Fair enough. In the case of the OP a new CPU will most definitely help though. Even a low clocked Core 2 Duo will murder his current Athlon XP 2500+ (I know, I've had a few Athlon XPs through the years). That's why I reacted to your post.
It may work, but it also may not. This is a known problem with how Windows behaves when ALT+TABing. There's not really anything Scawen can do to fix it. Use SHIFT+F4 to be safe.
Keep in mind though that FPS above 100 is pointless since you'll effectively be rendering the same frames multiple times as the physics only run at 100Hz.
I'm sorry? You argue that LFS severely CPU limited, but somehow twist that to mean that a faster CPU is useless? The most important thing of all to get good performance out of LFS is to have a fast processor. How many cores it has doesn't really matter, but it must be FAST. I for instance run a 3GHz Core 2 (Which is a lot faster than any P4, though not twice as fast) and I'm still severely CPU limited with a full grid and full graphics settings. You can argue in favour of multi-threading until you go blue in the face, but the fact is that it isn't implemented and until it is, a fast processor is important.
Of course, the graphics card will take over as the bottleneck in cases of light CPU load (hotlapping for instance) and that is especially true if the graphics card and CPU are mismatched in terms of performance.
To conclude avih. Low performance on the grid but good performance elsewhere is solved mostly by upgrading the CPU (more GHz, number of cores doesn't matter right now) and turning on dynamic LOD reduction. You're still not guaranteed excellent framerates witout upgrading the graphics card as well, as the upgrade probably will shift the bottleneck onto the graphics card in most cases, but just upgrading the graphics card will do absolutely bubkis to help framerates at the grid when you're already that CPU limited.
He is of course way off base. About one fifth of all the power consumed in Denmark (one of the world's leading countries on wind power) is generated through wind turbines. There's no way that could happen if efficiency was that low. Unless you think one fifth of the power used in Denmark goes toward producing and erecting Wind Turbines of course. My guess is he got his kneejerk anti-environmentalist lines crossed and is thinking of solar power which still is rather ineffective.
That's not to say turbines don't have an environmental impact though. They kill a lot of birds and other wildlife for instance, and they don't exactly look pretty either, but on the whole I'm fairly certain they're a lot better for the environment than coal or other fossil fuels.
Well, you have to poke around the memory and see if you can find it. That's how the other guys made theirs. This stuff isn't documented anywhere so it's up to you to research and make it happen.
If you manage to get annoyed by the lack of updates after one day as S2 licensed, LFS really isn't for you anyway. It's going to be a good long while before we're at S2 final, much less S3.
Anyway, your license is still there if you change your mind.
Would you mind trying to run LFS off a RAM-drive like xaotik mentioned? Just to rule out IO-blocking (when writing the downloaded skin to disk) from the list of culprits. If that doesn't help, the downloading itself is probably to blame.
That's utter rubbish. The rumour was started by a site running benchmarks in a Virtual Machine. (:rolleyes There may be performance improvements, but I'm willing to bet they won't be noticeable.
That's not necessarily true. Depending on how multi threading is implemented design decisions made to accommodate multiple threads in parts of the pipeline may affect its efficiency on single core systems, even if the engine is still running in one thread on these systems.
Why segregate the forums like that? What purpose would it serve? There are already localised forums dedicated to LFS all over the place, no need to split the community even further by adding more of them.
Yeah, there is a lot of at least cruising going around (which I really don't get, but that's another discussion). I'm still not sure the total number of racers is going down though. It just seems like it's more common for people to race a single combo (or server like CTRA) over and over and over again. Combine that with the increased number of players on each server and it might seem like the numbers are going down simply because you see less variety.
Doubtful. Scawen once said in a test patch thread that he has no code waiting to be released on his end. I'm sure he has done some experiments here and there, but basically what you see is what he has done. I'm sure Eric has some stuff waiting to be released (interiors at least), but I don't think Scawen has.
I see a lot of reasoning to find the cause of "the problem" here, but I'm just not convinced there is one. According to the cold hard data, online numbers are as high as they have ever been. There is no drop off in player numbers other than the standard post-patch drop. There's 1500 players online most nights. That's a huge number! Way above what it was just a couple of years ago.
What this seems to come down to is a lot of old timers getting bored with LFS, but honestly what did you expect? After driving more or less the same sim for year and years it's bound to get old. I feel the exact same way. Clocking in hours doing the same thing every week for years is going to become routine. You need better races to get the same "high" you did in the early days. Standard human behaviour.
More frequent updates and more tracks might help keep it fresh for a while, but it's not content that makes people come back for more. It's the races. Pushing yourself racing against others. Once that gets stale, maybe it's time to take a break and do something else for a while? LFS will still be around when you get the motivation back.
I'd love to, but I can't really think of anything else for you to try. Usually this problem is solved by updating drivers, but it seems like you've tried a few different ones.
Oh god, there was a lot of that. Like when they're driving outside on a clear summer day, in a wide open landscape and there's light-beams flashing across their face the entire time. Where is that flashing light coming from? Another one was a plain and simple "KITT driving along a road filmed from a helicopter" scene which they inexplicably made using CGI. The car didn't even look like it was attached to the road. Why do they do stupid stuff like that?
Well in that case it's probably a P4, and 15 FPS with a full AI grid isn't really anything out of the ordinary on that hardware. Turn down LOD and turn up dynamic LOD reduction to get some more FPS around a lot of AI. Also, as I said, The power shouldn't matter as long as it's stable, and the graphics card doesn't complain about lacking power.
It's still a bit strange that you take a 25% FPS hit when using the G25 though. Just sounds like too much of a drop. Is it still 25% when going around the track alone? (No AI)
That's 16 bit though. Change the first number to 0 to get 32bit which is what most games use these days.
I'm 99% certain it's a problem with drivers, but it's strange that only LFS seems affected. Have you tried turning off Aero before starting LFS? Maybe that helps.
I'm afraid so. These guys are completely insane. Most people will never even get within a second or two of these times. Their setups are usually configured for maximum speed for one lap though. They wouldn't be able to do many laps at that speed.
EDIT: ...or four laps in the case of that particular hotlap.
Luckily, you won't have to. That point cloud is obviously only the source data they use for modelling. That data is cleaned up and simplified for the actual in-game model. There's no way in hell a current computer could render at that kind of detail. It's still an excellent tool for creating an accurate model though. Photos and GPS wouldn't get anywhere near that kind of accuracy. Especially when talking the details of the racing surface into consideration (bumps and other details).
Well, that only narrows it down to LFS being a problem (we already know that ). If you can find another DX8 application (can't think of any off the top of my head) and that doesn't work either, we're probably on to something.
EDIT: Wait, you have CS:S right? Add "-dxlevel 81" or "-dxlevel 80" to the launch options of it. That will force CS:S to use DirectX 8 and if that doesn't work we know LFS is in the clear.
EDIT2: If CS does indeed work, there's one more thing you can try. (a long shot, but worth a try if all else fails) Edit the cfg.txt file and change the line (from my file) "Screen Info 0 60 1920 1200" to a resolution that works in another game, or simply something different from what it's set at now. The first number is the bit-depth (0 = 32bit, 1 = 16bit), the second is the refresh-rate and the two remaining is the resolution. Try different values and see if you can make it work.