The online racing simulator
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KeiichiRX7
S2 licensed
Quote from nikopdr :yes, that's patch 0.5Y blackwood? Big grin

I remember Blackwood when there were trees overhanging the track...
KeiichiRX7
S2 licensed
"old" blackwood?
KeiichiRX7
S2 licensed
Some sort of 6x6 truck that can handle the ice age that will have set in before any new content arrives
KeiichiRX7
S2 licensed
Literally anything new...
KeiichiRX7
S2 licensed
I have:
Anything is quick compared to current pace of development
VRC and RSS's content is pretty top notch in terms of paid content.
Said content isn't terribly expensive.
KeiichiRX7
S2 licensed
Quote from Racon :Especially so when we know that that's what they're doing right now Wink

Granted, though it is definitely coming along at a break neck pace. One wonders why they haven't subbed it out to a team like VRC or RSS considering the comparatively blazing speed at which they belt out tracks and cars.
KeiichiRX7
S2 licensed
Yes, they absolutely can, and by then nobody will care about this wonderful sim at all. Don't mistake this for a demand, it's more akin to begging someone to go to rehab.

I have downloaded and tried to find joy in this a couple times over the years. No online racing though. I'd barely call myself "back" as it is. If you know the history of my old team you would also know why i found it very hard to care for the experience.
KeiichiRX7
S2 licensed
Quote from pärtan :Well at least in that time we got
- A few car updates for XF and XR in Z25
- Open configurations (X and Y)
- Updated Westhill track with much road, and fresh kart tracks, and also new configurations for the main track
- Updated blackwood with industrial area
- Rockingham
- Updated layout editor with new objects

And now we're at a stage where they are updating every track as we speak in order to intergrate a lighting system. It's not the best time to 'beg for fresh content' in my opinion. Oh well.

Another thing to point out is that LFS is a game which is initially released in 2003. Let's see here.
Need for Speed Underground 1
Original Call of Duty
Simpsons Hit and Run
Tony Hawks Underground 1
Midnight Club 2.
Just a few examples of games from the same era. How many of these games have been updated in 10 years?
Cut the developers some slack. They are in fact still working on it.

X and Y layouts were a thing when I left this game 10 years ago. As to the point of it being released in 2003, it's been 16 years and it's not even 1.0. With exception of Simpsons Hit and Run every game you mentioned has been through multiple successful iterations since then. Each with new fresh content and experiences for players.

What did they actually change on those cars? They look functionally identical to how they did when I left the scene. No shade, seriously curious. ABS on the RB and FZ, thats about it as far as i can tell.

And I applaud the two updated tracks and one new one.... in 10 years. It bears repeating, this is a game I do actually love, but also one that disappoints like a kid that peaked in early highschool. Like some back woods outpost that thinks the Cold War is still going on, the world of sim racing has moved on without it.
KeiichiRX7
S2 licensed
It seems silly to have to point it out, but tracks/venues are content too. Content I've happily purchased for AC I would add.
KeiichiRX7
S2 licensed
Those are great things to want, but they don't bring in new users, or more specifically new users' money. Nor do they keep current users around when experiences get stale. I still race blackwood pretty frequently, I just do it in AC where I can try a new car now and then. After trying the Formula 2000 Skip Barber, I can tell you something like the FBM on street legal tires would be utterly amazing.

I get where Scawen comes from with "No new cars u til new tiremodel!", But c'mon. 10+ years. I've bought cars and tracks for AC that are of leagues higher visual quality and comparable physics depth. When I make dashboards in Simhub I still take care to make them compatible with LFS, and I still love the feel and Dynamics. But it's stale. It's become.the nephew I love, but am utterly disappointed in.
Last edited by KeiichiRX7, .
KeiichiRX7
S2 licensed
Impatient: been waiting 10+ years, begging for fresh content.
KeiichiRX7
S2 licensed
Holy crap dygear is still here
KeiichiRX7
S2 licensed
Quote from Racon :We can rebind keys with scripts - there is an example for setting up using one button to cycle through the f9-f12 info in the docs here.

No shit? I mean I currently use a version of that script, but having used the phrase "about like binds do currently I LFS" I have no familiarity with LFS scripting at all.

First of all, these are different because a gear must be held, rather than tapped, and also, there isn't a documented way to script an action on the RELEASE of a button. Which makes a difference when dealing with a shifter.
+- button binds (Script improvement)
KeiichiRX7
S2 licensed
Some explanation is needed here. Back in the days when I was playing Quake 2 on 2.5x normal speed, I did a lot of custom control scripting. There were 3 ways to bind a key, for example "bind k fire" works about like binds do currently I LFS, while binding to +fire would do an action on press until released
, and -fire would do an action on release. This functionality allowed me to make a deep menu system that could be pulled up with TAB and navigated with only mouse buttons, while dodging incoming fire.

This becomes interesting for LFS when you have people like me that build their own custom controls. For instance if I choose to use a Suzo Happ 6 speed shifter because they are made to be used and abused, I would need custom binding because it has only 4 switches, up down left and right, using combinations of switches for different gears. You might notice a lack of gates for a reverse gear on a 6 speed transmission. Using a + and - bind set, I could rebind 1st gear on shift out of first, so shifting into 1st twice would get reverse, and selecting any other gear would bind it back to 1st.

This could also have implications for physically impaired players as well
Last edited by KeiichiRX7, .
KeiichiRX7
S2 licensed
Outsim, outguage
KeiichiRX7
S2 licensed
Any way we can get that debounce option for other controls, like up down left and right? Using the rotary dial on my g29 seems.to always yield 2 presses, milliseconds apart, makes it tricky to fine tune pit settings, or toggle whether I want damage repaired
KeiichiRX7
S2 licensed
I said gas electric hybrid, but maybe as technology and adoption progress, seeing them go full electric would be fun. I just read about MGU-K today and it looks like hybrid tech is already a thing in F1.
KeiichiRX7
S2 licensed
Quote from nikopdr :Safer passing could be achieved easily by other means in F1, for example the modern era cars are stupidly wide and long, that with careful driving line adjustments you can make passing impossible in monaco for example and no overtakes happen unless somebody does a mistake. I haven't followed much F1 either but they have certainly gotten more boring to watch when I have followed them. Personally I don't have anything against those systems, but I can't help but think that they are quite "cheap", as in that the passes executed with those feel too "mechanical", when driver skill doesn't play a bigger role.

There isn't many AC servers that use the DRS/KERS cars, either. Only rarely I see a Exos S1 server up with people driving, at the moment there is 1 full server but thats usually it. I prefer the older cars in AC, especially RUF Yellowbird. The community is varied in AC, since of the variation in cars too + modding scenes.

Considering how long LFS lifespan has been, AC seems to be dying out quicker. It hasn't been many years since it was released, and considering how many people are connected to AC compared to it's good days it seems like it. Feels like people would rather watch other people drive seeing as some AC videos grab up to 10k views in 2 days after video gets released, which is a shame too. I hope it won't end up in a direction where people would only join when a youtube simracer connects or wants to.

A car with DRS alone would be nicer, since there's no change in power output which would keep the playing ground a bit more leveled. Maybe also a modern day supercar with the opposite of that, a raising spoiler at around 120km/h for more rear downforce, too? Smile

Had a though regarding KERS and DRS while driving to work yesterday: Admittedly I wasn't paying much attention at the time, but both F-duct and KERS were developed by teams themselves, then ruled on by the FIA. F-duct was a way to get around the fixed aero rules and, while genius, required a hand off the wheel, which could be seen as dangerous. I don't recall any gnashing of teeth about it, though. DRS is pretty much the same thing, with a moving wing element relieving the pressure under the upper wing element, rather than a blown wing. With limits on where it can be used.

Where I would like to see F1 go is gas electric hybrid, where consumer cars are headed. F1 should always be a testing ground for the technologies of the future. Store up your recovered energy from braking and use THAT whenever.

I'm with you on the movable wing for braking, both in racing and super cars. A KERS sports car with a little less power than its bretheren, banking recovered energy to unleash later would be a blast, allowing someone crafty to overcome the power defficiency. A one make race then also becomes about who can best A) drive, assuming setups are equal, and B) best manage their car.
KeiichiRX7
S2 licensed
In the case of DRS (wasn't paying too much attention to F duct or KERS era F1, nor do I care too much now) probably to add safer passing without compromising safe aero setups. However, mostly because contemporary or appropriate era cars cannot be faithfully simulated without it. Whether reproductions or ersatz, you need those systems to simulate those cars, and without them you lose those players to other Sims that already can do that. LFS doesn't exist in a vacuum, as my copy of Assetto Corsa will attest.

Additionally I don't recall anyone crying this hard about the introduction of TCS to the game with the Sauber.
KeiichiRX7
S2 licensed
So after 9 years to get used to the idea, with F-Duct, KERS, and DRS making their way through F1 in that time, what do people think now?
KeiichiRX7
S2 licensed
Definitely interested
KeiichiRX7
S2 licensed
I'm curious, why was Push To Pass considered a bad idea? Whether engine map change, F duct, Drs, hybrid systems or ERS, these systems are a part of top tier motor sports and not going away any time soon.
KeiichiRX7
S2 licensed
Quote from Racon :I appreciate that this is both "far future" and only "don't see why not", but racing trucks has been on my wishlist since before I even found LFS... it's made my day that your response to his question is anything other than "no chance" Big grin

I've always imagined the extra wheels could cause you some programmatic grief, but then, you've had the bike hidden in there for a while and the LXs' tracks are different front-to-back, so maybe it's not as big an issue as I fear Smile

You get to decide the minimum acceptable quality of your releases... Wink

Indeed, he does. I just worry that by the time it's of acceptable quality for release, the funds and good will from people who bought licenses will have dried up.
KeiichiRX7
S2 licensed
I did, I'm saying that content that doesn't work right yet is better than none at all. Toss a disclaimer on it. Under construction. Lock it behind a license level that requires that the user sign a disclaimer and own all current licences
Last edited by KeiichiRX7, .
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