I used Chucks deal and it was amazing value compared to anything iracing have offered, but I will not be renewing... I think it was $48 for a year, but tbh, I have used it less than NKPro, which cost £13, which I have only had for a few weeks... And I don't have to pay for content..
I really cannot justify paying a penny more on iracing in it's current state than I have already paid, which was way to much. I would rather set up something with nkpro for the lfs community whilst waiting for the LFS updates than waste more money on iracing.
This is my opinion on the current sim racing situation for me (purely my opinion)
LFS (£24)=struggling on it's knees tbh, we could really do with those physics updates before 2012... Until then, we will play it, but without the enthusiasm it needs for us to be competitive..
NKPro(£13)=with the new updates, the physics seem pretty awesome, plus the fact that you can run any track (almost) makes this a serious option for us, and I would suggest any LFS team looking for something different. Whether we (SR) are able to manage a small league is still open to debate, but it is something that we will consider. The netcode is improved so I hear, but until we run it on a proper server I can't comment..
iRacing(£100's+)=Really hard to run a team using this as our main sim. There is no api to enable us to effectively monitor what is going on, and the fact it costs so much means for a team of our size, with differing financial situations with our members, it means we can only support a handful of racers. Also, with the release of iracing 2.0, I personally have lost faith in iracing altogether.
^^ I would like to qualify this above statement.
iRacing=IMHO, iracing physics are wrong. It only takes a few minutes looking at the comments from all the iracers saying how bad the OTM (original tyre model) was, to realise that they all agree. If you asked this question before the NTM (new tyre model) came along, they would say iracing physics were the best EVER... Now they are saying that the ntm is wrong also, but in a whole new way. I only know how it feels, and to me it feels wrong. Also, iracing costs a freaking fortune...
Live for Speed=LFS feels right. Not perfect in any way, but right. It really needs updating, which we are all waiting for. I can only hope Scawen does a better job than Dave K. Personally I think he will, as LFS seemed to me to have a better model from the beginning, whereas iracing's model was wrong from the start...
NKPRO=Only just started with this, but it feels right. It feels to me like a more advanced LFS, physics wise. It is pretty close to what I would imagine Scawen's tyre model will feel like. Some of the cars feel a bit shit, but some are awesome. It pisses all over iracing IMHO with some of the cars. The fact that it has unlimited tracks (track editor, plus loads of tracks already made by the community) is a massive bonus. The huge downside for NKPro is lack of online racing, plus it really feels like a beta game, with some really bad UI. I am not convinced yet that the sim is developed enough atm to support a community the way lfs does.
rfactor=not for me, like everyone waiting to see what rfactor2 offers.