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turbofan
S3 licensed
noticed it yesterday too, I have same glitch as Ibatsim, that mod appears in the Test tab.
turbofan
S3 licensed
sorry then, I have no clue about how to fix this. Check with devs.
turbofan
S3 licensed
also this one :
https://www.lfs.net/forum/thread/104016-Your-vehicle-is-not-known-on-this-host

that issue has happened several times already for other mods since march or april
turbofan
S3 licensed
a great mod, model is good, textures and shading are top job

some points to improve maybe :
- named hazmund V8 but engine is V6
- sound is off compared to videos I could find for reference
turbofan
S3 licensed
When I unlist (remove) a private message without reading it, it will stay in the notifications.
If I click on that message in notification, it will write "Unkown ID"
I currently have 2 notifications which I cant remove.
turbofan
S3 licensed
this can happen when mod has been updated
in LFS/data/knw/ try remove the .knw file for that car and track (u need skinID to find it)
this should force a recompute of ai path at next race start and probably fix the issue
turbofan
S3 licensed
@syecvs
when u dont understand after 3 bans, what do u expect ?

- it's your 4th ban
- reckless driving
- 30 days duration
turbofan
S3 licensed
hey rob2003
If I read u well, Insim wouldnt have needed any update since first version of the MCI packet.
Maybe u dont see the point of hacking because something blocks your view, or maybe u just not curious... a few tools using mem access like steerlock or templock have been very popular for a reason.

Anyway for rev limiters, switching ignition via Insim by sending keyboard input has already been done a few times in the past and it's always been terrible because that method is much too slow to achieve a convincing result.
turbofan
S3 licensed
While I agree the topic is sensitive and can bring havoc like it already did, I have never been satisfied with Insim as a way to access car data, and this for 2 main reasons :

- too few data things available via Insim.
For years I wanted to access fuel level to check for cheating, because it's so easy to change that value in memory and cheat races without being noticed, specially endurance. Now you added it in Insim and people can make code to check fuel usage and expose bad guys, that's good ok.
It would be usefull for example to get access to tyre temps, tyre wear or clutch wear because those are as easy as fuel level to tamper with.

- for a local app, like "revbouncer" for example, the issue with Insim is the complexity of the code for network communication compared to direct memory access (at least for me), and also the lower access speed with network, wich is a major issue for a responsive ignition cut rev limiter (ability to ignition cut without mem access is another example missing from Insim).

Maybe something like an API would be nice, we could even overlay graphics easily with it.

Am not writing that mem access should be supported at all, this just a perspective from someone who spent some years exploring lfs code and mechanics, with passion and love, because hacking is like solving a scientific problem or a criminal investigation.
I learned a lot with it and I didnt release anything that would allow cheating so it's not always bad.

On a side note : you do great job again, but please clone yourself or teach Scawen Jr. so he can help Smile
turbofan
S3 licensed
@mKonig
the mod is finished, released, public and amazing to drive as usual.
https://www.lfs.net/files/vehmods/D29094
turbofan
S3 licensed
@noxcho
on april 7, u got banned 7 days for reckless driving
turbofan
S3 licensed
truly an amazing quality work, wow
however, it could be even more jaw dropping if you used "vertex shading" option (when u select a point in modeller, just below "center point"), specially inside the cockpit like footwell.
that option is rarely used and it's a waste because its a simple way to add depth in rendering.
Also engine sound could be refined.

Well, dont misunderstand, it's a gem, but it has potential to be a crown jewel Smile
turbofan
S3 licensed
Quote from tanehau-srt :just revmaching the engine by throttle blip and change gear. In real life it´s not possible

that is one thing

Quote from tanehau-srt :I like to see that you downshift 3 gear 7000rpm to 2 gear up to 8500rpm and the shift must instant like in the game the cheaters do

that is not the same thing

I also wrote that not using clutch is "slower than using clutch on a normal (slow to rev up/down) engine."

Next time maybe put your ego to sleeping mode when u answer ? right now u look like a troll.
turbofan
S3 licensed
It is very possible to upshift or downshift without clutch in a real car. I used to drive like this a lot, and still do cause am lazy. The thing is : its not fuel efficient, and slower than using clutch on a normal (slow to rev up/down) engine.
turbofan
S3 licensed
as mbutcher writes, it is quite easy to spot most cheating hacks, anything giving above 0.5% more torque, grip, aero etc is directly spotable, and below those values the benefits are discutable, unless maybe if it makes sense for a top driver to get 0.01% advantage on others, wich i dont believe, because if not detectable on the spot, the replay will speak.
Also since version 0.7, there is no more dedi server available, and uncommon hacks are now impossible or quite harder to get working. That said, there are still some holes that may worth a fix, specially in endurance racing, i wont reveal them here obviously, but i can give detailed infos to trusty people if needed.
turbofan
S3 licensed
@cuni
yes but that is only guidelines (12h, 7d, 30d, perm), some exceptions can happen regarding ban length

@federal_br
log states it is your first ban, and as i couldnt talk with the admin who banned you, i have some doubts he made a mistake, so u are unbanned from now, but please keep it as clean as possible when are back on server.
turbofan
S3 licensed
@federal_br
the log says 7d ban for "causing chaos with afk players"
turbofan
S3 licensed
The original model is published under CC-BY license, so yes, u can change whatever u want in it, add new things, change shapes/geometry, anything, as long as u credit the original author.
I love that truck btw, it handles like I expect a heavy truck to do. Good job. Dont spoil it : )
turbofan
S3 licensed
No.
Nothing personnal emka but too much of this.
How can those screenshots prove anything ? c'mon, no guides, no curves, no reference bitmaps, only some polys that could have been laid down by "retopo" another model...
Actually it's the type of screenshots that raise a lot of doubts, when that should be the opposite.
turbofan
S3 licensed
I dont really like bimmers but this is one of the best handling road car around. Great job.
turbofan
S3 licensed
plz realize that most players dont know about your context, and only see the offensive polarity of the insult.
As u wrote, the culture is different, and it is my target, as an admin, to make it possible for people from different cultures to have fun together, without wasting time in misunderstandings or creating conflicts.
You got my point so I unbanned you, no big deal.
turbofan
S3 licensed
What i do find ridiculous is to have to use insults to talk to your friend. I wouldnt want such friends.
There is a !pm command for private messages, public insults fuel more offenses, keep them private.
turbofan
S3 licensed
@tim
alright apologies for the misunderstanding, i didnt expect that you werent using open licenses, for the simple reason that it makes your post quite irrelevant : it is obvious that authors publishing under closed/copyright license can do what they want with no exception.
There is no question here, the issues occur with open licenses.
Maybe Tomfuel could specify the license of that mod he wanted to use in his league.
turbofan
S3 licensed
Lets remind that anyone can distribute a CC work.
LFS is a bit special, it's like a bitorrent server. We can delete a mod from LFS, but it probably is already copied on many client machines and anyone of them can become a new distribution/diffusion point for that work.
The author cant forbid/bypass/control this, because of the open license.

LFS server can thus become an independant distribution point and keep the mod for public access, even against the wish of the author. Maybe an exception can be made with the NC clause, but even then, one of the devs could privately (no business) manage a repository.

Quote from timdecnodder :[...] no thank you for trying to steal the work community’s members

: u cant steal something that has been made freely distribuable.
timdecnodder's input is the stereotypical answer from someone who should think beforehand and never publish under CC. He obviously didnt understand the spirit of an open license.
turbofan
S3 licensed
From a technical perspective, when we release (publish) a work with a Creative Commons license, we cant go back : we cannot forbid use and copy of the published work afterwards.
We can remove that work from locations we have access to, but nothing more : if someone make another diffusion point available, we cant forbid that.

Applying this to LFS mods system :
- once a mod has been made public, it shouldnt be possible to remove public use of that mod
- an author should be able to delete/hide a mod from his published mods list, but if that mod is public, it shouldnt be removed from the ingame mod list.

Once again, when we publish under CC, we forfeit our rights on use and copy (usus and abusus), we only keep the right to make profit from it (fructus).
That published work is not totally ours anymore. Keep this in mind when releasing a mod with a copyleft/public domain license.
Last edited by turbofan, .
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