I've been working on these for some time. Now they are ready.These are some of the first skins I have made so they are far from perfect, but I am happy with the results. The skins are for the FORMULA RC6 mod and some teams (Mercedes, Williams, Lotus and HRT) use the "No shark" configuration.
This is a project that I have been abandoning for a while (I had to pause it due to problems with my PC) but that I still want to finish. I recently learned how to model in LFSE and I am really enjoying the experience.
Datsun 100a - Things to expect for this mod
✅ - Confirmed and already done
❌ - I don't know if I will do it
🚧 - Working on it
- have complete actions, such as opening doors, hood and trunk. 🚧
- have several configurations. 🚧
- be completely customizable 🚧
- be open deriv ❌
- have multiple skins ❌
I dont have a lot of photos of the project due to the loss of several files when I formatted my pc, so I only have a few that I sent on a friend's discord. I think you can understand the current situation of the mod
If you like this kind of mod or have suggestions, feel free to drop a comment
okay, so after the debut failed on Unlimited Series X, due to bad ISP (never thought my ISP would jinx after 2.00 AM), so I decided to withdraw from further race on USX (if they're holding championship again), and make a LMH/LMDh inspired spec one that people could use (yes it will be public, but now no fancy 500++kmh topspeed again like when on USX)
also, I've added small config to the rear wheel cover, and added antennas and a vent on the front window (would be likely too small to be figured out, but you've got some ideas how today's LMDh had "nose" on the window), very clever ideas when deep diving to any LMDh details
and finally, enjoy my custom skins for this baby, awaiting martin18 to test and refine all things to be proper to drive
When loading skins on server load:
Skin: Connection aborted
Redirect: Unknown protocol
Skin: Invalid redirect
When loading mods on server load:
Mod: Connection aborted
Redirect: -//-
Mod: -//-
Additionally, the mod list also doesn't want to show once I actually connect. I've already reinstalled the game, and I obviously have internet connection. Everything worked fine yesterday, help
LFS hasn't changed and this has nothing to do with compressed skins. Mods all come with compressed skins and textures, and downloaded skins are also compressed, so switching that option doesn't affect mods.
I believe the most likely explanation is poorly constructed mods. If you can identify a mod that causes a noticeable stutter when it loads, I can have a look to see what is wrong with it. If it's every time it loads, it's probably a poorly optimised model or some other model issue, or maybe audio files (or something wrong with LFS that mod shows up). If the mod only loads slowly the first time since LFS started, it might be related to excessive textures.
You could possibly identify a mod with such an issue by starting LFS fresh and watching an MPR. When you see a glitch, find out who just left the pits and check out their vehicle name that is shown in F11 or F12 menu. If the same issue happens each time with specific mods you could start to prepare a proper report.
I am very busy and will not get involved unless I am given a definite and reproducible example of a mod that causes a glitch when it loads.
Alternatively there could be a problem with your computer or Windows is checking files that are downloaded or something like that. I suppose in this case the problem would only show up the first time a mod is downloaded, rather than every time it is loaded.
It could be that your mods folder has become huge. You could use the cleanup on the mods screen i game to reduce the folder, or you could delete all the mods in the mods folder to see if it helps (I mean once, not every time you start LFS).
EDIT:
1) Please only report a mod that causes a *bad* stutter or glitch, not just slight ones. I can't emphasise enough how busy I am and don't want to go on a wild goose chase.
2) The new version of LFS spreads out mod loading and creation over more frames so ordinary loading glitches should be reduced. But that doesn't stop me taking an interest in mods that cause an extra bad glitch.
Maybe it is easier if I name an example: Flame CZE's Radix P6 mod has a config that removes the LFS licenseplate (number 4 in the list). e.g. in the screenshots I attached, the LFSplate in pink
It is mostly race-oriented than custom nplates, to have a """clean""" body. I could leave it blank but if I use another skin or one of the skins included in the mod I have to change the plate to display something otherwise it looks weird to have a plate background but nothing written. Having the noplate config means I can leave the plate untouched and choose if I want it displayed or not instead of editing the plate itself every time
Thanks for the feedback The mod was designed to be easily customizable and I think that both your suggestions are supported already in a way. The rollcage cannot have skin, because variable-shine ambient occlusion textures are not compatible with skins, but it has a customizable color. The numberplate symbols are directly mapped on a car paint. The black plate background is a part of default skins and symbols also have a customizable color. Therefore to create custom numberplates, you can draw a numberplate background directly into a skin and set a preferred symbol color. Or you can remove those completely and set empty numberplates.
I worked on the mod for about 4 days, and during them I took some pictures to show you some of the stages I went through.
I started by bringing the mod to an ideal size for this game, using the in-game XRT as a base.
Then I started detailing some elements step by step to bring as much as possible with the real car.
After that I started with texturing the car, and finally with 3 skins, followed by small fixes to be able to be published.
The car has 3 settings:
1. Stock
2. Racing
3. Shows
In the first configuration we have the basic car, everything is stock on it.
In the second configuration we have the stock version of the car with a new set of rims and a skin.
In the third configuration we have a unique car, slightly modified for Car Shows. Another set of new wheels, another Skin and some new elements like a Ducktail.
I want to emphasize that this is NOT the final version, so it will remain a WORK IN PROGRESS!!!