The online racing simulator
Graphics Progress Report: Aston
(97 posts, started , go to first unread)
Let’s wait for a progress report about autocross environment before requesting things about Wink !

I suppose everyone agrees that Eric is doing a very brilliant job updating those tracks from 10 years ago, and lots of people seem to request to have the same thing as before ^^ , weird isn’t it ? Big grin .
Even if ofc doing a big layout is a massive work, having the tracks in LFS at a high level of details with some nice lines to take to race on is imo the most important thing for everyone (current community, newcomers, devs) : rework of layouts shall be to consider directly, they will be held on a new area afterall.

Btw good find on the drag strip, inded it seems to end in an uphill area. It will help to stop heavy fat cars to come in the future !
I've checked and if I select Autocross X or Skid Pad X then there is nothing at the Drag Strip start, only the red tarmac.

There is an uphill area at the end of the drag strip that starts to rise gently about 620 metres from the start. At the 750 metres point it has gone up by about 0.8 metres. At 800 metres it's up by about 1.5 m and finally at the end, around 960 metres from the start, the height is nearly 6 metres.
MicroSpecV: The layouts are bound to particular LFS version, they were never supposed to be future-proofed, so obviously you have to check them and fix with every new patch.

Anyway, it's "just" a layout, now imagine if the mods of cars and tracks would be already allowed, and this update would break all of those too.. and this nicely demonstrates why mod tools for LFS are not available at this stage of development (as LFS is not even v1.0 yet and there are some major internal changes still on the Scawen's wishlist, so breakage is inevitable in future, at least as long as they will continue with LFS development).

I'm not trying to belittle the amount of work you did put into the layouts, but if you want to see LFS progressing, you have to swallow this one, sorry.
Quote from Scawen :I've checked and if I select Autocross X or Skid Pad X then there is nothing at the Drag Strip start, only the red tarmac.

There is an uphill area at the end of the drag strip that starts to rise gently about 620 metres from the start. At the 750 metres point it has gone up by about 0.8 metres. At 800 metres it's up by about 1.5 m and finally at the end, around 960 metres from the start, the height is nearly 6 metres.

Is it possible to delete this BY X if it can't be requested to be optional It's a favorite street for Arabs

please reply
Attached images
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Quote from ABDUL02 :Is it possible to delete this BY X if it can't be requested to be optional It's a favorite street for Arabs

please reply

He says they are already deleted in X mode, Abdul.
Quote from Racon :He says they are already deleted in X mode, Abdul.

OKK THX FOR Clarification
#82 - 8ro9
Quote from Scawen :I've checked and if I select Autocross X or Skid Pad X then there is nothing at the Drag Strip start, only the red tarmac.

>>> only the red tarmac. <<< ???

Please, more clarity ... As shown in the picture
come on ! don't you see what is called the red tarmac on the initial screenshot ? Big grin
#84 - 8ro9
Why don't you just edit .dds file which is for red tarmac?
Quote from Flotch :come on ! don't you see what is called the red tarmac on the initial screenshot ? Big grin

he is not talking about the red tarmac area, he is talking about the poles separating the lanes

this question is unanswered by dev because dev only talking about the _start_

arabic guy wants to have everything removed at start (question answered with yes)
arabic guy wants to have everything removed down the lanes (question unanswered)

* in open layout mode
** this is Blackwood track but ah well
Quote from Scawen :I've checked and if I select Autocross X or Skid Pad X then there is nothing at the Drag Strip start, only the red tarmac.

There is an uphill area at the end of the drag strip that starts to rise gently about 620 metres from the start. At the 750 metres point it has gone up by about 0.8 metres. At 800 metres it's up by about 1.5 m and finally at the end, around 960 metres from the start, the height is nearly 6 metres.

Great! Thanks! Abit of tweaking near the uphill area might make turn 1 more COTA like for the layout. Cool!

@Ped7g
Pssssssh I just wanted to know Frown Nothing against anything, just wanted to know in advance so i could prepare lol
Luckily nothing affects the floating tracks so Norisring wont be affected... if it was then hell not rebuilding that again Rofl
Quote from Flotch :I am not sure it will be two flat turns. I would suppose more it is a curve ending in a K corner, so a braking zone not in straight line ...

Yep, like T9 and T10 at Bahrain.
We need a new system of drag
I have a group with 2,000 fanatics of 1/4 of a mile .. Smile

The Latin American community is dead because we need an automatic system like this ...

https://www.youtube.com/watch?v=KqgE5sJ4xNU

This insim does not work in the new versions .. Shrug
Attached images
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Quote from DReyes03 :I have a group with 2,000 fanatics of 1/4 of a mile .. Smile

The Latin American community is dead because we need an automatic system like this ...

https://www.youtube.com/watch?v=KqgE5sJ4xNU

This insim does not work in the new versions .. Shrug

I'm not much of a drag, but I agree with that idea.
I think this system for Drag is a very good system that has to be unlocked again!

I only made him drag!
I implemented that style of drag lights into City Life Crew's Insim. Would be nice to have in-world drag lights though, instead of Insim buttons.
Quote from DReyes03 :I have a group with 2,000 fanatics of 1/4 of a mile .. Smile

all demo? drag is for legal licensed
Quote from PeterN :I implemented that style of drag lights into City Life Crew's Insim. Would be nice to have in-world drag lights though, instead of Insim buttons.

LFS's insim-controlled lights have quite the lag on them (in the context of race-starts, that is - around half a second to a second). They'd need some attention before you could use them instead of buttons for a drag-style start, if the problem is even solvable.

Quote from The_Great :all demo? drag is for legal licensed

Demo racers drag on the back straight of Blackwood.
Guys I had a wild off topic thought. When the SO update hits us, what do you think will happen to that "secret track" which isn't finished? I'm wondering how will it look after the update? Will it be updated properly or just the basic stuff to support the shadows? I'm interested!

I know it would probably take quite a while to properly do that part of the track but who knows what Eric has been doing, maybe he did update it some time ago for example? Who knows!
Quote from Sobis :Guys I had a wild off topic thought. When the SO update hits us, what do you think will happen to that "secret track" which isn't finished? I'm wondering how will it look after the update? Will it be updated properly or just the basic stuff to support the shadows? I'm interested!

I know it would probably take quite a while to properly do that part of the track but who knows what Eric has been doing, maybe he did update it some time ago for example? Who knows!

you are jumping the gun here, mate! Smile
Quote from The_Great :all demo? drag is for legal licensed

Drag can do any side, drag s2 is good to create records (wins etc...)

Graphics Progress Report: Aston
(97 posts, started )
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