It is true… the forums became a lot more quieter and even sign up threads don’t get as much traffic as they used to… meanwhile discord chats explode and are more often then not overwhelming to follow. Is it a change of communication culture? The classic sign up through forum seems to be outdated. Do league organisers need to adapt or is it the people less interested in the structured league racing or competitions?
Desire of patience used a in-server sign up system… would something like that be more appropriate these days?
I was have not been involved in league racing for over a year by now, but from outside it currently gives me the impression that there is a structural issue of casual and competitive drivers having the same pool of leagues to choose from. Casual from my perspective means having a good time a clear and easy to understand event format with only a precise amount of breaks as they want to drive for the fun of diving vehicles quickly around a track and racing with others, at least as quick as they can. On the other Hand competitive drivers are those who want to score good positions and are more tolerant to breaks and off-times on the server as the pursuit of a good position motivates them and maybe the immersion by higher concepts such as the inclusion of Safety Car rules etc. But they also get more easily bored by repeating combos and alike.
I fear it comes down that it lacks the user base: high concept leagues need enough of those what I call competitive drivers to have a stable grid size. Casual drivers are not as interested in those leagues. More casual leagues appear to me to have a more loyal driver base of casual drivers, but when competitive drivers come in the driver base gets pushed out in parts, especially towards the rear of the grid. A sort of gentrification of the leagues, if you want to call it like that… or the conflict between grassroots and professional competition…
I like the idea of fixed setups in this context. It levels the differences between all types of drivers and it appeals at least in parts to both groups as at least in the short term it is novel for what I call competitive drivers and it is easy clear and fair for what I call casual drivers: https://www.lfs.net/forum/thread/102700-FIXED-setup-races-on-LFS%3F%3F
But maybe it was more rambling then anything substantial I posted here.
Fixed setups might be a great idea for the casual racing scene!
I like the InSim idea a lot… however I could also think of a solution similar to autocross layouts: to have a list of setups on the server and where you have commands to load a fixed setup or to store one. Once you are on the server the user downloads the setup and can only join the session with that setup.
I completely agree with you, that there are many situations such a simple system would not create a fair race. League races are complex and in many situations there is also the question of who is responsible for a situation and who is not. InSim could be designed more intelligently then my original purposual. I also like the idea to combine it with HLVC in some ways.
Basically you mean it needs to have prolific events that attract people and get their attention for the sake of competition. That probably comes down to similar issues as discussed in the league attendance thread. It would be cool to get more out of the bubble for that to work and having LFS on GridFinder is a move in the right direction.
I wouldn’t per se say these events need to be organised by the developers as there are enough esport competitions untied to the game developers. You could make the argument that some of those organisations are even bigger then the developer team themselves.
recently cutting in simracing made the news again, when a big team purposefully used a track area that was deemed out-of-bounds in the qualifying session for a big 24 hour race in a different sim. Track limits and the enforcement of the rules are always an issue and there are pros and cons for and against punishing these infringements. At the end of the day it comes down to event organisers and server hosts to investigate the situations and to interact with the drivers on a case by case basis. If done consequently, it takes a fair amount of work to realise it. If no InSim program is created, running and in place that relieve some of the workload all tasks can only be done by manual reviews.
I had a quick idea of mine is to give hosts and organisers options of server side automatic penalties for cutting… probably suggested some time ago by someone else, but a quick and shallow search though the history returned no result in that direction. But unlike available steward circles as autocross objects that spectate the driver, small increments of time should be added to the time as penalty. One example of an implementation in racing games would be Gran Tourismo Sport or Gran Tourismo 7. While not without criticism it is an essential element to encourage fair and sportsmanlike racing in the online races.
Live for Speed has also automatic policing systems for false starts or pit speed and Live for Speed already has a similar system in place for autocross time trails. Whenever a movable object is hit, a time penalty of two seconds is added to the final classification for the driver.
My idea therefore could be implemented by extending the functionality of the autocross penalties to qualifying and race sessions.
Further options could include the adjustment of the time increment as, for example for races, 0.5 seconds might feel more suitable.
Similarly it would be nice to have a circle object, that also triggers the time increment. It could be a way to avoid object ricochets triggering time penalties for uninvolved cars. Server settings could control if objects, circles, both or none trigger a time penalty.
In case of manual checks, the option of removing, adding or amending penalties by increasing or decreasing the total penalty time
Lastly it would be a good option if these time penalties can be served during pit stops, so the final results are not too influenced by these little time penalties.
I am looking forward to your input and ideas. Maybe it is something feasible and a good option to improve the race quality.
Rebranding is not really something worth it in my humble opinion. It would lead to further questions rather than anything else. Maybe something in the middle would be to add a word to the version number of major r leases like for smart phone operating systems… in the style of OS 17.5 Singing Kitten I ply currently fail to imagine a suitable example that would fit LFS
hoping for changes is all well and good, but it is not a good basis to create league attendance. especially without a definitive date when the changes get implemented and released. Advertising in multi-game communites might be better, especially when the leagues are solid and provide good racing, some old-timers might return, even if it is just for one league race/event.
that's great! especially to get some attention out of the bubble. even if it attracts just one person.
It really is a pity. A lot of great concepts around and good reliable organisations behind it, yet the decline in active drivers is more hurtful then ever… the smaller user base compared to a couple of years ago probably further thins out the air for concepts to the left or right of mainstream ideas
It still is a bit difficult to put wear and temperature on the same axis, as it implies a 1-to-1 causality. Yes the contact patch changes, but other outside effects also have an impact on temperature but not as much on tyre wear. There is a (strong) correlation for sure, but mixing correlated effects, is not always the best approach for a good model.
I think it is rather uncommon for trading and selling to happen here. Quite frankly I only know Rule 2.6 forbids trading LFS licenses as generally selling LFS licenses is prohibited.
it is ready when it is ready. I don't think there should be more hype surounding some holiday, when it already has been comunicated there won't be a release this year. Furthermore it has never been the norm in LFS to my knowledge to release something in a rough state.
I've been queit and quite unreliable in the past, but recently even more so. As many things changed in my private life, I cannot foresee any time soon where I find enough time regularly to organise an endurance series. Still I'd love to see OEC in particular to continue one way or the other. If you are interested to continue the series, please contact me
I hope to be more active once again in a few months, maybe even with (way smaller) league projects or just some league commitment.
Best regards
Last edited by TFalke55, .
Reason : Completing incomplete sentences
In addition to what we have discussed here, an inclusion of the qualifying results in the online statistics in form of result pages would be a great and beneficial feature. Similarly autocross time-trails neither appear on LFSWorld.
Alternatively a native csv-export of the results from the replay could do the same or at least a similar trick. I know there are many third party solutions like champstat, LFSstats or mpRes, so it is a nice-to-have feature. However they may or may not be able to produce results for sessions LFS can show results for, I.e. multi-lap time trails (started from the autocross starting position) produce accurate results in LFS but such tools may have problems to interpret the mpr files correctly. Taking screenshots is a pragmatic solution but getting the text information out of the images is tedious to be frank.
EDIT:
I tend to agree, qualifying modes are definitely up to organisers to monitor and enforce. The more complex the modes the more work has to be done on their end. Here the thread and suggestion is concerning the raw result production by LFS. The Limitation to 40 result entries in all sessions is problematic when there can naturally be more then 40 racers competing in a session. Considering the current connection limit of 47 community members and having a long session it can simply occur more then 40 times are set, yet without third party solutions it will never appear in LFS it happened as the times are dropped out of the list due to the overflow.
Yeah! Maybe additionally an in-game chat message or a „pop-up“ button as additional reminder… At work Outlook and/or WebEx remind me of upcoming meetings/video conferences 15 minutes and 5 minutes before the start, as well as on time. I feel like it greatly helps to have the pop-up, the sound effect the pop-up is playing and that I have to manually close the pop-up to be punctual on time in the meeting/video conference.
Hey! I just tested champstat on (Autocross) Multi-Lap Time Trails. Sadly it detects those as "qualifying" rather then "race" session. It also only shows the fastest lap time rather then the complete finishing time.
I did the test at FE1 using a Mod (SWIRL SPORT 06~020).
Is there any way to prevent this or can I do anything?
I briefly looked into the answers. Ca. 20% of the participants mentioned Prototypes. It is the most mentioned category among the free text answers. 4 answers stated their wish for single seater endurance. Additionally many want modded GT cars in the style of GT2/3/E… I’d interpret it that people want to have modded GT cars either alongside the “vanilla” GTRs or to represent the real life categories.
EDIT: I added a diagram in the opening post. Feel free to disagree with me the raw results from the survey are attatched in the opening post!