on the phone your date tells you that she'll meet you at the pub at 7pm.
you wait.
at 7.15 she's still not there.
you call her, asking her when she comes.
she says 7.30 and sorry for the delay... she tells you she's got her reasons.
then it's 7.45, still she's not there.
at 8.00 you call her. no answer.
at 8.30 you call her again, maybe a bit upset. you might even leave a message.
no answer.
it's 8.30 and still she's not around.
and now you really think she'll be there at 9.00?????
Yep. For example the improved air-condition, the soundsystem and the navi. These mess up the whole balance, fuel consumption and exhaust temperature so much that it'd take years to get it close enough to the real VWS and therefore worthy to be released.
Daffy rules!
... and there are quite a lot of birds that can swim, walk and fly, by the way. Seems Inouva spends a bit too much time in front of the PC.
As for the waiting... it sure makes sense to wait. I pretty much think, at the moment, the question is not about WHEN the update is release but rather IF.
If you spend your money NOW, you spend it on an old game that isn't all that bad but old. There's ABSOLUTELY NO guaranty that there will be an update ever.
There's nothing wrong with buying an old game, but would you pay 24£ for MS Flight Simulator 2006 now?
Are you a fanboy, by any chance?
Edit: And now I just realized that sontikka has already bought S2 meanwhile.
Ha. I just wanted to write "When you still play it"... but your post sums it up quite well.
What about something along the lines of:
If you still believe there will be a major update sometime.
Well, actually that makes you just an average dumb teen of today. Ok, it's still better to have LFS videos than something like a porn your classmates did or a video of the last time you and your peers beat someone to a pulp.
I haven't posted anything here for quite sometime. Thought I come back when there's something new. But hey, it's been just too long.
I'm not whining or anything. I don't care about LFS anymore. Bought the G25 only for this game and now it's collecting dust... but life has other things to offer.
ANYWAY... the basic feeling I get when I look at the development is: We're all being fooled. LFS development is dead but pretended to be still alive so licenses can still be sold at the same price as years ago (seriously, if you buy a license now, it is so freaking overpriced it hurts).
The ability and willingness to read/listen to, think about and try to understand what others write/say separates more valuable discussion partners from less valuable ones.
If you haven't figured out what determines the shiftpoints with the available amount of information in this thread by now, chances are you're just not able to understand.
It was well explained by Tristan and Android. I think we don't have to doubt the truth on every new page again.
If the shiftlight tells you where to shift (or should have shifted) once, you know it the next time. Once the gears are set, these points do not change anymore... only if the powercurve changes, which it doesn't in LFS.
How would you know it's the ideal shiftpoint?
And I say it again: most production cars and the very most production bikes have their powerpeak close to the redline and fairly long gears which would result in a theoretical ideal shiftpoint after the redline or even limiter, so you shift at the redline anyway.
Actually, this also depends on the powercurve. If it drops instantly to 0 withing a couple of revs after the ideal shiftpoint, you'd better not miss it. If the powercurve is relatively flat, it's not THAT critical. And the LFS road cars appear to have quite flat curves around peak power.
it feels totally shitty and undermines the point of this game that wants to be a simulator, but if you want to be quick out of the corners, it's a must.
heel and toe doesn't make you faster. most of all not when accelerating because then you don't do it. manual shifting CAN make you faster. it appears to me that shifting the G25 is quicker than semi-auto.
basically, you really have to ask yourself the question: do you want to have an experience as realistic as possible or do you want to be competitive?
gear-ratios are pretty much negligible, as long as you don't do any extreme stuff. sometimes, however, it seems to be a good thing to have a gear that exactly matches the most important bends, i.e. you're at a good rev to accelerate out of the corner.
"When to shift" is a topic where the majority has an opinion that's a mix of factoids - "you can shift by ear" being one of them.
The way the LFS shiftlight worked and interacted with the gear-ratios illustrated nicely which factors determine the ideal shiftpoint.
The truth is what does not contradict facts that are acknowledged as true.
The factoid of finding the ideal shiftpoint by ear can be disproved with one simple example - provided the audience understands the logic behind it (or simple logic at all) and knows a bit about powercurves and stuff.
... which is not the case. I may sound like an arrogant prick (which doesn't bother me at the end of the day), but there really is no point in explaining things to people who don't even read the posts.
I don't know if it makes any sense at all to explain it. I mean, if you really thought about it and/or questioned the/your logic behind it, you'd realize yourself that it's bollocks. If you don't, then explaining it is a waste of time.
That's actually BS, and I pretty much expected someone would say something like this.
How would the sound of the engine tell you anything about the next gear?
The sound can tell you when you'd better shift to avoid engine damage, or - if you already know the ideal shiftpoint - give you a hint because you remember the pitch, but the sound of the engine tells you nothing about the powercurve and gear ratios.
I just downloaded and installed the latest patch. Did I just not see it or is the shiftlight gone?
I mean, ok, most real roadcars don't have a shiftlight, probably because they - as opposed to the LFS casrs - need to be shifted not before the red line anyway, BUT I think if you went on a racing track with serious intentions you would want to know where the ideal shiftpoint is... so you would at least have some data from dynoruns.
Apart from that the ABS is cool, as you definitely do not feel the brakes in simulations. And the arrow that shows you in which direction you have to leave the pits is nice too.