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Bandit77
S3 licensed
Quote from Dajmin :
I was under the impression that people wanted to actually DRIVE the cars, not have the car drive THEM. It's not supposed to be easy.




I think it would have to be a "vintage" muscle car, simply because the new ones are too close to what we've already got...
Add the muscle car BECAUSE it is so different.

A few people seem to worry about the class... simple solution would be: add another one, or just anything that raced against these cars in RL.

Lads, in the old days Mustangs (I know it's actually a pony car) raced against Mini Coopers and Lotus Elans!
Bandit77
S3 licensed
Quote from sinbad :...

Ok, that makes sense to me and is actually the way I thought was right before I heard J. Stewart say this. Maybe he put it a bit too simply for unexperienced or non-racers.

Bandit77
S3 licensed
Quote from pkniemi :
I recently watched a Top Gear episode where Jackie Stewart was teaching James May to drive fast and I remember this piece of advice: "you never press the gas pedal until you know that you never have to take it off."

haha, saw and tried this too. the question is: does this mean that you let the car just roll into the bends before you reach the point to floor it? I think this only works for cars with heavy engine braking... so not for XRG, XFG, UF1.

I also read "either brake or accelerate" once... somewhere. I think it had to do with F1.

And I also read "after breaking, try applying a bit of throttle", kind of to "prepare" for full-throttle. ok, that was about motorbikes, but hey, it's rwd, isn't it?

IRL I hardly ever go thru a bend without having my foot on the brake or on the accelerator. It's kind of a mix of the three statements above.

In LFS it's kind of hard to actually feel what's good, but I tried choosing my brake-points/stretch the way that I can apply some throttle just after braking. feels good but actually I'm still in my 1.36's... I JUST DO NOT GET FASTER :Eyecrazy: - maybe it's the inacurate wheel or I have to format my brain's c-drive and start from zero.
Bandit77
S3 licensed
Thanks, Bean.

Quote from Bean0 :will easily be caught out

And then they are sentenced to jail or fined?

They're just banned from the forum (only), right? So they can get another hotmail-account and register again. Basically this particular benefit of keeping the tags is somewhat phoney, right? Or am I missing anything?


I also truely believe that having a "demo racer" tag or a low post count or a late join date or a low mileage etc. makes you an easy victim. Sometimes these attributes are connected to the quality of your posts or the question of how seriously it/you has to be taken... but a lot of times there's no relation. Someone with a "fresh mind" sometimes sees things clearer after 30 laps with the demo than an old stager who's been here for ages and has driven a zillion laps and has already got a bit dull .
I don't say that's the rule, but it happens. I think this fact is a bit suppressed.
You can't tell how valuable a post is just by having a look at the license status or the post count.
A safe way not to fall too much into the prejudice-trap could be:

1 - Ignore the info about the poster.
2 - Read.
3 - Understand.
4 - Reply, i.e. tell where you agree or disagree.

Believe me when I say that item No 3 is heavily underestimated and leads to a lot of nasty arguments.

So, before I lose my train of thoughts completely, I say YES, get therefore rid of all this member-info that actually has no real content anyway.

If you're so proud of the number of posts you've written, add it to your signature, together with a scan of the receipt when you bought S2.
Bandit77
S3 licensed
Quote from Dajmin :I think removing the ability to see licensed status will end up making it too easy for crackers to get away with posting up shots of stuff they shouldn't have access to. ... Remove that and we can't do anything so the mods job gets harder.

I don't get this. Seriously. Can someone explain this to me? What exactly is the problem and what do the mods have to do against it?
Bandit77
S3 licensed
Quote from Breizh :but that also means there'd be that much less potential users added to LFS. I can't see a good enough reason to risk that for the benefit of niche players like you and me.

no offense - but did you do a market research?
and basically it's always better to get a new car that some people do not like than have NO new car or something that is very similar to one of the others. at least a muscle car would add something new.
Bandit77
S3 licensed
that was EXACTLY what I meant.
Bandit77
S3 licensed
Quote from frokki :and I'd rather take brakes that heat wrongly than brakes that don't have heat modelled at all.

well, that is a matter of taste. for me there'd be a difference if the modelled heat is closer to reality than no heat at all.

but yes, +1 for credible brake heat, fade & wear.
No "end race" or "restart race" under certain conditions
Bandit77
S3 licensed
I'll try to keep it short:

I think it's totally unreasonable to end/restart a race by majority vote as long as there's still some racing going on. And by "racing" I mean even two lonely cars driving on the track and wanting to finish the whole race. No matter how "good" they are - unless they're mid-race-joiners.

For league servers - like CTRA for example - you shouldn't even be able to end a "one car race" by majority vote. after all this single driver is racing for points and has obviously done something right in order to still be on the track.

Majority vote has to be eliminated. I don't even see its benefit during races.


Sidenote: If this has come up before - sorry, I did use the search and have found nothing... it's a pity I have to state this.
Bandit77
S3 licensed
Quote from dougie-lampkin :The fastest (and most realistically inaccurate) way ...

that's not realistically inaccurate at all. I get the FBM gearbox works like a motorbike gearbox - and shifting this way is fastest and smoothest... IRL I use the clutch, to be honest, as most of the time the shifts simply do not have to be as fast as possible but rather on the safe side (gearbox health-wise).
when the FBM came up there was a thread about it, where some people pointed out why you shift the FBM this way, resp. how it relates to shifting this kind of gearbox in real life.


@tristan: "the same point in each gear"? wouldn't the ideal shiftpoint vary depending on the gear-ratios (steps are not equal from gear to gear) unless the engine runs into the limiter / dark red area just at or slightly after peak power?

the right time for shifting in LFS is when the shift-light tells you to do so... because it "knows" about the bang on your wheels... and it moves with gear-ratios... and it reveals the not-so-accurate characteristics of the "road cars" engines.
CTRA Race 1, Aug 28, 12:35 GMT
Bandit77
S3 licensed
... was just ended in the middle of the race although a bunch of cars were still in the race. ok, fewer than out of the race, but hey! what the heck is going on? do I race 20 of 28 laps, get to third position because all the others wrecked themselves and then the race just ends?

CTRA starts to annoy me, really.
Bandit77
S3 licensed
Quote from LFSn00b :all the rallycross tracks needs are more bumps.

change this to "SOMETHING that the rallycross tracks also need are more bumps" ... and I say +1.
Bandit77
S3 licensed
Quote from f4sttr@ck :but the Z06 has 15 more horsepower then the GTR cars so I would guess on a pretty even match.

Dude, take the FZ50 - that's your Vette for now. Ok, bit less power... but just wait.

Drive a couple of laps on - let's say - Blackwood.

Now take the XFR - a "weak" car with only 260 hp. Drive a couple of laps too.

Notice anything?


... you could even take the UFR!
Bandit77
S3 licensed
+01

... although I think a lot of the feeling has to do with the sound rather than the handling.

And hey, I can't point out to it enough: MORE DIRT CONTENT anyway!


.... just a joke,

more like:
Bandit77
S3 licensed
Quote from Gimpster :I think the best option right now would be a very large patch of tarmak and a very large patch of dirt, as new maps, which we can use to then create our own tracks for both Rallycross and Road Racing. Adding in a few new objects could also add to the track feeling. The Dirt and Tarmak maps could be either flat or have some elevation veriation. Its not that hard, it does not require a change to the engine and its just using the code we currently use for autocross.

that's a cool idea. I miss the dirt in autocross anyway.
Bandit77
S3 licensed
Quote from bbman :If you use locked diffs on either of those two your whole point is rendered useless...

Come to think of it, if you use anything else than an open diff it is too...

Guess what - I haven't only driven a WR set. Even Bob Smith's "Road Going" set with open diff doesn't feel right. Personally, I think the open diff is "too open". We've had this discussion before and I started it, I think. Most people said that the open diff is perfect (which doesn't mean it IS) but other things like non-existent bodyflex make it work not properly.
... and then you play around with the clutchpack LSD and it feels closer to reallife open diff than the LFS open diff. but that's another story I'd sure like to talk about: "realistic features that do not work on their own"

Clutchpack LSD is the way I go even in my race sets. I can't stand FWDs that oversteer on power and understeer on coast. I mean, what is all the realism good for if you have to build an alien car to win? I'd rather end the race in a mid position and it actually felt at least a bit like racing a car.
Bandit77
S3 licensed
Quote from JJ72 :just that a fast XFG setup does not feel realistic (because it ain't)

that's why I refuse to drive them .
Why does the UF-Baby-R (=restricted UFR)...
Bandit77
S3 licensed
... feel so much closer to a (my) real life hatchback than the XFG?

I'm just coming back from a few CTRA Baby-R races and I have to say: this is the way I'd expect a small hatchback to handle.

Ok, I wouldn't corner that fast with my real car - grip level is quite a bit different, but the basic handling like when and how does it under-/over-steer, the steering precision, ability to "steer with the throttle", all's far closer to what I'm used of a real car.

Is it the tyres? Are the "road normal" just crap?

With the XFG I drive quite a bit differently from RL (don't know why - it just doesn't work), whereas driving the UF-BR feels more real and therefore I drive like in RL.

First I thought it could be the speed/grip relation: with the UF-BR you have loads of grip for the speed you go... and in real life you don't push it that much so you have kind of a grip surplus most of the time. But then I take the XFG for a slower lap, and noooooooo... it just doesn't feel right. Feels like a Golf III CL on 165-tyres packed up to 1500 kg - it just accelerates better.

What is it?

Or is there someone who has a car that feels exactly like the XFG? Maybe I'm spoiled, having an Uber-Hatchback ;-))) naaaaaaaaa...
Bandit77
S3 licensed
Any vehicle can be raced, and more content is always great! Add those muscle cars. Add 50's, 60's and 70's cars anyway... nimble lotus against sheer mustang power... I'd LOVE to race these.

... and please, get rid of this childish "more important things (i.e. what I want) first" and "that's not what LFS needs (i.e. what I want)" attitudes.
Bandit77
S3 licensed
you can also put the brake balance all to the front. this way you can step on the brakes while being on the throttle. narrow gearbox might help too. oh yeah, and use the locked diff to burn both tyres.

... no, I won't ask about the point of this.
Bandit77
S3 licensed
track width? is there a benefit of NOT making it as wide as possible?
Bandit77
S3 licensed
-1

as it affects the aerodynamics in the singleseaters and everyone would just take the helmet that has the best AD.

as it affects weight and balance and everyone...

as...
Quote : There are much more important issues at hand before helmet shape is perfected, really



just kidding

+2 (to make up for the -1 of above)... bring 'em on!

... although, personally, I don't care too much about helmets because it's the visual feature I see least often.
Bandit77
S3 licensed
+17.23 !!!

and just like it was mentioned in the other thread linked in the post above:

"I'm for it... ... every time this comes up"
Bandit77
S3 licensed
Quote from Woz :
Drive the 3 different TBO classes cars and then tell me they are the same with different bodies.

that's absolutely NOT my point.


Quote :Here is one I found with VERY little effort

this goes in a very slightly similar direction. but it's definitely not "exactly the same" as you called it. I, personally, still think it's different enough to open up a new thread (obviously) and to expect different responses.

Quote :
As I said, creating a new body for a car is actuall well over 90% the work require for a NEW car. Is that really so VERY hard to understand.

Don't I? I totally understand what you mean, if I believe this 90% theory is another thing. Remember that LFS-models have no moving parts except for the suspension, which is probably always the same model with slight adjustments. So I honestly don't BELIEVE the effort is this big.
A day/model/person? No time? Make it a contest!


Quote :
So YOU want NEW bodies on OLD cars over NEW CARS because the workload is ALMOST exactly the same!!!!

NO. I did NOT say this. I'm fine with this. If it's really that small a step from model to complete car - add complete cars.
Bandit77
S3 licensed
Quote from Woz :pointless stupid idea that is a WASTE of dev time. Exactly the same car just looking different brings NOTHING to LFS.

actually, whenever you change anything in the setup, it's not exactly the same car anymore.

and if you want to go "oh yes, it is", then please tell me how far "the same" goes and when "a different" starts.

Quote :and also........ search. It has come up LOADS of time before with EXACTLY the same responses.

show me.

-----
EDIT / ADDENDUM
-----

Quote from Woz :pointless stupid idea that is a WASTE of dev time.

This reveals a lot. You're afraid of the devs implenting something you don't like before something you desperately want. What a mature attitude: afraid not even of a loss but of a delayed gain... I read of LFS being a sandbox in a thread (possibly racing vs. drifting) - and that just hit the nail on the head.
And obviously you're not sure if this idea is really so pointless and stupid - because if it WAS and no one wanted such things anyway, you wouldn't have to bother.
And who do you want to convince that it's useless? The devs? Possible supporters? Me?
In the end saying "I don't like the idea because of this and that..." would be enough. The rest is just self-revelation... and believe me, you're not looking good.
Last edited by Bandit77, .
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