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TFalke55
S3 licensed
Ok. Can you answer the W-questions so everyone knows what the Unique Raceday League is?
  • (Who?)
  • When?
  • What?
  • Where?
  • Why?
  • (How?)
TFalke55
S3 licensed
Quote from w126 :You may use XInputPlus software to get separate throttle and brake. It also has FF emulation, but it's probably just FF force translated into vibration intensity, so it will be different from vibration effects created by some other driving games (on gear changes, wheel slip etc.). Another useful feature is that it allows to set a deadzone for a stick used for steering.

That program is a game changer! Just tested it out, far superior to what Windows provides by default. Thanks for that! Nod
TFalke55
S3 licensed
Happy birthday!!! Smile
Looking for someone to take over the Open Endurance Cup (again) ...
TFalke55
S3 licensed
Hello everyone,

I've been queit and quite unreliable in the past, but recently even more so. As many things changed in my private life, I cannot foresee any time soon where I find enough time regularly to organise an endurance series. Still I'd love to see OEC in particular to continue one way or the other. If you are interested to continue the series, please contact me Smile

I hope to be more active once again in a few months, maybe even with (way smaller) league projects or just some league commitment.

Best regards
Last edited by TFalke55, . Reason : Completing incomplete sentences
TFalke55
S3 licensed
In addition to what we have discussed here, an inclusion of the qualifying results in the online statistics in form of result pages would be a great and beneficial feature. Similarly autocross time-trails neither appear on LFSWorld.

Alternatively a native csv-export of the results from the replay could do the same or at least a similar trick. I know there are many third party solutions like champstat, LFSstats or mpRes, so it is a nice-to-have feature. However they may or may not be able to produce results for sessions LFS can show results for, I.e. multi-lap time trails (started from the autocross starting position) produce accurate results in LFS but such tools may have problems to interpret the mpr files correctly. Taking screenshots is a pragmatic solution but getting the text information out of the images is tedious to be frank.

EDIT:
Quote from Gutholz :Maybe it would be better to have the results in two or three columns? That would allow for 80 or 120 entries without need for extra buttons. I think it is better to have GUI that does not need rarely used extra buttons and would allow to show all results at once.

Qualifying modes are perfect use-case for insim or human admins, imo. Especially with how many possible variants and special rules there are.

I tend to agree, qualifying modes are definitely up to organisers to monitor and enforce. The more complex the modes the more work has to be done on their end. Here the thread and suggestion is concerning the raw result production by LFS. The Limitation to 40 result entries in all sessions is problematic when there can naturally be more then 40 racers competing in a session. Considering the current connection limit of 47 community members and having a long session it can simply occur more then 40 times are set, yet without third party solutions it will never appear in LFS it happened as the times are dropped out of the list due to the overflow.
Last edited by TFalke55, .
TFalke55
S3 licensed
I think as a separate option that helps for sure!
TFalke55
S3 licensed
Quote from Latvian Video :I would love a way to remind me of the events I sign up for so I don't miss them, a email could work. Like 10min before the event starts, it sends a email to the email address linked to your account.

Yeah! Maybe additionally an in-game chat message or a „pop-up“ button as additional reminder… At work Outlook and/or WebEx remind me of upcoming meetings/video conferences 15 minutes and 5 minutes before the start, as well as on time. I feel like it greatly helps to have the pop-up, the sound effect the pop-up is playing and that I have to manually close the pop-up to be punctual on time in the meeting/video conference.
TFalke55
S3 licensed
Hey! I just tested champstat on (Autocross) Multi-Lap Time Trails. Sadly it detects those as "qualifying" rather then "race" session. It also only shows the fastest lap time rather then the complete finishing time.
I did the test at FE1 using a Mod (SWIRL SPORT 06~020).
Is there any way to prevent this or can I do anything?

Results html:
<!doctype html>
<meta charset=UTF-8>
<title>Qualifying at FE1 on Mon Apr 4 06:02 2022 (UTC)</title>
<style>
.qualifying-results,
.race-results {
font-family: sans;
}
.no-team::before,
.no-handicap::before {
content: "(None)";
}
.no-grid::before,
.no-change::before {
content: "N/A";
}
.dsq,
.no-team,
.no-grid,
.no-handicap,
.no-change {
color: gray;
font-size: x-small;
}
.up::before {
content: "↑";
}
.down::before {
content: "↓";
}
.eq::before {
content: "↔";
}
</style>
<table class=qualifying-results><caption>Qualifying at FE1 on Mon Apr 4 06:02 2022 (UTC)</caption>
<thead><tr><th><abbr title=Position>Pos</abbr><th>Driver<th>Team<th>Car<th>Time<th>Handicap</thead>
<tbody>
<tr><td>1<td title="TFalke55">HoR Falke<td class=no-team><td>´ߦ<td>1:27.93<td class=no-handicap></tr>
</tbody></table>

TFalke55
S3 licensed
I briefly looked into the answers. Ca. 20% of the participants mentioned Prototypes. It is the most mentioned category among the free text answers. 4 answers stated their wish for single seater endurance. Additionally many want modded GT cars in the style of GT2/3/E… I’d interpret it that people want to have modded GT cars either alongside the “vanilla” GTRs or to represent the real life categories.

EDIT: I added a diagram in the opening post. Feel free to disagree with me Wink the raw results from the survey are attatched in the opening post! Smile
Last edited by TFalke55, .
Endurance Racing Survey 2022 Results
TFalke55
S3 licensed
Quite a while ago, I started to ask around what people were expecting from an endurance racing series in Live for Speed in 2022. After all, organisers can plan in their ivory tower and not meet the interests and demands of the user base rather easy. Wink So I thought to share the results with you.

First of all a big thank you to the 92 participants who answered my questions! 91% were already S3 licensed, so the overwhelming majority already upgraded.


A typical (desired) race distance are six hour races or four hour races with more then half of the participants clicking those options respectively. Noticeable spikes appear at 8 hours and 12 hours, representing pretty much the representing typical race distances in real life endurance events.


The participants spread across many timezones, and this is very visible in the data. The most popular time slot seems to be in the UTC afternoon on Saturday with roughly 40% availability, only slightly worse the afternoon on Sunday with 33%. 25% state they would compete in a race Saturday or Sunday evening. Those slots often prove to be difficult to fill efficiently as real life events (racing and otherwise) also take place there but it seems also to be the slot with the most potential.



79% of the participants consider Grand Touring cars such as the FXO GTR, FZ 50 GTR or XR GTR as the most interesting category within the standard LFS cars, however the question showed to not question all ideas. Many individual answers were given. I probably review this question in particular and give more insights at a later date.

EDIT: The results from the free text show intested into modded GT cars as well as Sportscar prototypes such as LMP cars.


54% think a two-class structure should be in place for endurance racing, with the single-class races only gathering 15% of the votes. The remaining participants wish to have three classes.


Nearly 19 of 20 racers believe that the new modding system complements the standard content of Live for Speed and therefore is a viable option to create car classes in endurance races.

For the balance of performance, the majority wants to have predictable and stable BOP regulations throughout the season. Only 12% wish to drive with the pure cars even if it creates an imbalance between the cars in the series or the race.


A majority is also in favour of a strict car choice regulation, as teams shall loose all their points scored throughout the season after changing to a different car.



At the end of the day, this is a rather naive survey, but I hope it still offers some insights to you all out there. Let's hope we can put this data to good use and some thrilling and intense endurance races await.


You can find the raw answers attatched to this post if you want to check my conclusions or derive your own insights from the survay! Smile
Last edited by TFalke55, . Reason : Additional diagram for the free text answers.
TFalke55
S3 licensed
Quote from Scawen :That's an interesting point. I suggested to Victor during our chat, to make sure you can see who has signed up to an event/round.
Would it be sufficient, to be able to see that list of entrants on the round's web page that is now planned?

[…]

About host password sharing, we were thinking that it could be automatically passed to the in-game calendar, to people who have entered, so the "join" button automatically fills in the password when sending you to the "join specific host" screen.

[…]

Please do say if you have any more suggestions!

I think it would improve the visibility to have the info their on the page already.

The password sharing would greatly help organisers as it can streamline the spread of information! It basically acts as a “white listing” for approved entrants, pretty much exactly how it should be, from my point of view.

Two things I forgot to mention earlier: it often is problematic that organisers know very late if people are competing or not, so as organiser you might not know what to expect on race day. In CityLiga, in NDR and in many other series there are therefore confirmation systems: if real life or other commitments prevent you from competing on race day, you state your absence. Handling that via the website rather then via forum posts, maybe with an additional reminder to confirm or unconfirm x hours/days before the start for a round, may streamline the process on the competitors’ side.

Secondly there is currently no way to schedule time-trails in the calendar like rallies, slaloms etc., that use the autocross starting point. Currently you can let a session be a race, a practice or a qualifying. It frankly is a niche yet it would be good to reflect such competitions on the calendar. Similarly “drifting” cannot be entered, maybe a “other” option might help to catch the “non-racing” competitions on the calendar.
TFalke55
S3 licensed
Quote from Victor :
Using the league feature as an organiser
We were wondering if this is too complex? Many people do use the season and rounds feature so I think that's understood.

The feature is good, however it has little benefit compared to sign-ups via thread posts or via Google Forms documents. It furthermore takes away a bit of publicity from the sign-up process compared to especially the post-based sign-ups: while every new entrant generates a new post and thereby increases the activity in that subsection the league sections’ sign-up form is a “silent” solution and may not be as “attention grabbing”.

A while back I also had a few suggestions to the system, I feel as they could still be beneficial:
https://www.lfs.net/forum/post/1957779#post1957779
I have the feeling the planned changes go into a similar direction.
TFalke55
S3 licensed
I also agree with local time but I’d additionally suggest a days/hours/minutes left Info to make it even more obvious. I recall many individual community members who fail to join in time as they remember times wrongly or similar.
TFalke55
S3 licensed
I suggested it a while ago... https://www.lfs.net/forum/thread/94081

EDIT: maybe we two are the only ones who care, seeing it's been us two in that other thread too Big grin
TFalke55
S3 licensed
Check your wheel setup if there is a more comfortable way to position wheel and pedals.
TFalke55
S3 licensed
Quote from Excellent15 :Many GT car mods in lfs already, if you would go that route, i think you would get some people who would be happy to work with you balancing car performance. But i believe single category would be better, looking at previous years atendence.

I'd be happy to have some input on that especially from drivers from the sharp end of the grid.

Anyways, everyone who ever did a OEC race should have received a PM with a link to the Endurance Racing Survey 2022. Everyone else can par take by klicking on this link: https://forms.gle/pnZxNF13FdKHS15o8.
TFalke55
S3 licensed
I thought to gather all responses here and make statements on my own.

Quote :multiclass bus racing pls

Quote :bus

Quote :Soccer ball 24h race

Quote :mrt league whit +70kg

Soccer balls don't have an engine. While it definitely sounds like a fun challenge to work as a team to get as many laps with a ball as possible, I'd rather leave it to TopGear/GrandTour/... to organise such am event. Maybe such an event would also be something for [TC] & co.

While there may be an audience for soccer balls or for busses (or even heavy MRTs), I'd like to organise something more based on popular real life racing series, be it grassroots racing such as in the Nürburgring Endurance Series or the Creventic 24 Hour Series or more professional series. Yet I am aware we have more freedom to realise ideas that would not be possible in real life due to safety concerns, infrastructure or resources. In fact the Open Endurance Cup was inspired by the iRacing Spirit of VLN series which was in turn inspired by the real life VLN Langstreckenmeisterschaft/Nürburgring Endurance Series.

Quote :Day and night cycle

Sadly, that is out of my control. While it is something I eagerly wait to get my hands on, it is currently no option.

Quote :i would, but my eyes protest, when i stare at the screen for too long. i limit myself on sprint races

Quote :Some historic cars enduraces would be nice.

Quote :[There is work] on making GPL65 and P126 equal on pace, so if you want to try mods that are meant to go together, this would be your option. Can only speak for the GPL65, but P126 has very close stats, so surely not too much different. They can probably go over 2 hours before having to pit - at the Grand Prix of Aston (with GPL65) we went 1h45m easily with no stops. So 3h race would be definitely a 1-stopper. Speaking of popularity/interest, there was almost a full grid (36 cars iirc) despite the race being anounced less than a day in advance.

Quite honestly, historic cars were not something I had on my mind, but I am open to consider them.

Quote :Was waiting for OEC when Falke said it going to have TBO class and LRF if I remember correctly

Quote :LXs in multiclass

Indeed that was the original plan and still a plan I fancy a lot. Trying to do the BOP for LRF is tricky enough, as the season before proved. At the end of the day the three cars are very different to one another as the RAC and LX6 are light weight sports cars whereas the FZ5 is a sports car that very well fits into production car categories at the Nürburgring. While the BOP based on minimum pit stop times worked as a proof of concept, that system has not matured enough. Simplifying the class structure to just the LX would allow S2 (or even S1) licensed drivers to compete and would eradicate the need for a BOP or a complex class structure.

Quote :Aston mega-schiefe track and P1 + GTE classes!

Quote :sbtv prototype driver reporting for duty

Quote :endurance would be great yeah whit modern gt cars ,,Big grin''

Quote :

Aston Megaschleife is an unknown to me. With Aston Grand Prix and Aston Historic there are already two long variants at the Aston Autodrome venue Confused. An open configuration or a layout also needs to be sensible. If the idea is to recreate LeMans or the Nürburgring Nordschleife with layouts, this is simply not possible with the tools at hand.

I am not aware there are currently any P1 (assuming LMP1) in development, especially the hybrid nature of these cars in recent iterations of the rules prevents any faithful adaptation of modern LMP1. What we have is at least one published LMP2 and another older one in development, as far as I know. I am also unaware of GTE/GTLM cars as such but there are, as pointed out, many GT cars as well as the LFS GTR cars to create a Grand Touring category underneath a prototypes. A Grand Touring category as such I would consider to be "modern" as well. This is a class strucutre with a lot of potential as it is similar to the virtual LeMans series by the ACO in rFactor 2 among others, if it is suitable for the core-idea of OEC is another issue.

Balance of performance is, no doubt, the most crutial part of any class definition.

Quote :Doing BOP for mods will be tricky, especially if mod creators decide to tweak them during the buildup. We'd need control over those cars for this series. Besides, choosing appropriate cars is still tricky right now. For standard LFS cars, I think we could do GT2 and NGT, GTi and TBO, LX4 and LX6, FOX and FO8 etc. Keeping classes simple would help with promotion and uptake I reckon. And to prevent us from having small grids, we still need to pick popular combinations.

Basically this sums up many of the thoughts I share. The greatest problem for the use of mods in league racing might be the necessary cooperation between mod creators, teams and organisers and something that has not been thought to the end for now. The upload of league-specific mods may be an option, yet it is something that is not really intended by the mod system as far as I understand it.

Quote :somebody: for it to happen at last and without another delay in calendar

Quote :for that one angry guy from last year to have trained sufficiently and to accomplish himself this year

Quote :Procrastination Motorsports haven't procrastinated for some while

Quote :Me and FasT will be there. Akagi Red Suns on top!

I am very happy about those comments, to see that people intend to return to a series, that is run as irregularly the OEC is. Smile I hope I can provide something you like in the end.
TFalke55
S3 licensed
I was not aware of that to be honest. Thanks for the info! I still think that such a tow-back as described was a good addition to the core simulation.
Tow-backs
TFalke55
S3 licensed
In LFS we currently have three options to recover from an accident within the game.

The most straight forward option is the reset by hitting space. If your reset does not cause a yellow flag, you get a brand new car without body or engine damage and with a cooled down clutch. It is just a minimal interference into ones race and a very convinient option, however it is also an option with the potential of exploitation as a fresh car without damage could perform better then if you somehow struggled your way back to the circuit and back to the pits. Also this option is only available on servers, where /canreset yes is set.
The second option is to be sent back to the pitlane by the admin command /pitlane username. This is a wonderful command that respawns the car at the pit spawn point. Especially the application in automated racing servers, where stationary cars or jump starters are sent to pitlane at the start of the race, is really improving the racing experience. Yet the command not only repairs the car completely, just like a reset does, it also respawns the car on Lap 1 and requires a /setlap username lapcount by an admin, if it were intended to keep the laps or have adjusted laps.
The last option is to join the pits or the spectators from the track (shift+s/shift+p). It is probably the go-to-method for most racers. It pretty much has the same consequences as the /pitlane username command, but it can be used by the racers without the need for an interference by the admin. Furthermore the admins can force someone to spectate with /spec username. If /midracejoin no is activated however, drivers joining the spectators or sent into the spectators can no longer participate, while drivers joining the pits can. If a driver can rejoin, they get a fresh car to continue their race.

While these options all can be used to serve the same purpose, to leave and reenter a session, they all share a common problem for competitive racing as they minimize the consequences of body, engine or suspension damage as a driver gets a fresh car. Especially in endurance racing this gives the competitors an advantage in the long run.

My suggestion therefore is the introduction of tow-backs, either as an alternative to resets (i.e. /canreset yes/no/towback) or a stand-alone option that can be activated serverside. A tow-back in that sense shoud be characterized by the following features:
  1. The car is teleported into the pitlane like when the /pitlane command is used.
  2. The car stays on the same racing lap.
  3. The car stays in the same physical condition with all damage and the car can conduct a pitstop to repair damages regularily in the pit box OR a pitstop is simulated to repair the damages right away.
  4. The car is held after the spawn for a time penalty at the spawn point, similar to stop-and-go penalties or time-trail starts. The time penalty can be calculated by the distance between where the tow-back was "requested" and where the pit spawn point is located (e.g. 1 s for every 10 m distance between the points) or by a similar suitable measure.
  5. EDIT The tow-back shall not violate the mid-race join condition if that is set to /midracejoin no.
Especially for organisers that don't want to implement Safety Car and Rescue Car procedures or who don't have the personal resources to do so, this could greatly help the running of long distance or endurance races. Furthermore I think such a system could improve the fairness of damage repairs compared to "restarts" with the above mentioned methods. EDIT 2 Yet it is clear, that this option cannot adress the same problems with drivers who lost connection to the server and are allowed to restart their race after reconnecting.

An alternative would be to keep the current system but allow for engine damage repairs and clutch temperature cooling in the pit lane. If those effects were a known variable, admins and organisers of such races could implement a system manually or semi-manually with a serverside script.

In my opinion an increase in repair times in general would be much appreciated to simulate the repairs a bit closer to reality then they are right now. Yet I understand that the current repair times give players the option to repair damages even in shorter races and still enjoy a good competitive race.
Last edited by TFalke55, .
Wishes for a sixth season?
TFalke55
S3 licensed
It has been a while since something was communicated here any official page. The league laid pretty much dormant throughout the recent time and sadly the latest attempt to get it going for Season 6 was unsuccessful due to my personal constraints. Yet, the Open Endurance Cup is not dead and with the modding feature introduced to Live for Speed there are lots of opportunities. What would be your thoughts and wishes towards a 6th season? Let me know in this thread! Smile
TFalke55
S3 licensed
not for me though. when I use the mod it does not have the side mirrored
TFalke55
S3 licensed
Will there be an LA image? I know it is not much of a feature rich track areal but I still wonder if there is going to be one.
Copyrights, Trademarks, Interlectual Property - Where to find them?
TFalke55
S3 licensed
Hey everyone,

with all the limitations that the copyright and trademarks put on the design of mods etc. it is hard to know what is allowed and what not. Luckily there are a couple of databases available to the public. In the European Union there is the European Union Interlectual Property Office which also provides access to a couple of databases: https://euipo.europa.eu/ohimportal/en/databases

Now linking these databases here is not to have a de facto and definitive list of copyrighted material, but to give modders and reviewers a like some more information on what phrases, logos and likelinesses are protected.

I hope it will be of help to you! Smile


EDIT: Feel free to post more public databases for this purpose Wink
Last edited by TFalke55, . Reason : switched link to the English language site
TFalke55
S3 licensed
Quote from Goran_MNE :How to put this skin in game, i copy skin to vehicle folder but i cant find it in game?

it needs to be in the skins folder
TFalke55
S3 licensed
Nice general skins Smile
FGED GREDG RDFGDR GSFDG