The online racing simulator
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Danish translation
mobu
S3 licensed
Quote from Rascar13 :Tested the danish translated installation. There's a few minor typo errors:

At the page with license agreement where it explains what to do, below it, it should be like the following (red text is the words i changed to correct danish)

"Tryk 'Jeg accepterer' hvis du ønsker at acceptere alle vilkårene i aftalen og fortsætte. Du skal acceptere vilkårene for at installere Live for Speed."

But that was also the only things to point out it seems. Good work

I have also reviewed the Danish translation and found a couple of typos and have a couple of suggestions for alternative formulations. Red words are to be removed, green words are corrections of typos or additions.

First screen:
Denne wizard installationsguide vil guide hjælpe dig gennem installationen af LFS Live for Speed.

License Agreement:
Velkommen til Live for Speed!

Inden du tager dette software i brug, skal du læse og acceptere følgende :

- Live For Speed er under udvikling. Funktioner kan til enhver tid blive tilføjet, opdateret eller fjernet fra tid til anden. Visse funktionelle men endnu ikke færdiggjorte funktioner kan være indkluderet inkluderet for at forstærke øge variationen og indholdet i simulatoren.

- Der ydes INGEN garanti af nogen slags på denne dette software.

- Installation og brug af dette software er på eget ansvar. Udviklerne af Live for Speed tager ikke ansvaret for personlig skade som måtte forekomme ved brug af dette software, eller en hver nogen form for skade på dit pc-system inklusiv skadede filer, tabt data eller skadet hardware.

- DEMO indholdet i dette software gives gratis til alle til fri afbenyttelse. Det DEAKTIVEREDE S1 og S2 indhold i dette software er kun til brugere med S1 og S2 rette licens. Du må ikke forsøge at opnå adgang til det deaktiverede indhold, eller hjælpe andre til at få adgang til det deaktiverede indhold, på anden måde end at købe en licens på www.liveforspeed.net og bruge aktiverings menuen aktiveringsmenuen i spillet.

Mange tak.

Shortcuts:
Vælg vikle hvilke genveje der skal dannes :
Dan Opret
genvej på skrivebordet
Dan Opret genveje i startmenuen


I think the installer adds a more finished touch to the product. Keep up the good work.

/Morten
mobu
S3 licensed
amp88: Nice and easy to read code. Thanks for sharing.

/Morten
mobu
S3 licensed
amp88: Between the nodes you could interpolate with a 2nd order approximation to update the gaps more frequently. I would suggest updating the displayed gap at a fixed freqency always presenting an interpolated value which is calculated from a model that you update everytime you receive a node update.

/Morten
mobu
S3 licensed
Quote from Dygear :Morten, while your proposal would work, it is not what he is asking for. Amp wants to know when one driver laps another the second it happens, he does not want to have to wait for the next sector to get this information and if they have not lapped each other how many seconds are they away from each other. Again, this is where your system would shine, so he could implament both and get the efficency of your system when they are not a lap down, but the accurcy of my system when they are!

Oh, I hadn't understood it as he wanted to know when one driver laps another instantly. I just thought he used a timer based update because it was easier than an event driven update.

The combination sounds like the perfect solution
/Morten
Last edited by mobu, .
mobu
S3 licensed
Because you're using the split times for calculating the gaps you could use the event that a sector is finished by a racer to update the gaps to the other racers. By storing at which lap and race time a sector is finished for all racers you can easily determine when racers have been lapped: If racer A has not lapped racer B, racer B will update sector splits before racer A, i.e. the lap counter for that sector is updated for racer B before racer A. If racer B has been lapped by racer A, racer A will update sector split before racer B. If difference in lap count of a sector split is 0 gap should be calculated as time diff by comparing the race times stored for that sector; if it is greater than 0, gap should be calculated as lap diff by comparing the laps stored for that sector.

I have no insim programming experience, so I might be handicapped by lack of knowledge. But it works in my head

/Morten

EDIT: My answer seems to have come a little to late...
mobu
S3 licensed
You've got the right power adapter.
If the green lamp on the wheel lights up when the wheel is connected it receives power from the power adapter.
As suggested the FF may be switched off in either the Logitech driver or in LFS.
I also reccomend the latest Logitech drivers (5.02) since they resolve an issue with random FF jerks when using the Formula Force EX wheel.

/Morten
mobu
S3 licensed
avih:
Just thinking out load... With just 1GB of RAM you may be on the edge of what can be stored in-memory if a lot of background applications and services start up when Windows starts. Perhaps the memory usage has increased a bit from Z to Z13 causing Windows to swap more often. Further your HD may be badly fragmented which causes swapping to take even longer.

/Morten
mobu
S3 licensed
Quote from NightShift :Thanks! Now my XFG shakes again as in Z on the rumblestrips of AS7.

I can also confirm than the view shake system is back to normal.

/Morten
mobu
S3 licensed
Quote from NightShift :So weird! After switching to Z5 my car doesn't shake as much as it did in plain Z. I switched a couple times between Z5 and Z to make sure.

E.g. XFG on AS7, the rumblepad in first screenshot used to make the whole car shake, now it hardly moves.

I have also noticed this. Driving on South City now feels much less bumpy both concerning the shaking of the cockpit view and the force feedback.

I wonder if this is an intentional change or it is a side effect of one of the many internal changes announced for this patch...

/Morten
Sanction abusive restarters
mobu
S3 licensed
I have given it a thought on how to deal with the "abusive restarts voters" and have come up with an idea that may work.

I do not know the details of the voting system, e.g. if a vote is only valid for a certain period of time; hence I assume that a vote is valid until the end of a race.

If a racer votes for a restart it must be because the racer do no longer want to participate in the running race. Therefore if a racer votes for a restart and enough racers have not voted for a restart within some period of time, the voter should be sent to spectate, allowing the rest of the racers to finish their race.

/Morten
Known problem
mobu
S3 licensed
The problem with pitlanes popping up "too late" when appoaching the pit entry is an old and known problem. Nothing you can do about it.

/Morten
mobu
S3 licensed
Quote from flymike91 :I have a hard time believing that iRaping is taking a severe chunk out of LFS with the insane cost.

Well, you'd better believe it, because a lot of the LFS racers are rather serious sim racers. And the target group of IRacing racers are exactly serious sim racers, who are willing to spend some money on their hobby.

The LFS racers who are facing towards IRacing I believe would be quite happy to pay an extra amount for new LFS contents, however there are simply not enough hands in the development group to make more frequent releases.

/Morten
mobu
S3 licensed
In a number og earlier posts complaints were raised against having decreased the text size in the menu screens. However, I think that the smaller text size it not the real problem; it is the poor rendering of the text. The text appears quite blurry as if anti aliased rather poorly. I discovered that by decreasing the MIP bias for text to -0.2 the text suddenly appeared crystal sharp. Maybe this should be the deafult setting if all others experience the same blurred texts?

/Morten
Magic setting
mobu
S3 licensed
Quote from thisnameistaken :Thanks Hyperactive! You listed the magic setting.

The Negative LOD Bias: Clamp* improves matter greatly, in return for a bit of blurring, but blurring is way preferably to crappy kerbs and fences that look like LP records.

Thanks v. much - I've been putting up with this crap for months! I haven't had an nVidia card since the old GeForce2, so I've never tossed about with the settings before.

Thanks to everybody else for your help too. If anybody wants to turn up in the Three-Legged Mare in York tonight I will fill them with pints.

* AndroidXP mentioned it earlier but I ignored him. I won't ignore you in future, dude.

Thank you very much for pointing this out! I have had the same frustrations about the moire effects, and have finally got rid of them

/Morten
FGED GREDG RDFGDR GSFDG