The online racing simulator
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tpa
S2 licensed
Tried it and didn't like it.

The track textures are just awful imho. Looks so sterile.

Driving physics are good I guess, but in lfs I just feel more connected to the car. GTL doesn't come close
tpa
S2 licensed
hey that's awesome. I've always wondered how the water level stays the same all the time, no matter what I "put" in there
tpa
S2 licensed
liking it!
tpa
S2 licensed
I think it would be nice if the engine stalled after a hard crash.
tpa
S2 licensed
Hm, very interesting JeffR. Think you might be onto something there...
tpa
S2 licensed
So guess they joined the server and started racing when the clock was at like 255 minutes already. Don't know how you qualifying mode works.

Don't know if it's actually classified as a bug, but i agree that it should be fixed somehow.
tpa
S2 licensed
iirc the quickest guys in gpl were using pedals + joystick. Would be kinda cool in LFS, with a nice FF Joystick
tpa
S2 licensed
I dont really see a need at all for this, especially with that excessive slipstreaming we have in LFS.

I'd rather see us being able to raise the rpm limiter, once we have cars that'd actually benefit from it. Because then you'd also have to deal with the consequences e.g. overheating engine and such.

I don't want to sound offensive, but a power boost button that gives you extra power and makes your car flash just sounds so... american
tpa
S2 licensed
i recall a thread where it was stated that the lap time counter restarts after 255 minutes (i think).
If you waited these 255 minutes in front of the s/f line and then crossed it, you could get a ridiculously low laptime. Dunno if that's the case here.



cheaters suck! :monkey:


[edit]
Looking at the link forbin posted, I DO think that's the case here :detective
Last edited by tpa, .
tpa
S2 licensed
I share the opinion, that the steering doesn't get light enough when understeering heavily
I am not a fan of GTR either, but it's a known fact that it has been developed with the help of professional race drivers. So if they coded this artificial effect for light steering into the FF, I dare to say they did it for a reason.
textures popping up
tpa
S2 licensed
Just wondering if this is a problem on my side or if everyone is experiencing this.
When I drive by the pitlane e.g. on Westhill, the pit lane exit line on the ground just suddenly pops up. That seems weird to me, as the other textures on the road like the starting grid build up really smoothly.

I attached a small video, you'll have to change the file extension to .wmv
tpa
S2 licensed
Quote from inCogNito :these were the charwomen. It was pretty funny, they talked about the goold old times in the german democratic republic and their marriage problems. They had definitely no clue they were on camera Wink

:uglyhamme
tpa
S2 licensed
They're everywhere in Germany...

But I am kind of sure that I've been on one like that in Seattle so it shouldn't be anything new even to americans (public trans..what?)
tpa
S2 licensed
tpa
S2 licensed
Quote from Gimpster :At some point I would like to see drag and aero cacluated on the fly for the entire car. A car sliding sideways has a different profile to the wind then a car driving straight ahead in to the wind.

yupp, that'd be cool.

I also found myself wondering the other day, if it made sense to have dynamic wings in real life racing. They could turn slightly to the left/right depend on what kind of corner is being driven.
Like a front wing that is directly connected to steering inputs and turns accordingly.
tpa
S2 licensed
Goodbye Messy, take care ^^
tpa
S2 licensed
tpa
S2 licensed
I race central view, but I think I might actually switch to cockpit view if the cockpits looked nicer

While we're in this cockpit discussion, I'd also love to have a digital engine revs and fuel indicator for the race cars

(you can get your exact fuel level when pressing F12 so why not put it directly in the cockpit on race cars ^^)
tpa
S2 licensed
Quote from Racer Y :
I also imagine where there are alot of skids on the track, that there would be a loss of traction at that point.... it seems so with S-2.

I haven't noticed this effect in S2 and actually quite the opposite is the case in real life. The more rubber lays on the track, the grippier it gets
tpa
S2 licensed
maybe one could give the XFR more downforce?
tpa
S2 licensed
My teammate GPunkt happens to be the german RallyX Champion of 2003 and he said that he liked the simulation of dirty tires.

According to him, the loss of grip is about 30% and that it does stay there quite a while, especially on slicks.


Sidenote: They use slicks in rallyx racing, with an improvised profile cut into them, depending on the track... no knobbly or hybrid tires to be seen anywhere on those cars
tpa
S2 licensed
I really love the RA's and the single seaters' cockpits.

More like that pleae
tpa
S2 licensed
cpu: Barton 2800+ (2133 Mhz)
board Epox 8RDA3+
ram: 1 GB DDR400
gfx: Asus 850XT Platinum
screen Samsung 913N 19" TFT

Momo Racing ...

Running 6xAA / 16xAF @ 1280x1024 very smoothly, as long there aren't too many cars to be drawn. LFS should be more GPU dependent
tpa
S2 licensed
well, I'd say that's very setup dependent.

But if I remeber correctly, someone did this for S1 cars on default sets a while ago...
tpa
S2 licensed
Quote from Tege :Yes like Bob said the RAs default set is as close to real as I could get it. Only thing that isn't from real value is the dampers because I don't have the values. On the real thing it's just adjustment "ring". But I did like if the the "value" was like 7/14 I put to slider close half way in LFS. That setup that the default in LFS imitates is the setup used on the track and it's easy to drive and you can use it on the normal roads too.

So you think that I should make the dampers softer?

I'll make changes to the default set after the physics patch is ready and I have more kms on the real car.

hey, cool to know someone's one it

Do I think you should make the dampers softer? I think you should adjust them so that you feel like it's closest to the real thing
FGED GREDG RDFGDR GSFDG