Test Patch U13 is available.
It's intended as a moderate improvement. I have tried to increase packet frequency carefully where it is needed, while making sure it is never decreased. The idea is to reduce glitching but without causing the negative effects that could come from packet overload.
I'm not saying it's perfect or the best it can be, but I believe it is noticeably better, after 1.5 days' work.
Where I say "sender" below I mean the local computer where a car is being driven. When I say "receiver" I mean someone observing that car on a remote computer.
Multiplayer:
Reduced steering glitch each time a position packet is received
- this requires the sender and receiver to have the new version
Position packets are sent more frequently in response to steering
- packet frequency is further increased at higher speeds
- this requires only the sender to have the new version
Maximum packets per second (/pps) has been increased to 12
- this doesn't change much except in specific circumstances
- FIX: /pps command while in multiplayer was not sent to guests
- this requires only the server to have the new version
https://www.lfs.net/forum/thread/93185
It's intended as a moderate improvement. I have tried to increase packet frequency carefully where it is needed, while making sure it is never decreased. The idea is to reduce glitching but without causing the negative effects that could come from packet overload.
I'm not saying it's perfect or the best it can be, but I believe it is noticeably better, after 1.5 days' work.
Where I say "sender" below I mean the local computer where a car is being driven. When I say "receiver" I mean someone observing that car on a remote computer.
Multiplayer:
Reduced steering glitch each time a position packet is received
- this requires the sender and receiver to have the new version
Position packets are sent more frequently in response to steering
- packet frequency is further increased at higher speeds
- this requires only the sender to have the new version
Maximum packets per second (/pps) has been increased to 12
- this doesn't change much except in specific circumstances
- FIX: /pps command while in multiplayer was not sent to guests
- this requires only the server to have the new version
https://www.lfs.net/forum/thread/93185
From what I saw last night, other people don't have same issue. Sometimes A long period of over-timed does happen, but when that happen it always let my ping up above 500ms+ (while can still see other cars driving normaly) then after 30sec lost connection, should be my ISP's fault. DK kind of lag...I don't know, perhaps I should upload live recording so you can see what's happened. At the time he disappered in lap 2 it did have some latency change, but when he started lap 3, I had a more serious connection issue(1000ms+) for a short period, but his car was okay. So it probably not my problem.