I think it would have to be a "vintage" muscle car, simply because the new ones are too close to what we've already got...
Add the muscle car BECAUSE it is so different.
A few people seem to worry about the class... simple solution would be: add another one, or just anything that raced against these cars in RL.
Lads, in the old days Mustangs (I know it's actually a pony car) raced against Mini Coopers and Lotus Elans!
Ok, that makes sense to me and is actually the way I thought was right before I heard J. Stewart say this. Maybe he put it a bit too simply for unexperienced or non-racers.
haha, saw and tried this too. the question is: does this mean that you let the car just roll into the bends before you reach the point to floor it? I think this only works for cars with heavy engine braking... so not for XRG, XFG, UF1.
I also read "either brake or accelerate" once... somewhere. I think it had to do with F1.
And I also read "after breaking, try applying a bit of throttle", kind of to "prepare" for full-throttle. ok, that was about motorbikes, but hey, it's rwd, isn't it?
IRL I hardly ever go thru a bend without having my foot on the brake or on the accelerator. It's kind of a mix of the three statements above.
In LFS it's kind of hard to actually feel what's good, but I tried choosing my brake-points/stretch the way that I can apply some throttle just after braking. feels good but actually I'm still in my 1.36's... I JUST DO NOT GET FASTER :Eyecrazy: - maybe it's the inacurate wheel or I have to format my brain's c-drive and start from zero.
They're just banned from the forum (only), right? So they can get another hotmail-account and register again. Basically this particular benefit of keeping the tags is somewhat phoney, right? Or am I missing anything?
I also truely believe that having a "demo racer" tag or a low post count or a late join date or a low mileage etc. makes you an easy victim. Sometimes these attributes are connected to the quality of your posts or the question of how seriously it/you has to be taken... but a lot of times there's no relation. Someone with a "fresh mind" sometimes sees things clearer after 30 laps with the demo than an old stager who's been here for ages and has driven a zillion laps and has already got a bit dull .
I don't say that's the rule, but it happens. I think this fact is a bit suppressed.
You can't tell how valuable a post is just by having a look at the license status or the post count.
A safe way not to fall too much into the prejudice-trap could be:
1 - Ignore the info about the poster.
2 - Read.
3 - Understand.
4 - Reply, i.e. tell where you agree or disagree.
Believe me when I say that item No 3 is heavily underestimated and leads to a lot of nasty arguments.
So, before I lose my train of thoughts completely, I say YES, get therefore rid of all this member-info that actually has no real content anyway.
If you're so proud of the number of posts you've written, add it to your signature, together with a scan of the receipt when you bought S2.
no offense - but did you do a market research?
and basically it's always better to get a new car that some people do not like than have NO new car or something that is very similar to one of the others. at least a muscle car would add something new.
I think it's totally unreasonable to end/restart a race by majority vote as long as there's still some racing going on. And by "racing" I mean even two lonely cars driving on the track and wanting to finish the whole race. No matter how "good" they are - unless they're mid-race-joiners.
For league servers - like CTRA for example - you shouldn't even be able to end a "one car race" by majority vote. after all this single driver is racing for points and has obviously done something right in order to still be on the track.
Majority vote has to be eliminated. I don't even see its benefit during races.
Sidenote: If this has come up before - sorry, I did use the search and have found nothing... it's a pity I have to state this.
that's not realistically inaccurate at all. I get the FBM gearbox works like a motorbike gearbox - and shifting this way is fastest and smoothest... IRL I use the clutch, to be honest, as most of the time the shifts simply do not have to be as fast as possible but rather on the safe side (gearbox health-wise).
when the FBM came up there was a thread about it, where some people pointed out why you shift the FBM this way, resp. how it relates to shifting this kind of gearbox in real life.
@tristan: "the same point in each gear"? wouldn't the ideal shiftpoint vary depending on the gear-ratios (steps are not equal from gear to gear) unless the engine runs into the limiter / dark red area just at or slightly after peak power?
the right time for shifting in LFS is when the shift-light tells you to do so... because it "knows" about the bang on your wheels... and it moves with gear-ratios... and it reveals the not-so-accurate characteristics of the "road cars" engines.
... was just ended in the middle of the race although a bunch of cars were still in the race. ok, fewer than out of the race, but hey! what the heck is going on? do I race 20 of 28 laps, get to third position because all the others wrecked themselves and then the race just ends?
Guess what - I haven't only driven a WR set. Even Bob Smith's "Road Going" set with open diff doesn't feel right. Personally, I think the open diff is "too open". We've had this discussion before and I started it, I think. Most people said that the open diff is perfect (which doesn't mean it IS) but other things like non-existent bodyflex make it work not properly.
... and then you play around with the clutchpack LSD and it feels closer to reallife open diff than the LFS open diff. but that's another story I'd sure like to talk about: "realistic features that do not work on their own"
Clutchpack LSD is the way I go even in my race sets. I can't stand FWDs that oversteer on power and understeer on coast. I mean, what is all the realism good for if you have to build an alien car to win? I'd rather end the race in a mid position and it actually felt at least a bit like racing a car.
... feel so much closer to a (my) real life hatchback than the XFG?
I'm just coming back from a few CTRA Baby-R races and I have to say: this is the way I'd expect a small hatchback to handle.
Ok, I wouldn't corner that fast with my real car - grip level is quite a bit different, but the basic handling like when and how does it under-/over-steer, the steering precision, ability to "steer with the throttle", all's far closer to what I'm used of a real car.
Is it the tyres? Are the "road normal" just crap?
With the XFG I drive quite a bit differently from RL (don't know why - it just doesn't work), whereas driving the UF-BR feels more real and therefore I drive like in RL.
First I thought it could be the speed/grip relation: with the UF-BR you have loads of grip for the speed you go... and in real life you don't push it that much so you have kind of a grip surplus most of the time. But then I take the XFG for a slower lap, and noooooooo... it just doesn't feel right. Feels like a Golf III CL on 165-tyres packed up to 1500 kg - it just accelerates better.
What is it?
Or is there someone who has a car that feels exactly like the XFG? Maybe I'm spoiled, having an Uber-Hatchback ;-))) naaaaaaaaa...
Any vehicle can be raced, and more content is always great! Add those muscle cars. Add 50's, 60's and 70's cars anyway... nimble lotus against sheer mustang power... I'd LOVE to race these.
... and please, get rid of this childish "more important things (i.e. what I want) first" and "that's not what LFS needs (i.e. what I want)" attitudes.
you can also put the brake balance all to the front. this way you can step on the brakes while being on the throttle. narrow gearbox might help too. oh yeah, and use the locked diff to burn both tyres.
this goes in a very slightly similar direction. but it's definitely not "exactly the same" as you called it. I, personally, still think it's different enough to open up a new thread (obviously) and to expect different responses.
Don't I? I totally understand what you mean, if I believe this 90% theory is another thing. Remember that LFS-models have no moving parts except for the suspension, which is probably always the same model with slight adjustments. So I honestly don't BELIEVE the effort is this big.
A day/model/person? No time? Make it a contest!
NO. I did NOT say this. I'm fine with this. If it's really that small a step from model to complete car - add complete cars.
actually, whenever you change anything in the setup, it's not exactly the same car anymore.
and if you want to go "oh yes, it is", then please tell me how far "the same" goes and when "a different" starts.
show me.
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EDIT / ADDENDUM
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This reveals a lot. You're afraid of the devs implenting something you don't like before something you desperately want. What a mature attitude: afraid not even of a loss but of a delayed gain... I read of LFS being a sandbox in a thread (possibly racing vs. drifting) - and that just hit the nail on the head.
And obviously you're not sure if this idea is really so pointless and stupid - because if it WAS and no one wanted such things anyway, you wouldn't have to bother.
And who do you want to convince that it's useless? The devs? Possible supporters? Me?
In the end saying "I don't like the idea because of this and that..." would be enough. The rest is just self-revelation... and believe me, you're not looking good.