WARNING: THIS IS A SUGGESTION
THIS DOES NOT CONTAIN DRIVER CUSTOMIZATION TEST PATCH
Hello Racers,
I've had these concepts laying around for a while which was developed alongside with Suits Update. I narrowly avoided cancelling that project due to the amount of compromises I had to make in order for them to work and going down ingame customization route still remains a tedious task.
I bring this up because we are getting closer and closer to Graphics Update and I think some sort of revamp regarding driver appearance system would offer high value in the short-to-medium term with what I imagine would require moderate effort compared to remaking it from ground up.
Requirements:
Addressing Template Issues:
Some wireframes are out of bounds, some are too close and interfering.
Separating Textures:
Shoes are part of suits texture, perhaps we might have all items separated but located in the same folder. This will ensure the ability to switch shoes separately from the suits.
Providing Better Coverage:
Some areas of suits use the same textures from other sides, such as sides and back sharing the mapping. Increasing suit texture size to 1024x1024 might be crucial in accomidating all mappings sparately without quality setbacks.
Allowing Basic Customization:
Suits are locked with glove and shoe combinations, some don't even match and you cannot reassign different types either.
Adding Switchable Shadows:
Drivers have car footwell shadows while riding on motorcycles. It would be nice to toggle them, later you can use it to detect vehicles requiring it and automatically toggle that perhaps.
Considering Female Driver Types:
Female types are using male textures, adding separate files for female types or improving the double function of existing templates would be nice.
Here's the UI types and brief Pros and Cons evaluation of each:

Buttons UI: Arrows below the driver are switching driver types and rest of the arrows change available textures. Custom textures can be selected by clicking on them like you do with helmets.
Buttons UI in Multiplayer: Everyone will have access same amount of color choices, custom textures inputs won't appear online and would translate as default texture inputs for other users due to lack of hosting.

Sliders UI: Arrows below the driver are switching driver types, sliders control colors of single texture and slider arrows control the items, not the textures. Custom texture can be selected by clicking on them like you do with helmets.
Sliders UI in Multiplayer: Users who may load custom texture inputs for suits, gloves or shoes will probably not going to appear online and would translate as default texture inputs for other users due to lack of hosting.
My Favourite is probably Buttons UI due to the balance between simplicity and customization. Most suits are either white, black, red or blue anyways and preset colors should be sufficient.
Takeaway is to enable modders to mitigate quality setbacks themselves, because as it is right now it requires lot of compromises to make new suits work while they aren't even properly customiable in first place.
Perhaps the Developers themselves could come up with a third solution based on their insights.
THIS DOES NOT CONTAIN DRIVER CUSTOMIZATION TEST PATCH
Hello Racers,
I've had these concepts laying around for a while which was developed alongside with Suits Update. I narrowly avoided cancelling that project due to the amount of compromises I had to make in order for them to work and going down ingame customization route still remains a tedious task.
I bring this up because we are getting closer and closer to Graphics Update and I think some sort of revamp regarding driver appearance system would offer high value in the short-to-medium term with what I imagine would require moderate effort compared to remaking it from ground up.
Requirements:
Addressing Template Issues:
Some wireframes are out of bounds, some are too close and interfering.
Separating Textures:
Shoes are part of suits texture, perhaps we might have all items separated but located in the same folder. This will ensure the ability to switch shoes separately from the suits.
Providing Better Coverage:
Some areas of suits use the same textures from other sides, such as sides and back sharing the mapping. Increasing suit texture size to 1024x1024 might be crucial in accomidating all mappings sparately without quality setbacks.
Allowing Basic Customization:
Suits are locked with glove and shoe combinations, some don't even match and you cannot reassign different types either.
Adding Switchable Shadows:
Drivers have car footwell shadows while riding on motorcycles. It would be nice to toggle them, later you can use it to detect vehicles requiring it and automatically toggle that perhaps.
Considering Female Driver Types:
Female types are using male textures, adding separate files for female types or improving the double function of existing templates would be nice.
Here's the UI types and brief Pros and Cons evaluation of each:
Buttons UI: Arrows below the driver are switching driver types and rest of the arrows change available textures. Custom textures can be selected by clicking on them like you do with helmets.
Buttons UI in Multiplayer: Everyone will have access same amount of color choices, custom textures inputs won't appear online and would translate as default texture inputs for other users due to lack of hosting.
Sliders UI: Arrows below the driver are switching driver types, sliders control colors of single texture and slider arrows control the items, not the textures. Custom texture can be selected by clicking on them like you do with helmets.
Sliders UI in Multiplayer: Users who may load custom texture inputs for suits, gloves or shoes will probably not going to appear online and would translate as default texture inputs for other users due to lack of hosting.
My Favourite is probably Buttons UI due to the balance between simplicity and customization. Most suits are either white, black, red or blue anyways and preset colors should be sufficient.
Takeaway is to enable modders to mitigate quality setbacks themselves, because as it is right now it requires lot of compromises to make new suits work while they aren't even properly customiable in first place.
Perhaps the Developers themselves could come up with a third solution based on their insights.