Hello, thank you for these skins I love them ! But I'm quite unhappy with the Red Bull one which has many problems and some skins can have some improvments, would it be ok for you to let me modify some of these skins to post them again here later ?
QP (60 min) || 19:00 CET // 18:00 UTC
RACE (90 minutes-37 laps) || 20:10 UTC / 19:10 UTC
The Retro Paddock moves to Japan for the fifth round of this spectacular 2025 Season!
We've seen it all already: from the unforgiving Westhill North RGE to the dangers of Aston Retro, then racing in the Outskirts of Blackwood, before moving to the tropics of Fern Bay and its traps.
This monday, the Retro Drivers will have to face a completely different challenge from all the previous rounds.
With its long sequences of fast bends, Kyoto Ring Retro is by far the most punishing circuit of the championship for the tyres consumption.
The drivers will have to work carefully on the setup and trim out their endurance drivers skills to find a good balance and be able to push at good pace all race long, without punctures or unplanned pit stops!
If you're a spectator, grab a Sake or order a Sushi, and relax.
Sit back and enjoy the show LIVE on SIMBROADCASTS, with the amazing commentary team of Kieran Redman, Rob Mathershaw, Peter Butcher and Adam Sears!
If you're a Retro Driver, brace yourself for one of the most difficult races of the season, where you'll need to show a complete set of skills to be fast till the end!
7 Retro cars available, split in 4 classes!
Pick your car, and fight for the win in your class!
Are you up for this challenge?
Welcome to Kyoto Ring Retro, welcome to Round 5 of the Retro Cup 25!
Learn all the secrets of the track with RG^LORENZO: jump onboard for a lap on the circuit, in this useful track guide!
Pit-Stop is not specifically required, but the race is 90 minutes long, so you might need it anyway, either to change worn tyres or go for a specific fuel strategy.
Le Mans style Start procedure:
In proper Retro fashion, the cars will be aligned oblique on the start finish straight.
At the green light, the race is ON, so you'll have to steer RIGHT and accelerate!
(there are also arrows marks pointing the correct direction in front of you!)
SPECIFIC RULES:
- Re-joining is ALLOWED after crashes or disconnections!
But you'll have to wait 1 MINUTE (60 seconds) from the time of disconnection/telepit/crash. If you crash and damage your car, press "Spectate": you'll be guided by on-screen graphics with a countdown, indicating you when you can rejoin the track!
If this re-joining wait time is not respected, the driver will be penalized, with severity based on the time gained.
- Mid-race join without qualifying IS NOT ALLOWED, and the driver will be removed from the results and risk a server ban.
- Changing cars beteween quali and race is NOT ALLOWED, and will results in DQ from final results and possible bans.
- Changing driver at the pit-stop IS ALLOWED, but the final results will see the points splitted between the two drivers.
- Server will be PASSWORD PROTECTED15 minutes into qualifying, to avoid late inexperienced entrants.
Password will be shared on Race Green discord and here on the forum thread.
- The championship is open to join, no Sign-ups required
GENERAL RACING RULES
IMMERSE YOURSELF IN THE RETRO CUP
Live the full immersion in the championship thanks to this full package of Retro Sponsors, prepared and specific for each venue.
You'll see Retro sponsors from 70's and 80's all over the track, making you feel way more immersed in the competition.
You can find them attached below, just download the files and replace files in the "pic" folder of Live for Speed (remember to save a copy of your original files).
Alternatively, you can download the RetroSponsors pack for this round HERE
SPECIAL LIVERIES!
This week we're in Japan, so we celebrate the legendary Honda cars of the 80's and 90's, with their iconic Marbloro/Shell sponsorship.
Race with style with these special skins for the Wessex and Porsche Cammera veichles!
You can find these special skins in the RETRO SKIN PACK, always updated with new liveries!
I've since tried 4 or 5 servers and all have been loading skins and mods quickly without error. For me at least, this setting change appears to have cured the problem. It would be good to hear from other people with BT as their ISP if their problem has also been resolved.
If there is any change I'll post back, but thank you for at least looking into it and trying something, it's certainly made getting onto a server better for me.
I've just tried two servers and both loaded all skins and mods really quickly. No errors. I'll try a few more servers tomorrow during the day and report back. So far so good...fingers crossed.
Maybe you'll find those two useful as well, found them in my skins and skins_dds folders. Not exactly the same skin, but an attempt of making the same livery.
OK, in case you are able to get through to a technical person there, here is what you could ask:
We would like to know if they are blocking plain http requests with certain user agents, in particular the user agent "LFS".
More information: The game "Live for Speed" makes plain http requests with user agent "LFS" for in-game downloads from the domain "lfs.net" which is a legitimate, low volume use of your internet connection and should be allowed.
EDIT: From my point of view, everyone who has this problem (LFS online working fine but skins, mods, event list, mod browser not working) is welcome to contact their ISP and quote the bold text above or some version of it. Unfortunately I don't have a developer's hotline or anything like that. Their technical people are welcome to contact us if they like.
Any transparency will be shown as black due to the LFS skins format not supporting transparency. If you've saved a project file without merging the layers together it will try to portray the topmost layer as the main level of detail/mipmap, 2nd layer as the second lod, etc etc.
GIMP should be also able to open .psds normally. I've only ran into problems with layer structure/formatting, colour format can be changed in GIMP if needed.
I downloaded the PSD file and converted it to PNG to add color in Gimp. However, when I import the PNG into my skin_dds folder, I change the extension to DDS. The skin appears in the game, but the car is completely black. I tried adding color to the entire template to see where the problem was, but the car was still black.
Can anyone help me resolve this issue or point me to a forum where there are explanations on how to create my own skins?
PS: Attached is the PNG file of the car if you'd like to try it out.
QP (60 min) || 19:00 CET // 18:00 UTC
RACE (90 minutes-40 laps) || 20:10 UTC / 19:10 UTC
After three dramatic, action packed and unpredictable rounds of Retro Cup, the vintage circus is flying to South America for the hottest, tropical and most colourful round yet!!
If you're a spectator, grab a mohito or a pineapple pizza (NOT!) and relax.
Sit back and enjoy the show LIVE on SIMBROADCASTS, with the amazing commentary team of Kieran Redman, Rob Mathershaw, and Adam Sears!
But if you're a Retro Driver, brace yourself, because this round will throw you curveballs and challenges every corner.
The peaceful shores of Fern Bay could turn into nightmare for some: between its blind kinks, unforgiving chicanes and yes...even Jumps, this round could split the man from the boys.
7 Retro cars available, split in 4 classes!
Pick your car, and fight for the win in your class!
But be careful: you'll encounter traffic during the race, be sure to respect the slower cars if you drive a prototype, or to allow a safe overtaking if you're a road car!
Are you up for this challenge?
Welcome to Fern Bay Retro, welcome to Round 4 of the Retro Cup 25!
Jump onboard with RG^LORENZO for a lap on the circuit, in this useful track guide!
Pit-Stop is not specifically required, but the race is 90 minutes long, so you might need it anyway, either to change worn tyres or go for a specific fuel strategy.
Le Mans style Start procedure:
In proper Retro fashion, the cars will be aligned oblique on the start finish straight.
At the green light, the race is ON, so you'll have to steer LEFT and accelerate!
(there are also arrows marks pointing the correct direction in front of you!)
SPECIFIC RULES:
- Re-joining is ALLOWED after crashes or disconnections!
But you'll have to wait 1 MINUTE (60 seconds) from the time of disconnection/telepit/crash. If you crash and damage your car, press "Spectate": you'll be guided by on-screen graphics with a countdown, indicating you when you can rejoin the track!
If this re-joining wait time is not respected, the driver will be penalized, with severity based on the time gained.
- Mid-race join without qualifying IS NOT ALLOWED, and the driver will be removed from the results and risk a server ban.
- Changing cars beteween quali and race is NOT ALLOWED, and will results in DQ from final results and possible bans.
- Changing driver at the pit-stop IS ALLOWED, but the final results will see the points splitted between the two drivers.
- Server will be PASSWORD PROTECTED15 minutes into qualifying, to avoid late inexperienced entrants.
Password will be shared on Race Green discord and here on the forum thread.
- The championship is open to join, no Sign-ups required
GENERAL RACING RULES
IMMERSE YOURSELF IN THE RETRO CUP
Live the full immersion in the championship thanks to this full package of Retro Sponsors, prepared and specific for each venue.
You'll see Retro sponsors from 70's and 80's all over the track, making you feel way more immersed in the competition.
You can find them attached below, just download the files and replace files in the "pic" folder of Live for Speed (remember to save a copy of your original files).
Alternatively, you can download the RetroSponsors pack for this round HERE
SPECIAL LIVERIES!
This week, we celebrate the legend of Ayrton Senna with these two very special Retro liveries for the Porsche Cammera and The Piran Firefly 200.
The livery is a replica of the helmet wore by the brazilian legend in his McLaren years.
You can find these special skins in the RETRO SKIN PACK, always updated with new liveries!
CHAMPIONSHIP STANDINGS AFTER 3 RACES
Here it is a look at the class standings after 3 events: in the Prototypes 1, ZFRL Thehemuli is extending his lead over the rest of the competition, but RG^RONY have shown big signs of speed in Blackwood, fighting for the lead of the race.
In Prototypes 2, Mazdarati is leading the way ahead of RG^LORENZO and B2R Rayman, but the competition is getting more fierce each round, with S1DUS Gàbor joining the field in Blackwood and taking a win right away.
Group 5 is up for the grabs: we have S1DUS Gàbor leading the class with just a 4 points margin over [SyN]HiWATT, with [MRC]TimDC and [MRC]cride scoring big in the previous round and getting closer to the top.
Road Class is the most competitive and open category of the bunch, as it is every year: B2R Stiefla is leading the championship, but there's a pack of fast drivers coming from behind with S.Martin, YES Trespasser, SGR Madjester, O.A and M@ci3k all within striking distance.
first time making a skin, hope you like it
put it into data/skins directory, I uploaded it so it's just a drag n' drop and you can immediately start using it
I'm having the same issue.. probably since the last update as well.. i remember a bit of a mod list meltdown on I think a friday night a while ago, and ever since its just been slow, as if you're waiting your turn in a queue for everyone else to download the mod. Skins also fail to download at times. I've been patient but its starting get quite annoying.
Test 1 and 2 are both totally fine for me.
Bt Internet, 110mb/s down and 81mb/s upload.
edit: Just checked using my mobile hotspot - mods load quickly and fine, switched back to bt wifi and the issue came back!
I am trying to investigate the cause of a strange issue for some users, particularly some of our UK users with BT internet. They have connections that appear to work well, and our website works as expected, but downloads in game run very slowly (skins, mods, mods browser, event list). We are talking VERY slowly: 15 seconds for a small image, 10 minutes for a mod.
If you do have that problem, please visit the special thread on that subject. There are some tests you can try if you set your browser to allow http connections (LFS uses http connections, not https, but this does not seem to be directly the cause of the issue).
For those who have got consistent slow downloads of skins, mods, mods browser and event list in LFS:
We are trying to establish what could be the cause. It seems particularly strange in the UK, where connections are good and our servers are located just across the sea in the Netherlands.
Known UK users with the issue are o000o, Zero7, Cimanu, Boypower, ka darai
TEST 1: This test was to see if there is some issue with plain http, between your ISP and our servers.
Using Firefox so you can view http (not https) visit the 'LX skinning competition' and see if the images and skins download at normal speed: http://competition.lfs.net/lx_skinning/
Results so far: those people who could visit it, reported no issue.
TEST 2: This test is to get closer to what LFS does in game.