The online racing simulator
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GerG
S3 licensed
Quote from Lateralus :When I exit a server, I should be taken back to the server list, not the main multiplayer screen. In other words, I shouldn't have to click "Display List of Games" again and again.

AFAIK, the list of games refreshes only when you click on "Display List of Games, or when you click on refresh, so I guess you are backed to the main multiplayer screen because the old list of games is just obsolete, so you definitely need a new one.

Quote from Lateralus :
When I'm trying to join a full server, an "auto-connect when a slot opens" window would be nice.

Same reason, the list of games screen never refreshes until YOU tell it to refresh, so LFS would never know if a slot opened or not. (Maybe Scawen could implement this option if it was possible to check only one server in a specified time interval for open slots, anyways +1 for this option)
GerG
S3 licensed
Quote from felplacerad :I think this would be a good time to disable insim in the demo version of LFS.

Sheesh!

Do not see the point why. Point of buying S2 license IMO: Getting more professional content written by Scavier. The programming in this case was done by a DEMO user, he figured out how to do things, he invested time into it, so hard work is done. The interface, however is written by Scavier, but thats not a reason to restrict DEMO not to use InSim or OutSim.
GerG
S3 licensed
Wabz,

Hi there m8 i have the updated hungarian translation in hands, should i email it to you, or is the online system working now somehow?
GerG
S3 licensed
Yeah, but if one could see who has S2, and got the usernames, password cracking would be more easier. So -1 here.
GerG
S3 licensed
When you buy S2 you will see the user's S2 licence names, which is unique, w/o colours, and easy to ban/kick. Although you will not need banning/kicking as frequently as it was in Demo
GerG
S3 licensed
erm, make me flamed, but what is the FIRST?
I Guess I will do the second one once, parsing LFS Stats data should not be very hard.
GerG
S3 licensed
This is a Well-known bug, should have done a search first imo
The car is placed ON the bridge, instead of having placed UNDER it.
New LFS User Management System
GerG
S3 licensed
The thing which makes the greatest problems in LFS is how can we keep up the prestige of the DEMO. In my opinion, LFS could catch more people to buy licences if there was a way to ban Crashers from using the game. So what i suggest is a new way of licence handling, a way which requires to unlock the game to use it ONLINE. Each and every Racer should have an LFSWorld name, even the DEMO guys, and Each and every Racer should Unlock their LFS, the only thing that differs is their status on the Master Server. So the server receives an unlock request from a DMEO racer, it will allow him to use the DEMO content online, if it is from an S2 racer it will allow the user to use all S2 content ONLINE.

I know there is a way you can bypass this control if you are a real wrecker, but real wreckers get tired of having to register, and they will hopefully get stuck in single mode, wrecking the AIs.

Looking forward for your comments
GerG
S3 licensed
Quote from Kleppa :You already have the split for the car ahead, and behind you. But it should be an option for how long the split-times would show. Like, "always, 30s, 15s, 5s".

Yes it shows, but only when no other valuable infos are on screen, like the tyre temps, or the shock infos. I think this idea is great, I'd be glad to see that as an option.
GerG
S3 licensed
Like try using the stats.xml -> Value: <Dedicated>false</Dedicated> change to true.
GerG
S3 licensed
Autokick works here too, only by LFS.exe. People not being kicked probably use an admin password.
GerG
S3 licensed
Why would that be a cheat? It is the part of the track, so you can use it, as you can use that in race too.

RoCkBiGdAvE -> You don't lose speed because the MRT is maxxed out at that part, so no need to go on the banked curve, as you won't lose speed when taking the flat part, AND you can take the shorter route.
GerG
S3 licensed
If interested, I can do Hungarian Translation.
GerG
S3 licensed
Quote from bluejudas :There are so many leagues out there... are all people making their own system?

We at the hungarian League use our own for example
GerG
S3 licensed
It can't post because it obtains the LFSW name from the connection list.
I would say this is not a bug, but a feature
GerG
S3 licensed
Yes you are right, but this is no bug indeed. LFS Stats cannot produce correct results because of the way LFS sends the Finished packet. Correct results are shown when all the players have finished. so you can do nothing else but ask the racers on your server not to quit or spectate after crossing the finish line, as their correct position is received when all the players have finished their race.
GerG
S3 licensed
oh god, that was no hack, just some guy or guys who think that it is good fun to have AI cars in race. On the first MPR you see 3 AI cars racing, they are all having a blueish dot on the minimap, proving that they ARE AI-s. In fact they all have the same connection name, because they are from the same machine. I Guess. On the second MPR you see THE guy, ramming an AI, trying to prove that this is a hack in fact, and not only another act from mr Copperfield
GerG
S3 licensed
I'm quite sure that this is not LFS related problem, some graphic cards do not like Alt-Tabbing. (Can be Memory problem too)
GerG
S3 licensed
This is not a bug, this is related to the way LFS calculates the final results. It sends some packets with the racername after the race, and if not found on track (ie Spectating, or Quit), it writes "Unknown Finisher" on screen. (The results you see on screen are correct, but for example if you use stats! (by smith), it would say DNF for the racer)
GerG
S3 licensed
DodgeRacer: Turn off Automatic restart in Windows, so you (we) can examine the blue screen of death and see what causes the problem. (just in case: Start -> Settings -> Control Panel -> System -> Advanced -> Startup & Recovery Settings -> uncheck the Automatically Restart checkbox)
GerG
S3 licensed
Quote from deggis :Little addition, that you could drive every car with 0 credits but only in single player. That would be more reasonable.

That way distance driven in single player should be counted too, but that way it would be stored on your local computer, and you know what the problem is with locally stored data

Anyways, the idea is good
GerG
S3 licensed
@ 115K/sec 1 skin takes about 3 secs (maximum skin size is 400K (?) ), so that 'lag' is quite normal Don't know, maybe it would be a good idea to hardcode LFS to take only a maximum of 50K/sec to download a skin, that way this small lag could be avoided. Post it to improvement suggestions
GerG
S3 licensed
Well afer entering the pits restart the race. This is the only solution AFAIK.
GerG
S3 licensed
Gargantula: it was a joke. Don't take it too serious.
GerG
S3 licensed
What is your Upload and Download speed?
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