-when using a 2D view (from back for example) and adding pitch using the P (lower right part of screen).. While having the clock's texture in edit mode.. Making changes (like moving speedo or indicators) position will not appear in real time on the assigned tris.. You'll have to go back to free view (P) to see changes
Last edited by bayanofmansorofisky, .
Reason : Typo
I didn't really find an existing thread for it so i decided to make one dedicated for bugs/errors so it's easier to sort it away from suggestions.
The issue is in Vehicle Editor, Animations..
I was making a STR animation for my land rover mod and saved it with a name of STR_Defender
When i try to locate it in [driver/steering] tab it will not show.. It seems like the issue is that it can't detect names that are longer than 7 characters (aside from "STR_")
While in animation editor you can save a "str/sit" name with 8 characters.
Current progress is on the technical side
Texturing is finished
Here is the suspension made and modeled to look somewhat good along with drivetrain components.
Left to do for a full completion : Engine, Animations and engine sound.
Extras will be : Configurations, skins, tweaks and detailing if needed
yep, seen it before.. It's actually not the same model either
Thae uf1 robin is a replica of the more modern year Robin's, while mine is based on the MK1
Continuing final touches to outter body
Also made base chassis in interior, needs the door finishing up aswell as the front wheel hole dug out and the shell would be complete.
Yep, im aware of some strange stuff.. Ye increasing Caster eas some way back but idk why i reduced it maybe when i rebuilt the suspension.. But I'll definitely modify it asap
Im using mouse for steering so i have 0 feel of how it would behave on a wheel