 3 ain't bad
boothy
S2 licensed
You'd fit in nicely on the iRacing forum
boothy
S2 licensed
Jesus wept at the 611 objects, and please do explain why did you put the starting grid facing in the wrong direction to get to the first split?
boothy
S2 licensed
Quote from Wilko868 :That gives no promises of driver swaps, endurance racing or anything...?

No promises, but when you're advertising highlights of 2.0 you're basically saying it'll be in there... http://www.iracing.com/inracin ... om-announces-iracing-2-0/
boothy
S2 licensed
Yes I remember when we were using it on the Z30 server that some people took to the pitlane as it gave them a better line for the next right hander, so I blocked it off with barriers.

Dave of CG is good but he does seem to have a fetish for putting lots of bales around the outside of corners
boothy
S2 licensed
Quote from Wilko868 :Could you link me to that announcement please, Boofey?

Press room, iRacing 2.0 announcement near the bottom, link to inRacingnews.
boothy
S2 licensed
Oh bugger I must've closed the attachment window

Well EQ, for the FE6 pits surely the .pth file would invalidate the lap?
boothy
S2 licensed
I was about to post this after my previous one, but forgot :fluffy: Checked the FE layouts and I have some comments:

F15 - must've missed this one, but if you've made a .pth file we'll probably include it, also I'd rather first barrier section went straight so obviously the restricted area needs to be smaller - see attachment
F21 - restricted area in the FE3 straight on jump section - see attachment
F51&2 - should split 2 be reduced in size to only include the pitwall, or should we just add a restricted area in the pitlane (marshal pointing right ofc)?

Regards the mini-oval split, not much you can do I suppose but have it at least halfway up the hill, so yeah fine with that, unless PMD has something to say.

As for A14, fine by me
boothy
S2 licensed
Hi, maybe I didn't make myself clear enough in the previous post, so I'll explain it again

Basically, I checked the splits, etc. on A11-13, everything seemed fine. I noticed you mentioned A16/R, and how you wanted it as A14, and also Flame's post, so I worked on that on that one, and fixed the "first lap is the fastest" issue as well. I also had a couple of other layouts sitting about that weren't complete, as well as the old A14&15 so I finished those off, much easier just to keep doing the same kind of stuff when you can copy objects across. Then I zipped them up and posted them for you/anyone else - from the 4 you have in your v10 zip, only A13, A12R and obviously A16(now 14) have changed.

If you just want the ones in your zip checked (which I assume is the case) then fine, but I obviously want to make sure all of the layouts are done correctly

As for AS21-4 they look fine in terms of splits, think there was maybe one issue with one of the longer AS2x ones but I'll fix that.

Regards B23 again , surely though, if you have a .pth file and are on the path, whether you hit the grass or not shouldn't matter?

@ UM21 - we've ran out of numbers for AS1x, unless we can do A10, so I'll make this on AS7x soon.

Anyway, checking all the splits on your layouts just now
boothy
S2 licensed
There is no weather type 3 on Aston.
FGED GREDG RDFGDR GSFDG