I'm having the same issue.. probably since the last update as well.. i remember a bit of a mod list meltdown on I think a friday night a while ago, and ever since its just been slow, as if you're waiting your turn in a queue for everyone else to download the mod. Skins also fail to download at times. I've been patient but its starting get quite annoying.
I am trying to investigate the cause of a strange issue for some users, particularly some of our UK users with BT internet. They have connections that appear to work well, and our website works as expected, but downloads in game run very slowly (skins, mods, mods browser, event list). We are talking VERY slowly: 15 seconds for a small image, 10 minutes for a mod.
If you do have that problem, please visit the special thread on that subject. There are some tests you can try if you set your browser to allow http connections (LFS uses http connections, not https, but this does not seem to be directly the cause of the issue).
For those who have got consistent slow downloads of skins, mods, mods browser and event list in LFS:
We are trying to establish what could be the cause. It seems particularly strange in the UK, where connections are good and our servers are located just across the sea in the Netherlands.
Known UK users with the issue are o000o, Zero7, Cimanu, Boypower, ka darai
TEST 1: This test was to see if there is some issue with plain http, between your ISP and our servers.
Using Firefox so you can view http (not https) visit the 'LX skinning competition' and see if the images and skins download at normal speed: http://competition.lfs.net/lx_skinning/
Results so far: those people who could visit it, reported no issue.
TEST 2: This test is to get closer to what LFS does in game.
We're also BT and I get the same issues with mod, skin and event listing downloads (rating in progress, fetching mod image etc).
Master server is rock solid and always has been though.
I know this is a user issue, not LFS but it really does make it unplayable outside of my regular leagues.
0.7G is when this started for me at least, didn't see any issues before that and we've had BT with the same router for a year, it's definitely the network though because like I said before if I hotspot a 5G connection it loads mods no issues!
I find it bizarre that it can connect and retrieve mods/skins, just not everytime, it will keep retrying and eventually get them all. I'd expect it to either block everything or allow it.
QP (60 min) || 17:00 UTC / 19:00 CET RACE (90 minutes-30 laps) || 18:10 UTC / 20:10 CET
Retro Drivers! Welcome to Blackwood Outskirts, for the THIRD ROUND of the RETRO CUP 25!!
LIVE on SIMBROADCASTS, prepare for a crazy monday of Retro Racing!
This week, it's going to be an epic challenge in a very special configuration of Blackwood.
Starting on the original track's main straight, after the first sector the circuit will dive into the surroundings of Blackwood, making use of the external highway roads to create a stunning track!
You'll find all kinds of challenge in Blackwood Outskirts: from paved hairpins to fast kinks and big flat-out sections, this track will require concentration and will bring the best out of the Retro Drivers!
7 Retro cars available, split in 4 classes! Pick your car, and fight for the win in your class!
But be careful: you'll encounter traffic during the race, be sure to respect the slower cars if you drive a prototype, or to allow a safe overtaking if you're a road car!
Are you up for this challenge?
The drivers will find themselves racing flatout in some never seen before sections of Blackwood!
Pit-Stop is not specifically required, but the race is 90 minutes long, so you might need it anyway, either to change worn tyres or go for a specific fuel strategy.
Le Mans style Start procedure:
In proper Retro fashion, the cars will be aligned oblique on the start finish straight.
At the green light, the race is ON, so you'll have to steer right and accelerate!
(there are also arrows marks pointing the correct direction in front of you!)
SPECIFIC RULES:
- Re-joining is ALLOWED after crashes or disconnections!
But you'll have to wait 1 MINUTE (60 seconds) from the time of disconnection/telepit/crash. If you crash and damage your car, press "Spectate": you'll be guided by on-screen graphics with a countdown, indicating you when you can rejoin the track!
If this re-joining wait time is not respected, the driver will be penalized, with severity based on the time gained.
- Mid-race join without qualifying IS NOT ALLOWED, and the driver will be removed from the results and risk a server ban.
- Changing cars beteween quali and race is NOT ALLOWED, and will results in DQ from final results and possible bans.
- Changing driver at the pit-stop IS ALLOWED, but the final results will see the points splitted between the two drivers.
- Server will be PASSWORD PROTECTED15 minutes before the qualifying ends, to avoid late inexperienced entrants.
- The championship is open to join, no Sign-ups required
GENERAL RACING RULES
REVIVE A LEGENDARY BATTLE
Celebrate the third round of the Retro Cup with these two very special liveries, available now!!
The Zakspeed Rousch Ford Mustang Pro, a legend of the IMSA Group 5 races, fighting against the Martini Porsche 739, dominator of the DRM championships!
Just download and extract the zip file on your pc, than pick your car and put the skin files into LFS/Data/Skin folder!
Revive a legendary Group 5 battle with these custom skins!
RETRO TRACK SPONSORS
To make yourself feel even more immersed in this Retro World of Racing, the track sponsors and banners have been customized to reflect actualy 70's and 80's sponsorship logos.
You can find them attached below, just download the files and replace files in the "pic" folder of Live for Speed (remember to save a copy of your original files)
you'll feel immersed in the Retro Cup world with custom track sponsors
As discussed on the other thread the skin and mod downloads are not https but plain old http and I wondered if BT doesn't like that.
It may be complicated by the fact that it goes through cloudflare too. I really have no idea.
I came up with a test, people who have the slow download problem could use their browser without https to see how that works to our website. There are some old pages of our site that can be accessed without https. The idea is to see if the same problem that you experience in LFS, is also reproduced in your browser when you use http.
BUT you have to use Firefox browser for this test! Other browsers do funny things so the results are unpredictable.
So, I wonder if people with slow connection can or cannot see this part of our site at good speed (using firefox).
In there you can visit the skinning competition and there are skin thumbnails to click on so you download skins, and can see if that is slow / doesn't work, etc.
I'll post here because it seems like there's already a relevant topic ongoing.
I'm also experiencing mod/skin loading issues. I don't recall experiencing this issue myself issue until fairly recently, although I connect less frequently from this location.
(I access LFS occasionally from two separate locations with two separate ISPs, the one location has no issues whereas with the other location does.)
I know of at least 3 other UK users that are experiencing or have experienced the same issues, and the common theme is the ISP - British Telecoms (BT). Even though the issue is likely not LFS's fault, I feel this forum is probably the most helpful place to post about the issue and hopefully receive any recommendations on how to resolve it. It should be noted that I have not been experiencing any other internet issues at this location.
Personally, if I try to access the mod screen in single player, I get various results:
Chat saying "A mod rating is in progress"
Chat saying "Rating : Could not connect"
Error box saying "Mod list : Could not connect"
If I persist, eventually the mod list loads up, seemingly without issue, but I'd still be hesitant in case some mods have not loaded.
When joining online, it takes a while to download skins and mods, and in some case(s) also says, for example "Skin : Could not connect - FBM_RENABOOST"
The other day when I was spectating a user, their mod had not loaded so I was spectating "air" which was jumping around while driving. Of course, I did not spawn or drive as this would cause issues for others.
What I have tried - and nothing seemed to have had any impact:
Running LFS as administrator
Ensuring Windows firewall settings are not blocking anything (LFS for private and public are ticked)
I suppose running a VPN while playing LFS would fix it, but of course I'd rather get down to the root cause if possible.
I have a semi-automatic (quarter-automatic?) solution to this, which I could improve a bit with InSim (for taking screenshots automatically).
The idea is as follows:
Create all "colors" (skins + car colors) you want to generate
Place the camera as needed (R or L in the garage, then V to get into the viewer, or change the camera directly in the viewer)
Take a first screenshot with a black background
Set the background to the lightest gray you can
Take a screenshot for every skin/color you want
Use imagemagick to create a mask and automatically remove the background for every car
I have a small Godot program that automates the imagemagick part, and adds some GUI elements to set car name and number, drivers, team, etc.
It uses a JSON file to set the data for each car, which could also be used by InSim to automate the taking of screenshots after the first one.
This can result in things like this:
But of course, since the background is removed by imagemagick, you can also just drop this into a stream overlay.
It would certainly help if we could get a player's colors via some InSim packet, so we don't have to ask them to send their colors or manually recreate them.
Also, one small caveat: the /colour command does not allow us to select one of the default colors (or at least, I don't know what parameter to pass for default colors), so we have to duplicate those first.
I've thought before it would be nice to have the website one work for mods and mod skins - from there it could be expanded to give us an image of an uploaded skin on a mod, API-like.
A stream could have an illustration of the car and skin onscreen the instant a car joins, with no prep work at all - just from data in the NPL & and a URL.
Obviously there are higher priorities, but maybe one day
The current version has been altered since the physics were last discussed. If you have any specific complaints I'm open to hearing them.
The suspension geometry has been greatly improved as I learn more about vehicle engineering through this process.
The aero will always be a highly contested subject because it is impossible to find true figures online, I've tried to tune the balance while also maintaining a realistic speed for the power and weight of the vehicle using data from qualifying at Daytona. I try to match the 450 hp restricted speeds without a draft that the real car achieves. Until I get to see people actually pack racing the vehicle and using drafts, I don't think I should mess with the aero.
If you're involved in an online race with this car with multiple players please upload the replay here so I can analyze it. I noticed theres a few oval events lined up to use this car and I would love to see the replays from those events.
I have some skins made for this car but they need cleaning up as I have changed the models and mapping slighlty since I created them, I somehow lost the PSD files for them so it has been tedious.
I have this same issue - server connections are fast and instant but Event list, mod page and skins fail, continually retry and eventually download.
Usually with lots of 'Mod rating in progress' messages before opening the mods list, things like that.
Started for me after 0.7G too - I've tested via a 5G mobile hotspot this evening and that works perfectly - so it's absolutely a home network/isp issue.
It loves the main server but not the website..!
I also did a fresh LFS install before this but as it works perfectly on a hotspot that confirms the game is fine. Just need to work out what my network doesn't like
Progress: added a skin support, a steering animation, more textures, clocks, default skins and engine sound. Reworked damping forces. The mod is uploaded for public testing
Here's a selection of additional skins, as color variations of the default ones. Some of them are based on actual color variations, others are made up.