SCAWEN ,
Are you still reading this thread?
I have been attempting to better-configure the Wheel buttons lately.
Unfortunately I CANNOT use the Logitech software to program the wheel buttons. Because one press on any wheel, either does it on all instances, or only the instance that has focus with the mouse. Which means it will NOT work this way.
So I am limited to only using button options within LFS itself.
If you ever get around to it, I would request the ability to add join/spectate buttons to the wheel. However, I would prefer it if it was one button for Shift, and one for J and one for S. So players do not spectate themselves while mashing buttons, unless they get 'lucky' and press the two needed at the same time. At some point, I intend to make a custom button that plugs into the shifter port of the wheel. This will be placed under the seat on the cockpit, so when someone sits down, JOIN, when they stand up, SPECTATE, so they do not leave their car in the middle of the track and walk away mid race.
Although I guess, I should put some sort of timer on it, incase they want to change drivers, or maybe prevent it from spectating while in the pits. Hmm...
Trying to think of what other options I may want for buttons as well, but most of it is silly stuff for the kids to play with, turn signals, horns, siren etc...
I also noticed a potential bug, with the buttons, not major though, and I can get around it. If someone presses some buttons on one of the wheels, it works normally in that instance of LFS, but the button press is also being detected in my HOST instance that is being controlled by the mouse. This is easily noticed by using the side to side view buttons.
Not sure which wheel is doing it, but it is just one, so it may likely be the last one configured, the default, or last one plugged in, however that works behind the scenes.
I will soon have everything I need to set this all up, in its entirety. All of the last few cockpit frames, seats, wheels, headphones, computers cables etc... have been ordered. so hopefully photos/videos soon.
It should be fully operational with 10 players if no new issues appear.