The online racing simulator
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vitaly_m
S3 licensed
Quote from UnknownMaster21 :It is a default option, if firewall ( or any antivirus software with firewall) pops out on the window, it is easier to select "allow connection", if having first time starting the LFS.exe. Also, after that you can select not window on connection and it stays on memory afterwards.

For me it comes back to window [yes] for every patch. I don't care much though...
vitaly_m
S3 licensed
Quote from rowdog :
sudo echo 450 > range


> this will not work. Use sudo sh -c "echo 450 > range"
vitaly_m
S3 licensed
Quote from Scawen :...to continue with our substantial updates...

To all: next time you try to report some bug, think about it! Don't make Scawen losing his time, there are substantial updates coming ^^
vitaly_m
S3 licensed
Quote from DANIEL-CRO :...no multithreading and D3DXSaveTextureToFile now write to temporary file...

Somehow it runs faster than previously (7 seconds now vs 13 before).

My guess is that it could fail to work in threads, like if it was using some common buffer, I donnow. Does it use GPU in any way? Maybe GPU driver failed for me, it is AMD and it sucks in drivers side
vitaly_m
S3 licensed
Quote from DANIEL-CRO :Added a new version now!

vitaly_m, nikopdr and Jussi-Pekka confirmed that their problems dissapeared when using this version. I'd like to hear from Ebbu94 as well.

...

I wonder what the problem was, and how did you fix it
Last edited by vitaly_m, .
vitaly_m
S3 licensed
What kind of team are you looking for? Race
Age: 22
Country: Russian Federation
Preferred Car/Track: Formulas! FO8, BF1, FOX, FBM (in order of preference)
Average Laptime on Your Preferred Car/Track: Luckily I have a couple of AIWR best laps (see http://stats.airio.eu/PCS.aspx?U=vitaly_m ), donnow what to say more... In events sometimes I get slow still, but things slightly change after I bought new PC
How Active Are You? Can spend up to 3 4-hour evenings in a week, but I have 2-by-2 work days schedule...
What Kind of Control do you use? G27 in service currently, so I use mouse (which doesn't make me much slower, just a bit more unstable)
Time Zone: UTC+4

I am looking for a team which targeted on single-seaters races (if there is not such events now, we might try to organise some?). Want to practice and race together with people like me. I prefer people to act respectfully to each other and trying to be clean on track (for me is better to keep slow than crash someone in a desperate overtake attempt).

If you just plan to organize a team with such things in mind - write me as well.

Hope I didn't run out of letters here :maggiesim
vitaly_m
S3 licensed
I guess we should provide more info here, so Daniel can try to find the problem.

Please provide information about your setup - OS, architecture (32 or 64 bits), video card, CPU...

My setup is: Windows 7 64bit, AMD R9 270, AMD Trinity 5600 (4 cores).
vitaly_m
S3 licensed
Quote from MadCatX :A heads-up for Linux gamers using Logitech wheels. Due to this change (https://git.kernel.org/cgit/li ... 5e5c99d0d657d22a7dbc69334) it will no longer be possible to easily change the range of the wheel without proper permissions through sysfs. We intend to write a udev rule to resolve this situation properly and securely.

I'd be thankful if you keep us updated here
vitaly_m
S3 licensed
Quote from sicotange :D3DX9_43.dll definitely did wonders. I wonder though if the antialiasing issue is due to Wine.

In single player on AU1X I get 60 FPS but as soon as I turn on antialiasing the FPS drops to an unplayable 5-10 FPS. Does anyone experiences this with a more powerful PC than mine (Asus UX32A)?




I'm looking into it as we speak

I have AMD Trinity 5600 CPU (3.8 GHz) and AMD R9 270 videocard. On windows I have good performance, but on linux with open source driver game is unplayable (around 50 FPS without anti-aliasing and around 20-30 with it). I didn't try AMD drivers, but I guess they would change the image.

But as far as I know AMD drivers wouldn't work on any modern linux for your PC, as they dropped support for older GPU's on modern linux kernels
vitaly_m
S3 licensed
Quote from Bean0 :Just noticed that the track map changes colour when cycling through cars in the latest test patch.

It is lighter when viewed in an FZ5 or RB4, and darker when viewed in an FO8.

I guess it is rather feature -- car roof is dark, so you need a lighter map
vitaly_m
S3 licensed
Quote from MadCatX :The problem seems to be isolated to JPEG textures - as is somewhat confirmed by this "fixme" message

fixme:d3dx:D3DXCreateTextureFromFileInMemoryEx Generation of mipmaps for compressed pixel formats is not implemented yet

I guess that a newer revision of DX9 introduced a functionality that is not supported yet by WINE directly. I'm on a less than useless mobile connection at the moment so I cannot grab the latest DX9 libraries and start experimenting but if it takes as less as telling WINE to use a native d3dx9 library I don't consider it a problem.

Any chance you can reupload E15 so we can verify that a native d3dx9 library is necessary only for E17 onwards?

I attached a screenshot to show what my LFS looks like now.

I have no problems after I switched to d3dx9 from Microsoft (installed it with winetricks).
vitaly_m
S3 licensed
With default wine 1.7.19 setup I had a problem (see screenshot)

And someone refered to installing some d3dx9_* DLL from microsoft and it helped!

I installed some of them (can't say which exactly did help) using winetricks script and it fixed the thing.
vitaly_m
S3 licensed
Someone refered to installing some d3dx9_* DLL from microsoft and it helped!

I installed some of them (can't say which exactly did help) using winetricks script and it fixed the thing.

Wine 1.7.19
vitaly_m
S3 licensed
Looks like there is no textures loaded

UPD: Wine version is 1.7.19
vitaly_m
S3 licensed
Quote from rosewood2 :Hmm... are the textures you were converting default or custom textures?

Default ones.
vitaly_m
S3 licensed
Goes as usual:


data\dds\JA_Roof1.dds -> converted
data\dds\JA_RALLYXcurbs1.dds -> converted
data\dds\JA_rox1.dds -> converted
data\dds\JA_runoff1.dds -> converted
data\dds\JA_RXroad2.dds -> converted
data\dds\JA_RXroadmix.dds -> converted
data\dds\JA_RX_dirt1.dds -> converted
data\dds\JA_wallz2.dds -> converted
data\dds\JA_roadxtras.dds -> converted
data\dds\K8_exhaust1.dds -> converted
data\dds\K8_pads.dds -> converted
data\dds\JA_wallz3.dds -> converted
data\dds\keepleft.dds -> converted
data\dds\JA_wallz3ATEST.dds -> converted
data\dds\KYOframeATEST.dds -> converted
data\dds\JA_BGALP24.dds -> converted
data\dds\KYOtrees2ATEST.dds -> converted
data\dds\KYOpalmATEST.dds -> converted
data\dds\LEAF0ATEST.dds -> converted
data\dds\LEAF1ATEST.dds -> converted
data\dds\LEAF2ATEST.dds -> converted
data\dds\Leather3.dds -> converted
data\dds\LEAF3ATEST.dds -> converted
data\dds\Leather3_join.dds -> converted
data\dds\Leather3_stitch.dds -> converted
data\dds\LIGHTALPHA.dds -> converted
data\dds\licenseplates.dds -> converted
data\dds\LOGOALPHA.dds -> converted
data\dds\linezALPHA.dds -> converted
data\dds\logos2.dds -> converted
data\dds\linesALPHA.dds -> converted
data\dds\logos3.dds -> converted
data\dds\LX_GrillATEST.dds -> converted
data\dds\lorry2.dds -> converted
data\dds\Loo1.dds -> converted
data\dds\KYOtrees1ATEST.dds -> converted
data\dds\LX_Seat.dds -> converted
data\dds\markerpole.dds -> converted
data\dds\LX_Radiator.dds -> converted
data\dds\marquee.dds -> converted
data\dds\matt1.dds -> converted
data\dds\Metal2.dds -> converted
data\dds\marquee2.dds -> converted
data\dds\metal9.dds -> converted
data\dds\NDLCTRALPHA.dds -> converted
data\dds\LX_interior1.dds -> converted
data\dds\ofwind1ALPHA.dds -> converted
data\dds\Net_1ATEST.dds -> converted
data\dds\LX_interior2.dds -> converted
data\dds\Old_Tyres1.dds -> converted
data\dds\padsz.dds -> converted
data\dds\Old_Tyrestack.dds -> converted
data\dds\palmtrunk.dds -> converted
data\dds\petrlpump1.dds -> converted
data\dds\MRT.dds -> converted
data\dds\pillars1ATEST.dds -> converted
data\dds\pitlight.dds -> converted
data\dds\palmtop1ATEST.dds -> converted
data\dds\palmtop2ATEST.dds -> converted
data\dds\PIT_GFX1_BW.dds -> converted
data\dds\PIT_GFX1_SC.dds -> converted
data\dds\polelineALPHA.dds -> converted
data\dds\polystyrene1.dds -> converted
data\dds\pressed_met.dds -> converted
data\dds\Plight1ALPHA.dds -> converted
data\dds\presswinALPHA.dds -> converted
data\dds\pylon2ALPHA.dds -> converted
data\dds\RACELINEALPHA.dds -> converted
data\dds\railingATEST.dds -> converted
data\dds\pylon2ATEST.dds -> converted
data\dds\RALYconcrete3.dds -> converted
data\dds\RALY_Arrows.dds -> converted
data\dds\RALYarmco.dds -> converted
data\dds\RALY_mwaysign.dds -> converted
data\dds\RALY_pitdor.dds -> converted
data\dds\RALY_pole1.dds -> converted
data\dds\RALY_pole1ATEST.dds -> converted
data\dds\RALY_sp.dds -> converted
data\dds\RALY_umbr.dds -> converted
data\dds\RALY_spATEST.dds -> converted
data\dds\RALY_umbrATEST.dds -> converted
data\dds\RA_Grill.dds -> converted
data\dds\RA_GrillATEST.dds -> converted
data\dds\RA_DashALPHA.dds -> converted
data\dds\RA_seat1.dds -> converted
data\dds\RA_Texture.dds -> converted
data\dds\RA_Parts.dds -> converted
data\dds\RB_Interior1.dds -> converted
data\dds\rearscreenALPHA.dds -> converted
data\dds\reflect.dds -> converted
data\dds\ridge.dds -> converted
data\dds\RB_interior2.dds -> converted
data\dds\Roadsigns1.dds -> converted
data\dds\Roadsigns1ATEST.dds -> converted
data\dds\Roadsigns2ATEST.dds -> converted
data\dds\SCadback.dds -> converted
data\dds\SCArmcoback.dds -> converted
data\dds\PIT_GFX1.dds -> converted
data\dds\SCbricks12B.dds -> converted
data\dds\SCbricks12.dds -> converted
data\dds\SCbricks2.dds -> converted
data\dds\SCcinema2ALPHA.dds -> converted
data\dds\SCbushATEST.dds -> converted
data\dds\SCcinemawall.dds -> converted
data\dds\SCcinemaALPHA.dds -> converted
data\dds\SCclock.dds -> converted
data\dds\SChotel22ALPHA.dds -> converted
data\dds\SClampost.dds -> converted
data\dds\SCnewshopsALPHA.dds -> converted
data\dds\SCoffice18ALPHA.dds -> converted
data\dds\SColdbuildALPHA.dds -> converted
data\dds\SColdbuild_wall.dds -> converted
data\dds\SCseatATEST.dds -> converted
data\dds\SCtower1ALPHA.dds -> converted
data\dds\PIT_GFX1_AST.dds -> converted
data\dds\SCtower3ALPHA.dds -> converted
data\dds\SCtower5ALPHA.dds -> converted
data\dds\SCtower6base.dds -> converted
data\dds\SCtower6ALPHA.dds -> converted
data\dds\SCtracks.dds -> converted
data\dds\SCtower6brick.dds -> converted
data\dds\SCTrainS2ALPHA.dds -> converted
data\dds\Scwall3.dds -> converted
data\dds\SCTrainSALPHA.dds -> converted
data\dds\SCwindws6.dds -> converted
data\dds\SCwnd8brick.dds -> converted
data\dds\SCwindws1ALPHA.dds -> converted
data\dds\SCwnd8brick2.dds -> converted
data\dds\SCwndows10ALPHA.dds -> converted
data\dds\SCwndows10brick.dds -> converted
data\dds\SCwndows11ALPHA.dds -> converted
data\dds\SCwndows13ALPHA.dds -> converted
data\dds\SCfenceALPHA.dds -> converted
data\dds\SCwndows15ALPHA.dds -> converted
data\dds\SCwndows16ALPHA.dds -> converted
data\dds\SCwndows15wall.dds -> converted
data\dds\SCwndows18ALPHA.dds -> converted
data\dds\SCwndows6ALPHA.dds -> converted
data\dds\SCwndows7ALPHA.dds -> converted
data\dds\SCwndows4ALPHA.dds -> converted
data\dds\SCwndows5ALPHA.dds -> converted
data\dds\SCwndows82ALPHA.dds -> converted
data\dds\SCwndows83ALPHA.dds -> converted
data\dds\SCwndows9ALPHA.dds -> converted
data\dds\SCwndows8ALPHA.dds -> converted
data\dds\SCwndws12bALPHA.dds -> converted
data\dds\SCwndws12ALPHA.dds -> converted
data\dds\SC_halogen.dds -> converted
data\dds\SC_htlwnd1ALPHA.dds -> converted
data\dds\SC_DTKALPHA.dds -> converted
data\dds\SC_htlwnd2ALPHA.dds -> converted
data\dds\SCwndows9brick.dds -> converted
data\dds\SC_htlwnd3ALPHA.dds -> converted
data\dds\seatbelt.dds -> converted
data\dds\SC_MVHALPHA.dds -> converted
data\dds\seatcloth_2b.dds -> converted
data\dds\seatcloth_1b.dds -> converted
data\dds\shadowALPHA.dds -> converted
data\dds\Seat1.dds -> converted
data\dds\ShiftSequ_2.dds -> converted
data\dds\ShiftSequ_3.dds -> converted
data\dds\Shopfront2.dds -> converted
data\dds\Shopfront3.dds -> converted
data\dds\seat_XRGT.dds -> converted
data\dds\Shopfront1.dds -> converted
data\dds\Shopfront5.dds -> converted
data\dds\Shopfront4.dds -> converted
data\dds\signbak1ATEST.dds -> converted
data\dds\shoptop16ALPHA.dds -> converted
data\dds\shoptop15ALPHA.dds -> converted
data\dds\signbak2.dds -> converted
data\dds\SKP_cone.dds -> converted
data\dds\SKP_cone2.dds -> converted
data\dds\SKP_concret1.dds -> converted
data\dds\SKP_conebase.dds -> converted
data\dds\SKP_HiSpwl.dds -> converted
data\dds\SKY2007sunny1_E.dds -> converted
data\dds\SKP_HiSpwlATEST.dds -> converted
data\dds\Sauberweel1.dds -> converted
data\dds\Skyovercast6_E.dds -> converted
data\dds\Skycloudysnst2_E.dds -> converted
data\dds\Sky_overcast3_E.dds -> converted
data\dds\Sky_overcast_E.dds -> converted
data\dds\SKY_semisun_E.dds -> converted
data\dds\Sky_sunset4_E.dds -> converted
data\dds\Sky_sunset_E.dds -> converted
data\dds\SMLBALPHA.dds -> converted
data\dds\Skysunny7_E.dds -> converted
data\dds\speaker1.dds -> converted
data\dds\StandgfxATEST.dds -> converted
data\dds\Skyovercast10_E.dds -> converted
data\dds\STARTALPHA.dds -> converted
data\dds\Standmetal1.dds -> converted
data\dds\step1ATEST.dds -> converted
data\dds\suedeskinSTTCH3.dds -> converted
data\dds\suedeskinSTTCH2.dds -> converted
data\dds\suede_skin_2.dds -> converted
data\dds\Skysunny6_E.dds -> converted
data\dds\sunscreen2ALPHA.dds -> converted
data\dds\s_glassALPHA.dds -> converted
data\dds\sunscreenALPHA.dds -> converted
data\dds\s_LX_winALPHA.dds -> converted
data\dds\S_LIGHTS.dds -> converted
data\dds\s_UF_headALPHA.dds -> converted
data\dds\s_UF_winALPHA.dds -> converted
data\dds\s_windowALPHA.dds -> converted
data\dds\s_windxrALPHA.dds -> converted
data\dds\tent.dds -> converted
data\dds\testcarbon.dds -> converted
data\dds\Trailer1.dds -> converted
data\dds\testalloy4.dds -> converted
data\dds\Treebak2ATEST.dds -> converted
data\dds\treetex1_aATEST.dds -> converted
data\dds\trunks1.dds -> converted
data\dds\tunel_lite.dds -> converted
data\dds\Trailer2.dds -> converted
data\dds\TYRE.dds -> converted
data\dds\TVstandATEST.dds -> converted
data\dds\UF_Parts.dds -> converted
data\dds\sunsetoc1_E.dds -> converted
data\dds\UF_Texture.dds -> converted
data\dds\WHEEL.dds -> converted
data\dds\tyremarks1ALPHA.dds -> converted
data\dds\Suncloudy1_E.dds -> converted
data\dds\windgen.dds -> converted
data\dds\WSTgrsbitATEST.dds -> converted
data\dds\wiperblade.dds -> converted
data\dds\WSTgrsbldATEST.dds -> converted
data\dds\Wheel_felt3.dds -> converted
data\dds\whitewall1.dds -> converted
data\dds\WST_arrows.dds -> converted
data\dds\WSTtrees6ATEST.dds -> converted
data\dds\WST_curb.dds -> converted
data\dds\WST_grassbank.dds -> converted
data\dds\WST_grasshill2.dds -> converted
data\dds\WST_grass.dds -> converted
data\dds\WST_grasspit1.dds -> converted
data\dds\WST_grassroad.dds -> converted
data\dds\WST_roadBUMP.dds -> converted
data\dds\WSTmountALP24.dds -> converted
data\dds\XFdialsALP24.dds -> converted
data\dds\WST_tyres1.dds -> converted
data\dds\XFgt_carpet.dds -> converted
data\dds\XF_cloth1.dds -> converted
data\dds\XF_Interior1.dds -> converted
data\dds\XFGTRinter1.dds -> converted
data\dds\XF_Interior2.dds -> converted
data\dds\XRcage.dds -> converted
data\dds\XF_plastic1.dds -> converted
data\dds\XRGT_Alloy2.dds -> converted
data\dds\WST_grassruf3.dds -> converted
data\dds\XRRwhlcenter1.dds -> converted
data\dds\XRR_Alloy1.dds -> converted
data\dds\XRR_Switches1.dds -> converted
data\dds\XR_felt1.dds -> converted
data\dds\XR_Interior1.dds -> converted
data\dds\WST_road.dds -> converted
data\dds\XR_Interior2.dds -> converted
data\dds\XR_Texture.dds -> converted
data\dds\XRdialsALP24.dds -> converted
data\pic\AS_ADS3.jpg -> converted
data\pic\AS_ADS1.jpg -> converted
data\pic\AS_ADS2.jpg -> converted
data\pic\AS_ADS4.jpg -> converted
data\pic\AU_ADS1.jpg -> converted
data\pic\AU_ADS2.jpg -> converted
data\pic\AX_ADS1.jpg -> converted
data\pic\BL_ADS1.jpg -> converted
data\pic\BL_ADS2.jpg -> converted
data\pic\FE_ADS2.jpg -> converted
data\pic\BL_ADS3.jpg -> converted
data\pic\FE_ADS4.jpg -> converted
data\pic\FE_ADS1.jpg -> converted
data\pic\FE_ADS5.jpg -> converted
data\pic\FE_ADS6.jpg -> converted
data\pic\FE_ADS3.jpg -> converted
data\pic\GLOVEB.jpg -> converted
data\pic\GLOVEG.jpg -> converted
data\dds\XRracedashALP24.dds -> converted
data\pic\HE_Marshall.jpg -> converted
data\pic\FE_ADS7.jpg -> converted
data\pic\GlovesS.jpg -> converted
data\pic\KY_ADS1.jpg -> converted
data\pic\KY_ADS2.jpg -> converted
data\pic\KY_ADS3.jpg -> converted
data\pic\KY_ADS4.jpg -> converted
data\pic\SO_ADS1.jpg -> converted
data\pic\KY_ADS5.jpg -> converted
data\pic\SO_ADS2.jpg -> converted
data\pic\SO_ADS3.jpg -> converted
data\pic\SUITG.jpg -> converted
data\pic\SUITB.jpg -> converted
data\pic\SUITO.jpg -> converted
data\pic\SUITR.jpg -> converted
data\pic\SUITX.jpg -> converted
data\pic\SUITS.jpg -> converted
data\pic\WE_ADS1.jpg -> converted
data\pic\WE_ADS2.jpg -> converted

but each time I convert, different textures fail
vitaly_m
S3 licensed
With updated version I get this:
vitaly_m
S3 licensed
After converting I get this: (see attachment)
vitaly_m
S3 licensed


Downloaded from the first post ( https://www.lfsforum.net/attac ... mp;stc=1&d=1402756230 )

UPD: fixed with new version
Last edited by vitaly_m, .
vitaly_m
S3 licensed
Why u hardcode lfs version check? There were only fixes and optimizations from e15 to e17 version of the game
vitaly_m
S3 licensed
Quote from DANIEL-CRO :Well, I like to keep all stuff regarding display/colors/.. default. My opinion is it should be visible while using default colors. Coloring fonts to all funny colors improved visibility indeed, but I don't think I will be using such colors... not my thing. Moreover light fonts that Audi TT suggested decreased readability in lighty enviroments.

@vitaly_m - not sure what you mean, there is no background for "reserved keys" text

Both true I was so happy to have more opacity that forgot to think further
vitaly_m
S3 licensed
Actually I withdraw my "+1" because I found that setting "Opacity" of buttons to something like 0.75 fixes the problem.

It is in Options -> Display -> Interface(this button is in right lower corner)
vitaly_m
S3 licensed
The thing I did to A.Wisniewski... I am very sorry, driving BF1 with crap mouse and bad mood is not the thing I should repeat. Yet it was kinda fun, hope everyone enjoyed it
vitaly_m
S3 licensed
Quote from TrIpLe M :You guys planing to go for DX11?

DX11 doesn't have much to propose for Scawen, so it is far in future (not saying that dx11 will not be supported by Windows XP).
vitaly_m
S3 licensed
One of the most disappointing things in LFS for me is walls contacts. Whenever you spin off track and going to collide a wall or barrier, you can try to target your car directly on the wall and Surprise! You can go further without any problems, because you damaged only the body of the car, not the suspension... This feels pathetic...

Aerodynamic elements should be damagable, and they should fall off...

LFS body damages look good enough for me, but it is pity that it has no influence on simulation...

But these talks are not really helpful, since nobody knows what developers have already and it looks like they do not bother to react on the feedback too much
FGED GREDG RDFGDR GSFDG