The online racing simulator
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Aleksandr_124rus
S3 licensed
I'd like to look not at the workspace but at the notes themselves, there are probably some bulitpoints on planned updates there.
Aleksandr_124rus
S3 licensed
A person uses a derogatory term for another nation and it is ignored. The same person criticizes the game development (as I have time to notice, the comments were deleted, maybe I am wrong) and the person is banned from the forum.

As an absolutist of freedom of speech, I myself am against banning a person for any of this. But it is not me who decides here, but you, and you have the right to decide what to ban people for on your forum. But imho if it is possible to find consistency in this and not ban people for both the former and the latter, that would be a good thing.
Aleksandr_124rus
S3 licensed
The model is finished, it will probably still require some finishing touches for shading in the editor. But overall the modelling process is complete.



Edit: Forgot to add that there is 61k triangles.
26k on body.
35k on interior.
Last edited by Aleksandr_124rus, .
Aleksandr_124rus
S3 licensed
Quote from buedi :Hi everyone,

I absolutely agree with you, LFS is a great car raсing simulator, and it's good that the developers still support it, this allows the game to survive until now. I agree with you that the main thing that is missing now is a Track Editor. In my list it is also top priority, graphics and physics in second place (with the update we've all been waiting for), weather changes in third.

And Scawen once said he was planning to introduce a Track Editor. In my opinion it would be reasonable to do it after the main update with graphics and physics. But even if it does happen, who knows how many years it will take.
Last edited by Aleksandr_124rus, .
Aleksandr_124rus
S3 licensed
What happened here? I dont see any post here, but it was thereConfused
Aleksandr_124rus
S3 licensed
Really good mod, deserves to be approved Thumbs up
Aleksandr_124rus
S3 licensed
Quote from superlame :Atleast new interiors are easier to model.. Flat screens and everything..

also hows the porsche going Big grin

I just realized that I like modeling more than doing stuff in LFS Editor. And where I model there is no internet, so it is quite an issue to use it, but at home I spend some time on the LFS Editor. But Editor progress is going slower than modeling.
Aleksandr_124rus
S3 licensed
8 more hours of working on the model.
Aleksandr_124rus
S3 licensed
Fixed lod3 skin mapping.
Chanded dashboard texture.
Added turnoff\turnon dashboard animation.
Added welding on roll cage for better pov.
Changed textures on steering wheel.
Some materials optimizations.
Ford Mustang 2024 Dark Horse
Aleksandr_124rus
S3 licensed
I had some free time at work and I took advantage of itBig grin so I chose the Mustang to make not only because it was in second place in the voting, and because in addition to the GT4 version it would be possible to make a drift version.

Those who subscribe to my channel may have noticed that I've been modelling it for 3 days now.

Speed-modellings -





Aleksandr_124rus
S3 licensed
Quote from r3zp3k7 : Ever since the mod system started, I've been thinking about rotating spoilers. Since this is possible now, my suggestion is for new triggers - acceleration and braking

Scawen himself suggested it.


Quote from Scawen :

Rotating parts that Spinners could be attached to:

Engine
Drive shaft
Final drive (diff)
Rear (left or right) wheel
Front (left or right) wheel
Steering wheel angle
Steer angle (left or right)

Input axes that Rotator and Sliders could be attached to:

Steering wheel (-1 to 1)
Throttle (0 to 1)
Brake
Clutch
Handbrake

But I wouldn't separate what is needed for what, I would like to be able to use any triggers for any animations.
In addition to this. It would be nice to have triggers from g-forces, and from direction of travel and speed, so that you can make air brakes for nascar cars.

For animations it is necessary to make repeaters that would repeat the animation, which would create vibrations and swaying. It would also be good if the frequency and amplitude of vibrations and swaying could depend on specific values of the axes. That the vibrations and swaying would become more intense when it is necessary.

It would also be nice to have animated collisions. Even if it will have to be done by separate objects (because in the original objects too many polygons to handle) otherwise even if now we can do opening doors and other things it does not affect the environment. And people can just drive through these objects.

But imho now the most important thing is to finish the main update with graphics and physics that everyone is waiting for (and Track Editor that many people are also waiting for😃). And not to focus on the various innovations for a handful of people.
Aleksandr_124rus
S3 licensed
Some previews in LFS Editor
Aleksandr_124rus
S3 licensed
Quote from superlame :It will be GTS 4.0Liter engine right?

No, its default Cayman for now, maybe later I will make GTS version.
Aleksandr_124rus
S3 licensed
Some progress in modeller





Aleksandr_124rus
S3 licensed
Final look

Porsche 718 Cayman GT4 RS CS
Aleksandr_124rus
S3 licensed
I've been modelling a gt4 version of the Porsche 718 cayman for 3 days now, based on my other mod. It turns out that I like modelling more than messing around in the LFS editor Big grin



Aleksandr_124rus
S3 licensed
Quote from BlueFlame :I'm not against abortion [depending on circumstances] however,
what I find strange is how some people are prepared to die on the hill that is calling for widescale termination of human organisms. I find this to be against human nature, very nihilistic infact.

The biggest portion of abortions are employed as a contraceptive, not as a result of abuse or medical reasons. The idea that instead of the prevention of human life via traditional contraceptive, the termination of it, is just as acceptable?

This is what I find crazy.

Sometimes killing another human is "acceptable" too under self defence grounds.. etc etc but we shouldn't normalize murder and be "pro-choice" on peoples intent to do so. I have the same opinions on abortion and I don't see many people with the same opinion as myself, only hardline opinions in favour or against abortion.

The idea of "pro-choice" is ludicrous to me, surely, if the common argument is abuse and medical grounds for abortion then should the argument not be coined as, "pro-intervention" ? Pro-choice implies support for abortion for any reason at all.

Totally agree with your comment. I myself am not in favor of banning abortion (although I make pro-life arguments). Because I know of cases in history where such bans have led to women dying from self-induced abortions.


Quote from BlueFlame :Likewise, the idea of banning abortion outright is also ludicrous to me, since people will needless die or suffer having to bear the child of a piece of shit because a simple procedure cannot be performed legally.

The only thing I didn't understand was this sentence. I'll try to argue with that if I get it right.

It is this "simple procedure" that will mean people will die, this is what you yourself said above.
Quote from BlueFlame :widescale termination of human organisms.

I mean...last time I checked that it means death. And I completely agree with your statement, but it goes against what you say later.

Modern society has normalized human death, and to keep people sane, it's just been given more pretty words like abortion, termination, decimation...etc. But the essence does not change, no matter what you call it, death is death, murder is murder.

No one has an obligation to carry the "child of a piece of shit" If the child is unwanted (such as in the case of rape), the child may be placed in an orphanage or other special services. It's still better than murder, and besides there's a chance that this child will be adopted by another family.
Aleksandr_124rus
S3 licensed
It's better to write about it in improvements and suggestions but I'm upvote this, that's what's missing from a lot of competitions. And taking a car from the pit for this purpose is not convenient.
Aleksandr_124rus
S3 licensed
Changed spoke obj to fit in limits and changed rim obj.
Added new bodykit in new configuration.
Aleksandr_124rus
S3 licensed
Quote from gu3st :The way LOD2 works has changed recently, maybe you're falling a foul of this?

https://www.lfs.net/forum/thread/106967-LFS-Test-Patch-0-7E7

and

https://www.lfs.net/forum/thread/106736

I checked it and this doesn't explain why:

1. I able to put lod2 in confings that have more then 32k in some mods, but i cant do that in my mod somereason.

2. I have messages of errors that arleady fixed.

3. I cant add Lod2 (about 1k triangles) in duplication mesh of others lod2 or by merging subobject with new lod2 in main config that have only 24k.
Aleksandr_124rus
S3 licensed
I'm not sure where to post, here or in the suggestions but I'm trying to update the drift vers of 400Z, I made a new body kit (in config 5) and a new lod2 for it (pic1), but when I press the button to export the mod for upload, it says that there is no lod2 (pic2). As i get it, it was cuz of the lod2 not in the main, but i cant put lod2 there cuz of the message of 32k limit(pic4), but for config 5 i have only 23k in main (pic3)...but still it not working Confused Confused Confused

And i remember that i was able to put lod2 in configs that exeeds 32k, cuz i have done it with all my other bodykits and lod2 for it, (i have different lod2 for each of config bodykit) and all others configs have more than 32k, and now i cant do that some reason for config that have less then 32k...Uh-hu
And i have a bunch of errors that i already fixed (pic2), there no errors in modeller and if I press on H it doesn't show any errors. Looks like some bug for me or I did something wrong?

Edit: i checked others mods and yes, i able to put lod2 in confings that have more then 32k, but i cant do that in my mod somereason.

P.S I have 0.7E5 version.
Last edited by Aleksandr_124rus, .
Aleksandr_124rus
S3 licensed
57k triangles for now, modelling is complete, it will probably still require minor shading corrections and adding logos, but I think the video is already enough.




FGED GREDG RDFGDR GSFDG