The online racing simulator
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tolas
S3 licensed
Hi, just wanted to drop by and say: Big thanks for this update! I never had so much fun with AI races!
tolas
S3 licensed
I would like to thank you for your hard work! Graphics updates are always very welcome. Screenshots look great, cascade shadows are going to make a huge difference and new shader system looks promising. I hope one day we will see 2 layered shaders for carpaint too.
tolas
S3 licensed
I haven't. Those were done in Arion or Fry. I don't think that modo would give that kind of quality, but I can try in spare time. For now I want to make some lfs cars on lfs tracks and can't find time for them
Last edited by tolas, .
tolas
S3 licensed
Looks great! How did you kill them ?
tolas
S3 licensed
luxology modo, pretty much for everything 3d these days, I started using when modo 102 was released, so long time ago but was using vray,fry and modo in parallel until modo 601. Now I can model/texture/render anything in modo.
tolas
S3 licensed
Well this is the reason why I dont use max anymore maybe try merging them into max, this usually helps.
tolas
S3 licensed
Yes, vray 2.40.03 is for max 2009 both x32 and x64
tolas
S3 licensed
You probably have older vray version installed :detective Mesh lights were introduced last year if I remember correctly. You should get latest vray!
tolas
S3 licensed
I cant remember exactly how to crank up IRR samples in vray, I guess by setting higher IRR rates. Not sure about that. But anyway I recommend to try vray object light (mesh light?). Just make vray light and pick you curved planes as light emiting mesh from vraylight settings.

You can find it at the bottom of this page http://www.spot3d.com/vray/help/150SP1/light_params.htm

It should kill those splotches
tolas
S3 licensed
When you use IRR GI vray will fire rays randomly trying to search for sources of lights. Only some of them will find their destination (your vray light mat), most of them will be wasted. The smaller those curved planes are the more splotchy GI solution will be.

You can eighter increase number of IRR rays (higher settings) or use vray object light. Object light will fire rays from source of light towards your car making the whole GI thingy way more accurate and more efficient, most probably slower too but that depends on your light subdiv settings. You should get fine noise rather than splotchy GI.

Similarly if you have such splotchines with HDR you could use VrayDome instead of HDRi file in env slot. It will force more efficient raytracing solution (more efficient for finely detailed HDR maps or small and/or distant light sources) basically tracing rays exactly like vray lights do.
Last edited by tolas, .
tolas
S3 licensed
Quote from Bose321 :Yeah it came out too bright. I've switched to another reflection plane which is too matte and gives such a weird image. I'll have another go at it this weekend or something if I got some time. Perhaps a more darker scene with shiny reflections.

edit: So here's my new problem... What could cause these strange shadow-ish things on the ground?

Looks like there not enough IRR samples for fine GI interpolation. Are you using HDR image for environment?
tolas
S3 licensed
Quote from leonardo555 :fry render u mean... haha (or not?)

This particular render was done in Arion (one of alpha versions) cpu rendering only tho, I had a shity gpu at that time if I recall well.

You can see more renders of this scene on my site: http://pawelfilip.com/work/brio/ , check describtion about fryrender history of this scene

More on my fb page: https://m.facebook.com/pawelfi ... 397943666112&refid=17
tolas
S3 licensed
Thanks Yes, I did. In fact my avatar was rendered in Arion
tolas
S3 licensed
Quote from jepsertti :Great stuff!

Looking at those traffic lights gives me feeling that they have more polygons than RB4... ._.

Yeah Simple but good meshes

Quote from Bose321 :I'm honoured to inspire you, great to see you again!

I love the third picture with the foggy (?) effect in it. What renderer are you using? I also had the idea of doing something with South City, but I just lack inspiration and a bit of motivation...

Nice to hear that, and thanks for showing us that 3d ripper thing, it's great fun to play with lfs tracks. That foggy/haze effect is a very simple render hack. You can do same thing in vray using ZDepth pass. Just invert it and place over your final render in PS with screen blendingl; use levels on it to control color and brightness of the "fog". I'm using modo renderer now for most of my work and it has this hack sort of builtin into shader. Very simple yet gives some extra realism to renders.
tolas
S3 licensed
Inspired by Gerben's renders (3dRipperDX stuff) I found few hours and played a bit with South City track. Now these are only fun tests without cars. I wanted to see if it's possible to bring these meshes into modo with all UV and Texture data. Initially I had some problems but I figured out how to convert dds into pngs files and it turned out well eventually.

I plan to convert some more maps, maybe improve them a little and make some more interesting shots with cars next time. Here's what I have so far:
tolas
S3 licensed
Thanks for update. Happy new year to devs!
tolas
S3 licensed
Hi.

I have to admit I haven't tried to run this tool yet but I've just seen introduction videos. One thing haunted my eye. There seem to be 3d studio export option in menu.

I guess it's just a simple camera export at this point. Will it be ever possible to import track and car models into max with all telemetry data for cars(not just car trajectory)?

I was wondering if it will be possible to create prerendered videos in 3ds max based on LFS models and telemetry one day?
tolas
S3 licensed
Thanks for letting us know that LFS is still alive. I'll wait patiently for S3.
tolas
S3 licensed
Quote from Flame CZE :How is it related to LFS? The model doesn't seem to be from LFS.

Why should it be ?!

Awesome model and render. Would love to see it rendered with some of scirocco skins people posted on these boards. :]
tolas
S3 licensed
I guess we will have to wait long time for all this to be made, but I'm patient. It's going to be a great release.
tolas
S3 licensed
Man, that was quick

In my scene lighting comes from sun+sky. I attached a little screen shot showing the room from a distance.
tolas
S3 licensed
Hi guys.

Some of you know I started hipoly FZR project long time ago.

It has been pretty much dead for the last year but I decided to gather all parts I did and create a little test render to motivate myself to finish it.

As you can see the shape is not perfect. Hopefully I'll be able to find some time to fix it and add missing features

Cheers
tolas
S3 licensed
I would like to pre-order. New track looks SOLID. I really like the direction where LFS goes. Quality over quanity.

Keep it up guys
tolas
S3 licensed
Ok, I did the last test: Windows 7 + LFS Z13.

Everything works just fine. Looks like one of mods I installed previously was causing these strange problems with frame rate dropping.
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