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takumi-tofu903
S3 licensed
i share the updated skins for the changes in the nose
Part 4
takumi-tofu903
S3 licensed
i share the updated skins for the changes in the nose
Part 3
takumi-tofu903
S3 licensed
i share the updated skins for the changes in the nose
Part 2
takumi-tofu903
S3 licensed
i share the updated skins for the changes in the nose
Part 1
*Update!*
takumi-tofu903
S3 licensed
This will change the front part of the mod (Only the nose high and front wing)

Only this affects to the side of the nose in the template, so if u have done skins u know where u will have to done the changes.

Omar1
S3 licensed
I'm having the same issue.. probably since the last update as well.. i remember a bit of a mod list meltdown on I think a friday night a while ago, and ever since its just been slow, as if you're waiting your turn in a queue for everyone else to download the mod. Skins also fail to download at times. I've been patient but its starting get quite annoying.

Test 1 and 2 are both totally fine for me.

Bt Internet, 110mb/s down and 81mb/s upload.
Jordan 191 After season
Antonnio Giovannazi
S3 licensed
Jordan 191 Livery for FBM with all the sponsor is here

Once again sorry for being inactive. Since i'm on Mobile i can't do skins very well. But anyways i hope You guys enjoy this one

Made by Antonnio Giovannazi
Uploaded by AndreKoso


Slow in-game downloads from otherwise good connection?
Scawen
Developer
Hello,

I am trying to investigate the cause of a strange issue for some users, particularly some of our UK users with BT internet. They have connections that appear to work well, and our website works as expected, but downloads in game run very slowly (skins, mods, mods browser, event list). We are talking VERY slowly: 15 seconds for a small image, 10 minutes for a mod.

If you do have that problem, please visit the special thread on that subject. There are some tests you can try if you set your browser to allow http connections (LFS uses http connections, not https, but this does not seem to be directly the cause of the issue).

Special thread: https://www.lfs.net/forum/post/2137385#post2137385
Last edited by Scawen, .
Scawen
Developer
Results we are waiting for now:

For those who have got consistent slow downloads of skins, mods, mods browser and event list in LFS:

We are trying to establish what could be the cause. It seems particularly strange in the UK, where connections are good and our servers are located just across the sea in the Netherlands.

Known UK users with the issue are o000o, Zero7, Cimanu, Boypower, ka darai


TEST 1: This test was to see if there is some issue with plain http, between your ISP and our servers.

Using Firefox so you can view http (not https) visit the 'LX skinning competition' and see if the images and skins download at normal speed:
http://competition.lfs.net/lx_skinning/

Results so far: those people who could visit it, reported no issue.


TEST 2: This test is to get closer to what LFS does in game.

Using Firefox again, follow these links that are very similar to what LFS uses in game:
http://game.lfs.net/eventImage.php?name=dOH2RaLx.jpg
http://mods.lfs.net/cover.php?skinId=4FF048

You can create similar links by looking at image links on the event calendar or the skin id of mods.
http://game.lfs.net/eventImage.php?name=BcYGEUfQ.png
http://mods.lfs.net/cover.php?skinId=FC0AAB

We need to know if those images seem to load at a normal speed, or if you see any issues.

Results so far:

User 'o000o' reported a slow download: https://www.lfs.net/forum/post/2137340#post2137340
Zero7
S3 licensed
Couple of other things that came to mind...

- I've reinstalled Windows 11 (not because of this issue) and the problem is still there.

- I've also tried it from a Linux (Zorin) install using Lutris and the mod/skin downloading problem is there as well.

- Just an observation, but the map icon for the mods and skins that don't download for some people is replaced with a large orange circle.

Just a random thought....could it be SSL related, seen as those skin loads work fine on the competition URL?
Cimanu
S3 licensed
Quote from Scawen :Thanks for the test...

I can also open http://competition.lfs.net/ no problems on firefox. The pages and skins all load instantly.

We're also BT and I get the same issues with mod, skin and event listing downloads (rating in progress, fetching mod image etc).

Master server is rock solid and always has been though.

I know this is a user issue, not LFS but it really does make it unplayable outside of my regular leagues.

0.7G is when this started for me at least, didn't see any issues before that and we've had BT with the same router for a year, it's definitely the network though because like I said before if I hotspot a 5G connection it loads mods no issues!

I find it bizarre that it can connect and retrieve mods/skins, just not everytime, it will keep retrying and eventually get them all. I'd expect it to either block everything or allow it.
Last edited by Cimanu, .
Zero7
S3 licensed
Quote from Scawen :So, I wonder if people with slow connection can or cannot see this part of our site at good speed (using firefox).

Test for people with the slow download issue, use Firefox to visit this link: http://competition.lfs.net/

In there you can visit the skinning competition and there are skin thumbnails to click on so you download skins, and can see if that is slow / doesn't work, etc.

I am one of those who has the same problem and posted over on the other thread, UK based and using BT as my ISP.

I've just installed Firefox and can open the http://competition.lfs.net/ page and load all of the skins and screenshots just fine with no slow down.

@Boypower describes the issue exactly as I get it. I also tried LFS from a laptop in another part of the country with no issues.

Not sure what else to add, other than I hope we can get to the bottom of this and anything I can do to help, just let me know.
TimongogoYT
S2 licensed
My uhhh bad skins lol Na-na
RETRO CUP 25 | Round 3
thegamer23
S3 licensed





Stream starts 18:00 UTC


SERVER: RGE Retro Cup (Online)




EVENT TIMETABLE

Monday, October 13th

QP (60 min) || 17:00 UTC / 19:00 CET
RACE (90 minutes-30 laps) || 18:10 UTC / 20:10 CET



Retro Drivers! Welcome to Blackwood Outskirts, for the THIRD ROUND of the RETRO CUP 25!!

LIVE on SIMBROADCASTS, prepare for a crazy monday of Retro Racing!

This week, it's going to be an epic challenge in a very special configuration of Blackwood.
Starting on the original track's main straight, after the first sector the circuit will dive into the surroundings of Blackwood, making use of the external highway roads to create a stunning track!

You'll find all kinds of challenge in Blackwood Outskirts: from paved hairpins to fast kinks and big flat-out sections, this track will require concentration and will bring the best out of the Retro Drivers!

7 Retro cars available, split in 4 classes!
Pick your car, and fight for the win in your class!

But be careful: you'll encounter traffic during the race, be sure to respect the slower cars if you drive a prototype, or to allow a safe overtaking if you're a road car!

Are you up for this challenge?





The drivers will find themselves racing flatout in some never seen before sections of Blackwood!



Cars restrictions:

Ferrenzi | 3% engine + 140 KG ballast
Cammera | 4% engine



Pitting rules:

Pit-Stop is not specifically required, but the race is 90 minutes long, so you might need it anyway, either to change worn tyres or go for a specific fuel strategy.



Le Mans style Start procedure:

In proper Retro fashion, the cars will be aligned oblique on the start finish straight.
At the green light, the race is ON, so you'll have to steer right and accelerate!

(there are also arrows marks pointing the correct direction in front of you!)



SPECIFIC RULES:

- Re-joining is ALLOWED after crashes or disconnections!
But you'll have to wait 1 MINUTE (60 seconds) from the time of disconnection/telepit/crash.
If you crash and damage your car, press "Spectate": you'll be guided by on-screen graphics with a countdown, indicating you when you can rejoin the track!

If this re-joining wait time is not respected, the driver will be penalized, with severity based on the time gained.

- Mid-race join without qualifying IS NOT ALLOWED, and the driver will be removed from the results and risk a server ban.

- Changing cars beteween quali and race is NOT ALLOWED, and will results in DQ from final results and possible bans.

- Changing driver at the pit-stop IS ALLOWED, but the final results will see the points splitted between the two drivers.

- Server will be PASSWORD PROTECTED 15 minutes before the qualifying ends, to avoid late inexperienced entrants.

- The championship is open to join, no Sign-ups required



GENERAL RACING RULES

Spoiler - click to reveal

We will not make a mile long rule book that noone will read completely anyway,so we will rely on common sence of competitors to behave and follow the basic Rules of Clean Racing. There will not be an admin in server who will specifically observe drivers' behaviour during the race,so any action will be made only after protest while all retirements will be investigated automatically. If any incidents reported/protested,we will take individual approach to each of them to decide best fair resolution or punishment if needed.

Basic guidelines as a reminder:
> Blue flag - you may not deny/block a passing manouvre of laping car and try a repass right after it. In qualification it means - stay off racing line and don't disturb drivers on hotlap.
> Shortcuts - 2 wheels on track at all times. Track is mostly marked by white lines,while also curbs count towards track. Overtaking outside track limits counts as illegal and will be penalized in case of a protest.
> Contacts - have to be avoided at all costs as always. Lap 1 contacts could be investigated and result in penalties.
> Pit exit - pit exit lines will have to be respected - drivers may not cross the pit exit line with more than 2 wheels and have to make way for cars racing at full speed. Failing to comply with this rule will award them with 10s penalty,while causing incidents will result in bigger penalty. Pit entry lines will not be monitored,they serve just as guidelines.
> Chatting - it's not completely outruled,but still drivers are expected to concentrate on racing. In case of too much chatting while ignoring messages asking to cease chatting,a penalty may be given. In case of any abusive/offensive language a penalty will be given! Any in server present observers/spectators are not allowed to chat at all during race session!
> Lags - if there are any connection issues,driver will be asked to improve (close internet using programs). If driver will be considered as dangerous due to unstable connection and high ping,he will not be allowed to participate at the current round.
> Hacks/cheats - if used,you will not race with us. Ever. As simple as that.

Possible penalties:
> WARNING - any minor infraction that needs to be noted without penalty. Warned driver might receive bigger penalty for other infractions.
> 10s added to finish time - minor infractions,like illegal passing,pit exit line violation,too much chatting.
> 30s added to finish time - medium infractions,like causing avoidable incident[s] without serious consequences,illegal passing.
> 60s added to finish time (1 lap penalty in rounds 2 and 3) - medium infractions,like causing avoidable incident[s] with consequences to other drivers (like damage,multiple position loss) or unsportsmanlike behaviour.
> Disqualification for 1 or more rounds - heavy infractions,multiple incidents,unsportsmanlike behaviour. After serving disqualification,driver will automatically carry a "warning" for the rest of season.
> Series exclusion (including ban for any other events run under Race Green Events control) - serious infractions like intentional/revenge wrecking,event sabotage and any other malicious act.






REVIVE A LEGENDARY BATTLE

Celebrate the third round of the Retro Cup with these two very special liveries, available now!!

The Zakspeed Rousch Ford Mustang Pro, a legend of the IMSA Group 5 races, fighting against the Martini Porsche 739, dominator of the DRM championships!

You can find these liveries in the RETRO SKINPACK!

Just download and extract the zip file on your pc, than pick your car and put the skin files into LFS/Data/Skin folder!



Revive a legendary Group 5 battle with these custom skins!




RETRO TRACK SPONSORS

To make yourself feel even more immersed in this Retro World of Racing, the track sponsors and banners have been customized to reflect actualy 70's and 80's sponsorship logos.

You can find them attached below, just download the files and replace files in the "pic" folder of Live for Speed (remember to save a copy of your original files)




you'll feel immersed in the Retro Cup world with custom track sponsors





CHAMPIONSHIP STANDINGS AFTER 2 RACES



Last edited by thegamer23, .
xpablousky
S3 licensed
hi, will you add a skin template soon? the car is great and i´d like to have create some skins for it to use it online
Scawen
Developer
As discussed on the other thread the skin and mod downloads are not https but plain old http and I wondered if BT doesn't like that.

It may be complicated by the fact that it goes through cloudflare too. I really have no idea.

I came up with a test, people who have the slow download problem could use their browser without https to see how that works to our website. There are some old pages of our site that can be accessed without https. The idea is to see if the same problem that you experience in LFS, is also reproduced in your browser when you use http.

BUT you have to use Firefox browser for this test! Other browsers do funny things so the results are unpredictable.

So, I wonder if people with slow connection can or cannot see this part of our site at good speed (using firefox).

Test for people with the slow download issue, use Firefox to visit this link: http://competition.lfs.net/

In there you can visit the skinning competition and there are skin thumbnails to click on so you download skins, and can see if that is slow / doesn't work, etc.
Last edited by Scawen, .
Boypower
S3 licensed
Hi,

I'll post here because it seems like there's already a relevant topic ongoing.

I'm also experiencing mod/skin loading issues. I don't recall experiencing this issue myself issue until fairly recently, although I connect less frequently from this location.
(I access LFS occasionally from two separate locations with two separate ISPs, the one location has no issues whereas with the other location does.)

I know of at least 3 other UK users that are experiencing or have experienced the same issues, and the common theme is the ISP - British Telecoms (BT). Even though the issue is likely not LFS's fault, I feel this forum is probably the most helpful place to post about the issue and hopefully receive any recommendations on how to resolve it. It should be noted that I have not been experiencing any other internet issues at this location.

Personally, if I try to access the mod screen in single player, I get various results:
  • Chat saying "A mod rating is in progress"
  • Chat saying "Rating : Could not connect"
  • Error box saying "Mod list : Could not connect"
If I persist, eventually the mod list loads up, seemingly without issue, but I'd still be hesitant in case some mods have not loaded.

When joining online, it takes a while to download skins and mods, and in some case(s) also says, for example "Skin : Could not connect - FBM_RENABOOST"

The other day when I was spectating a user, their mod had not loaded so I was spectating "air" which was jumping around while driving. Of course, I did not spawn or drive as this would cause issues for others.

What I have tried - and nothing seemed to have had any impact:
  • Running LFS as administrator
  • Ensuring Windows firewall settings are not blocking anything (LFS for private and public are ticked)
I suppose running a VPN while playing LFS would fix it, but of course I'd rather get down to the root cause if possible.

Thanks for your time.
yo33
Demo licensed
THIS is my skins
Bokujishin
S3 licensed
I have a semi-automatic (quarter-automatic?) solution to this, which I could improve a bit with InSim (for taking screenshots automatically).

The idea is as follows:
  • Create all "colors" (skins + car colors) you want to generate
  • Place the camera as needed (R or L in the garage, then V to get into the viewer, or change the camera directly in the viewer)
  • Take a first screenshot with a black background
  • Set the background to the lightest gray you can
  • Take a screenshot for every skin/color you want
  • Use imagemagick to create a mask and automatically remove the background for every car
I have a small Godot program that automates the imagemagick part, and adds some GUI elements to set car name and number, drivers, team, etc.
It uses a JSON file to set the data for each car, which could also be used by InSim to automate the taking of screenshots after the first one.

This can result in things like this:



But of course, since the background is removed by imagemagick, you can also just drop this into a stream overlay.
It would certainly help if we could get a player's colors via some InSim packet, so we don't have to ask them to send their colors or manually recreate them.

Also, one small caveat: the /colour command does not allow us to select one of the default colors (or at least, I don't know what parameter to pass for default colors), so we have to duplicate those first.
Racon
S3 licensed
I've thought before it would be nice to have the website one work for mods and mod skins - from there it could be expanded to give us an image of an uploaded skin on a mod, API-like.

A stream could have an illustration of the car and skin onscreen the instant a car joins, with no prep work at all - just from data in the NPL & and a URL.

Obviously there are higher priorities, but maybe one day Cool
Slashpca
S3 licensed
Quote from Octosquad :Personally, I love this thing, great job! But I feel like the physics can be...

The current version has been altered since the physics were last discussed. If you have any specific complaints I'm open to hearing them.

The suspension geometry has been greatly improved as I learn more about vehicle engineering through this process.

The aero will always be a highly contested subject because it is impossible to find true figures online, I've tried to tune the balance while also maintaining a realistic speed for the power and weight of the vehicle using data from qualifying at Daytona. I try to match the 450 hp restricted speeds without a draft that the real car achieves. Until I get to see people actually pack racing the vehicle and using drafts, I don't think I should mess with the aero.

If you're involved in an online race with this car with multiple players please upload the replay here so I can analyze it. I noticed theres a few oval events lined up to use this car and I would love to see the replays from those events.

I have some skins made for this car but they need cleaning up as I have changed the models and mapping slighlty since I created them, I somehow lost the PSD files for them so it has been tedious.
Cimanu
S3 licensed
I have this same issue - server connections are fast and instant but Event list, mod page and skins fail, continually retry and eventually download.
Usually with lots of 'Mod rating in progress' messages before opening the mods list, things like that.

Started for me after 0.7G too - I've tested via a 5G mobile hotspot this evening and that works perfectly - so it's absolutely a home network/isp issue.

It loves the main server but not the website..!

I also did a fresh LFS install before this but as it works perfectly on a hotspot that confirms the game is fine. Just need to work out what my network doesn't like
stuchlo
S3 licensed
Progress: added a skin support, a steering animation, more textures, clocks, default skins and engine sound. Reworked damping forces. The mod is uploaded for public testing Smile

Bokujishin
S3 licensed
Here's a selection of additional skins, as color variations of the default ones. Some of them are based on actual color variations, others are made up.
Bokujishin
S3 licensed
And here are the completed default skins, I will soon push an update for the mod including them.

I would like to extend a big thank you to the GPA Racing team for allowing me to use their actual name and logo in the livery!
FGED GREDG RDFGDR GSFDG