The online racing simulator
Searching in All forums
(236 results)
bayanofmansorofisky
S3 licensed
Quote from Scawen :It's not.

Sidelights have always been around, it's the first click of the light switch before the proper headlights are switched on. They are much dimmer than headlights. Intended to make the car more visible before needing to switch headlights on. Mainly useless, if it's getting a bit dark and you want to be visible, usually better to switch on the dipped headlights. Added benefit that if a headlight bulb blows, your car doesn't appear to be a motorbike, because the sidelight indicated where a headlight should be.

Daytime running lights are a totally new thing, appeared in the last few years, a bright light that is intended to be really seen in daylight, and much too bright for night use, need to be dimmed or off when headlights are switched on to avoid blinding other drivers.

Ah yes, i must have mixed between these and what we call "city lights" yes a small bulp turns on in headlights with tail lights and dashboard lights
bayanofmansorofisky
S3 licensed
Low and high are more global
Aswell as the side lights, I didn't know what it mean until I figured it's same as day light running lights
sticky situation
bayanofmansorofisky
S3 licensed
after the D50 patch i noticed a stutter, more like a stuck situation

when downloading a mod or LFS is requesting mod image or mod list, while spectating and pressing shift + j or shift + p to join or go to garage to pick a car, the garage (vanilla cars images) flash for a split second and sends me back to spectating..
i cant join at all or even pick a car when LFS is requesting something or downloading a mod
I may not have the best internet but prior to D50 i was able to just pick a vanilla car and join when this happened.

here a screen recording.
https://youtu.be/I9_l2UDFu4M
ROSSA
bayanofmansorofisky
S3 licensed
Vehicle mod: ROSSA
Details page: https://www.lfs.net/files/vehmods/F3ABEA

SHORT DESCRIPTION:
Quote :a 4500 cc inline 6 medium transportation bus

DESCRIPTION:
Quote :a 4500 cc inline 6 medium transportation bus designed for narrow and fast environments
can fit more than 20 passengers relaxed
the vehicle mod is based on a Mitsubishi Fuso Rosa bus
but the technical specifications may be different (not a detailed replica)
planned to add some details and skins in future updates
enjoy

COVER SCREENSHOT:
bayanofmansorofisky
S3 licensed
Hi, so there's no actual snap function
But you can puta subobject or a point exactly where you need it to be.
By putting values of it's coordinates.
r for Right/Left
f for forward and backward
u for altitude

Theres is 2 types of flipping.
#1 is a full flip: which flips the whole tris of an object around it's center
#2 swap sides: which reverse the coordinates of its point's

They may look the same but they mighty be used in different cases

I see you are trying to place the steering rack in place. So I'd suggest doing the following :
Placing the Subobject coordinates at 0 for all axis
Then manually moving it's points to where it should be on the built side of drive
Then from the subobject menu > flip function : set to swap side
It should work well.
For further details of the overall functions and navigation in lfse yiu can take a look at the lfs editor manual
https://en.lfsmanual.net/wiki/Main_Page
MERCIDS BNZ I6
bayanofmansorofisky
S3 licensed
Vehicle mod: MERCIDS BNZ I6
Details page: https://www.lfs.net/files/vehmods/F13A16

SHORT DESCRIPTION:
Quote :14.5 ton inline 6 engine passenger bus

DESCRIPTION:
Quote :14.5 ton inline 6 engine passenger bus
has 2 configurations :
- a default view where front windshield have wide normal view
- a lip that covers a bit of front top view

a default skin template for advanced skins, front and rear are lined with sides using same aspect ratio.. no stretching of textures or compression needed.

COVER SCREENSHOT:
bayanofmansorofisky
S3 licensed
Yep there's issue with japan servers i guess, mods will not download (i always get redirecting to jp).. Now mods downloading after disabling redirect.
bayanofmansorofisky
S3 licensed
Agreed, needs this.. This is a sim racing.. And racing isn't limited to 4 wheels and race cars... If this makes it into game at some point it will make for a whole new world of racing,cruising.. Etc

I'd love to a trailer support or lets say a PIVOT POINT where it allows mod makes to define an object to be towed or simple used as a steering method (like a hydraulic one)

Most derby races have a trailer and some old busted car
bayanofmansorofisky
S3 licensed
Very nice diesel fun to drive, but please fix LOD3 it's untouched
modeling process of a 2016 Hyundai H1
bayanofmansorofisky
S3 licensed
showing the model progression from scratch
bayanofmansorofisky
S3 licensed
Quote from Scawen :It's common for virus detectors to falsely flag patches. Nothing to worry about, if you downloaded it from our site.

alright, thanks sir
bayanofmansorofisky
S3 licensed
is it only m or anyone else have this, windows defender is detecting a threat in latest test patch pack:
some details..

Behavior:
Win32/DefenseEvasion.A!ml

containerfile:
C:\Users\Downloads\LFS_EDITOR_PATCH_7A_TO_7D40.zip

file:
C:\Users\Downloads\LFS_EDITOR_PATCH_7A_TO_7D40.zip->LFS_EDITOR.exe


webfile: C:\Users\Downloads\LFS_EDITOR_PATCH_7A_TO_7D40.zip|https://jptyo1-edge1.cdn.i3d.net/o6/brdzjj/LFS_EDITOR_PATCH_7A_TO_7D40.zip?nonce=MTY5MjAwNzgyOA%3D%3D|pid:4032,ProcessStart:133364816131574655
bayanofmansorofisky
S3 licensed
fun to drive but Needs more diff options
bayanofmansorofisky
S3 licensed
Quote from bayanofmansorofisky :

I will try to remove mods temporarily and join server at it's peak then I'll give further information
*update : crash didn't happen recently, might have been a faulty mod that got updated*

Late update on the issue, i couldn't do it before because my internet was not happy with me deleting all mods

But not that i did.. The issue seems to have gone.
Is there anyway i can tell wich mod is causing this issue incase it happens in future?
bayanofmansorofisky
S3 licensed
Quote from Scawen :Please can you tell me the exact message that comes up? In the code I found two similar messages but neither is exactly what you posted.

Also, I'd like to know:

- When you exit LFS editor after selecting the other adapter, which numbers do you see in cfg.txt in these lines:
Adapter Select [number]
Output Select [number]

- After restarting LFS editor and it fails to start, is there any information in deb.log?


EDIT: If you have any problem restarting after that, you can simply delete the adapter and output select lines from cfg.txt.

sure here's some screenshots
modeling process of a audi a6 / gta v tailgator inspired vehicle
bayanofmansorofisky
S3 licensed
this just contains pictures of how the build went and progressed from start to finish over a month period.
bayanofmansorofisky
S3 licensed
Quote from Scawen :Nice dashboard, thanks for the result image and testing! Smile


Please can you remove your suggestions and instead put them on the appropriate thread in the suggestions forum?

It's really impossible for me to follow things and retain my sanity if random suggestions are all over the place and the test patch thread is spammed up with off topic.

This thread is for discussions about the current editor test patch. Off topic suggestions here will be ignored.

sorry i looked over and somehow i did not find that correct thread

Quote :By the way, did you get any better results with the bus mirrored texture?

I did a fresh installment of LFS and LFSE and patched to latest .. the issue was still there when i opened the file in editor but i tried to mirror both subobject and tris and it worked somehow.. all i can guess is its my editor acting up.
bayanofmansorofisky
S3 licensed
Quote from Scawen :I've tested that and don't see that problem in game. Which version of LFS are you using?

I used editor D37 and LFS D31. The light mapping appears fine in game.

hmm that's strange, i am using same versions as u do
idk why its not appearing.. guess its time to reinstall
sorry for wasting your time sir.
bayanofmansorofisky
S3 licensed
Quote from Scawen :I've tried to reproduce that, both a single sided subobject with mirrored triangles, and a mirrored subobject with mirrored triangles.

I don't get a problem in either case. Can you attach a model that can be used to reproduce this issue?

below u find screenshots of how it looks in editor and how it looks inside LFS after exporting for test
I've attached a file of whole mod which is exported for development
you can find the triangles that are having this issue in second subobject named " lights and others"
all lights are mirrored and they aren't appearing correctly as in editor.. i was mistaken for whole tris loss but its just the textures now.
I've tried making a flipped cutout and using it in opposite mapping but nothing did it.
bayanofmansorofisky
S3 licensed
there's a very annoying bug in the latest couple of patches

mirrored triangles in a subobject are missing when exporting to lfs
for example i had lights on a subobject and the mirrored side went missing
bayanofmansorofisky
S3 licensed
Quote from drifter811 :Could you make the 2 door version of it?

Yes, but when is unknown, neither guaranteed Shrug
bayanofmansorofisky
S3 licensed
Hello, LFS EDITOR bug when changing the graphics adapter
It's defaulting on Intel HD 4000 and works fine
I try to set it on my Radeon R5 graphics card then exit lfse
When trying to lunch it again it shows error " OUTPUT NOT FOUND"
All drivers are updated.
bayanofmansorofisky
S3 licensed
Quote from Bahadir1910 :Best mod ever <3 but engine sound should be better.

Ty sir!
Yep i totally agree, I'll try working on the sound later
bayanofmansorofisky
S3 licensed
Quote from Scawen :

That doesn't explain why D21 crashed and D20 didn't. According to this theory, any available version would crash if someone on the server was using the mod that is corrupted on your hard drive.


Yesterday i had this issue for the first time in D20.. It happened multiple times after..
I was on TC City Driving with a full server..
So yes i guess the version doesn't matter.. I guess it was a coincidence so far that it didn't crash on D2 earlier.

I will try to remove mods temporarily and join server at it's peak then I'll give further information
*update : crash didn't happen recently, might have been a faulty mod that got updated*
Last edited by bayanofmansorofisky, . Reason : Situation update
FGED GREDG RDFGDR GSFDG