The online racing simulator
Nissan 400Z (N.400S) GT4 vers.
You may have seen my mod N.400Z, not so long ago I wanted to make racing version of the GT4 series.

Good review from Chris Forsberg -
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More pics of interior
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what i have done so far -
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#4 - Rubie
Looks very good, good job Thumbs up
some update
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Nice work, waiting for drive it)
looking dope. i've made an amg gtr mod a while ago. maybe we can start a gt4 class
Super detailed and good looking model.

I think it deserve a little bit better lod2, because it's not only for shadow, it's also how the car looks from a long distance.


I've notice i'ts hard to navigate and move around into the car (when you work on the interior for example)
You can try to change your FOV with that black bullet point.


Awesome job overall Thumbs up
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Some update
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Quote from ivo_drifta :Super detailed and good looking model.

I think it deserve a little bit better lod2, because it's not only for shadow...

Yeah, i know about fov. About lods, i agree, that make sence. I do it later.
Thank you.
Some update
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for comparison
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Published, I modeled it for a long time from scratch, a lot of work there. Please give some feedback 🙏
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Amazing work once again, thank you fro making this mod Smile
Absolutely beautiful professional work (even more beautiful than usualBig grin).

A mod that places LFS at the level of the best current standards in terms of graphics. Ready to play with beautiful textures and working LODs. I haven't tested the physics yet, but I trust you Wink.

Three quick notes:
Shifts seem to stick a bit when the AI is driving the car.
I imagine that we will soon have interior textures for the dashboard in particular?
Is there a possibility to have a configuration with a manual gearbox? (Paradoxically, the palettes make me feel like I'm back in the early 2000sTilt

Great job Aleksandr_124rus. A huge thank you Thumbs up
Quote from Kanker_aap :Amazing work once again, thank you fro making this mod Smile

Thank you. It's nice to know that people like your workSmile

Quote from Avraham Vandezwin :Absolutely beautiful professional work (even more beautiful than usualBig grin).

A mod that places LFS at the level of the best current standards in terms of graphics. Ready to play with beautiful textures and working LODs. I haven't tested the physics yet, but I trust you Wink.

Great job Aleksandr_124rus. A huge thank you Thumbs up

Thank you, it's encouraging when people like your work. Big grin With the LODs still have to work, they are not detailed enough for the shadows.


Quote from Avraham Vandezwin : Three quick notes:
Shifts seem to stick a bit when the AI is driving the car.

About shiftings, I don't quite understand, can you explain in more detail?
Maybe in options u selected auto gearbox and this is due to the revlimiter on auto gearbox?


Quote from Avraham Vandezwin : I imagine that we will soon have interior textures for the dashboard in particular?

It might, but for me just be hard to map this kind of interior and make it beautifully textured, but I'll try. But I realized that it needs to be darker.

Quote from Avraham Vandezwin : Is there a possibility to have a configuration with a manual gearbox? (Paradoxically, the palettes make me feel like I'm back in the early 2000sTilt

I do not quite understand what you are talking in reality there is a steering wheel with a Paddle shifters, in mod selected the same. Technically it is a manual gearbox. Only player can choose manual or auto gearbox in optionts of the game. But this refers more to the availability of controllers, or switching on the keyboard.
Hi Smile,

1 - At home on Historic Rockingham (for example I haven't tested all tracks) the AI is stuck in 4th gear.

2 - For the dashboard, you are right. There's no need to make it complicated. Sometimes a fine-grained texture with shiny black plastic parts (for contrast) do the job well. Once in the race, you no longer admire the dashboard Big grin.

3- For the gearbox (sorry, I was not clear). It's mostly a matter of hardware. When playing with an H gearbox, it's easier to have a planned configuration. I only tested with the keyboard, but I imagine that speeds are configured in + & -. Not for an H gearbox.

I hope to be able to test this marvellous car in my simulator as soon as possible.Omg omg omg
Beautiful work! This got me very excited and think it would make a great spec series championship mod. Very well done!
Quote from Avraham Vandezwin :Hi Smile,

1 - At home on Historic Rockingham (for example I haven't tested all tracks) the AI is stuck in 4th gear.

2 - For the dashboard, you are right. There's no need to make it complicated. Sometimes a fine-grained texture with shiny black plastic parts (for contrast) do the job well. Once in the race, you no longer admire the dashboard Big grin.

3- For the gearbox (sorry, I was not clear). It's mostly a matter of hardware. When playing with an H gearbox, it's easier to have a planned configuration. I only tested with the keyboard, but I imagine that speeds are configured in + & -. Not for an H gearbox.

I hope to be able to test this marvellous car in my simulator as soon as possible.Omg omg omg

1 - To be honest, I don’t know at all due to what this can happen, I don’t understand how ai behaves and why, and how I can influence itShrug

2 - i'll try my bestSmile

3 - Since I want to make the mod as realistic as possible, it is necessary to make paddles shifters. Most steering wheels have this function, and also i think if you use the keyboard then this is not such a problem.
If AI cannot shift gears,the redline (revlimiter) is too low - raise the value!
Quote from Jonathon.provost :Beautiful work! This got me very excited and think it would make a great spec series championship mod. Very well done!

Thank you, if you would like to fix something in the mod, feel free to say so.
Quote from Eclipsed :If AI cannot shift gears,the redline (revlimiter) is too low - raise the value!

Ok, i will fix itThumbs up

FGED GREDG RDFGDR GSFDG