The online racing simulator
some nice renders from the Boekanier
(664 posts, started )
I had promised to render a high resolution,
here is delay,
because I am making a new scene.

The plastic look, because the light is not good and it is not the carpaint.

test update.

Attached images
fxo-840.jpg
I dont like the rims but the light looks muche better
Rims look awesome, what you chattin..
thanks xtraction and Everen.

playing with te carpaint on the other pc.

mat


dark chrome

Attached images
fxo-901.jpg
fxo-900.jpg
Quote from Boekanier :I had promised to render a high resolution,
here is delay,
because I am making a new scene.

The plastic look, because the light is not good and it is not the carpaint.

test update.


I really like this render, the reflections on the front end, makes the car look like it's in a tunnel.
You're right,
I've used fluorescent light.
should only adjust the side.

I do this later, I now testing with reflective panels.
Here are the hr renders.

hope you like them.

with the most votes:



then the rest.





a few requested this:

Attached images
hr-FXO--BK-01.jpg
hr-FXO--BK-02.jpg
hr-FXO--BK-03.jpg
hr-FXO--m-01.jpg
nice. i would get the first one
The stripes seem to be very low quality :?
In the yellow FXO
i don't know

skin is made in 2048X2048
Quote from Boekanier :i don't know

skin is made in 2048X2048

You can make it 4096x2096 and it can be blurry.
If the decals are streched, then it can be blurry even if you don't use full size of the skin.
testing metalic carpaint.



Attached images
fxo-s-001.jpg
fxo-m-001.jpg
Nice!
I do not know what went wrong with the previous drawing.
I've created a new drawing and it is good imo.

Attached images
hr-FXO--m-01.jpg
Quote from Boekanier :I do not know what went wrong with the previous drawing.
I've created a new drawing and it is good imo.


Much better this time...
a great nice rim

Attached images
fxo-m-002.jpg
i still think that the tires outside is too high off ground,are the wheels angled?
You think that, but I do not agree,



no the wheels are not angled!
Attached images
rlg_car_tyres_e3a.jpg
ye,its a tyre. but when the cars weight goes on tyre,it flattens out. there will be a little bit thats not touching ground,but i just think on your render is a bit too high,thats all. specially on rear
Quote from e2mustang :ye,its a tyre. but when the cars weight goes on tyre,it flattens out. there will be a little bit thats not touching ground,but i just think on your render is a bit too high,thats all. specially on rear

It's probably because it's static render and you can't make car heavy to squeze tyres...
actually u can in 2 ways,simply lower it below ground surface,or if u want real flatspot,u can move some vertexes around(but i dont think anyone does that)
I hope I can convince you,
these two renders.
that there is nothing wrong with it.



Attached images
tire-01.jpg
tire-02.jpg
humm wierd,thats good
i know

I have also looked at the road.
and here I saw the same.

It is true that if you have a flat tire, you have this much less.
It's been a while.
But I do not sit still.

still working on the FXO.
Here is an update.

new front spoiler.
New hood.
new paint.
Adaptation to the wheels.

is only thinking how I want to change back.





Attached images
FXO-1001.jpg
FXO-1003.jpg
FXO-1002.jpg

some nice renders from the Boekanier
(664 posts, started )
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