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Aleksandr_124rus
S3 licensed
Quote from Latvian Video :if it doesn't change the physics, sure

The handling will change one way or another after the dimensions are changed
My mods and plans for new ones. N.S80 situation poll.
Aleksandr_124rus
S3 licensed
I will go over my mods and plans for new ones. Since I modelling all my own models the readiness of the planned mods is considered as 50% model and 50% everything that is done in LFS Editor (physics, texturing, animation, etc.).

Nissan Sileighty (N.S80) Status: - Approved. Rating - 4,42 (208)
The mod is mainly for drifting. It has 4 different configurations with different bodykits. And it has been completed for a long time, one of the most popular mods in terms of downloads and number of ratings, but maybe it was because I made it one of the first, but on the other hand the rating is not the best mainly because of the objective shortcomings of physics and because of unrealistically extended body, but now it's been quite some time and the mod is loved by many people for its peculiar flavour of handling, and I can't decide what to do about it. If I change the body geometry to the stock wide, the handling is likely to change.

And I'm not sure what to do about it, so I've attached a poll. Is it worth changing the body width to fit the stock or is it better to keep it as it is?

Nissan 400Z (N.400S) Status: - Staff Picks, approved. Rating - 4.7 (109).
Finished the Z not too long ago and it turned out to be a very good handling and detailed mod. I've already had some competitions with it and received quite a lot of positive feedback. Also the developers considered this mod worthy to be included in the category "Staff Picks" where quite a few mods get, a big thank you to them from meSmile

Nissan 400Z GT4 (N.400S GT4) Status: - Staff Picks, Approved. Rating - 4.7 (77).
The GT4 version of the Z was also recently completed. It received a lot of attention, including during the championship GT4 series where my mod was presented as single one in the class. There was a lot of feedback from pilots and scawen, which helped to make the final touches that optimised the mod. This mod is also presented in the "Staff Picks" category, which makes me one of two people who have 2 mods in this prestigious category at onceSmile For what again thanks to the developersSmile.

Nissan 400Z Drift spec. (N.400S STREET DRIFT) Status: - Approved. Rating - 4,86 (38).
The drift zeta is still in the process of final tweaking, although it's my highest rated mod so far, probably because it has 5 different bodykits configurations, including Gocha new bodykit, Chris Forsberg's bodykit from last season and some others. I already know that the mod is loved by many drifters for its handling and for visual, and this fact I can only be happy.

Porsche 718 Cayman (POSCHER CAYNAM 718) Status: - Published. Rating - 4.74 (32)
The Porsche Cayman was also published the other day. A sports coupé with a centre-engined layout. The main updates have already been done and now it only remains to be finalised. But already now this mod has received probably the most feedback. I think maybe after a while this mod will be approved too.

- And then there are the planned mods. -

Porsche 718 Cayman GT4 RS CS. Ready to submiting: 80%
This mod will be a good addition to the GT4 series. An important clarification that this is the version for the competition racing series GT4. And not client GT4. These are different versions of the cars. This mod is my main priority for development right now. Although away from my home computer I have time to modelling other mods at work when i have free time.

Ford Mustang 2024 Dark Horse. Ready to submiting: 50%
The model is now complete. All that's left is to get it all into the editor and start making it.

Ford Mustang 2024 GT4. Ready to submiting: 50%
Also only the model is ready.

Porche 718 Cayman GTS. Ready to submiting: 45%.
A more powerful version of the Cayman with an atmospheric 6 cylinder flat engine. Since the basic model will be taken from the default cayman and will remain to do all sorts of little things on modelling, we can say that the mod is ready for about 45% But while a high priority on the development of this mod is not planned, because there are more important mods, such as the following in the list.

Ford Mustang 2024 GT3. Ready to submiting: 25%.
A racing version of the Mustang in the higher ranked GT3 racing series. Some of the parts I'll be able to take from the gt4 vers. This will be my first mod in this class, so I will need to gather a lot of feedback from the drivers of this series before publishing, I plan to make it before the summer. Hopefully it'll work.

Ford Mustang 2024 Drift spec. Ready to submiting: 20%
Drift Mustang with bodykit of RTR team which performs in Formula Drift series. Probably later will be made other bodykits.

Further already more distant plans, and to be more precise just some thoughts, for example to make in the future drift cayman Smile. Why? Denofa did it, maybe I will do something like his version.

I have thoughts to make a client version Porsche 718 Cayman GT4 RS, essentially the same GT4 racing version only with the usual road interior. And a slightly modified body design.

Also there are plans for KTM X-BOW GTX. Somereason this car caught my eye, even though I'm not really into supercars. If everything goes smoothly with the GT3 Mustang, I will probably do it too.

Also planned further expansion of GT4 class, because in terms of mods now actively engaged in it only me. For example, I'd like to make an Aston GT4. And maybe even a BMW GT4. Despite the fact that I didn't like it initially and I didn't even include it in the poll. I've revised my views and I'm considering it too. As always I plan to do all modelling myself (except if someone wants to expand the GT4 series but has no modelling option and he already has a mod in LFS to fit the gt4 racing clas, then I could make a version of another existing mod in LFS (for example with an Audi R8 or BMW M4 model). I was also thinking of doing a stock Nissan 180sx and a stock Nissan Sileighty. But such mods are already out there and I'm not sure if it's worth the time. Plans for further mods are constantly changing and therefore I may do something else in addition to the above or I won't be making some of the mods I had planned for the long haul.
Last edited by Aleksandr_124rus, .
Aleksandr_124rus
S3 licensed
Ok, I found this, I guess it can be considered a plus outside the context of the minuses.

While this paper focuses on harm, we recognise that cars and automobility offer important benefits to some people. They connect isolated towns and rural areas. Cars and automobility can provide transportation for people who have physical disabilities (Power, 2016). Car interiors can be sites for conversation, enjoyment of music, privacy, safety, or a respite from the outside world (Dobbs, 2005; Laurier et al., 2008). Cars can influence people's sense of self and fulfil symbolic and affective functions (Steg, 2005). These benefits are important for the people they affect, and interventions to reduce car harm need to take them into consideration.

This paper does not adhere to a utilitarian cost-benefit analysis framework wherein “costs”, e.g. harms caused by automobility, are compared with the “benefits” of automobility, e.g. those listed in the previous paragraph. It instead focuses directly on harms, as these have been deprioritised in decades of research and policy that suggest modifications to automobility (e.g. electric or autonomous cars) rather than the more politically controversial option to challenge the system of automobility (Culver, 2018; Sheller, 2018).


Okay it's not propaganda. Although the overwhelming amount of text there is about the harm of cars, although it is clear from the stated topic.
Aleksandr_124rus
S3 licensed
Quote from Scawen :No, you are the one making false claims about an article that you have not bothered to read (by your own admission, and by the fact that you are making false claims about it).

So I have to prove in the article that there are no pros? How? You can't prove the absence of something. You can only prove the presence of something.

Quote from Scawen :It's a well written article, pointing out the problems with excessive car use. It's not propaganda. It's a starting point for discussion, in a world mostly run by governments that are often supporting the car and neglecting (or even dismantling) other forms of transport.

It also points out many positives of cars, but that is not the purpose of the article. It's about the harm done by cars. The fact that the harm done by cars often affects those who cannot own a car, is part of the story.

I gave out the definition of propaganda above, long before I knew about this article. I haven't seen anyone argue with my definition. And this article (if we consider the source to be media and the fact that there are no pros) is propaganda by definition.
Ford Mustang 2024 GT3
Aleksandr_124rus
S3 licensed
I liked the look of the racing version of the Ford Mustang GT3 and I decided to make that too, based on my other model.



So far, this is just the very beginning. But I hope to finish this mod before the next gt3 series starts, which will be in the summer from what I understand.
Last edited by Aleksandr_124rus, .
Aleksandr_124rus
S3 licensed
Quote from Scawen :You didn't get very far reading the article, then?

Maybe. But since you're the one claiming, you can demonstrate the pros about the cars talked about in the article out of the context of the cons. And in this case, I agree that I was wrong.


Quote from Scawen :Am I really seeing sarcastic comments about people who cannot afford a car, while they are living in a world built around the car?

What?Confused If it were as you wrote it wouldn't be sarcasm. And if that's sarcasm, how do you think that works?
This sarcastic tone refers to a rhetorical trick in the article that uses the poor and children to push their agenda. Like I said the article is trying to fire all guns (use whatever methods, and whatever points they can come up with) And that doesn't mean I don't have an empathy for the poor and children.

Quote from Scawen :I suppose your attitude explains a lot. There are a lot of people (who I might suggest are usually "right-wing") who cannot understand 'empathy' although it is actually a fairly normal thing to feel. And if they see someone appearing to care for others they do not know, are baffled and can only assume the person speaking nicely is "virtue signalling" or similar. Well, actually there is such a thing as caring for people (and not only people, but animals and the wider natural world) even when you don't know each person or animal or tree individually.

If we are to be assumed to *only* care about our selves and close family in an immediate sense, then we might as well dig up and burn and pollute everything and destroy the planet. Because why not, the air will still be breathable for our few remaining decades.

But if empathy is a real thing (and guess what, it is) then we might care about other people and future people, and the incredible complexity of the natural world too.

Most people in the world don't have a car, and there are already far too many cars and associated pollution and destruction. If you care about equality, you cannot pretend we can get a car and roads and the supporting industries for everyone to have their own car. There isn't space or enough resources or ability for earth to clean up the mess. So we need to come up with better ways to move people around, in comfort, without hardship. The car isn't the solution, no matter if it's electric.

This article does point out several benefits of the car, but it sensibly and reasonably points out many of the problems that it creates. I guess denial is the expected response from right-wing people who are only concerned with their own personal desires, but are too afraid to look at the bigger picture.

Please don't impose imaginary characters on me. I don't consider myself neither right nor left. And in general, I consider such a system of views (right/left, democrat/republican, liberal/conservative, capitalist/socialist, communist/nationalist) to be outdated. Not everything always works as a dichotomy of two ideas. You can just approach it rationally and take what works. Usually people like me are called centrists, but I don't like to impose myself on other people's ideas as a structured set of rules from which there is no way out. It just restrains the mind and keeps it from thinking in other directions.

In general, I agree with the message of the article, if the situation can change, and the safety and convenience of cars will increase, the number of traffic jams will decrease, the streets will be relieved, the pollution and ecology will be reduced, I will be only in favour. But I persistently dislike propaganda. And people in the West tend to be ignorant of it.
Aleksandr_124rus
S3 licensed
Quote from Sobis :Hm I didn't really want to get into any arguments with you knowing your track record on topics like this

Why not? I don't have the characteristic of standing my ground in the absence of arguments unlike most people I've argued with. If I'm wrong, or if I don't have enough good arguments, I admit it. Also, my English is not good enough, and I don't always understand complex terms and context, so I might misinterpret something.

The other thing is that there's no specific topic of argument here. I just asked some questions I was trying to get an answer to. Because to me it didn't look like a person wants to provide objective information, but wants to make it more "impactful" whatever that means.

And if you want a good article with objective content, (and not a propaganda piece with scary numbers about 60 million deaths) find a good source that will review the pros and cons on the topic.

Quote from Sobis :From your comment it seems you're thinking the section "inaccessibility of cars" is talking about difficult access to cars? If I interpret your comment here right, it seems that you yourself didn't read this?

It's true that I didn't read the article in detail. Because from its bulletpoints its essence is clear.

Quote from Sobis :The second sentence explains what this section is about: "First, accessibility can refer to physical access to the built environment for people with disabilities". All of this is talking how car centered city planning/building causes accessibility issues for people with disabilities. Not once in this paragraph they mention inaccessability to owning a car as the main reason for overall inacessability in cities.

This is true, and here are a couple more quotes:

"Rather than dissolving space, the car economy redistributes it, and most disabled people are among the losers, along with people in poor neighbourhoods and children."

"Physical (in)accessibility and social (in)accessibility overlap and reinforce one another while also interacting with economic inaccessibility."

So there is poor neighbourds and children, and economic inaccessibility.
Oh my god, those poor ones and children, how dare theyBig grin

But okay, I understand that there we're also talking about road use, parking, and redistributing space by building highways. But I brought it up to show the fact that the article is firing all guns, and I think I did that.
I really didn't read the article enough, and I probably got the context wrong on that point. But what about the logistics, am I wrong there too?
Aleksandr_124rus
S3 licensed
Central console texture not changed some reason, so i rename it (it fixed it somereason) and make quick fix.

Central console fixed.
One hole in undertray fixed.
Undertray mapping fixed.
Aleksandr_124rus
S3 licensed
Mod was updated:

Added skin template.
Turbo changed to 1.4 boost.
Changed center console screen.
Chanded default setups.
Added one more default setup.
Added more color sliders.
Added more defoult colors.
Fixed spoiler aero.
Changed some geometry and some mappings.
Aleksandr_124rus
S3 licensed
Quote from paket42x :Alexey, how do u manage being such in-depth into some topics here, but still dont consider yourself as any kind of "propaganda"?

P.S Absolutely agree with topic starter, some interesting stats there

Do you have a personal life? Or do you care so much about my attention that you follow me under almost every post?

You once again show a lack of understanding of how language and definitions work. I cannot be a propaganda, (nor can any other individual) by the definition I gave above.
Aleksandr_124rus
S3 licensed
It's probably been mentioned before, but the engine editor doesn't have enough numbers for the graph. (RPM, power, torque)
Aleksandr_124rus
S3 licensed
You said yourself that you know these facts (like the rest of us, probably), so what's the point of this article if you already know it? More impact? More impact for what?

I once gave a definition of propaganda on a forum.

Quote from Aleksandr_124rus :I understand propaganda as a intentionally biased presentation of information from the media. (Lie, half-truths, showing only one side of the truth when in fact there is another)

You may ask how do we know what the intentions are, easily, if the article does not present an opposing viewpoint. The intention of indoctrinating the viewer into the one point of view of the article is obvious.

If we consider this source as media, then this article is propaganda by definition.

Why would I want to read propaganda about the car harm?

I skimmed through the article though and it's horrible. It's trying to fire all guns. Often the article simply repeats the same talking points, or for example, it criticizes even interventions in human life, land use, time (because you need to drive the car) Housing cuz of "Automobility increases the cost of goods and services. The global housing crisis is largely a lack of affordable housing in cities"... Taped Shut f**k sake..

Automobility reduces the price of goods, not raises prices, have they even heard of the technical revolution of logistics? Without the automobile industry, we're back to the Middle Ages in terms of logistics... and because of that, prices will go up, not down, because it won't be profitable for manufacturers to deliver them that way. That would leave only shipping boats and airplanes, and those are much more expensive. And there are perishable products that will be impossible to ship over long distances without using planes.

And in the same article, under paragraph 6.2 they criticize the inaccessibility of cars....
What is this nonsense? They entire article criticizes cars, and says how bad they are, without pointing out any pros. And then they criticize cars because not everyone owns them..🤣🤣🤣 It even sounds like a stand-up joke... did anyone read that but me?

I don't care what the stated topic is or how many scientists signed off on it, but this kind of brainwashing crap is hard to find even in an authoritarian dictatorship under state military propaganda.
Last edited by Aleksandr_124rus, .
Aleksandr_124rus
S3 licensed
There was 4 miner updates while mod on review.

- update 1

Added brake calipers.
Changed dashboard texture.
Front suspension fixed to more visually accurate.
Front and rear track width a bit more wider to fill up arches better.
Various fixes in mesh geometry and shading.
Some fixes in mappings.
Engine changed to turbo, added turbo gauge instead of fps.e

- update 2

Lod 2 arches fixed.
Change wheel visibility to inside covered
Enabled Rim protector.
Rim changed to more visually accurate.
Changed crankshaft rotation to clockwise.
Changed Dashboard texture.

- update 3

Changed engine sound.
Added gauge icons on Dashboard texture.
Changed Logo.
Changed engine sound (thanx to iiiiil)
Changed glass texture.
Added ind light.
Changed some mappings.

- update 4

Added strut cover.
Chended sidevent to better model.
Added grill to vent.
Changed some mappings.
Fixing some holes.
Chanded diff to LSD in Race default setup.
Added turbo icon on dashboard.
Last edited by Aleksandr_124rus, .
Aleksandr_124rus
S3 licensed
About indicators i find that moment - https://youtu.be/P4_K1WInzVA?t=555 But the indicator is also somewhere in the main light, I added it there.
The headlight under the main one is not an indicator, perhaps it is a fog light or high beam.

About brake calipers and disc, it was intentional. Some calipers are made like that.
Last edited by Aleksandr_124rus, .
Aleksandr_124rus
S3 licensed
Quote from Scawen :I hope I'm not annoying you with feedback as I already posted in the other thread. It's just that I'm sitting here looking at the car and come across things. Big grin

Of course not, but I'm starting to feel a bit awkward, and I hope my mod doesn't distract you from working on LFS😅

Quote from Scawen :1) I thought the front indicators are hard to see from some angles, like it has the front side ones but nothing front-facing. I really can't find reference on the internet but wondered if the lower front narrow strip lights could be used (though it needs reference material).

To be honest, I'm focusing on GT4 right now, because there's a lot more of all sorts of little details. And this mod was done just by "it feels right", and didn't research many things, for example I'm not sure about the front and rear fog lights that i made, it just seemed right to me and that's what I did, and same with rear bottom ind. Just because this is just the first WIP version and i can fix it easely in no time.

Quote from Scawen :2) I found the up-down gear indicator on the dash too hard to read, it was so small, I thought maybe the 7-segment number would be enough as it looks nice. But I am uninformed, it's just an opinion / observation. But I think this is covered by superlame's suggestion.

Same thing, I haven't looked into this enough and superlame has pointed out that there is no such indicator on this model of the real car, so it will be removed in the next update.

Quote from Scawen :3) I think the rear number plate has too much vertical stretch.

This number plate was in the blueprint, so I'm make it like this. I will redo it to the European standard in the near future.
Aleksandr_124rus
S3 licensed
Quote from superlame :Hi...

Thank you for info, ill fix that in next update.
Aleksandr_124rus
S3 licensed
Quote from gu3st :Also important to note that the compounds that LFS ships with are fairly...

I completely agree, I don’t see the point of having different brands of tires in LFS. It would be reasonable if these brands have different treadwear.
Aleksandr_124rus
S3 licensed
Quote from paket42x :Hello, my friend Alexey...

Confused

This topic is about tires and not suspension, so I don't understand the point of this comment.

I just gave a simple example that with the current tire physics do not have enough tires for 2 runs, and that's it.
Aleksandr_124rus
S3 licensed
Quick test, everything pretty much like I said.


Correct size replica of New Jersey Speedway.
I did a little warm up of the tires to simulate a real drift battle, lost the grip in the second half of the first run, I couldn't even finish it properly because of the loss of the grip. (I'm not at my best as a drifter right now, so you can blame me.) And tire pop in second run.

Mod - 8JFZ NAGATA SPEC.
Engine 900hp.
Weight - 1520 kg.
Tires - Road_Super, Front 245/35R19, Rear 275/35R19.

The mod is close enough to what can be in real competitions, except that it is a bit heavy, usually copm drift cars weigh about 1250kg.
Last edited by Aleksandr_124rus, . Reason : add some info
Aleksandr_124rus
S3 licensed
I just thought about LFS tire physics and realized that for some reason I didn’t give here the most obvious example that points to a lack of tire physics. In LFS it is impossible to make a proper competitive car for drifting.

Drifting is a good stress test for tires and I think it can be used as a kind of benchmark. One battle consists of two heats (runs/races), between two drivers, since the leader and the chaser change positions. No tire changes are allowed between the heats. So they drive both races on the same tire. There drifting series (RDS, DMEC, Formula Drift, D1) where some cars have engines of much more than 1000 horsepower, Before the start of pair run drifters also warm up tires by making donuts, wearing off part of the rubber layer and drive 2 heats in a some configuration at full throttle with a high angle and good grip. (Although some drivers claim that their tire is enough for exactly 2 laps in configuration, after which the metal cord can show through.)



Like this example with the New Jersey Raceway in total there's over 1 km of drifting, If similar conditions are made in LFS, (with same cars/power/tires/track configuration) then on a good grip, with good angle the car will only be able to drive half of configuration for first run, and then the grip will be unrealistically bad. And most likely won’t even be able to complete the second one due to tire pop.

This example vividly demonstrates not only that the LFS don't have the correct grip in relation to temperature, but also wear and tear.
Aleksandr_124rus
S3 licensed
Quote from rane_nbg :I feel like I'm in those games where you need to find a difference between two pictures and not see anything Smile

Are you talking about shading and reflections? If so, isn't this due to the new LFS lighting method that the Editor is using? It's still not available in-game, this will be in the upcoming future update.

Im talking about dashboard texture, and it probably cant be fixed cuz converting in dds that have less quality. But maybe it not that bad if ppl do not notice that, but for me it looks obvious though.Uhmm
Aleksandr_124rus
S3 licensed
I'm wondering, in the LFS editor PNG the texture looks good, but when testing in the game, the gradient looks stepped, is it possible to fix this so that it looks the same as in the LFS editor?
Aleksandr_124rus
S3 licensed
Quote from Flame CZE :You can update it as soon you can, even before it gets published. Smile

Good to know, thanx, mod was updated.
FGED GREDG RDFGDR GSFDG