Hmm I do not fully agree. X/Y determines the start/finish direction.
edit: but, hhmm.. On South City its not so important it seems.. Only SF-line is positioned wrong, there are no grid slots and traffic lights work in both directions so can create a custom grid field if you want other direction in the end.. I guess.
It's being created after Eric looked what cruise servers are doing I guess; placing a gazillion objects on the center of the road to prevent wrong way driving. Nice, but not handy for racing.
Maybe the appearance of these objects can get triggered by the cruise flag. (letter C @lfsworld)
[attachment] I also noticed this gray area, normally this is a section where you would expect an object. A place for pedestrians and or people with bike to pause when crossing the road, but its entirely removed here. Either coincidental or this is really a different mode where some object is removed.
Kinda weird by the way to have lightrail trains scattered around the racing/driving area. Normally they would be parked in a depot during an event but hhmm okay, nitpicking.
Gets my vote I managed to squeeze one into BL, but it's a bit lumpy on entry and a bit too long for my liking. I wanted to avoid changing the racing line to fit the joker, so there were a lot of placement options ruled out that way. I may have to let that standard slide to find a new layout.
I wouldn't still make an effect that varies per person... For example it's hard to see DOF for me at all, even though i try to concentrate on the surroundings of where i focus. for me DOF has always been a game breaking distraction rather than immersion as usually they end up simulating a near sighted person with 100-200 meters of vision, if there is going to be dof it should atleast be a toggle option
Motion blur is another subject, but this is also hard to replicate with monitor becase you need to have a fixed focus point, that usually is the center of the screen and it's unadjustable, unlike your own eyes when you can decide the focus point you're looking into etc.
These things imo translate quite badly to a 2d screen, and i would assume same problem exists in VR headsets since these monitors cant read where your eyes are looking at(and hopefully never will ) which results the desired effects to appear fake-looking and to effects what you would see in photography rather than in real life.