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vitaly_m
S3 licensed
I just signed up and did 1 lap, yet I don't see myself in tracker. Have I done something wrong?
vitaly_m
S3 licensed
Quote from DANIEL-CRO :No, there isn't.
I started a thread already : https://www.lfs.net/forum/thread/86670

You are probably wondering how does LFSLazy get allowed cars and displax them in car selection menu, answer is LFSW host data.

Oh thats was so long ago and yet no answer Frown

Using lfsw info for that is not really a good solution for host control insim program, since there is no way to check the info of hidden or /usemaster=no server.
[DONE] Is there a way to get allowed cars list through insim?
vitaly_m
S3 licensed
EDIT: Implemented in version 0.6M

We can set the cars list by /cars command, and we can even limit cars per each user, but we can't get the list of the cars enabled on the host.

Am I wrong or should I create another RFC for that?
Last edited by vitaly_m, .
LFS Newsletter outdated security reminder
vitaly_m
S3 licensed
I was checking the Newsletter in my mail inbox and mentioned this:
Quote :
Live for Speed website :
www.lfs.net
-
LFS World website :
www.lfsworld.net
-
Live for Speed Merchandise :
www.lfsshop.com
-
Security reminder :
Use your LFS username and password only on the first 3 websites listed above (the Merchandise shop is not run by LFS). Never enter them anywhere else or give them to someone who asks.

Here we have 3 sites altogether and that security reminder was not updated after forum moved to lfs.net/forum
vitaly_m
S3 licensed
Having some specific response is always better than just nothing Smile

Currently I am kinda able to guess that the password is wrong but having such a packet will make client code much cleaner and correct.
vitaly_m
S3 licensed
Another small suggestion: make update info text wrapped by words (like in e.g. notepad.exe "Format => word wrap") Smile
vitaly_m
S3 licensed
Regarding physics calculations resolution and frame rates, I heard that today's games usually use up to 500Hz physics clock and yet they do use interpolation technique.
vitaly_m
S3 licensed
Quote from sermilan :
I've set it like that and both my and the replay from the link show data screen. But I'm not using the patch, I use official H version.

Try downloading the replay from the link and see from there if it's still happening, maybe?

It is rather you should download replay and check it with test patch (in the end the thread is all about test patch, isn't it?)

With version H it is okay (which ofcourse I will be using while the bug isn't fixed).
vitaly_m
S3 licensed
Quote from sermilan :
Quote from vitaly_m :Yes, I was confused by dissapearing dashboard and crashed the leader and myself. (he still won it but I spectated) Smile

I just watched the replay of the race and it doesn't show your data disapearing. Did you save your replay, that maybe shows what happened?

I've explained it already. It happened right from the beginning and whenever Litmanen was close to me in front or at some side.

You need to have "Draw driver / wheel" option set to "driver OFF wheel OFF"
vitaly_m
S3 licensed
Quote from Scawen :
Which bug are you talking about? It looks as if you are replying to Flame's post, but I can't see how the bug he found could cost you a league race.

Sorry to hear that a bug cost you a league race! Frown Better make sure I know what it was!

Yes, I was confused by dissapearing dashboard and crashed the leader and myself. (he still won it but I spectated) Smile
vitaly_m
S3 licensed
I just got this nasty bug aswell. It happened on normal racing server and costed me a league race in the end.

Seems to me this happens whenever you have any other car in your view.

UPD and you have to be close to another car to get the bug
Last edited by vitaly_m, .
vitaly_m
S3 licensed
I can press that graph overlay buttons when I drive with mouse, while mouse pointer is hidden. So I can accidentally close it while driving with mouse Smile

Is it bug or feature?
vitaly_m
S3 licensed
Just did a rough testing with paused MP replay (32 cars grid viewing from the cockpit of the last car).

FPS increased like by 1.5! (90 instead of 60). Epic win here Thumbs up

The graph works well. I get something in the Wait field only sometimes (and I can't reproduce this), or when VSync is enabled. What does it show exactly? Waiting for GPU?
[DONE] [RFC] TINY_AXM to request IS_AXM packets at any time
vitaly_m
S3 licensed
This is really useful for client-side insim apps, yet host control apps will benefit with this aswell IMO.

One particular purpose is to be able to distinguish different open config tracks from client-side insim apps.
Last edited by vitaly_m, .
vitaly_m
S3 licensed
There is a little enhancement you can do. When I have UI center shift + UI scaling I get somewhat funny result with LFSLazy interface. (pic 1)

In the main LFS screen it causes buttons highlight to work wrong, while clicking is alright (it clicks the button under cursor, not the highlighted one). (pic 2)

And when I tune the buttons I get significant offset in the lower part of the screen. (pic 3)
vitaly_m
S3 licensed
There are more and more open config usage in events these days, so I am here again with couple more ideas on how to identify the tracks.

First is intercepting insim button packages. You can get track name from airio powered servers by passing !tr message packet and then intercepting the response (which is either buttons window with track name or just message in the chat).

Another way which doesnt require airio or any tracker on server, is using md5sum or any similar hashing algorithm on the layout. You can get the layout info by setting ISF_AXM_LOAD in the IS_ISI packet. Then you collect whole layout into some buffer and then calculate hash sum of the resulting buffer. That way you will get unique ID for every possible track.

And lastly, it would be nice to simply be able to enter track name manually to LFSLazy until we come up with something proper here.
vitaly_m
S3 licensed
Yes, I totally agree that non-cycling way would be more flexible.

EDIT: and there is even way tomake it compatible to the older version. We can have Home and End buttons for it for example, that do not cycle through, while keeping arrows working as it was before.
Last edited by vitaly_m, .
vitaly_m
S3 licensed
Quote from Gutholz :
-allows binding "turn repair on/off" keybinds to wheel

I didn't get this bit. You can make toggling keybind by some script like this:

/press F12
/press DOWN
/press DOWN
/press LEFT

and it will be cycled.

BUT, if you make it non-cycling, you can make even better 1-button scripts like this http://en.lfsmanual.net/wiki/Script_Guide#.22F9_.3E_F10_.3E_F11_.3E_F12_.3E_Off.22_Toggle with indication (like adding "/echo repair off" and "/echo repair on" to approporiate script)

So, this one is must have Thumbs up
vitaly_m
S3 licensed
Seeing that H* patches are somewhat focused on performance issues, I got a question. Are there any plans on deploying 64bit version?

It might gain in some bits due to bigger processor register space and some wider compiler optimization possibilities.
Last edited by vitaly_m, .
vitaly_m
S3 licensed
Quote from DANIEL-CRO :New update to support 0.6H3 Smile

New button system is disabled, but here is one more screenshot where I draw borders around buttons as well.

Are you gonna do them rounded and with configurable transparency?
Also text shadow is must have here, because then you don't need those button backgrounds opaque too much.

Also, apparently it looks like you're able to draw transparent stuff O_o. Then why don't you make car radar opacity configurable? I had to make it really small, otherwise I can't read some important stuff on F12 menu (like amount of fuel to put on pitstop). And by the way, you can make yet another option to reduce radar opacity while in F12 mode.
vitaly_m
S3 licensed
Quote from Flotch :I do not see any parameter going in that way ... but I am not expert.
The board is an amd radeon 7950.

On that note, I have to say that I couldn't figure out how to set my AMD GPU to full-power mode. Using standard AMD driver control panel or windows config whatever I do it drops to 300 MHz occasionally (having low gpu load and pretty low temperature like 50 celsius), so those FPS drops are hard to test for me.

I heard of people forcing the card to go on full power by using some overclocking software, but I never had a go with it.
vitaly_m
S3 licensed
LFSW name: vitaly_m
In-game name: Corse\ Vitaly
Full team name: Corse Motorsports
Nation: Russian
Broken forum thread page
vitaly_m
S3 licensed
When I open this link (page 37 of XR skins thread) https://www.lfs.net/forum/thread/5643-XR-Skins-%28All%29/page/37 I get empty page. If I skip 37 and go to 38 it works fine.

Uhmm
vitaly_m
S3 licensed
One more strange bug found. When I connect to host (with no cars on track) sky isn't shown initially. To reproduce this I need non-empty host, so that its not in the lobby screen.

To get sky working I need to join with a car.
FGED GREDG RDFGDR GSFDG