Watch this one --- http://youtube.com/watch?v=K1xFXirTyHg
 There wasn't any, again... It was camera-shaking to simulate bumps and cars driving over bumps and move-camera-with-steering (isn't it called "look-to-apex" in rFactor as well?), but NO (visible) suspension movement... Take a look at the end, it shows that fact very well... It really is over my mind how I would supposed to set up my car, drive my car or even react to other people's driving without that crucial information... It's something where rFactor lacks big time in immersion and information, something it would make it unplayable for me if it weren't anyway for other reasons...
  This shows quite a bit of jumping cars, and there IS something that rFactor and any ISI game has had problems with.  This is when the car is jumping, the rear will drag and seemingly stay put, and when the car lands it is still uber stable.  This is one thing I've never liked about ISI games, because the jumping always seemed to look really weird on landings for low slung race cars.  Was the same in GTR when you would cut the Spa Eau Rouge corner... amongst other situations....  Landings have always looked too easy.


  
 
 (for the record: I still don't like nKp, I spit on it)

