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wien
S3 licensed
Quote from Shotglass :i can easily pull away with addin no more than 1 or 2 pixels of heat...

Try revving up and then dropping it into gear (with autoclutch). I believe that is what's happening to the people having trouble pulling away from a pit stop.
wien
S3 licensed
Quote from Bawbag :watch the south city long replay I posted up and watch Marco Shades second pitstop, he comes away from the pitstop so tenderly and his clutch still overheats.

Watched it and frankly it's very hard to tell what he's doing due to the replay lag, but I don't think "tenderly" is the word I would use. He's hardly on throttle before he's released, that's true, but to me it looks like he stomps on the throttle just as he's released causing clutch slip and heat. His 1st gear also seems to go to around 100+ km/h, which according to Android's experiments seem to be just a tad too long for a full throttle launch in the FZR.

Either way, about a lap with somewhat careful shifting would easily bring the temp back down from where it was after the pitstop.
wien
S3 licensed
Quote from Speed Soro :I'm waiting someone to share a correct setup for XFG/BL considering the use of 3 pedals and manual clutch/shift.

And we are waiting for your replay showing unrealistic clutch behavior. Earlier you refused to do that, so why should we go to any more effort than you're willing to? You're the one making claims here after all.
wien
S3 licensed
Quote from AndroidXP :there's no chance in hell it would actually try to engage reverse.

Indeed.

WARNING: Contains footage of extreme violence against gearboxes. Parental discretion is advised.
wien
S3 licensed
Less driver skill in LFS is part of it, but yes I have heard of someone retiring with a fried clutch in real life. Especially in higher powered touring car championships without fancy gearboxes and aids (Australian V8 Supercars for instance) this is prone to happen.
wien
S3 licensed
Quote from AndroidXP :Researching a bit further, it seems using bank transfer without credit card verification is NOT available for at least Austria and Switzerland yet.

Not here either. I remember going through that song and dance when I first bought my license as well. Probably a UK thing.
wien
S3 licensed
Quote from MAGGOT :Ok, so, like I said, their info is wrong. Will Wright himself has said otherwise during press shows, it has been heard from his mouth, and has been reported in several articles.

That was then, this is now. Why would the Executive Producer of Spore lie about something like that in an interview? EDIT: This isn't first I've heard about this secret ultimate goal BTW. I just can't remember where I read/saw it the first time.
wien
S3 licensed
I think this is one of those games that are what you make them though. It's possible to sprint through Crysis in a few hours too, but it's a lot more fun if you take your time, explore and have fun with it. I expect Spore will be somewhat similar in that regard. "Leveling" isn't really the point, it's about having fun with the editors and exploring once you get into space.

But then, I haven't played it.
wien
S3 licensed
A photoshop action is definitely the right solution here. PSD is a huge mofo of a format and to my knowledge it's not documented anywhere publicly. It would probably take Scawen the better part of this year to implement it properly. Even The GIMP doesn't have fully featured PSD support.
wien
S3 licensed
Quote from zeugnimod :It took a long time but in the end you saw the light.

Indeed. I think I remember racing against him back in my demo days. Welcome.
wien
S3 licensed
Well a lot of textures got a resolution bump along with the South City update, so maybe that's what's throwing you? A better gfx card could also do a lot to improve the look of the textures. The older GeForces (5, 6, 7) were rather poor at texture filtering for instance.
wien
S3 licensed
With enough dynamic LOD reduction, that shouldn't be too hard to achieve. I get around the same here with 0.5 dynamic LOD reduction and the rest on full tilt.
wien
S3 licensed
Quote from AndRand :shaft, to be exact

You're damn right!
wien
S3 licensed
Quote from RAM0011 :LFS use picture technology and GT4 not

Come again?
wien
S3 licensed
Congratulations. All the best to all four of you.
wien
S3 licensed
People can tell the difference way above 150Hz even. More FPS is always better as long as your screen is capable of displaying them all (though obviously you get less benefit the higher you go).
wien
S3 licensed
You do indeed sound that stupid, yes. What you hear on those recordings is what other people hear when you open your mouth (rather obvious one would think) .
wien
S3 licensed
In my experience the 64bit version of Crysis on Vista can in fact get a bit choppy with "only" 2GB of memory. This is not from running out of memory directly though. It has to do with Superfetch misbehaving and hogging too much memory. Disabling Superfetch or adding 2 more GB of memory helps though, and with the dirt cheap memory available these days there's really no reason to not get at least 4GB if you're buying anyway.
wien
S3 licensed
Well, strictly speaking there are 32bit machines with wider address buses. The Pentium PRO had a 36-bit address bus for instance, but these require explicit support from the OS to use, and are rare in consumer level platforms.

/pedant
wien
S3 licensed
Had the same thing. I think it's basically because when that happens you actually remember looking at the time. Otherwise that isn't especially memorable, and you'll probably forget the very next second. Since you only remember doing it when that happens, it starts to seem like that's what always happens.

...or it's the aliens (but you didn't hear that from me)!
wien
S3 licensed
Quote from T.J. :I did`nt have that problem with plain Patch Y

I meant if you go back to patch Y now and see if you get the same problem. It may be something else that happened at the same time, drivers for instance.
wien
S3 licensed
Quote from JamesF1 :Gobsmacking.

If similar threads on other forums are anything to go by, you ain't seen nothin' yet.
wien
S3 licensed
I'm interested in LFS moving forward where it matters. If Scawen is to run around implementing every whim of the average forum-goer it'll never get off the freaking spot.

Where the AI drivers go after a drag is an extremely minor issue compared to the effort it would likely take to do something with (this most likely isn't a 10 minute fix). With so many other glaring holes in need of plugging that makes is a stupid thing to waste any energy on in my opinion.
wien
S3 licensed
Quote from Shotglass :probably because airplane brakes are fecking gigantic and there just no space left to put an engine near the wheels

I would also think that the cost of buying and maintaining these engines would quickly outweigh the cost of some new rubber occasionally.
wien
S3 licensed
Quote from Jakg :Helps to read all the posts in a thread first.

Nonsense! That takes effort and time!
FGED GREDG RDFGDR GSFDG