The online racing simulator
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Bogey Jammer
S2 licensed
Quote from Scawen :If you didn't see the post, how can you comment?
Who's the a**hole now?

Trapped :clapclap:
Bogey Jammer
S2 licensed
Quote from lfsrm :same as LFS just with proper shadows and better polycount.

No dude, not just that. There are specular mapping, bump mapping, pixel shading, first class skins and textures, some blur for exhaust nozzles, volumetric fog, day-night transitions, weather effects… The only crappy things are the afterburner and jet plumes, smoke and trees.
http://www.x-plane.com/desktop/multimedia/

Quote from cargame.nl :The thing with planes is that they do have tyres but they are only there for take off and landing.

Did I ever talked about aircraft tire physics only? The analogy was the simulation, not the tires…
Bogey Jammer
S2 licensed
Quote from Eclipsed :I would rather see more content (tracks,cars,different environments like real dirt tracks,maybe even snow/ice tracks) and changing weather (dry/rain and day/night) conditions instead of some pimped up graphics.

All of this require to be paired with a graphic update
And please stop with the argument «I am living in a supposed poor country, I'm too poor to buy a 100€ computer which can run LFS in 60fps and I don't give a shit about the 90% of the rest of LFS users who don't want to stick with a 2001 looking game»

minecraft for speed S3 ???????????

Look what a small team made simulator is in most opinions:
http://www.x-plane.com/wp/wp-c ... y/the-seas/cl415v8_18.jpg
http://www.x-plane.com/wp/wp-c ... /misc-v10-acf/sr-71_2.jpg
http://www.x-plane.com/wp/wp-c ... ery/week2/B-52_runway.jpg
http://www.x-plane.com/wp/wp-c ... nal/747-400-united_11.jpg
Eye candy graphics? no, but incredibly better than LFS and got best physics of the public market.
I'm not asking so much.
Last edited by Bogey Jammer, .
Bogey Jammer
S2 licensed
Quote from cargame.nl :Much eyecandy is not really needed. Its a race sim, things fly by with 200 km/h you are not going to stare at a flower for 35 minutes.

Is my english so bad?
Bogey Jammer
S2 licensed
Quote from CarlLefrancois :adding shaders.. meh. yes dynamic lighting would rock and i can see a challenge aspect where pilots can be better than each other based on how well they adapt to low light or sun glaring in the windshield, but is that really the best step to bring LFS closer to perfect?

sorry, wall of text, but in that perspective, adding shaders to LFS does a tiny bit to make the competition have more depth, but at the same time stops many racers from even getting into the race due to their hardware.

I didn't mentioned dynamic lightning, just some additional shaders to vary the look of the objects. The cars have only two shaders, one full matte, and another with environment mapping reflecting a little on it. The tracks are full matte. If you apply some variations on this env map, add some specular shading here and there plus bump map, plus polygons to smooth the cars, you'll get a more immersive look for the game with the current engine. Potentially matching GTR2/GTL rendering for example. And a perfect companion for better car physics

I never thought of heavy lightning system with blur, glare or HDR. According to the rfactor2 screenshots, this looks like a huge farce because almost everything is badly tuned… albedo, colors, spec, contrast… This things must be setup in a scientific way or by a visual effects expert.
Don't worry about the old hardware. Graphic settings can usually be changed you know… and more-than-ten-years-old spec computers are not used by many people I hope. I think I would refuse to lock the visuals quality ad vitam eternam because a minority of users in the world are still playing with a windows 98 computer.
Bogey Jammer
S2 licensed
Just saw that:
Quote from Scawen :Hello everyone!

The developers are all alive and working on LFS.

LFS income has gradually gone down as it always does between updates. That that has increased the urgency of finishing the tyre physics. So I plan to get down to it, make the appropriate approximations and sort out a good physically based system, with enough assumptions to make it workable, accepting that total realism is an unachievable goal.

Money talks…

Besides the extreme frustration while reading this part of the report (am I the only one?) I'm glad to see that the continuation of the game is a reality.

Now my question:
Are there plans to refresh the look of the game a little bit? some additional shaders, polygons on very outdated-looking car models?
Bogey Jammer
S2 licensed
How funny is such a topic turned into a «plz release S3» «dev plz report» story…
Quote :The good thing, is that one of my goal was to bring you back on LFS code, and I succeded. I'm proud of that.

Lol, that is the most insignificant and ridiculous goal even mentioned I've ever heard, like if you were sure that the devs where not already on it…
Next time, don't be a demented retarded Sith, go for a Samurai who fights to the death for an ultimate goal…
Last edited by Bogey Jammer, . Reason : update from actual context
Bogey Jammer
S2 licensed
It's a sad birthday. I decided to stop doing anything related to LFS when I woke up this morning.
Bogey Jammer
S2 licensed
Quote from Racer Y :Let's keep this thread ALIVE!!!!! It's threads like this that keep the forums active!

What's the point to keep a forum alive with shit? It has better to die then… You like so much junk stuff or what?

Quote from edge3147 :Time to resurrect this post, anyone else find it amazing that there is still no response from the devs regarding this. lol, what a joke.

Regarding what? that pointless and boring discussion? I'm more amazed because this thread has not be closed yet, it's soooooo depressive.
Bogey Jammer
S2 licensed
Quote from Hoshimodo :
Funny to see how this thread/poll turns into an inevitable "LFS is dead"


They are like flies smelling dead matter, annoying and stupid.
Bogey Jammer
S2 licensed
It would just be a dead end…
Bogey Jammer
S2 licensed
Quote from edge3147 :It is very ovbious that the devs could gives 2 f**ks less about this game because they can't even take 1-5 minutes out of their time to do a few things such as …bla bla alway the same boring speech………

You mistaken this thread for this one, retard.

Quote from TurboBlaster :Y'all should just accept the fact that there will be no Scirocco or whatever, then you will have more fun playing and dont must wait for something which will probably never appear.

Sad, but true.

You only, don't know what fact you are talking about, except if you are familiar with devs in real life, don't open your mouth to say shit.
Bogey Jammer
S2 licensed
Quote :It can work on Blender version 2.62, maybe lower (I'm too lazy to check that) but certainly not higher since the next version has a non working Python API.

That's why you have an error. With the new BMesh system they removed the classic data access methods, without any depreciation warning :gnasher:
Bogey Jammer
S2 licensed
Yeah, yeah… and?
Bogey Jammer
S2 licensed
What also gets on my nerves are each LFS killer or fanboy sees in the future. Fascinating

vs
Last edited by Bogey Jammer, .
Bogey Jammer
S2 licensed
You, you and you got the art to transform an anti "lfs is dead" thread into a pro one. Same shit again…
Bogey Jammer
S2 licensed
Censorship? :jedi:
Bogey Jammer
S2 licensed
Why? are you seeing a flame war?
Blender CMX importer plugin
Bogey Jammer
S2 licensed
Hi people, look at this:



( )

This is the looooong awaited importer for Blender. Although it does not permit to alter the vertex normals, I managed to find a trick to display models very cleanly, maybe most of users will not notice what I mean, but some early cars (XRT, XFG, …) may have shading going to dark at the edges of the hoods, some tires have a hard edge. Anyway the models are to be heavily modified by you dear 3D enthusiasts



It also imports the infamous vertex colors, the hell of skin designers, but fortunately, it is now possible to bake them and to work with.



Here's a quick render, model untouched, just the custom skin texture disabled:



Note there are some glitches, LFS can handle them since its graphic engine is optimized for gaming, but not Blender which is not prepared to such exotic rendering way. Anyway most of 3D enthusiast will replace wheels with hi-detailed ones and thick the transparent parts for raytracing
Bundled new Cycles renderer will let you to create kick-ass renders, 100% free and legal way

Interior, same scene:


The tinted windows don't help…

It can work on Blender version 2.62, maybe lower (I'm too lazy to check that) but certainly not higher since the next version has a non working Python API. Click here to find a Blender 2.62 installer.

To install it, run Blender, go to "File" > "User preferences", "Addons" tab, "install Addon" button, point the io_import_scene_LFS_cmx_262.py file you extracted somewhere on your drive. After validation, check the "Import-Export: Import Live for Speed car (.cmx) Blender 2.62 compatible" line, and tick its case on the right to run the addon.

To make it run each time you open Blender, click on "Save As Default" button.

Then "File" > "import" > you know what's next…
In the file picker dialog you have the option to create dummy LFS-like materials for the model. This loads LFS Viewer's textures and applies automatically the materials on the model.
The second option imports the model's vertex colors.

Have fun
Last edited by Bogey Jammer, .
done
Bogey Jammer
S2 licensed
OK, It was the vertices normals, Blender supports them but their values are auto-calculated and read-only. Fortunately I've found a trick to import the files almost accurately. Time to prepare the publication !
Bogey Jammer
S2 licensed
OK, maybe I have a clue.
The LFS engine requires one vertex for each UV coordinate, Blender doesn't need that, because UV coordinates are bound to faces' tips, not vertices, so there are to much vertices for Blender, faces are not connected and surface shading interpolation is interrupted between them.
BUT in CMX files, there are vertices' normals specified. I assume that LFS engine can force these normals even for vertices located at a surface border, so the surface shading look continuous even if there are two non-connected surface.
Blender can't do that, but I can modify my script to try a solution confirm the theory. Let's go to work now…
Bogey Jammer
S2 licensed
And what if the development policy is like this because of possibly disrespectful behavior of these people?
Bogey Jammer
S2 licensed
Quote from The Very End :For me a forum is a place to exchange oppinions about, well bascially anything. If it's bad or god, it doesn't matter

Ok I know you didn't mean what I said but well, the only action of talking should not be your finality.
Bogey Jammer
S2 licensed
Maybe there's a limit to set when most of people are bored for a certain opinion.
btw you are telling me from your point of view that junky opinions like racist ones must be tolerated in a forum.
As long as LFS exists, there's no reason this forum dies, no matter if people want to talk about racing or being gay.
Last edited by Bogey Jammer, .
FGED GREDG RDFGDR GSFDG