Try revving up and then dropping it into gear (with autoclutch). I believe that is what's happening to the people having trouble pulling away from a pit stop.
Watched it and frankly it's very hard to tell what he's doing due to the replay lag, but I don't think "tenderly" is the word I would use. He's hardly on throttle before he's released, that's true, but to me it looks like he stomps on the throttle just as he's released causing clutch slip and heat. His 1st gear also seems to go to around 100+ km/h, which according to Android's experiments seem to be just a tad too long for a full throttle launch in the FZR.
Either way, about a lap with somewhat careful shifting would easily bring the temp back down from where it was after the pitstop.
And we are waiting for your replay showing unrealistic clutch behavior. Earlier you refused to do that, so why should we go to any more effort than you're willing to? You're the one making claims here after all.
Less driver skill in LFS is part of it, but yes I have heard of someone retiring with a fried clutch in real life. Especially in higher powered touring car championships without fancy gearboxes and aids (Australian V8 Supercars for instance) this is prone to happen.
That was then, this is now. Why would the Executive Producer of Spore lie about something like that in an interview? EDIT: This isn't first I've heard about this secret ultimate goal BTW. I just can't remember where I read/saw it the first time.
I think this is one of those games that are what you make them though. It's possible to sprint through Crysis in a few hours too, but it's a lot more fun if you take your time, explore and have fun with it. I expect Spore will be somewhat similar in that regard. "Leveling" isn't really the point, it's about having fun with the editors and exploring once you get into space.
A photoshop action is definitely the right solution here. PSD is a huge mofo of a format and to my knowledge it's not documented anywhere publicly. It would probably take Scawen the better part of this year to implement it properly. Even The GIMP doesn't have fully featured PSD support.
Well a lot of textures got a resolution bump along with the South City update, so maybe that's what's throwing you? A better gfx card could also do a lot to improve the look of the textures. The older GeForces (5, 6, 7) were rather poor at texture filtering for instance.
With enough dynamic LOD reduction, that shouldn't be too hard to achieve. I get around the same here with 0.5 dynamic LOD reduction and the rest on full tilt.
People can tell the difference way above 150Hz even. More FPS is always better as long as your screen is capable of displaying them all (though obviously you get less benefit the higher you go).
You do indeed sound that stupid, yes. What you hear on those recordings is what other people hear when you open your mouth (rather obvious one would think) .
In my experience the 64bit version of Crysis on Vista can in fact get a bit choppy with "only" 2GB of memory. This is not from running out of memory directly though. It has to do with Superfetch misbehaving and hogging too much memory. Disabling Superfetch or adding 2 more GB of memory helps though, and with the dirt cheap memory available these days there's really no reason to not get at least 4GB if you're buying anyway.
Well, strictly speaking there are 32bit machines with wider address buses. The Pentium PRO had a 36-bit address bus for instance, but these require explicit support from the OS to use, and are rare in consumer level platforms.
Had the same thing. I think it's basically because when that happens you actually remember looking at the time. Otherwise that isn't especially memorable, and you'll probably forget the very next second. Since you only remember doing it when that happens, it starts to seem like that's what always happens.
...or it's the aliens (but you didn't hear that from me)!
I meant if you go back to patch Y now and see if you get the same problem. It may be something else that happened at the same time, drivers for instance.
I'm interested in LFS moving forward where it matters. If Scawen is to run around implementing every whim of the average forum-goer it'll never get off the freaking spot.
Where the AI drivers go after a drag is an extremely minor issue compared to the effort it would likely take to do something with (this most likely isn't a 10 minute fix). With so many other glaring holes in need of plugging that makes is a stupid thing to waste any energy on in my opinion.