Hi, maybe I didn't make myself clear enough in the previous post, so I'll explain it again
Basically, I checked the splits, etc. on A11-13, everything seemed fine. I noticed you mentioned A16/R, and how you wanted it as A14, and also Flame's post, so I worked on that on that one, and fixed the "first lap is the fastest" issue as well. I also had a couple of other layouts sitting about that weren't complete, as well as the old A14&15 so I finished those off, much easier just to keep doing the same kind of stuff when you can copy objects across. Then I zipped them up and posted them for you/anyone else - from the 4 you have in your v10 zip, only A13, A12R and obviously A16(now 14) have changed.
If you just want the ones in your zip checked (which I assume is the case) then fine, but I obviously want to make sure all of the layouts are done correctly
As for AS21-4 they look fine in terms of splits, think there was maybe one issue with one of the longer AS2x ones but I'll fix that.
Regards B23 again

, surely though, if you have a .pth file and are on the path, whether you hit the grass or not shouldn't matter?
@ UM21 - we've ran out of numbers for AS1x, unless we can do A10, so I'll make this on AS7x soon.
Anyway, checking all the splits on your layouts just now 